Warkupo
09-13-2009, 08:38 AM
After a few days of getting a feel for this game, and researching more things than I ever wanted to know, I have come up with this build. Mostly I'm looking to make sure there isn't some glaring mistake my virgin little eyes can't see.
One of my bigger concerns lies within the Enchantment: Fighter Armory Mastery. I have... Quite a large amount of dexterity on this character, as well as evasion. Those two factors aren't an accident. Evasion requires that I be wearing light armor, which, to my understanding, can also mean medium armor that we used this enchantment on to bring it down to light armor status. Problem is, I still have a *lot* of dexterity (I like dodging AOE's, leave me alone.). I can't imagine after items and what not that there's any armor other than good 'ol monk robes that I can still apply my entire dexterity bonus too... Am I correct in thinking that I can drop this otherwise amazing enchantment line in favor of something else? I'm really confused on which direction to take with this one.
I don't know what tha market for tombs is like. If it's fairly easy to get +4's early on, then I'm all for that. To my understanding, I should have excess +1's and +2's all over the place by level 10, which is why I applied them when I did. I put +4 at 20 because I assume by then I'm actively trying to get them.
Also, can I *really* take Tough more than once? It *seems* wrong, but the planner thought it was a good idea so I went along with it. I'd like to know if I actually CAN do that though.
Finally, is there any real reason to put more than one skill point into tumble? I know at very high tumble scores I can flip around like a monkey but I'm pretty content with the rolling thing, and I'm not even sure that's needed. It seems like just running backwards gets me away from excess combat just as quickly. So far the best thing I've found for it is to roll out of sneak without having to go press an annoying button.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Nasirin
Level 20 Lawful Neutral Drow Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 338
Spell Points: 85
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 19
Will: 13
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 20 22
Dexterity 15 21 24
Constitution 12 16 16
Intelligence 16 20 20
Wisdom 13 17 18
Charisma 10 14 14
Tomes Used
+2 Tome of Strength used at level 10
+2 Tome of Dexterity used at level 10
+2 Tome of Constitution used at level 10
+2 Tome of Intelligence used at level 10
+2 Tome of Wisdom used at level 10
+2 Tome of Charisma used at level 10
+4 Tome of Strength used at level 20
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Intelligence used at level 20
+4 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 30 30
Bluff 0 2 4
Concentration 1 14 14
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 3
Heal 1 4 4
Hide 6 24 24
Intimidate 0 2 2
Jump 6 18 18
Listen 3 15 17
Move Silently 6 24 24
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 5 5
Search 3 5 7
Spot 3 15 17
Swim 2 7 7
Tumble 6 11 11
Use Magic Device 2 13 13
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Elven Enchantment Resistance I
Enhancement: Disciple of Breezes
Level 2 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Drow Melee Damage I
Enhancement: Improved Spell Resistance I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Level 4 (Ranger)
Ability Raise: DEX
Enhancement: Drow Melee Attack I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Enhancement: Elven Enchantment Resistance II
Enhancement: Ranger Favored Damage I
Level 6 (Ranger)
Feat: (Selected) Two Weapon Defense
Enhancement: Ranger Sprint Boost I
Enhancement: Improved Spell Resistance II
Enhancement: Racial Toughness II
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Drow Melee Damage II
Level 8 (Ranger)
Ability Raise: DEX
Enhancement: Ranger Dexterity II
Level 9 (Fighter)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Spring Attack
Enhancement: Fighter Attack Boost I
Enhancement: Ranger Tempest I
Level 10 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strength I
Level 11 (Fighter)
Enhancement: Fighter Armor Mastery I
Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Critical Accuracy II
Level 13 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Drow Melee Attack II
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Kensei I
Level 15 (Fighter)
Feat: (Selected) Power Critical
Enhancement: Fighter Strength II
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Rapier Specialization I
Level 17 (Fighter)
Enhancement: Fighter Critical Accuracy III
Level 18 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Fighter Haste Boost II
Level 19 (Fighter)
Enhancement: Fighter Critical Accuracy IV
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Enhancement: Fighter Haste Boost III
Enhancement: Kensei Rapier Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Toughness I
One of my bigger concerns lies within the Enchantment: Fighter Armory Mastery. I have... Quite a large amount of dexterity on this character, as well as evasion. Those two factors aren't an accident. Evasion requires that I be wearing light armor, which, to my understanding, can also mean medium armor that we used this enchantment on to bring it down to light armor status. Problem is, I still have a *lot* of dexterity (I like dodging AOE's, leave me alone.). I can't imagine after items and what not that there's any armor other than good 'ol monk robes that I can still apply my entire dexterity bonus too... Am I correct in thinking that I can drop this otherwise amazing enchantment line in favor of something else? I'm really confused on which direction to take with this one.
