PDA

View Full Version : I'd like to see stuff left in chest be lootable by anyone



Chaosprism
09-16-2009, 07:52 PM
This could probably be a gameplay option.


"After closing chest make all items lootable by anyone"


That way anything you dont want you dont have to specifically allocate to somebody (and sometimes to the wrong person)
You can just leave it open to first come.

I can then just leave spell components in the chest, scrolls etc knowing that those who want them will just take them or leave them.

Phidius
09-16-2009, 07:57 PM
There's too many people who enjoy leaving highly sought after raid loot in the chest to p1ss off the others in the group.

It would be cool, though, to add a "General" choice to the loot transferance menu... then stand back and watch the virtual scramble :)

dormetheus
09-16-2009, 07:58 PM
It's a nice enough idea, but it wouldn't really work as you describe.

Example, first person loots desirables from chest, leaves behind components. Second or third person (after first is done) loots all. Maybe everyone else just loots all. Basically, after the person leaves the chest, the next person to loot would just probably loot it without noticing whether it was free for all or not.

Also, what happens if you accidentally close your chest but forget to loot something of value.

You know how this goes.

Aranticus
09-16-2009, 08:06 PM
/not signed

sometimes my pack is full and i need to sell in part 3 of shroud before looting. so what are you telling me? that i have to give up all my loot?

ps: i loot everything. those i dun use i assign to others

Angelus_dead
09-16-2009, 08:12 PM
ps: i loot everything. those i dun use i assign to others
It would just be a way for you to assign an item to "Anyone", instead of one specific person.

That way you don't have to ask who wants it and stand there at the chest waiting for an answer. You can click the button, say "free loot here", and let them decide if they like it. It's a timesaver for you.

JOTMON
09-20-2009, 12:52 PM
I would like to see loot go open or unallocated after the person who has left it in the chest leaves the quest.
That way any loot leftover can be cleaned up by the ones who stay in the quest and the zergers grab what they want and exit, everything else becomes open to anyone left.
Or even randomly reassign to those that are left until they leave and so forth.
That way if you really want the chest left-overs all you have to do is be the last one left in the quest.
Helpful in those cases where someone has flipped an item to the wrong person and exited, but the person it went to has already left.

Chaosprism
09-21-2009, 06:46 AM
Leaving scrolls, spell components and /or potions for those that want them is the idea.

And yes it's about saving you time.

vainangel
09-21-2009, 06:49 AM
just as easy to open a trade window...

Lorien_the_First_One
09-21-2009, 06:50 AM
Won't work. There are plenty of reasons to pause before you loot everything, particularily in raids where many ppl leave the raid loot in the chest for a bit even if they are going to take it so that others can see, and if they aren't going to take it, wait for a rolloff.

Boldrin
09-21-2009, 07:01 AM
/not signed you can close a chest yourself then loot everyones stuff... they have given us an option to give stuff in chests away, that's good enough for me.

MagicianBlade
09-21-2009, 07:10 AM
I do rather like the "Give to anyone" idea, though. But make the "Loot All" option not loot that, so someone has to actually pick from that loot.

Sohryu
09-21-2009, 07:58 AM
Won't work, too much of a potential for griefing. Even if the person truly didn't want the items they left behind, who's to say that the next person to loot the chest wouldn't take the leftover items just to spite the rest of the party?

I'll continue to sigh sadly when I ask for those 3 stacks of Khyber Dragonshard Fragments from the chest that no one wants and I get ignored :(

Vivanto
09-21-2009, 08:06 AM
No thanks, I often leave items in chest that I plan to loot later for whatever reason. Wouldn't like to return there only to see that someone already snagged it.

The only acceptable method would be to only allow free reassignment if the person with his name on it already left the instance.

Mercules
09-21-2009, 10:11 AM
My issue with this is that there are several places where opening a chest triggers an ambush. Usually you open the chest, deal with the ambush and then go back to the chest. There is also the chance of something you didn't notice having agro'd on someone and interrupting your chest inspection.

With this option in place, should I have to leave the chest to deal with monsters then all my items end up open for anyone to take.

I wise person who wants to grief others could wait until the part gathers to loot a chest and agro something over then diplo it. Party ends up in a fight and while some people will hit "loot all" others will just move away and fight which will close the chest window for them. Griefer then slips over to the chest and loots it while everyone else is focussed on the mob.


