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View Full Version : Devs, Shavarath Explorer Area Needs a LOT of help.



TheJusticar
09-11-2009, 12:14 PM
While I'm aware that you might be basking in the power of DDO:EU, I believe the Shavarath explorer area needs a _lot_ of help to fit with the lore. The lore describes Shavarath as a place of eternal, relentless, ruthless and ever-going battle. Forts are constantly being built and destroyed and built back again and so forth. All of the three factions are constantly on the move and trying to take over each other's territories. In the few dozen times that I've ran around the explorer area, nothing matches this notion. It looks more like there's truce or cold war amongst the three factions. It lacks the constant battles, the brutal invasions and epic fights among them. I go out there and looks like your average explorer area on a Shavarath backdrop -- not that different than the Shavarth part of Vale -- which is kinda ludicrous. Going into this area should be dangerous (and potenially lethal) from the get go. You never know if when you zone in, you'll find yourself within close quarters with a full legion of devils ambushing a wandering war band of Archons. Maybe a few demons trying to take over a stronghold. I mean, there are plenty of scenarios that could be at play that would put Shavarath a lot more in line with what it is described in the lore and more immersive than it currently is.

Please devs, make Shavarath explorer area more like Shavarath and a lot less like the Vale.

Godspeed.

Zenako
09-11-2009, 12:37 PM
Go out there and get one of the WF Titans worked up and see the general carnage it wracks on you and everything else not a WF Titan in that part of the zone. I have also seen other mobs fighting each other, especially if you sneak up on them. Most have the thought that while they will pound the snot out of each other if they have no alternatives, once some juicey fresh blood pops into the neighborhood its jump on the newbie time....:)

Random scourges of living blades keeps things ahem interesting in some of the valleys. It is perhaps the most dynamic of any of the explorer zones.

Interestingly Cereulean Hills is now a bit more dynamic with some farmers that actually can be found fighting orcs! In the farm lands to the left and right of the entrance area to the zone.

Lorien_the_First_One
09-11-2009, 12:47 PM
Please devs, make Shavarath explorer area more like Shavarath and a lot less like the Vale.



Given that you have to run through the area to get to the quests, no. I don't want a one hour long fight with death potential when all I want to do is go questing in a quest. If the explorer area was stand along, or if we could skip it and just enter the quests after the first time that's fine, but exploreres are supposed to be optional, not required fights.

TheJusticar
09-11-2009, 12:50 PM
Go out there and get one of the WF Titans worked up and see the general carnage it wracks on you and everything else not a WF Titan in that part of the zone. I have also seen other mobs fighting each other, especially if you sneak up on them. Most have the thought that while they will pound the snot out of each other if they have no alternatives, once some juicey fresh blood pops into the neighborhood its jump on the newbie time....:)

Random scourges of living blades keeps things ahem interesting in some of the valleys. It is perhaps the most dynamic of any of the explorer zones.

Interestingly Cereulean Hills is now a bit more dynamic with some farmers that actually can be found fighting orcs! In the farm lands to the left and right of the entrance area to the zone.

I know what you are saying, but it's not what I'm referring to. The player should NOT be the instigator. Things should be ALWAYS in flow. Players should find themselves in media res. Not in a barren, semi-desolated area.

Godspeed.

Impaqt
09-11-2009, 12:53 PM
The tech simply isnt in the game for that knd of randomness....

moorewr
09-11-2009, 12:56 PM
The DM text does a good job of describing the normal state of affairs and adds that the archons have been slaughtered and beaten back by the recent devil victories. The devils have altered the balance on the plain and we're "behind the lines."

Also, have you done "the Iron Maw?" I think they do a good job of bringing the devil-demon part of the conflict into the plot of that quest. I'll say no more. :col:

Trillea
09-11-2009, 01:08 PM
Given that you have to run through the area to get to the quests, no. I don't want a one hour long fight with death potential when all I want to do is go questing in a quest. If the explorer area was stand along, or if we could skip it and just enter the quests after the first time that's fine, but exploreres are supposed to be optional, not required fights.

*cough* Subterrenne *cough*

Junts
09-11-2009, 01:10 PM
You're in the devil territory of the plane, and you can see lots of demon bones and archon wings from war trophies; expecting an ongoing invasion by the demons or something to ha..wait thats a quest! bastion of power

Hendrik
09-11-2009, 01:16 PM
The tech simply isnt in the game for that knd of randomness....

Not yet I hope....


:)

Djimonte
09-11-2009, 01:26 PM
You might be missing a little of the overall plot one of the quests unleashes three titans and in the dialogue it states it routed the devils pretty harshly.
So yes you are correct it is kind of eerily quiet after a storm scenerio.
Picture in your mind though three "unstoppable" robots march through the territory with devastating consequences. The devils have been routed and have a new enemy to contend with.
Anyway thats my perpective as to why its not total carnage as you might expect.

eonfreon
09-11-2009, 01:27 PM
I know what you are saying, but it's not what I'm referring to. The player should NOT be the instigator. Things should be ALWAYS in flow. Players should find themselves in media res. Not in a barren, semi-desolated area.

Godspeed.

Actually, from what I've seen the players are not the instigators in the WF battles with Devils and stuff. I've sneaked around a bit out there and just sat around watching the WF Titans beat the snot out of everything.
The WF Titans do not normally attack players but attack any other MOBS that wander too close to them.
I quickly learned to not get caught in the middle of those battles. The WF cares not the slightest bit that you beating on the same Fiendish Trog Shaman as it is. You're just in the way and if you get hit by his hammer or his force beams it's because you were in the line of fire.
More random battles would be cool, though. Especially if the MOB are so into their little war that I can just skirt their battleground and get to the quest.

Djimonte
09-11-2009, 01:29 PM
sorry for the multiple post but shavarath has been "beach headed" so to speak by us and the enemy retreated to their fortifications to further plan

Junts
09-11-2009, 01:29 PM
If Primus Aspidon is up, he will always be fighting that warforged titan and entering the instance if he's up and waiting an hour can get you a free rare kill.

Angelus_dead
09-11-2009, 03:52 PM
I know what you are saying, but it's not what I'm referring to. The player should NOT be the instigator. Things should be ALWAYS in flow. Players should find themselves in media res. Not in a barren, semi-desolated area.
1. It would be good if there were places the players could encounter a full-scale battle. But for both technical and gameplay reasons, that shouldn't happen just out in the explorer zone. It should be its own instance, with its own quest to assist one side to victory.

2. The Devil Battlefield explorer zone of Shavarath is supposed to be solidly within devil territory that is no longer being contested, except by the player characters. The main fighting has moved on for now. However it would be good to add a number of demons and archons to the the area. The demons would be hostile to both devils and PCs, while archons (and their Aasimar soldiers) would be fighting against devils, and possibly offer a reward once aided... or simply follow the player to help in other combat.