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JLonier
09-15-2009, 04:56 PM
Is there a way to link an item in your inventory to the chat window? I've tried everything I can think of from dragging and dropping, alt-click, crtl-click, shift-click... nothing seems to work. Would be very helpful for trading.

Corpeces
09-16-2009, 12:45 AM
Far as I know there is no way of doing it in this game.

oberon131313
09-16-2009, 12:47 AM
if it is freshly looted, you can copy the "you have looted" message and paste it, allowing you to "link it". Alternatively, there may be a way to use this to hand code items, but at the moment, the game doesn't have support for click-linking like you are asking for.

Arnya
09-16-2009, 12:53 AM
I know this is an option in WoW, and from seeing it there I am sooo glad it's not in DDO

Imagine general in harbour flooded with every nub showing off his muckbane or Kutik's bead.....

'Nuff said :)

Uska
09-16-2009, 01:48 AM
No you cant and cant figure why you would want to.

FluffyCalico
09-16-2009, 01:50 AM
Is there a way to link an item in your inventory to the chat window? I've tried everything I can think of from dragging and dropping, alt-click, crtl-click, shift-click... nothing seems to work. Would be very helpful for trading.

Well I do rememeber a bug in AoC where you could make some text look like a liked item and when you clicked it would remove you from your guild, and if you were a guild leader it would disband the whole guild. So yes I am glad there are no linkable things in chat here.

JLonier
09-16-2009, 02:03 PM
Like I said, I want to link stuff in trade chat making it easier for people to compare with what they've already got and see all the item stats without me explaining it. Not sure what the point of replying just to say you don't see why -I- want it when I've already explained it.

Dainen
09-16-2009, 02:13 PM
No you cant and cant figure why you would want to.

If someone puts something up in trade, I would like to look at what it does, particularly if it is not an item I am familiar with at all.

I think this is a very fun game, but there are little things like this (and that attitude amongst some players) that make me grind my teeth.

Another thing, along the same lines, is not being able to search at the auctioneer or in the shops for an item I need. For example, if I want an acid weapon, I have to scroll through every weapon to find it. If I could just select the category and use the search function for "acid" it would make my shopping efforts more satisfying and quicker.

But it seems to me that whenever anyone has a suggestion, there are a group of players who have the attitude of "well we don't do it that way here and you need to leave your newbness at the door."

And for crying out loud... more bag and bank space!! The lack of storage space in both LOTRO and DDO can only be compared to the orange juice shortage that only restaurants are aware of!

I can buy a gallon of OJ at the store for $3 or $4, but a 10oz glass of OJ at a restaurant is $2.50. Likewise, every other MMO (EQ, EQ2, SWG, DaoC, yes the evil WoW, Vanguard, etc.) does not have the stingy storage rules that Turbine seems to think is acceptable.

No Space, No Peace!

Ok, rant is over.

Mindspat
09-16-2009, 02:15 PM
No you cant and cant figure why you would want to.

Yes we can. You can link items and I can think of MANY reasons why someone would want to.

The only way I know how to link an item is by directly highlighting and copying the loot report showing the item of interest. I am not aware of any ability to link an item directly from your inventory unless you previously captured the item in the loot report.

You will need "Loot" turned on in a chat window so that it reports the loot being pulled from a chest. You then highlight the line with your cursor and press CTRL+C to copy it then CTRL+V to paste it into the appropriate window. A player can then view the item by clicking on the Item Name.

This is the raw form of what copying a loot table looks like although its much cleaner looking when posted in the ingame chat windows:

<Examine:IID:0x030F0000C878DF8E>Mysterious Bauble<\Examine> from the Chest.

If you know how to copy and paste a dmg report from the combat log it's not any different donig it with the Loot. I generally have the combat log set to display the loot pulled so it's a one stop shop when I need to review something without being inundated with spam. :)

EKKM
09-16-2009, 02:22 PM
If the item is in the trade window you can examine it there before either player hits "accept".

Also try to remember that most of the vets in DDO play it precisely because it it is not WoW and resist changes that will make DDO more WoWish like an old man holding on to his rotary phone. Even if it may be a good idea.

enochiancub
09-16-2009, 02:32 PM
No, thankfully there is no feature like that here.

