PDA

View Full Version : Advice on my Build



Warkupo
09-13-2009, 08:38 AM
After a few days of getting a feel for this game, and researching more things than I ever wanted to know, I have come up with this build. Mostly I'm looking to make sure there isn't some glaring mistake my virgin little eyes can't see.

One of my bigger concerns lies within the Enchantment: Fighter Armory Mastery. I have... Quite a large amount of dexterity on this character, as well as evasion. Those two factors aren't an accident. Evasion requires that I be wearing light armor, which, to my understanding, can also mean medium armor that we used this enchantment on to bring it down to light armor status. Problem is, I still have a *lot* of dexterity (I like dodging AOE's, leave me alone.). I can't imagine after items and what not that there's any armor other than good 'ol monk robes that I can still apply my entire dexterity bonus too... Am I correct in thinking that I can drop this otherwise amazing enchantment line in favor of something else? I'm really confused on which direction to take with this one.

I don't know what tha market for tombs is like. If it's fairly easy to get +4's early on, then I'm all for that. To my understanding, I should have excess +1's and +2's all over the place by level 10, which is why I applied them when I did. I put +4 at 20 because I assume by then I'm actively trying to get them.

Also, can I *really* take Tough more than once? It *seems* wrong, but the planner thought it was a good idea so I went along with it. I'd like to know if I actually CAN do that though.

Finally, is there any real reason to put more than one skill point into tumble? I know at very high tumble scores I can flip around like a monkey but I'm pretty content with the rolling thing, and I'm not even sure that's needed. It seems like just running backwards gets me away from excess combat just as quickly. So far the best thing I've found for it is to roll out of sneak without having to go press an annoying button.



Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Nasirin
Level 20 Lawful Neutral Drow Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 338
Spell Points: 85
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 19
Will: 13

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 20 22
Dexterity 15 21 24
Constitution 12 16 16
Intelligence 16 20 20
Wisdom 13 17 18
Charisma 10 14 14

Tomes Used
+2 Tome of Strength used at level 10
+2 Tome of Dexterity used at level 10
+2 Tome of Constitution used at level 10
+2 Tome of Intelligence used at level 10
+2 Tome of Wisdom used at level 10
+2 Tome of Charisma used at level 10
+4 Tome of Strength used at level 20
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Intelligence used at level 20
+4 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 30 30
Bluff 0 2 4
Concentration 1 14 14
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 3
Heal 1 4 4
Hide 6 24 24
Intimidate 0 2 2
Jump 6 18 18
Listen 3 15 17
Move Silently 6 24 24
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 5 5
Search 3 5 7
Spot 3 15 17
Swim 2 7 7
Tumble 6 11 11
Use Magic Device 2 13 13

Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Elven Enchantment Resistance I
Enhancement: Disciple of Breezes


Level 2 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Drow Melee Damage I
Enhancement: Improved Spell Resistance I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I


Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I


Level 4 (Ranger)
Ability Raise: DEX
Enhancement: Drow Melee Attack I
Enhancement: Ranger Dexterity I


Level 5 (Ranger)
Enhancement: Elven Enchantment Resistance II
Enhancement: Ranger Favored Damage I


Level 6 (Ranger)
Feat: (Selected) Two Weapon Defense
Enhancement: Ranger Sprint Boost I
Enhancement: Improved Spell Resistance II
Enhancement: Racial Toughness II


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Drow Melee Damage II


Level 8 (Ranger)
Ability Raise: DEX
Enhancement: Ranger Dexterity II


Level 9 (Fighter)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Spring Attack
Enhancement: Fighter Attack Boost I
Enhancement: Ranger Tempest I


Level 10 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strength I


Level 11 (Fighter)
Enhancement: Fighter Armor Mastery I


Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Critical Accuracy II


Level 13 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Drow Melee Attack II


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Kensei I


Level 15 (Fighter)
Feat: (Selected) Power Critical
Enhancement: Fighter Strength II


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Rapier Specialization I


Level 17 (Fighter)
Enhancement: Fighter Critical Accuracy III


Level 18 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Fighter Haste Boost II


Level 19 (Fighter)
Enhancement: Fighter Critical Accuracy IV


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Enhancement: Fighter Haste Boost III
Enhancement: Kensei Rapier Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Toughness I

Nyvn
09-13-2009, 11:01 AM
I would change yours stats to


Strength 28 = (14 Base + 2 Enhancement + 6 Item + 2 Tome + 2 Ram's Might +2 Rage)
Dexterity 36 = (18 Base + 4 Enhancement + 6 Item + 3 Tome +5 Levels)
Constitution 20 = (12 Base + 6 Item + 2 Tome)
Intelligence 10
Wisdom 24 =(14 Base + 1 Enhancement + 6 Item + 3 Tome)
Charisma 10

Skills don't play quite the roll they do in PnP, Balance is very good to have, as is UMD (if you can get enough ranks in it.) Jump is nice as well, but having the spell is the norm, esp if you have 6 levels of ranger!

The Spell resistance enhancements aren't worthwhile. Your natural SR doesn't stack with items or the spell. Enemy casters are able to overcome it, and the spell version provides more SR.

Early on armor will likely be more beneficial, but eventually you'll want to switch to robes. You won't get your wisdom bonus to AC if you have armor or a shield equiped.

Power Critical only adds to confirm criticals, you probably won't have an issue with it. I would also switch out combat expertise. I'd replace those two with power attack and weapon finesse.