View Full Version : now we know why it took so long.
because for 1 .
there is a dyslexic programmer,I.E. DAMAGE bar in focus orb goes from right to left now instead of left to right ***.
2
fixing things that aren't broke broke.
YEESH, at least the lag was addressed a bit.
oberon131313
09-01-2009, 10:52 PM
because for 1 .
there is a dyslexic programmer,I.E. DAMAGE bar in focus orb goes from right to left now instead of left to right ***.
2
fixing things that aren't broke broke.
YEESH, at least the lag was addressed a bit.
they changed the damage bar so that it meshes better with the damage bar above the heads of the mobs (I know, they could have just changed the direction of the floating bar, but they are trying to go with the industry "standard")
I already brought it up in Beta and that's more or less what I was told.
Sweyn
09-01-2009, 11:18 PM
all this flashy c rap was unneeded. I had no problem with the mod 8 UI. Auto targeting, the pic of the spell over your head after you cast, the flashy damage text, all not needed. I don't like it. This is not what the ddo community asked for. I am not happy with the UI
oberon131313
09-01-2009, 11:25 PM
all this flashy c rap was unneeded. I had no problem with the mod 8 UI. Auto targeting, the pic of the spell over your head after you cast, the flashy damage text, all not needed. I don't like it. This is not what the ddo community asked for. I am not happy with the UI
you can change most of the things back using this (http://forums.ddo.com/showthread.php?t=197376)thread.
Vivanto
09-01-2009, 11:33 PM
I would've liked the new direction of health bars... if the mail notification would've been still in the old spot, but since that is fixed too, totally unneeded change.
Nikmal
09-02-2009, 02:06 AM
because for 1 .
there is a dyslexic programmer,I.E. DAMAGE bar in focus orb goes from right to left now instead of left to right ***.
2
fixing things that aren't broke broke.
YEESH, at least the lag was addressed a bit.
Are you so petty to complain about something SO minor as this? Then you sit there and make fun of the developers in the same sentence. All because the health bar goes a different way then it used to.
Hmm sounds petty.
Burtle
09-02-2009, 02:34 AM
Are you so petty to complain about something SO minor as this? Then you sit there and make fun of the developers in the same sentence. All because the health bar goes a different way then it used to.
Hmm sounds petty.
me thinks the red dot says it all...but that's just me:rolleyes:
Varis
09-02-2009, 05:18 AM
me thinks the red dot says it all...but that's just me:rolleyes:
me thinks your insightfulness is so staggering it deserves an explanation...
The delay of mod9 has been the source of a lot of frustration and anger. Being able to log in finally yesterday was truly awesome for us content starved DDO slaves. However, running through shroud last night revealed a LOT of changes. Auto attack works a bit different now on how you activate it, haste does not speed you up anymore (even though it says 40% in the description) and harry being far tougher then he used to be (now we mages can REALLY make a difference with dps...)
That's just from the top of my head but... umm hello? why do they work on messing with stuff that was working fine? Why all the fluffy little changes to existing content that was working great instead of NEW CONTENT???
That's why Foxx thinks if **** like that was a focus for the dev team it's little wonder the new content took so long.
Stop screwing with stuff like haste!! Do more stuff like shavarath!!! The landscape is stunning and many people besides Foxx wish to see more of THAT.
Was that more or less understandable?
I just love reaching to the wrong side of the inventory screen now to lock down an item as well.
Glorious
09-02-2009, 06:14 AM
After playing last night I actually didn't mind all of the new UI stuff - I enjoyed seeing the numbers that I was dealing against bad guys - didn't love the change in direction for the focus orb health bar but that's a minor complaint.
Only thing that drives me crazy is the location of the DDO store icon in the top left hand side bar - it's where the options button was to log out or quit and now each time I go to do that I open the **** store up! Now I know that's the point to continually remind people that the store is there so you will buy stuff in it...but it's still annoying.
The rest of it I really enjoy, and am looking forward to continuing to do so...
bcgone
09-02-2009, 07:18 AM
all this flashy c rap was unneeded. I had no problem with the mod 8 UI. Auto targeting, the pic of the spell over your head after you cast, the flashy damage text, all not needed. I don't like it. This is not what the ddo community asked for. I am not happy with the UI
Turbine appears to have made a carbon copy of the Age of Conan health and damage combat system. It sounds and feels just like that game now. I guess we will see if that pans out for us getting new players.