The option to leave it to General is interesting but the people who currently grab two items and run are not any more likely to assign it to General than they are to anyone else.

altagar
09-21-2009, 10:14 AM
I like Jotman's idea that loot in chests associated with people who have left the quest (or potentially are no longer in group), would solve some issues.

rezo
09-21-2009, 10:17 AM
/ not signed :mad:

Belwaar
09-21-2009, 10:19 AM
/not signed.

too many potential problems.

cdbd3rd
09-21-2009, 10:21 AM
I like Jotman's idea that loot in chests associated with people who have left the quest (or potentially are no longer in group), would solve some issues.

See a problem with that in cases of temp DCs and such.

I would prefer just adding an "anyone" to the drop down list. That coding is already in place for the drop list and would only have to be tweaked to bypass the specific name assignment.
(which I know isn't easy either, but probably easier than adding a whole new function.)

Definitely NOT in favor of losing loot entitlement just on chest closure.

Hendrik
09-21-2009, 10:22 AM
Might be a good idea, one I would support, IF and only IF, it was a toggled option, and was auto-redistributed upon the owner exiting the Dungeon.

kodiak974
09-21-2009, 10:24 AM
Stop trying to take my loot... if its mine then its not yours. Why are so many people worried about me leaving junk loot in the chest. It would almost be better if no one could see what I found in a chest. I mean its my loot so get your grubby hands off.

Dragonhyde
09-21-2009, 10:24 AM
By issues if you mean raid loot left in chest, don't you think people that leave loot in the chest to spite someone would just say look at what i got hmmmm this well fetch a good price....loot and leave? Point being that if the loot is left in there for a mean spirited reason then knowing that the group would get it by leaving it means those types would just take it because well they are mean spirited after all.

zulrasha
09-21-2009, 10:24 AM
/not signed

I see way to many problems and upset people over this.
Woot +4 tome....lag.....chest closes........XXXXXX loots Tome of Gainful Exercise ( +4 Strength Tome )
Then the upset people start a knocking

altagar
09-21-2009, 10:28 AM
See a problem with that in cases of temp DCs and such.

I would prefer just adding an "anyone" to the drop down list. That coding is already in place for the drop list and would only have to be tweaked to bypass the specific name assignment.
(which I know isn't easy either, but probably easier than adding a whole new function.)

Definitely NOT in favor of losing loot entitlement just on chest closure.

The same people who don't loot it aren't likely to use the drop down list. If it were a button (next to loot all), saying share with anyone some might. It won't change behavior of those who want to deprive others.

I agree dcs are a potential issue, but once they are out of the group, they can't get it anyway...

altagar
09-21-2009, 10:35 AM
Wow...I know DDO isn't D&D, but imagine this in a PNP game...

DM: Now normally, you would get to divide up your loot, but instead I'm going to give each of you something you may or may not be able to use. If you don't like it and can't be bothered to take it with you, none of your friends can have it either...

Mercules
09-21-2009, 11:35 AM
Wow...I know DDO isn't D&D, but imagine this in a PNP game...

DM: Now normally, you would get to divide up your loot, but instead I'm going to give each of you something you may or may not be able to use. If you don't like it and can't be bothered to take it with you, none of your friends can have it either...

And normally the group playing the characters wouldn't be made up of 3-6 people who have never talked to each other before and have no reason not to act like jerks and the GM could kick anyone who did act like a jerk out of the group. :)

woundead85
09-21-2009, 11:50 AM
Just add 'Open Loot' to the dropdown menu, and place it first. And yes, the idea of 'Loot All' not to pick it up is good too. I think this can help a lot of people, though it may look to you as a small contribution.
At low levels, I don't even pick up those +1's, +2's - anyway I'm geared up from my capped toons. Why won't I give it to anyone who wants it? I'm just lazy to decide who do I assign it to. Whether it's +1 Longsword for a Fighter to use, or Wizard to sell. If I don't care let those who do take care of it. Scavenger hunt.

Samiusbot
09-21-2009, 12:14 PM
What would be nice to see happen is when a person leaves a quest, namely a raid, and he/she has loot in the chest their name is removed from the loot assignment list and any loot in chests assigned to them has been moved to a person in the quest. If named loot the first person in remaining on the loot assignment list alphabetical order or if the raid leader is in the quest him first.

Other “normal” loot in chests can be assigned at random until it is all given to one last person (last guy in the quest) or all looted. (But why? you don't have enough arrows?)

The “normal” loot is not really the problem it is the raid loot being left. We all worked together to try for that named loot. If you don't want it, that is your call but if you are too good to pick it up pass it along to some one else to giveaway or deal with even if it is trash. A system that allows us some chance at the loot is needed.

Chaosprism
10-01-2009, 08:13 AM
Only trouble with that one, is that somebody may die, res out and then decide to come back to get the rest of their loot. It's even possible to die WHILE you take your loot.

It needs to be a gameplay option thing, it's something a player decides to turn on.