You are Chatting in Stormreach Harbor:

Drizztl11: luk I got [Muckbane]
lolurfaceoff: lol, me too see?[Muckbane]
Drizztl11: Awesome, do you have [tasty ham] for our [muckbane] party tonight?
lolurfaceoff: yeh ur mom gave me [tasty ham] last night



ad nauseum, until our skulls caved in

Dainen
09-16-2009, 03:22 PM
And that's different from general chat how?

You don't have to click on the links, and if they added it just to the trade channel it would be a great boon for those interested in what those items were and what precisely they did.

EDarkness
09-22-2009, 08:58 PM
I second this. WoW or no, this is a **** good feature to have. Sometimes I have an extra item that I want to see if a guildie wants, but it's hard to do because we can't link items. Linking items makes things easy. LotR has it, no reason why this game shouldn't have it as well.

Ganidel
09-22-2009, 09:09 PM
only way to show others your gear if bound is to get loot copy and save the code somewhere, then repost it later.

Heres a code for a ring from tod raid:
<Examine:IID:0x030F0000D3C507B8>Kyosho's Ring<\Examine>

You can change the name, but I'd say you would only do it for a joke or your trying to rip someone off.


Wouldnt realy be that hard to put in, just most old ddo'ers have never realy demanded it, and have lived with it the way it is for so long.

Plus it was/is something that sets ddo apart, whats the point a wow copy or even a lotr copy? I leave those games an find something fresh and new like ddo.

Gorby
09-22-2009, 09:33 PM
only way to show others your gear if bound is to get loot copy and save the code somewhere, then repost it later.

Heres a code for a ring from tod raid:
<Examine:IID:0x030F0000D3C507B8>Kyosho's Ring<\Examine>



I'm pretty sure that doesn't work unless the item is in your possession or otherwise available for you to examine. As noted above, recently looted items can be clicked on to be examined from the [LOOT]: chat box - or if someone pastes the code, but you couldn't send that code to someone in the harbor and allow them to examine the item.

EDarkness
09-22-2009, 10:30 PM
Wouldnt realy be that hard to put in, just most old ddo'ers have never realy demanded it, and have lived with it the way it is for so long.

Plus it was/is something that sets ddo apart, whats the point a wow copy or even a lotr copy? I leave those games an find something fresh and new like ddo.

I understand how you feel, but there's nothing wrong with adding features from other games that improve the overall quality of life. It's my opinion that any MMO that allows for transfer of gear between players should have this feature. It's an improvement that should become standard. DDO will still be different from WoW even if this feature is added.

Though, I would like to have some way to view weapons and armor, too...but I guess that's asking for too much. ;)

Uska
09-22-2009, 10:33 PM
Yes we can. You can link items and I can think of MANY reasons why someone would want to.

The only way I know how to link an item is by directly highlighting and copying the loot report showing the item of interest. I am not aware of any ability to link an item directly from your inventory unless you previously captured the item in the loot report.

You will need "Loot" turned on in a chat window so that it reports the loot being pulled from a chest. You then highlight the line with your cursor and press CTRL+C to copy it then CTRL+V to paste it into the appropriate window. A player can then view the item by clicking on the Item Name.

This is the raw form of what copying a loot table looks like although its much cleaner looking when posted in the ingame chat windows:

<Examine:IID:0x030F0000C878DF8E>Mysterious Bauble<\Examine> from the Chest.

If you know how to copy and paste a dmg report from the combat log it's not any different donig it with the Loot. I generally have the combat log set to display the loot pulled so it's a one stop shop when I need to review something without being inundated with spam. :)


YOU dont need to be able to post an item shotin chat(photo) PERIOD

Uska
09-22-2009, 10:36 PM
I understand how you feel, but there's nothing wrong with adding features from other games that improve the overall quality of life. It's my opinion that any MMO that allows for transfer of gear between players should have this feature. It's an improvement that should become standard. DDO will still be different from WoW even if this feature is added.

Though, I would like to have some way to view weapons and armor, too...but I guess that's asking for too much. ;)

Waste of dev time better spent on a billion other things.