BC
Burtle
09-02-2009, 07:39 AM
me thinks your insightfulness is so staggering it deserves an explanation...
The delay of mod9 has been the source of a lot of frustration and anger. Being able to log in finally yesterday was truly awesome for us content starved DDO slaves. However, running through shroud last night revealed a LOT of changes. Auto attack works a bit different now on how you activate it, haste does not speed you up anymore (even though it says 40% in the description) and harry being far tougher then he used to be (now we mages can REALLY make a difference with dps...)
That's just from the top of my head but... umm hello? why do they work on messing with stuff that was working fine? Why all the fluffy little changes to existing content that was working great instead of NEW CONTENT???
That's why Foxx thinks if **** like that was a focus for the dev team it's little wonder the new content took so long.
Stop screwing with stuff like haste!! Do more stuff like shavarath!!! The landscape is stunning and many people besides Foxx wish to see more of THAT.
Was that more or less understandable?
Ya? well...well...well.....I....... uh..er..uhm...ah....phooey....:D
Hendrik
09-02-2009, 08:18 AM
all this flashy c rap was unneeded. I had no problem with the mod 8 UI. Auto targeting, the pic of the spell over your head after you cast, the flashy damage text, all not needed. I don't like it. This is not what the ddo community asked for. I am not happy with the UI
So, TURN IT OFF!
:mad:
EinarMal
09-02-2009, 08:52 AM
I just love reaching to the wrong side of the inventory screen now to lock down an item as well.
LOL that was driving me crazy and I did it ALL DAY!
Ya? well...well...well.....I....... uh..er..uhm...ah....phooey....:D
ROA said it,
i could have gone on and on with the un needed changes, but not really that into the complaining bit.
i will say fter having played most of yesterday, i have gotten used to and like the combat damage.
BTW the redot comes 90% from posting I wanna be a dev.
and the moderators taking it personal.
several points they can't even validate were against the posting guidlines.
LOL that was driving me crazy and I did it ALL DAY!
heh , ya it took me a second to find it. first thought was, ahh crud, NOW i can't lock in this nifty new belt.
honestly , it was tons of little things like that i kept running into that made me scratch my head, and go huhhhhh, i wonder why.
someone mentiond they made it more like WOW.
ghauds i hope thats not where they wanna go.
i mean hey, if i wanted to play a bloody cartoon, i would been on WOW.
spifflove
09-02-2009, 02:17 PM
This is not what the ddo community asked for.
Bingo!
Goldeneye
09-02-2009, 02:21 PM
Apparently, they had to hire 10 more devs to work overtime in order to finally separate the colors on the monk ki / spell point bar. And Lesser restore can no longer be Maximized/Empowered.... no wonder it took this mod so long to come out!
Goldeneye
09-02-2009, 02:23 PM
I made up the thing about hiring more dev's.... and appreciate finally actually fixing these issues...
Strakeln
09-02-2009, 03:27 PM
you can change most of the things back using this (http://forums.ddo.com/showthread.php?t=197376)thread.
Most, but not all, and even the things that purport to revert to the old style don't always make it quite all the way. The easiest to observe, of course, are the changes to mouselook.
Strakeln
09-02-2009, 03:30 PM
So, TURN IT OFF!
:mad:
I'd love to! Unfortunately, there are several elements of the new UI that cannot be turned off, and several elements of the old UI that cannot be duplicated.
It wasn't like we hadn't clearly requested the ability to disable this stuff. Oh, right, we forgot to define "disable" as meaning "rendered completely inert" or something :rolleyes:
MrRotten
09-02-2009, 03:58 PM
I've enjoyed this post... about as much as going to the field for a month, jumping site, only to set it up, dig new fox holes, and pulling guard duty. LOL
By god when did DDO become filled with so many complainers and kids?
Seriously folks listen to yourselves...
1 guy complaining about the direction the health goes...
1 guy complaining about the placement of the Store button... Not much of a complain, just a silly rant, but still..
1 guy complaining about the lock icon being moved...
1 guy complaining that the Shroud got harder...
WAAA WAAA WAAA
First of all, I'm going to just skim the surface of some of these complains...
