View Full Version : Level 6 solo places?
Rynet
09-06-2009, 09:47 AM
I'm looking for some level 6 solo places because it seems the majority of the people on my server are sticking primarily to premium content in which I cannot enter. So where would be a good place for solo quests at level 6? I tried some of the houses but they are all non-solo/regular and above difficulty.
Thanks.
Visty
09-06-2009, 09:52 AM
I'm looking for some level 6 solo places because it seems the majority of the people on my server are sticking primarily to premium content in which I cannot enter. So where would be a good place for solo quests at level 6? I tried some of the houses but they are all non-solo/regular and above difficulty.
Thanks.
you dont need the solo opzion to solo a quest. just go in without a group
esp with dungeon scaling solo is **** easy
Rynet
09-06-2009, 09:53 AM
you dont need the solo opzion to solo a quest. just go in without a group
esp with dungeon scaling solo is **** easy
Yes but it doesn't have solo option in the majority of the house quests just regular and higher.. I'm a pure rogue so I would need it to have a solo option I'd think.
tihocan
09-06-2009, 10:09 AM
Yes but it doesn't have solo option in the majority of the house quests just regular and higher.. I'm a pure rogue so I would need it to have a solo option I'd think.
No, you don't need the solo option. At L6 you should be able to solo a lot of level-appropriate content on normal.
Mockduck
09-06-2009, 10:38 AM
In regards to what quests, though, I'd suggest heading into House J and seeing what might be available in there. Redwillow Ruins is a fun one and appropriate for your level. Wandering around Searing Heights will be a tough but fun challenge (that's an outdoor area you can find in the Marketplace).
Caldur
09-06-2009, 10:38 AM
I too would appreciate that the OP's question be answered, rather than simply providing work-arounds. Normal is far too often too difficult for me to complete, because my build is not designed to deal with a lot of situations. In normal dungeons, I've come around a corner to find 20+ kobolds, including throwers and shamen, waiting for me - and hold person *always* works on me.
prodONEg
09-06-2009, 11:08 AM
I too would appreciate that the OP's question be answered, rather than simply providing work-arounds. Normal is far too often too difficult for me to complete, because my build is not designed to deal with a lot of situations. In normal dungeons, I've come around a corner to find 20+ kobolds, including throwers and shamen, waiting for me - and hold person *always* works on me.
Potions of Protection from Evil will keep you from being held, and Remove Fear potions are also really handy. When I solo, or even in groups with no one having Protection from Evil, those are usually my two biggest vulnerabilities from enemy casters.
Potions of Protection from Evil will keep you from being held, and Remove Fear potions are also really handy. When I solo, or even in groups with no one having Protection from Evil, those are usually my two biggest vulnerabilities from enemy casters.
Protection from even isnt supposed to protect you from hold person,its possible that the save bonus just nmakes it more difficult to land for the mobs.
To the OP: An untwinked 28 pt pure rogue will have trouble soloing at that level as stealth just isnt that reliable without a lot of work and patience. Try advertising your own LFM for the quests you want to do. May take a bot of time to form a group but you will get one eventually.
Qzipoun
09-06-2009, 11:50 AM
I too would appreciate that the OP's question be answered, rather than simply providing work-arounds. Normal is far too often too difficult for me to complete, because my build is not designed to deal with a lot of situations. In normal dungeons, I've come around a corner to find 20+ kobolds, including throwers and shamen, waiting for me - and hold person *always* works on me.
The posts were not providing a work-around. Solo difficulty is ridiculously easy and at around level 6 very few quests even have a dedicated solo difficulty anymore. With the new dungeon scaling, if you are having to solo ANY quest at level 6 (heck at any level...), I recommend you get into the advice channel or find an experienced player for help (or post questions on the forums) because you are definitely doing something wrong...
Quick tips:
If you're having that much trouble it's pretty safe to assume you are a wizard/sorc or a rogue. If it's a rogue, sneak past enemies you don't need to kill. Shoot the walls near enemies with ranged weapons, those close to the impact spot will move to investigate while others won't, this could let you separate a group of 20 kobolds into three or four easier fights. Find a nice spot to range enemies, use the terrain to your advantage. If you're a caster, use hypnosis/charm and other crowd control spells. Disable your enemies first before taking them out and use your enemies to do the fighting for you. Last, ALWAYS go for the shaman first, as you said, a hold results in death, so take them out quick.