Melkor_The_Mighty
09-22-2009, 10:40 PM
Lotro has easy to use drag and item drop into chat window so others can click it to examine it. Not sure how great of a help that would be here since once you read what an item is here you know what it does and there are way fewer named items in this game as Lotro. Many there just link stuff to show off like how many times person X for example has looted the same Rift piece and is vendoring it when 99.99% of others havent even got I on 1 character. May help for the newer items especially for players who never read forums.

knchmpgn
09-22-2009, 10:57 PM
i dont by the "waste of dev time" excuse on this one. It would not take anytime to make a item link option. You can already click on the item if it is the loot report.

EDarkness
09-23-2009, 12:02 AM
Lotro has easy to use drag and item drop into chat window so others can click it to examine it. Not sure how great of a help that would be here since once you read what an item is here you know what it does and there are way fewer named items in this game as Lotro. Many there just link stuff to show off like how many times person X for example has looted the same Rift piece and is vendoring it when 99.99% of others havent even got I on 1 character. May help for the newer items especially for players who never read forums.

That's not really true. Various things added to an item have different point distributions. For example if you have a +2 Seeker Longsword, then how do you know how much of a boost Seeker gives you without typing it in the trade wndow. Or how about a helmet that has wisdom and escape in the name...how do you know what the stat distribution is without typing that out? Why do all that typing when you can simply link the item in the chat window and the person looking at it can compare it easily to what they have? If I have a piece of armor that I want to give to my wife, it's hard for me to tell her how good it is since the window only shows it's AC bonus in relation to my own stats. What I've been doing now is opening a trade with her and sticking the item in the trade window for her to compare to what she has. That's not a good solution to the problem.

I don't see how this is a waste of time. Shouldn't take that long to add it in.

Gorby
09-23-2009, 12:12 AM
PERIOD.

Not sure what that meant, but man was that the wrong color choice.

Magnicallus
09-23-2009, 12:27 AM
Was thinking a lil on this.... Wonder if you can copy the the "loot link" into your BIO and then the pull it from there back to your chat window after bio is saved. If someone can try this out great, if not I'll check it out when I get home.

Gorby
09-23-2009, 12:30 AM
I've tried putting the loot link in my bio before and it just places the tags in plain text.

Uska
09-23-2009, 12:33 AM
Not sure what that meant, but man was that the wrong color choice.

ooh didnt think about that. fixed it.

Uska
09-23-2009, 12:36 AM
i dont by the "waste of dev time" excuse on this one. It would not take anytime to make a item link option. You can already click on the item if it is the loot report.

if it takes a second its a waste of time to me I just dont see the point of this its not needed just look at the item in a trade widow.

EDarkness
09-23-2009, 02:04 AM
if it takes a second its a waste of time to me I just dont see the point of this its not needed just look at the item in a trade widow.

It takes longer to set that up than to simply link the item in chat. I don't see how anyone can be against the idea, honestly.

Muku
09-23-2009, 06:47 AM
I completely agree. Linking would make things so much easier. And I don't buy that General would be any worse off. You can always ignore the people who like to spam. They'll spam whether there's linkable items or not though. It would however make actually trading and selling items much easier. Heck, they could limit it to only certain channels as well to work in if they feared any spam fest would begin.

I know many of the long time players are pretty ... stubborn, I suppose is the best word here. Yes, you've been here longer than a lot of us, but that doesn't invalidate our opinions. We're posting on these forums as well to see that this becomes a better and more enjoyable game. I think we're all gamers that just want the best for the game(s) we play. The responses here for any change are rather bitter. I may not like all the changes that occurs in games, but you have to move on. MMOs change for a reason. At least fight over things that are worth the fight.

As for "turning into WoW", for being such a taboo game to mention, it sure does get mentioned a lot. Though, because of one feature, it becomes more like another game? How does that work? Just seems like bitter comments because one or two people don't think it would be interesting, or are so stubborn they don't want change. Some features are worth it in games, linking being a top one in my opinion.

I love dealing with AHs, trades, and such in games. That's just the part of the game I get a lot of enjoyment out of. I like to wheel and deal, but in this particular game it's much more difficult to do so without the feature. It would be much easier to deal with if it gave base stats instead of basing the information on my own stats. I can't give anyone that information because it wouldn't work for them. And for those who say put the item in the trade window... yes, it works. But it's not optimal.