The damage going a different way? Really? Just like you complain that why the dev's even bothered, why even bother with your complaint? Its petty! Just like my post here complaining about the complainers! LOL Have some of you that have been complaining about those "MINOR" tweeks have actually ever programed? And if you have, god I'd hate to see what you wrote. Programming takes a certain kind of individual, one that is meticulous and neat freaky, and even borderline perfectionist! So those "MINOR" tweeks may not have been a big deal to you, but were glaring imperfections to a programmer. Cut the dev team some slack... The game is still one of the most solid games out there! They merely polished up alot of the glaring imperfections that have been stacked upon by the other MODs...
I don't know abou the rest of you, but I for one feel better about the notion that a gaming company wants to make sure they continually polish their product and keep making it better and better. Just like a fox hole is never finished, can always clean it up and add reinforcements, and other things, a GAME is never finished either.
Now onto the SHROUD getting harder... DAH!? Since when did the DDO player base get so relaxed and expect everything to just be handed to them like the WoW game does for its player base. DDO has never been like that... Sure there ends up being easy ways to complete every raid and quest, whether by slight oversights in design, or just clever tactics... But **** people, we bxtched and moaned about our level cap being raised.. Its at 20! You can't expect the SHROUD to stay as easy as it was... Or I guess you could expect it, but then you'd be an idiot.
The whole idea why "FIX" something that wasn't "BROKEN" is just wrong... With the level cap being raised to 20, the SHROUD being left alone would of surely been broken! The fact that its 1: easier to get the components to craft, 2: that the raid loot out of there is still **** good, and 3: the level cap being 20 thus the loot rolls and stats on gear have increased! They had to raise the difficulty up...
The SHROUD is what, a lvl 17 to 19 quest normally? HELLO, we were sitting at 16 before the CAP! They had to make it easier before the cap increase, so it actually was BROKE and needed fixed to its REAL difficulty! All of us are sitting at 17ish, probably alot more 18s today, but so The Shroud should pose some difficulty, its basically our EQUAL at this point... Waa waa waa, we can't zerg it in 15 minutes anymore... Its actually going to require some tactics again... Cry me a river! Oh wait, most of you've done that already...
Which brings me to 1 more point... The DDO team is obviously 1: Trying to put out a solid product. When you're involved on a team to put out a product, first and foremost you want it to be a good product, something you can be proud of. You can't listen to all the belly aching and whining, because in the end, you know full well you're not going to please everybody. So the product must be of top quality, and fact is, DDO is! The graphics are great, the mechanics they've introduced to us is great, the character customization is IMO top notch above most other MMOs. You're not spending time grinding 1 mob, sure, no MMO can get away from the GRIND, essentially we're grinding on quests. But for me, I would rather that and be with guildies and friends then spend a day grinding on one type of mob, or spend 20minutes walking through tons of landscape.
DDO is a very unique product if you look at the CORE aspects of it... Sure for the "Industry Standard" and for "Industry Survivability" all MMOs are trying to take good aspects from the other "successful" MMOs and mimic it a little bit... I don't personally mind that, as long as the core component of DDO stays intact, so be it.
The DEVs have worked hard as hell trying to appease all play styles, and tactics, and fact is... its just never going to happen, there'll always be those complainers they can't please.
But I ask them this question: Why pay the subscription? You obviously have since you're in the VIP event... Why even play the game if you dislike the direction its going so bad? You're part of that 10% of the population... and honestly, that 10% we can do without anyways.
Instead of focusing on the small changes and whining and complaining, look at the bigger picture, look at the solid game this has turned out to be.
I for one absolutely love all the small polishes they've done to MY game. Finally a company that wants to improve its BASE game instead of tacking on more and more broken expansions piling up more and more unpolished ****.
Sure you guys have waited a long long time for this MOD, and yes... Some of you single minded people may not understand how it took so long to release with all the "minor" polishes that have been done. But it was well worth the wait! The game I love looks great, and I foresee in the future that instead of seeing the "minor polishes" like we have seen in abundance, we'll see more NEW content since now the base of the game is pretty polished.
Stop belly aching... or quit! Plain and simple....
RANT OVER! : Surely my complaining on the complainers isn't going to solve anything, but meh... Let the flamers flame, the complainers complain, the whiners whine....
I'd love to! Unfortunately, there are several elements of the new UI that cannot be turned off, and several elements of the old UI that cannot be duplicated.
