View Full Version : Stealer of Souls
sirgog
09-13-2009, 10:12 AM
Whilst this quest was always moderately challenging, the Mod 9 changes - the Con damage nerf, dungeon scaling and some apparent changes in Sor'jek's AI - have made this quest much tougher. On normal, it's tougher than any of the level 19 quests - in fact I'd say it's tougher than the two short level 19 quests are on elite.
I suggest dropping the HP of the giants by 30%, and raising the quest level to 18. Leave everything else as-is (it's good that Sor'jek is no longer a pushover).
Also, this quest should get the same "Extreme Difficulty Dungeon" warning that Devil Assault has.
Rickpa
09-13-2009, 10:16 AM
It was somewhat amusing getting to Sor'jek, and half the party getting one shotted 5 seconds after he is aggroed. A total wipe in 30 seconds.
QuintonReece
09-13-2009, 10:17 AM
I too like this quest. Well thought out and graphically nice too. I kinda think that if the flagging was dropped(as in the DQ raid) that it would make the quest more attractive to run no matter what diff.
Souless
09-13-2009, 07:53 PM
There is no question that the quest itself is more challenging (what with the w/p nerf) but Sorjek himself (because of scaling) and on normal is **** near immpossible!!!!
We were in a full grp ranging fron 17-20 and although we were not nuked in the 1st 30 seconds (survived cause most of the party had evasion) we were only able to dps him down to about 45-50% before party wipe.....
And that was after sever toons went down, then were rezed, drank several pots ...and consumed alot of scroll resources....
I was hitting him with min2 raipers with a 32 str (raged) and getting 0's for the damage of my weapon....what a joke....
This quest was only moderately run, until the (tactic) was well known....I'm going to tell everyone to boycott this resouce sucking quest (the optional part) at the end....much easier to just trade in runes....
U guys seem to have major problems figuring out between too easy (weapons) and way to friggin hard.....I really wish u could get it together...
The Bytcher~
Souless/Xbow/Valice/Spectyr/Vampir/Xindao/Richgirl/Tazzor
Angelus_dead
09-13-2009, 08:03 PM
I suggest dropping the HP of the giants by 30%, and raising the quest level to 18. Leave everything else as-is (it's good that Sor'jek is no longer a pushover).
I just led a few noobs through the updated quest. Killing the giants was no real trouble... easier than Prey in fact... but after taking 15 minutes to take off 15% of Sorjek's hp we recalled. (The nerf to Transmuting sure didn't help. Mineral2 could no longer DPS him)
Visty
09-13-2009, 08:15 PM
I was hitting him with min2 raipers with a 32 str (raged) and getting 0's for the damage of my weapon....what a joke....
get some proper weapons id say, hes a lich, you need blunt weapons...yes, transmuting doesnt help you there anymore
go, craft yourself 2 3xpos warhammers and i bet youll get him
(no, havent done him yet since mod9 and prolly never will, the whole mod8 system sucks, but thats nothing new)
sephiroth1084
09-13-2009, 08:24 PM
Definitely more difficult. That end fight could probably use a little scaling back.
Also, really dislike the change they made to rune turn-ins: can no longer purchase Eldritch, Tempest or Sovereign runes, which really sucks. Isn't it bad enough that the whole system is a game of roulette? Now it's even more stacked against us?
I understand this one is getting hit by the overscaling pretty bad. +5 Holy of Pure Good Blunt weapons are awesome for him.
sirgog
09-14-2009, 02:57 AM
go, craft yourself 2 3xpos warhammers and i bet youll get him
(no, havent done him yet since mod9 and prolly never will, the whole mod8 system sucks, but thats nothing new)
Save 6 large scales; make double positive ones instead.
It's his spellcasting that's really, really gone up in power, not his defenses. He packs one hell of a whallop now. Horrid Wilting for 275, like the Abbot.
DemonMage
09-14-2009, 03:16 AM
That's largely due to the scaling bug though, at least if you were in there were 5 or 6 people.
