Jacoby
09-06-2009, 08:08 PM
I have a couple questions that I don't expect an answer to but hopefully you'll read and understand where I'm comming from.
1) You removed the jump points in Aussircaux's Valley, obviously to prevent casters from using the terrain to roast the Giants being relatively free from harm? Why? This was not an exploit, it's simply using your head and the terrain to your advantage the way in D&D player would be expected to.
2) You removed the selection of Tempest and Sovereign runes by collecting and selling draconic runes? Why? This will only succeed in making this a dead zone as no one, I mean no one wants to grind this quest for only mediocre advantages to their armor. Please fix this by putting it back the way it was or letting us crunch our vast array of lesser runes into greater runes.
1) You removed the jump points in Aussircaux's Valley, obviously to prevent casters from using the terrain to roast the Giants being relatively free from harm? Why? This was not an exploit, it's simply using your head and the terrain to your advantage the way in D&D player would be expected to.
2) You removed the selection of Tempest and Sovereign runes by collecting and selling draconic runes? Why? This will only succeed in making this a dead zone as no one, I mean no one wants to grind this quest for only mediocre advantages to their armor. Please fix this by putting it back the way it was or letting us crunch our vast array of lesser runes into greater runes.