It wasn't like we hadn't clearly requested the ability to disable this stuff. Oh, right, we forgot to define "disable" as meaning "rendered completely inert" or something :rolleyes:
i6t's easier to turn hendrik off then all the ui changes.
[QUOTE=MrRotten;2388860]I've enjoyed this post... about as much as going to the field for a month, jumping site, only to set it up, dig new fox holes, and pulling guard duty. LOL
dude you are by far the most long winded whiner i think i've seen yet.
must be that paid killa , brainwashed instinct at work.
Candour
09-02-2009, 06:33 PM
I am enjoying the changes as well. I played near release, and then again recently.. In the interim I experienced a great many other MMO's.
Turbine is trying to polish up their product to be more attractive to new players, I for one appreciate that, and enjoy the new UI changes as well. Getting used to moved buttons, a bar that goes in the other direction, etc. etc. is as simple as getting used to new key bindings. It's annoying the first few times, and then you adapt, you're human, that's what you do best.
Some of the changes are frustrating, difficulty changes, changes to the **** DT armor creation =P, dungeons being a lot more difficult to pull off with "pugs" due to the alert system, but I am confident the player base will adapt to that as well.
Now to find some competent players to get to 20 with.
Nikmal
09-03-2009, 12:21 AM
Turbine appears to have made a carbon copy of the Age of Conan health and damage combat system. It sounds and feels just like that game now. I guess we will see if that pans out for us getting new players.
BC
I disagree with it feeling like the AoC combat system at all. I like the blood they have as well as the critical deaths :D
Varis
09-03-2009, 07:34 AM
[QUOTE=MrRotten;2388860]I've enjoyed this post... about as much as going to the field for a month, jumping site, only to set it up, dig new fox holes, and pulling guard duty. LOL
dude you are by far the most long winded whiner i think i've seen yet.
must be that paid killa , brainwashed instinct at work.
seriously like a car that needs 2 days of warmup before you can get it to start. I wonder if watching his synapses fire is like pong at level 1 ;)
Anyways, while calling us whiners is certainly not off the mark because most of us have whined quite a bit in the past, a bit more reading comprehension won't kill ya.
For example there was no whining that the shroud was too hard... it is certainly harder then before and that is just simple fact... but what bothered me for example was all the changes they made to "polish" their product.
Polishing is good if you mean in the sense that they keep an eye on old content, fix old bugs and add content for old areas like cerulian hills. Good stuff...
messing with haste and other existing stuff that was working JUST FINE would have been peachy had we gotten mod9 last year. With all the **** we went through sticking it out with turbine this does feel (to me at least) like a slap in the face... kinda like if I was on the titanic and I catch someone from maintenance polishing the railings because they didn't want to spend all their resources on just saving the ship.
I'm happy it's finally released, I wish Turbine a lot of success with the FTP model and I'm happy they gave us some kinda of "sorry" in the form of turbine points but please do not think there is a magic reset button for what happend this year.
There is still some frustration to vent when we find out stuff like that.
Atenhotep
09-03-2009, 07:54 AM
WhaaaaaaWhaaaaa!!! :rolleyes:
Arlith
09-03-2009, 11:39 AM
BTW the redot comes 90% from posting I wanna be a dev.
and the moderators taking it personal.
There is no red dot.
There is no red dot.
odd, it musta jumped off my account , and on to atentohop
IgorUnchained
09-03-2009, 02:48 PM
I havent been negatively affected by many of the changes, and in fact, I enjoy the new UI quite a bit.
That said, I have gone to the DDO store instead of logging out/going to options so many times that I feel the pain of the "old dogs" out there learning "new tricks".
I havent been negatively affected by many of the changes, and in fact, I enjoy the new UI quite a bit.
That said, I have gone to the DDO store instead of logging out/going to options so many times that I feel the pain of the "old dogs" out there learning "new tricks".
ya thats pretty much what half the irratation is. the other half is valid <GRIN>
WhaaaaaaWhaaaaa!!! :rolleyes:
now now little hobbit, no need to cry, the big wizard will be back soon.
redoubt
09-06-2009, 05:37 PM
all this flashy c rap was unneeded. I had no problem with the mod 8 UI. Auto targeting, the pic of the spell over your head after you cast, the flashy damage text, all not needed. I don't like it. This is not what the ddo community asked for. I am not happy with the UI
I agree. I don't like most of the UI changes. I've turned off all the auto-targeting as it was just wasting my spell points.
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