Lorien_the_First_One
09-06-2009, 11:51 AM
Potions of Protection from Evil will keep you from being held, and Remove Fear potions are also really handy. When I solo, or even in groups with no one having Protection from Evil, those are usually my two biggest vulnerabilities from enemy casters.
Prot from evil does not prevent hold. Remove fear cant be used on yourself once you are feared and just provides a save bonus if taken early
prodONEg
09-06-2009, 12:11 PM
Thanks for the clarification regarding Protection from Evil. I had read the description and thought it applied to hold person:
"The target is also warded from magical mental control and compulsions."
That is kind of a drag, but the "+2 resistance bonus to saves against attacks from evil creatures" helps.
As far as Remove Fear, it can be used proactively to counter Cause Fear:
"Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear."
If I know I am going to be around casters that use it, like any kobold shamen, I use it early.
Does anyone know if the counter causes the effect to wear off though? So if I counter one Cause Fear is the effect gone, or can it counter multiple Cause Fears?
Qzipoun
09-06-2009, 12:20 PM
Does anyone know if the counter causes the effect to wear off though? So if I counter one Cause Fear is the effect gone, or can it counter multiple Cause Fears?
Multiple. Also, if you are feared and get removed fear cast on you it stays for full duration too.
Red_Knight
09-08-2009, 09:28 AM
Yes but it doesn't have solo option in the majority of the house quests just regular and higher.. I'm a pure rogue so I would need it to have a solo option I'd think.
I can solo the House D "Depths Of" chain with a sorcerer... By level 7 or so I can do them on hard with said sorcerer. Weather or not a class can solo a quest really depends on the class, quest, and build. Rogues will have a harder time with things dealing with undead then hobgoblins for example. Melee guys will have more trouble with quests filled with casters. And sorcerers have a harder time with quests filled with large groups of melee mobs. I'm pretty good at dodging spells and ranged attacks. It's melee that's my sorc's bane.
EinarMal
09-08-2009, 09:37 AM
I am not sure what you have done in the harbor, but I have found it easier to go back and do some of the harbor/market quests on hard/elite and you still get very good xp.
I found Gwylan's (level 7 quest) quite a bit harder on normal compared to a lot of the earlier quests on hard/elite.
Dungnmaster001
09-08-2009, 09:51 AM
Protection from even isnt supposed to protect you from hold person,its possible that the save bonus just nmakes it more difficult to land for the mobs.
.
Hmm did they "fix" it then? I know it used to protect against hold person way back in the day when I started playing. And I recall many threads debating if it should or not. For what it's worth I believe it should.
It wards against "magical mental control and compulsions" and if you look at the 3.5 description of Hold Person it is a mind affecting compulsion. here's the link if anyone wants to check on that
http://www.d20srd.org/srd/spells/holdPerson.htm
Red_Knight
09-08-2009, 10:30 AM
Hmm did they "fix" it then? I know it used to protect against hold person way back in the day when I started playing. And I recall many threads debating if it should or not. For what it's worth I believe it should.
It wards against "magical mental control and compulsions" and if you look at the 3.5 description of Hold Person it is a mind affecting compulsion. here's the link if anyone wants to check on that
http://www.d20srd.org/srd/spells/holdPerson.htm
'Wards against' is the +2 bonus to save. That's how protection from evil always worked in PnP I believe.
Dungnmaster001
09-08-2009, 11:03 AM
'Wards against' is the +2 bonus to save. That's how protection from evil always worked in PnP I believe.
From the DDO Compendium
At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.
As you can see the wording of the Warded portion makes it clear this is in addition to the bonus to AC and Saves. Also the PnP description (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) says
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).
Now, as I recall, the arguments back when this was originally debated was that the wording "effects that grant the caster ongoing control" didn't apply to the Hold Person spell because they interpreted it to mean the ability to give commands to the target, which hold person doesn't.
