Castlehawk
09-08-2009, 03:27 PM
From the Compendium:
Imbues all missiles that you fire with arcane force, granting them the Force ability (+1d6 Force damage) and negating the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time.
Cost: 1 action point
Spent: 18 action points
Requires All of: Ranger Arcane Archer I
My quesiton:
Does anyone know exactly how this works? If I am using say "silver" arrows, does each of my arrows now carry 1d6 force?
How long does this last for?
How long is the cooldown (if there is one)?
Any help would be great.
Imbues all missiles that you fire with arcane force, granting them the Force ability (+1d6 Force damage) and negating the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time.
Cost: 1 action point
Spent: 18 action points
Requires All of: Ranger Arcane Archer I
My quesiton:
Does anyone know exactly how this works? If I am using say "silver" arrows, does each of my arrows now carry 1d6 force?
How long does this last for?
How long is the cooldown (if there is one)?
Any help would be great.