Raysiel
09-23-2009, 12:44 PM
Well... I say

1-Would the opinion of a vast amount of players mean something?

Case it would then

2-Why don't you just make a poll and discover how does everybody feel about this?

Sorry for the bad english ;D

Garth_of_Sarlona
09-23-2009, 12:46 PM
all you'd need to be able to do this is the ability to convert an item you already have into the UID that you get when you loot it - it's probably not a lot of work.

EDIT, Also, once the my.ddo.com XML interface is exposed - I expect the UIDs will be presented via there somehow - so it might be possible to reverse engineer them out of the protocol and use that to paste in game. in fact, I'm gonna have a look at the my.ddo.com interface it's possible they are there already but hidden.

Garth

vectner
11-01-2009, 01:27 AM
Why should we have to do all the work. The purpose of a GUI is to make things easier. There are way too many little things in this game that make it difficult to do simple things. Some small UI changes, like this, could add a great deal of playability to the game. Making a game more accessible is not self defeating, I don't understand the negative reactions here.

sugarsmack
11-01-2009, 07:19 AM
Why should we have to do all the work. The purpose of a GUI is to make things easier. There are way too many little things in this game that make it difficult to do simple things. Some small UI changes, like this, could add a great deal of playability to the game. Making a game more accessible is not self defeating, I don't understand the negative reactions here.

EKKM said it perfectly:



Also try to remember that most of the vets in DDO play it precisely because it it is not WoW and resist changes that will make DDO more WoWish like an old man holding on to his rotary phone. Even if it may be a good idea.

I really don't buy the whole "WoW has <insert useful UI feature here>, I like DDO because it's very different from WoW, we don't need <insert UI improvement here> as it will make DDO more like WoW!" thing. As someone else has mentioned, even with UI improvements such as item linking in chat and ability to search by keyword in the AH, DDO is still a very, very different game to WoW.

A small amount of people are always going to spam silly things in general chat, regardless of whether item linking exists or not. As long as there's a quick way to ignore general chat spammers, the positives of having item linking in chat far outweighs the negatives, in my opinion.

cyanpill
11-01-2009, 02:01 PM
Hm I find this thread pretty interesting. I tried pasting the Kyosho's Ring but of course it said I didn't have access to that item. Then I went to myddo, and checked the html to see what item ID they use there. Unfortunately that didn't work, but it's possible the reason is that the examine code give here is in hex (0x0...) and on myddo it is in decimal. Possibly you can just convert between the two, but I don't know where to start on that. Or myddo could be using it's own system, since they just link to other pages online for the actual data.

Also, keep in mind WoW is far from the only game to have item linking... pratcially every game has it in some form. People just default to using WoW as an example... much like when people talk about tv shows they end up mentioning freinds or seinfeld or something.

guarana90
11-16-2009, 08:25 PM
If the item is in the trade window you can examine it there before either player hits "accept".

Also try to remember that most of the vets in DDO play it precisely because it it is not WoW and resist changes that will make DDO more WoWish like an old man holding on to his rotary phone. Even if it may be a good idea.

Your right. the game was much more interesting and it made you have to think about things differently. you would have to go to that person to get the goods. or to see it. it would make every character *different*. i dont remember what i was getting at but yeah were becoming too far from the real DnD.

Strakeln
11-16-2009, 09:25 PM
+rep to the OP and other newer players posting in here for sticking to their guns.

It's a good idea, don't let the crabby vets convince you otherwise.

chessmaster4242
01-12-2010, 04:14 PM
Just so that everyone here is aware, this feature is listed on the patch notes for Update 3 (which is currently on the test server).

Here's a link to that page: http://forums.ddo.com/showthread.php?t=206066

Enjoy!

madcatsden
01-28-2010, 02:44 PM
I am amazed at the hardcore non-progressive attitudes here.

Don't be afraid to "borrow" ideas from other MMOs in an attempt to improve our experience with this MMO.

If we never attempt to make anything better then we might as well go back to playing Zork on monochrome monitors.