I can see merits in both sides of the arguments but in the end it's something that should be adjudicated by the DM, which in this case would be the devs. If they fixed it where it doesn't ward against hold person then I can understand.
LewsTherin
09-08-2009, 11:12 AM
As far as Remove Fear, it can be used proactively to counter Cause Fear:
"Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear."
It does give you the bonus to saves against fear when you drink it, but if you do get feared then you are unable to drink a remove fear potion to cure the effect. This type of potion can be used on other players though. So in essence, if someone in your party get feared, you can use your potion on them.
Red_Knight
09-08-2009, 12:23 PM
Use to be able to drink remove fear potions. I would carry them soloing for just that reason. Got tired of being feared by kobold shamans.
Aerendil
09-08-2009, 12:34 PM
Back to the original question - open up your quest compendium and sort it by level.
At level 6, you should be able to tackle level 2 quests on elite; level 3 quests on hard; and level 4+ quests on normal. And this is even with a Rogue (which isn't the best solo class in the early levels).
With a duo or once you get some pretty decent equipment, you can up this by a level or 2 in that you should be able to eventually do normal/hard quests of equal level. But that may take a while.
For now, at 6, off the top of my head, I would suggest running the following solo on whatever difficulty level you can manage:
- Shan-to-Kar (aka "STK") series
- Catacombs series (aka "CC")
- Waterworks ("WW") series
- any marketplace quests you can find, including the new Sharn Syndicate quests
- House Deneith "Depths of ___" series (4 in total)
If you get a group, be sure to run all of these on elite, and then start looking at some higher level quests such as Gwylan's, Redwillow, and the Delera's quest series. Also be sure to do Tangleroot series if you haven't already.
(to the previous poster who suggested Redwillow solo - I think the final giants would cream a solo level 6 Rogue!)
Also be sure to check out the weapons broker in House Deneith (Fare Trades store), and the armour broker in House Kundarak (Second Gauntlet Goods). You may find some reasonably priced gear there.
Red_Knight
09-08-2009, 11:04 PM
Back to the original question - open up your quest compendium and sort it by level.
At level 6, you should be able to tackle level 2 quests on elite; level 3 quests on hard; and level 4+ quests on normal. And this is even with a Rogue (which isn't the best solo class in the early levels).
With a duo or once you get some pretty decent equipment, you can up this by a level or 2 in that you should be able to eventually do normal/hard quests of equal level. But that may take a while.
For now, at 6, off the top of my head, I would suggest running the following solo on whatever difficulty level you can manage:
- Shan-to-Kar (aka "STK") series
- Catacombs series (aka "CC")
- Waterworks ("WW") series
- any marketplace quests you can find, including the new Sharn Syndicate quests
- House Deneith "Depths of ___" series (4 in total)
If you get a group, be sure to run all of these on elite, and then start looking at some higher level quests such as Gwylan's, Redwillow, and the Delera's quest series. Also be sure to do Tangleroot series if you haven't already.
(to the previous poster who suggested Redwillow solo - I think the final giants would cream a solo level 6 Rogue!)
Also be sure to check out the weapons broker in House Deneith (Fare Trades store), and the armour broker in House Kundarak (Second Gauntlet Goods). You may find some reasonably priced gear there.
The OP may not have all those if he's not a VIP. But yes, I'll agree that Catacombs, STK, and WW are all good choices for xp. In fact, I just finished a Catacomb run through with a friend. Final part is WICKED if you don't have ghost touch weapons.
Go solo Tangleroot if you have it.
garrison68
12-20-2009, 09:55 PM
Back to the original question - open up your quest compendium and sort it by level.
At level 6, you should be able to tackle level 2 quests on elite; level 3 quests on hard; and level 4+ quests on normal. And this is even with a Rogue (which isn't the best solo class in the early levels).
With a duo or once you get some pretty decent equipment, you can up this by a level or 2 in that you should be able to eventually do normal/hard quests of equal level. But that may take a while.