Brother_Solar
09-16-2009, 12:59 PM
I was in a group that fought Sorjek last night. We had a group of 4 initially. We finished the main quest without a problem, buffed up like normal, went through the portal and SUPRIZE! Our buffs were wiped and our mana returned. I guess we should have expected that, since it’s evident in any quest when you complete it then go through an internal portal.
Next, Sorjek's spells are dealing a lot more damage now. Even with 4 people (scaling shouldn’t be as bad, right?), the caster was annihilated while we were trying to get buffed up again. Then again and again when resurrected, even after being buffed. After a period of repeated deaths (all of her gear was eventually broken), she had to go to pick up her daughter (she had warned us ahead of time about time constraints, but we hadn’t expected it to be a problem).
The rest of us, 1 monk, 1 ranger, and 1 battle-cleric, stuck it out and tried to finish. The cleric went through a ridiculous amount of resources keeping us alive. He did it though, and 45 minutes later we had killed Sorjek.
It was one of the most painful experiences of my DDO career. It was DEFINITELY not worth the Sovereign rune. It would be better to just do multiple Monastery and Prey runs until you’ve got the runes necessary for a trade-up to Sovereign.
Thrudh
09-16-2009, 01:05 PM
I was hitting him with min2 raipers with a 32 str (raged) and getting 0's for the damage of my weapon....what a joke....
Maybe you should buy some light maces? +4,+5 Holy light maces are pretty cheap on the AH...
Or you can just claim the quest is broken and never run it again...
slaymen
09-16-2009, 01:08 PM
Yea it would be nice to do a trade up for runes. But now I only see options of buying armor, eldritch rune, or buying an essence. I no longer see an option to trade up for runes. But I swear in beta it had those options.
DemonMage
09-17-2009, 06:05 AM
You don't trade up. You crunch 3 of them in the appropriate altar to make the next tier.
Vivanto
09-17-2009, 06:17 AM
It's his spellcasting that's really, really gone up in power, not his defenses. He packs one hell of a whallop now. Horrid Wilting for 275, like the Abbot.
It isn't really a problem in the abbot, at least not for me and I usually play my squishy drow rogue with 400 hp and moderate fort save, always doing it on elite. Horrid wilting shouldn't be a problem for any proper group in there.. (btw, he already did cast horrid wilting pre-mod)
Maybe you should buy some light maces? +4,+5 Holy light maces are pretty cheap on the AH...
Or you can just claim the quest is broken and never run it again...
I'll give him the benefit of doubt, and assume the problem he was trying to highlight is that he has more than dr 15/blunt, way more and that is rediculous.
sephiroth1084
09-21-2009, 02:32 AM
Just completed this on Hard, and it was much easier than it had been on normal a week ago. Guess the patch/hotfix to quest scaling was a success!?
Shade
09-21-2009, 03:37 PM
Just completed this on Hard, and it was much easier than it had been on normal a week ago. Guess the patch/hotfix to quest scaling was a success!?
Could be his spell selection on hard/elite is easier?
I did elite a while ago, before the new patch.. And didn't seem much harder then before damage wise.. He did kill one squishy ranger in the group like 15 times tell all his equipment broke, but anyone with decent saves never took much damage. Definetely didn't see any 250+ dmg horrid wiltings. Only thing that really hurt was the lightning, around 200 dmg on a failed save.
Tho we still failed as his hitpoints was incredible.. 30mins of 4 melee DPS with warchanter buffs got him to 20%, but failed as we ran out of spells points and songs. Tho most had poor weapons and were only lvl16/17. At 20 it doesn't seem like it would be too bad.
sephiroth1084
09-21-2009, 04:11 PM
Could be his spell selection on hard/elite is easier?
I did elite a while ago, before the new patch.. And didn't seem much harder then before damage wise.. He did kill one squishy ranger in the group like 15 times tell all his equipment broke, but anyone with decent saves never took much damage. Definetely didn't see any 250+ dmg horrid wiltings. Only thing that really hurt was the lightning, around 200 dmg on a failed save.