"Leftover loot becomes anybodies" Y/N

sirgog
10-01-2009, 08:21 AM
Only trouble with that one, is that somebody may die, res out and then decide to come back to get the rest of their loot. It's even possible to die WHILE you take your loot.

It needs to be a gameplay option thing, it's something a player decides to turn on.

"Leftover loot becomes anybodies" Y/N

Either setting it up that way (with the default setting being no), or adding 'Relinquish' to the drop down list (which then makes that piece of loot available to anyone, but not able to be looted with Loot All) would be my suggestion.

JOTMON
10-01-2009, 12:21 PM
I would like to see loot go open or unallocated after the person who has left it in the chest leaves the quest.
That way any loot leftover can be cleaned up by the ones who stay in the quest and the zergers grab what they want and exit, everything else becomes open to anyone left.
Or even randomly reassign to those that are left until they leave and so forth.
That way if you really want the chest left-overs all you have to do is be the last one left in the quest.
Helpful in those cases where someone has flipped an item to the wrong person and exited, but the person it went to has already left.

I vividly remember a situation where a party member in VOD accidentally flipped a Bound item to the wrong person, the one it was flipped to had already looted and left the quest. So the item never got to the intended person who had won the roll.

I myself am one (especially in shroud) that will leave some chest loot to pickup after completion so I have enough inventory space to craft. So the auto distribute after closing the chest doesn't work so well for me.

DC's happen but most people wait to open the chest until the DC'd person returns and if they didn't the DC'd person doesnt get loot anyway.

I still think the only way this really works and the way I would like to see it happen is that when people leave the party the loot that was assigned to them is randomly redistributed to those that are left, until the people that hang out til the very end in a quest are able to loot their fill, or ask to have loot flipped to them by the people left.

I don't believe the zergers, or those in a hurry to finish quests will take more time than necessary to quickly look for the best loot and move on. I can't see them clicking a button to redistribute stuff that they could have redistributed when they were looking at the loot the first time.

mashedpotato82
11-21-2009, 12:15 PM
the trade window afterwords is an unnessasary waste of time, if u want to clutter your inv with **** your class cant use go ahead u hoarder...
----------------
assign to anyone option:

/signed

im already tired of asking does anyone want this?

KillEveryone
11-21-2009, 01:28 PM
It would be nice to be able to get the loot that someone doesn't want or can't use but I could definately use.

I have accidently assigned stuff to the wrong person. I think the names on the drop down are a bit small and too easy to hover over the wrong name.

I like the gameplay option with the default set to no. This is a good idea and will let the "lazy" people be lazy. I would probably do this if I wasn't interested in getting pp right now.

If not, then have the assign to anyone next to the loot all button.

If someone leaves the party then I think the loot should be up for grabs. Not because of DC but because they decided to leave. This is really only viable for quests that you can't go back and get your stuff later. I haven't done high lvl raids but it seems from a post or two that this is possible there. This would complicate matters.

Lirial
11-21-2009, 05:29 PM
i prefer the system the way it is now

Shade
11-21-2009, 05:36 PM
Sounds like it could be a nice option.

Some people just never loot junk and leave it in there.

So for them, could add an option to gameplay options:
Loot not picked up after 5 minuits available to everyone.

So not the moment you close the chest, encase u need to free up inventory space or whatever.. But gives you 5min to take what u want, then whatever junk u leave ppl that could use the coin can come scounge up later.

Would be great for shroud, tons and tons of loot left in the chests that the poor noobs would like to sell.

Can't see how it would be undresirable, as long as it's a opt-in option that you have to turn on first.

Velexia
11-21-2009, 05:37 PM
This could probably be a gameplay option.


"After closing chest make all items lootable by anyone"


That way anything you dont want you dont have to specifically allocate to somebody (and sometimes to the wrong person)
You can just leave it open to first come.

I can then just leave spell components in the chest, scrolls etc knowing that those who want them will just take them or leave them.

I am in favor of this as an option under gameplay options. I find myself on both ends of the situation often. Allow them to be looted by anyone after I look, take what I want and go =)

If I am running a lowbie, I'll have it turned on, because I don't want that stuff, and if I am on a high level character I'll leave it off, because junk loot is still cash in the pocket =)

Velexia
11-21-2009, 05:39 PM
/not signed

sometimes my pack is full and i need to sell in part 3 of shroud before looting. so what are you telling me? that i have to give up all my loot?

ps: i loot everything. those i dun use i assign to others

What I figured people would do was miss that this is being suggested as an option. I.E. if you have a reason to not want this to occur, you don't have to turn the option on. I figure it would default to off.