For now, at 6, off the top of my head, I would suggest running the following solo on whatever difficulty level you can manage:
- Shan-to-Kar (aka "STK") series
- Catacombs series (aka "CC")
- Waterworks ("WW") series
- any marketplace quests you can find, including the new Sharn Syndicate quests
- House Deneith "Depths of ___" series (4 in total)
If you get a group, be sure to run all of these on elite, and then start looking at some higher level quests such as Gwylan's, Redwillow, and the Delera's quest series. Also be sure to do Tangleroot series if you haven't already.
(to the previous poster who suggested Redwillow solo - I think the final giants would cream a solo level 6 Rogue!)
Also be sure to check out the weapons broker in House Deneith (Fare Trades store), and the armour broker in House Kundarak (Second Gauntlet Goods). You may find some reasonably priced gear there.
Really solid advice from Aerendil and I just solo'd Redwillow with a Cleric/Ranger/Monk build and the Giants are REALLY tough at that level. I almost got smoked, but it worked out in the end.
I'd highly recommend bringing a healer OR being able to cast heals on yourself in order to survive some of the tougher instances solo. Tangleroot on normal can definitely be farmed at 4-6th level fairly easily also.
Good luck!
dontcare123
12-20-2009, 10:06 PM
If I recall correctly, all of the House K tavern quests have a solo option, in addition to being obscenely easy to solo on normal with just a couple of resist pots and some heal pots in case you get cursed by the "every hit is a crit despite the fact you have med fort" wave. most of those quests are level 5/6 I think. You can also do the depths quests in house D, which are still decent xp at level 6. House J also has some very easy quests. Mirra's sleepless nights, the dead shall rise (I think thats the name of the quest by fred), and assuming you can survive the trap at the beginning, the lightfoot residence is easy if you have some heal pots. Tangleroot, searing heights, and maybe sorrowdusk if you have decent gear if you have those areas.
Falco_Easts
12-20-2009, 11:49 PM
While not quite true soloing, grab a hireling. Figher or Cleric. Sneak until you spot a group of mobs, or more importantly until they spot your hireling. Come out of sneak for faster attacking and stand in front of your hireling. The mobs will stay agroed on your hireling giving you sneak attack and at level 6 you should be able to 1 or 2 shot most of them on the way past. Makes soloing on normal or even hard very easy at that stage. If for some reason you do get agro your hireling cleric is always there to heal or your fighter to hit them from behind.
My baby rogue is only level 6 and has no trouble soloing STK, The Depths Series etc... on normal or hard using this tactic.
Xyfiel
12-20-2009, 11:59 PM
Some of you need to read the op again. He said he can't enter premium content. His options are limited to depths, ever full, and marketplace quests really.
Kralgnax
12-21-2009, 08:36 AM
The comnbination of not soloing well and being F2P is a tricky one at low levels. Odds are the OP has fairly poor quality gear and not a whole lot of gold as a further complication. Clearly, extensive DDO store purchases are not an option.
General suggestions
Certainly, as general advice, you'll want to get into groups as much as possible. Some of them will suck hard, but try to stick it out.
When not grouping, learn to use hirelings effectively - they can help hugely used right, and are much more cost effective than potions.
There's very little Solo difficulty content going to be available for you.
You'll need to make your quests stretch - always try to do Normal x 3, Hard, and Elite if you can.
Specific solo F2P content:
Level 4 Normal quests (except vile apothecary / proof is in the poison / irestone).
The House Deneith Depth of xxxxx series (anvilfire inn) should be doable with moderate care - especially the two level 4 ones
Rest for the Restless - House Phiarlan (Bogwater Inn) - you will need a partner or hireling for that
Haunted ruins in House Kundarak (Everfull flagon)
Waterworks chain, especially the level 4 second half
Cheers & Good Hunting!
Gremmlynn
12-21-2009, 11:14 AM
All four houses have multiple tavern quests at that level. Most have a solo difficulty option. "Cadged trolls" and "purge the heretics" in house P I found fairly easy to get through. House K quests seem a bit unreliable as far as level range goes though as both "chamber of insanity" and "taming the flames" are tougher than most at their level range, the other three aren't to bad. House D has "the bounty hunter" as well as the "depths" series.
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