View Full Version : Rage Failed to Activate
TwistedRiddles
09-19-2009, 07:39 PM
I've looked around the forums to see if anyone's been having this issue and no one has posted on it. Sometimes when I press my rage key to activate it it does not actually activate. It doesn't use up a use but the refresh timer still goes. Any idea why this happens or how to prevent it?
eonfreon
09-19-2009, 07:44 PM
Most activated things hiccup from time to time. Usually the timer is a visual bug and if you click on it again it will usually activate regardless of what the timer says, especially if you didn't lose the use.
Visty
09-19-2009, 08:03 PM
be sure you dont move befor the animation is done, otherwise its a wasted charge
or jump forward while using it
TwistedRiddles
09-19-2009, 08:18 PM
thanks.
Freeman
09-20-2009, 01:24 AM
Yep, the key is to make sure you don't move(Or do anything, really) while the animation is playing. Just be glad it doesn't take as long as it used to. In the beginning, it took about 3 times longer, and any movement would interrupt it.
Shade
09-20-2009, 02:10 AM
Yep, the key is to make sure you don't move(Or do anything, really) while the animation is playing. Just be glad it doesn't take as long as it used to. In the beginning, it took about 3 times longer, and any movement would interrupt it.
Some animations still take 3 times longer then others. They only updated a few.
1handed Dwarf is still ultra slow, 2+ seconds.
2handed Dwarf is rather slow - ~1 second
TWF Dwarf is very fast 0.5 seconds
THF WF very fast 0.5
Depends on race and weapon style, there all diferent.
How you can use it:
While moving, It will stop you, but just do not let go of the movement key your currently holding until its complete, or it will break.
Standing still, do not move, obviously
While jumping - lets you move during the animation.. Same rules as moving apply, do not release the movement key, usually holding W while pressing it works (I keep it on the F key for quick acess)
How you shouldn't:
While fighting any mob that trips or cometfalls - if your triped during the animation, it wont work.
If you need to move multiple directions
While moving against a ledge - grabbing the ledge animation will break it.
I'll add this to the bugs and player concerns thread.
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