I myself am GLAD that the developers are "wasting development time" in implementing item linking.

As a new player but old school pen and paper D&D player I have NO idea what some of these items do and welcome the chance to easily reference item stats to compare to what I currently have.

As a word of advice to those that are against improved information sharing on items: If you don’t like item linking for god’s sake DON’T USE IT. PERIOD.

It neither harms nor hinders you in any way at all and could help others of us greatly.

Arlith
01-28-2010, 03:14 PM
Not all ideas are great "just because they are in other MMOs"

I really don't care. I used to enjoy general chat, but now it is so full of spam/bs that I have general/trade/advice turned off on all toons. So it makes no difference to me if they add this feature or not. It might have been a useful tool before chat got so full of umm... well you get the idea.

Sadly, I am becoming more and more blah towards this game. In the past I could argue about changes and be upset about what is being done and still get in the game and play. Now I find myself torn between DDO and that rerun of House I have only seen 4 times. The worst part about it is that it isn't the game, I still think it's the best **** thing since sliced bread. It is dealing with people who don't have a **** clue about how to play the game and won't take one when it is offered.

chessmaster4242
01-28-2010, 03:15 PM
As a word of advice to those that are against improved information sharing on items: If you don’t like item linking for god’s sake DON’T USE IT. PERIOD.

It neither harms nor hinders you in any way at all and could help others of us greatly.

First of all, QFT. Second, this is implemented and working in Update 3. We should have item linking by sometime next week when the patch is supposed to go through. Yahoo! About time :P

I think they're concern was not the use of this feature but rather the mis-use / abuse. Granted no matter the game, there will be players who will enjoy abusing the system only to the detriment of the other players. We have no control over their actions. At best we can report them but after that it's out of our hands. I think this is an excellent new feature and I'm looking forward to being able to use it on the live servers.

madcatsden
01-28-2010, 04:09 PM
I think they're concern was not the use of this feature but rather the mis-use / abuse..

While I can't understand the viewpoints of the naysayers in this argument I try to sympathize.

The main cited problem of people spamming linked items in chat "just to do it" seems absurd to me. People have plenty of options to abuse chat and do so regularly without item linking.

I've played many MMOs that use item link to chat and have never had the experience that these others are afraid of. It seems very theoretical and I can only assume that they have not played an MMO with item linking available.

In any case, charge onward and we shall see progress!

Dimicron
05-11-2010, 05:22 PM
Waste of dev time better spent on a billion other things.

When the game was new, I would've agreed. Now, I also would like to see this feature added to the game. Or Druids. I'd 'settle' for Druids :)

parowan
05-24-2010, 10:01 AM
If this is true - that you can't link items to the chat channel (and I haven't been able to discover a way to do it) - then why is almost every WTS posting I see linked to the item? How are they doing it?

Drakos
05-24-2010, 10:30 AM
If this is true - that you can't link items to the chat channel (and I haven't been able to discover a way to do it) - then why is almost every WTS posting I see linked to the item? How are they doing it?
This thread was created prior to Update 3. The ability to link items to chat was added in Update 3. So it is now avaliable.

Steiner-Davion
05-24-2010, 10:36 AM
Go to your iventroy,

Find the item you want ot brag about, then hold down CTRL and Right CLick on the item. It will now appear in your active chat window.

parowan
05-24-2010, 10:40 AM
Ah, thanks for helping a poor newb out!

Althor
06-03-2010, 12:18 PM
Unbelievable how a simple question of how to do something turns into alot of opinions on why it shouldn't be done. Stop being ******** people, if you dont want to link then dont, if others do, let them play the game. Sheesh.

To answer you questions, simply right click the item while pressing the CTRL key, and it will go into the party chat window. if you want to send it to trade, put a /trade in front of it.

Beerina
10-13-2010, 01:07 PM
Are there known problems with this -- I'm aware of it putting the linked item into the first tab's entry line, rather than the current tab's.

It isn't working for me atm. My first tab is the Party tab, but whether I select Party, general, say, or trade, as outgoing text, ctrl-right clicking doesn't insert anything.

Am I doing something wrong? Is it currently busted? It's not under any other tab's entry line, either.

Is it settable under key mapping?