View Full Version : ten thousand stars enhancement
chester99
09-15-2009, 12:51 PM
I had a spare point last night so I grabbed 10k stars for fun and profit.
turns out, it was neither fun nor profitable.
what does this thing do? other than consume and not generate any ki, there was no descernable effect at all. as I stood in tier 4 wind stance my throwing was unchanged.
and yeah, I know, thrown weapons are dumb -- no need to point that out in this thread. let's just assume I have some valid use for them...
soubal
09-15-2009, 01:18 PM
its purpose is to burn an enhancement point which could better be used... absolutely anywhere.
It is so laughably useless that the only people who would use it are folks like yourself, who think it sounds like a fun idea but have never actually witnessed it. Now that you have, feel free to head back to the trainer and redo your enhancements to get rid of it.
rimble
09-15-2009, 01:19 PM
Sucks...=(
It's an obvious place to implement a Manyshot type ability...maybe when they redo Monks...
Goldeneye
09-15-2009, 01:27 PM
Are you referring to the "15 stars a minute" enhancement?
chester99
09-15-2009, 01:40 PM
hm. well this is about what I expected. maybe if I put it on the stone of change I can.... sigh.
many shot would work. actually increasing speed would also work. hm, really doing anything would make me happier.
... back to the trainer for enhancement reset #235203
mod 9 has been great for monks.... maybe a little something more to slip in eh?
manfredshw
09-15-2009, 02:07 PM
Except for rings,
I see no enhancement on monks.
Monks still remain the same as before. Monks' problems still exsit.
Weighted do not apply dc to stunning fist and stunnning blow.
No transmuting handwraps.
Buff finish moves duration do not scaled by monk level.
Use viod attack in the attack queue you only get one attack roll.
Use stunning fist in the attack queue you only get one attack roll.
Bugs are still exist.
SUCKS.
Timjc86
09-15-2009, 02:16 PM
Except for rings,
I see no enhancement on monks.
Monks still remain the same as before. Monks' problems still exsit.
Weighted do not apply dc to stunning fist and stunnning blow.
No transmuting handwraps.
Buff finish moves duration do not scaled by monk level.
Use viod attack in the attack queue you only get one attack roll.
Use stunning fist in the attack queue you only get one attack roll.
Bugs are still exist.
SUCKS.
I'm sure they'll get this all fixed soon. It's only been a year.
chester99
09-15-2009, 02:17 PM
Except for rings,
I see no enhancement on monks.
Monks still remain the same as before. Monks' problems still exsit.
Weighted do not apply dc to stunning fist and stunnning blow.
No transmuting handwraps.
Buff finish moves duration do not scaled by monk level.
Use viod attack in the attack queue you only get one attack roll.
Use stunning fist in the attack queue you only get one attack roll.
Bugs are still exist.
SUCKS.
actually they fixed a bunch of stuff. weighted does work now (and in wind stance, boy does it work!), weakening works, ghost touch works, transmuting is in the pipeline and a handful of others I can't think of off the top of my head.
not to say there isn't a wealth of things that could be improved upon... they did get some help this mod.
Aerendil
09-15-2009, 02:39 PM
actually they fixed a bunch of stuff. weighted does work now (and in wind stance, boy does it work!), weakening works, ghost touch works, transmuting is in the pipeline and a handful of others I can't think of off the top of my head.
not to say there isn't a wealth of things that could be improved upon... they did get some help this mod.
We were told last week that weighted (for +DC to stunning fist) does *not* work. Can you please verify this?
The % chance per hit to stun has always worked, AFAIK. It's the +DC to stunning fist that we really want fixed.
But yes, transmuting handwraps (aka "metalline"), as well as force, force burst, holy burst, pure good, and so on are slated for update #1 as per Eladrins comment in another thread recently.
chester99
09-15-2009, 04:17 PM
We were told last week that weighted (for +DC to stunning fist) does *not* work. Can you please verify this?
The % chance per hit to stun has always worked, AFAIK. It's the +DC to stunning fist that we really want fixed.
I missed that. link?