Tho we still failed as his hitpoints was incredible.. 30mins of 4 melee DPS with warchanter buffs got him to 20%, but failed as we ran out of spells points and songs. Tho most had poor weapons and were only lvl16/17. At 20 it doesn't seem like it would be too bad.
You might be right. I just tried a normal run, figuring we were in for an easy time after that hard run I did, and I died several times to 250+ point chain lightnings and horrid wiltings. It was very frustrating, as after being raised, I almost immediately got hit for another 300 points of damage and died again. TPK.
Think normal mode may be broken.
ddoer
09-27-2009, 09:28 AM
before patch 1, i played with my ranger on normal and the party got wiped in multiple tries. for me, I used complete wrong weapon and i suppose the whole party has used wrong weapon.
just played on hard with a pretty decent PUG and it's quite easy to take down sor'jek. You don't really need to spend large scale for any weapon. just bring one or two caster(s) who can cast fw (and other dmg spells) and stay alive. Sor'jek enjoys being cook and don't move too much. The firewall of my non-nuking (w/o empowering) drow sorc mostly deal 500+ damage per hit (maybe lucky), together with other spells, it's HP dropped quickly.
Sor'jek spells are not terrible as i heard. with night shield, protection, and heal scroll (w/ full scroll mastery and healing amplification, you could heal at 200 and don't really need a cleric), and keep your self with full HP, it's not hard to stay alive. The chain lightening does around 230-30(resist) damage, and obviously it won't cast 2 chain lightening in a row, so you should have enough time to re-cast protection and heal yourself (or let a cleric to heal you).
given it has fixed the lose-all-buff-upon-entering-sor'jek-room problem, maybe there are other changes that make the quest easier in the 9.1 patch.
Once again, I feel casters are back to life in mod 9. Melees' main job is to beat merphits! :D
Angelus_dead
09-27-2009, 09:35 AM
Once again, I feel casters are back to life in mod 9. Melees' main job is to beat merphits! :D
Few mod9 players care much about Sorjek...
Neechen
09-27-2009, 09:39 AM
Last week when I ran on Normal everything went well until Sorjek. We had an awesome 18th level group of 6 with two dps fighers, a cleric who was very good, somone else (can't remember now), and my Sorc. I used 9 Major Elixers and kept up maximized empowered firewalls but Sorjek would not go down. It had to be the bug. Our group vowed not to try again until the scaling bug was fixed, but it is nice to hear that Hard may not be bugged.
Cheers.
Shade
09-27-2009, 09:46 AM
Once again, I feel casters are back to life in mod 9. Melees' main job is to beat merphits! :D
If the melee suck that is.
Any decent DPS melee can outdamage a crit firewall on sorjek, and thus should be on him.
Tho it is sounding more and more like normal is harder then hard.
Tho I did beat it on normal the other day, was tough and we had a very strong group with max dmg caster + max dmg melee on sorjek.
ddoer
09-27-2009, 10:16 AM
If the melee suck that is.
Any decent DPS melee can outdamage a crit firewall on sorjek, and thus should be on him.
Tho it is sounding more and more like normal is harder then hard.
Tho I did beat it on normal the other day, was tough and we had a very strong group with max dmg caster + max dmg melee on sorjek.
i was just kidding for that statement about melee' main job. perhaps the melees did much more damage than my caster. There is no way for me to tell. The party is good and PUG only mean i don't know them but I know they are good players and they run the other parts using dual-min2.
Perhaps a decent DPS melee can out-damage not only the crit firewall but also the on-going burst of scorching ray and other spells. It's not hard to believe as people in forum are uber. but they are likely to need a cleric to keep them up. Say there are 3 melees + 1 cleric, and you should count the dps of each of time by a factor of 3/4. In my run, I watched the health bar carefully, I saw the HP of the melees keep bouncing (dropped and then healed).
btw, I also believe the decent DPS can out-damage my caster even the 3/4 factor is counted. And then some other decent nuking casters would claim they can out-damage your decent DPS melees. :D:D:D
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