I don't know what tha market for tombs is like. If it's fairly easy to get +4's early on, then I'm all for that. To my understanding, I should have excess +1's and +2's all over the place by level 10, which is why I applied them when I did. I put +4 at 20 because I assume by then I'm actively trying to get them.
Also, can I *really* take Tough more than once? It *seems* wrong, but the planner thought it was a good idea so I went along with it. I'd like to know if I actually CAN do that though.
Finally, is there any real reason to put more than one skill point into tumble? I know at very high tumble scores I can flip around like a monkey but I'm pretty content with the rolling thing, and I'm not even sure that's needed. It seems like just running backwards gets me away from excess combat just as quickly. So far the best thing I've found for it is to roll out of sneak without having to go press an annoying button.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Nasirin
Level 20 Lawful Neutral Drow Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 338
Spell Points: 85
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 19
Will: 13
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 20 22
Dexterity 15 21 24
Constitution 12 16 16
Intelligence 16 20 20
Wisdom 13 17 18
Charisma 10 14 14
Tomes Used
+2 Tome of Strength used at level 10
+2 Tome of Dexterity used at level 10
+2 Tome of Constitution used at level 10
+2 Tome of Intelligence used at level 10
+2 Tome of Wisdom used at level 10
+2 Tome of Charisma used at level 10
+4 Tome of Strength used at level 20
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Intelligence used at level 20
+4 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 30 30
Bluff 0 2 4
Concentration 1 14 14
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 3
Heal 1 4 4
Hide 6 24 24
Intimidate 0 2 2
Jump 6 18 18
Listen 3 15 17
Move Silently 6 24 24
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 5 5
Search 3 5 7
Spot 3 15 17
Swim 2 7 7
Tumble 6 11 11
Use Magic Device 2 13 13
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Elven Enchantment Resistance I
Enhancement: Disciple of Breezes
Level 2 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Drow Melee Damage I
Enhancement: Improved Spell Resistance I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Level 4 (Ranger)
Ability Raise: DEX
Enhancement: Drow Melee Attack I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Enhancement: Elven Enchantment Resistance II
Enhancement: Ranger Favored Damage I
Level 6 (Ranger)
Feat: (Selected) Two Weapon Defense
Enhancement: Ranger Sprint Boost I
Enhancement: Improved Spell Resistance II
Enhancement: Racial Toughness II
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Drow Melee Damage II
Level 8 (Ranger)
Ability Raise: DEX
Enhancement: Ranger Dexterity II
Level 9 (Fighter)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Spring Attack
Enhancement: Fighter Attack Boost I
Enhancement: Ranger Tempest I
Level 10 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strength I
Level 11 (Fighter)
Enhancement: Fighter Armor Mastery I
Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Critical Accuracy II
Level 13 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Drow Melee Attack II
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Kensei I
Level 15 (Fighter)
Feat: (Selected) Power Critical
Enhancement: Fighter Strength II
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Rapier Specialization I
Level 17 (Fighter)
Enhancement: Fighter Critical Accuracy III
Level 18 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Fighter Haste Boost II
Level 19 (Fighter)
Enhancement: Fighter Critical Accuracy IV
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Enhancement: Fighter Haste Boost III
Enhancement: Kensei Rapier Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Toughness I