I have never seen weighted work on handwraps in any capacity (though I've never carried more than a random 1% with the 'I heard from someone it doesn't work' mentality that plagues this class). as far as proof it's working I can only offer anicdotal 'seem to work more' evidence.
not exactly science.
Cedwin
09-15-2009, 04:40 PM
The ten thousand stars works, but I don't think it stacks with wind stance. If you turn on another stance and hit it, you'll notice the increase in speed, which is comparable to having wind stance on. It would probably show up more pronounced on a lower level monk.
Samadhi
09-15-2009, 10:26 PM
Make this enhancement like manyshot. I see no reason to not do so. I don't think we are going to see a proliferation of throwing monks because of it.
RhapsodieInBlue
09-15-2009, 11:06 PM
My true question is why can we not dual wield throwing weapons?
I could throw a knife with both hands, granted IRL I'd not hit the broadside of anything, but I could still do it.
There is absolutely no reason you can't double chuck shurikens.
Fennario
09-15-2009, 11:12 PM
Yeah, even if it were better I would spend that ap on ANYTHING else.
I mean how often are you throwing a 1d2 shuriken around?
To hit levers, that's about it for me.
I don't even bother throwing it at the crystals in shroud part 3 anymore. I'm usually the first one there, but I barely have one crystal nicked before the sorc or ranger comes along to blow them all up.
captain1z
09-15-2009, 11:18 PM
stars are a joke unless its a vorpal shuriken of precise shot...... then maybe under certain conditions is it useful.
had the enhancement and specced it out after a week ........ gave it a fair shot.
chester99
09-16-2009, 12:31 PM
Yeah, even if it were better I would spend that ap on ANYTHING else.
I mean how often are you throwing a 1d2 shuriken around?
To hit levers, that's about it for me.
I don't even bother throwing it at the crystals in shroud part 3 anymore. I'm usually the first one there, but I barely have one crystal nicked before the sorc or ranger comes along to blow them all up.
well, it took 14 posts to get to "throwing weapons suck". so I guess I'll call that a win.
sigh.
Angelus_dead
09-16-2009, 12:36 PM
well, it took 14 posts to get to "throwing weapons suck".
No, it happened in post #1.
chester99
09-16-2009, 02:30 PM
No, it happened in post #1.
some would argue that it happened at the creation of the universe and we're just now noticing it as each predetermined event unfolds before us. others would close their eyes and imagine a dog arguing with a sprinkler. and yet others would simply close their eyes and think of nothing at all. what is the sound of one hand clapping? it's exactly like me asking for something not to happen that is entirely certain to happen.
the zen of foruming.
Samadhi
09-16-2009, 03:02 PM
some would argue that it happened at the creation of the universe and we're just now noticing it as each predetermined event unfolds before us. others would close their eyes and imagine a dog arguing with a sprinkler. and yet others would simply close their eyes and think of nothing at all. what is the sound of one hand clapping? it's exactly like me asking for something not to happen that is entirely certain to happen.
the zen of foruming.
Well said.
Habar414
01-02-2010, 11:57 AM
some would argue that it happened at the creation of the universe and we're just now noticing it as each predetermined event unfolds before us. others would close their eyes and imagine a dog arguing with a sprinkler. and yet others would simply close their eyes and think of nothing at all. what is the sound of one hand clapping? it's exactly like me asking for something not to happen that is entirely certain to happen.
the zen of foruming.
hah, so sorry for this post so long past, but I just have to say it, I can clap with one hand.... :P It's pretty much the same, so HA...have I broken the universe?
Credinus
01-02-2010, 02:21 PM
A list of things that would make ten thousand stars viable, not to be taken in conjunction with each other:
1) Make it a passive, always-on enhancement
2) Make it work like many shot, with no cooldown beyond the standard 1 second, but still requiring Ki
3) Increase the attack speed bonus to at least +150%
4) Make returning a much more common trait on good shuriken drops
5) Make the attack speed bonus stack with wind stance and haste
6) Make shuriken attacks generate Ki
I mean, we all know that shurikens are a weak weapon even as far as throwing weapons go. It doesn't help any that finding a returning shuriken other than simple material returning ones from collectible turn-ins is absurdly rare. The skill could certainly use a buff.
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