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redoubt
08-31-2009, 03:53 PM
From the release notes:

Grazing Hits
To address issues of player dissatisfaction with a high rate of missed attacks and to balance high AC numbers among characters, the "grazing hit" system adds a chance to apply a small amount of damage to monsters and players on attacks that would otherwise have missed if the number rolled on the die is high enough. These hits will appear in your combat log and will also have a visual indicator in floaty damage. The thresholds for when players or monsters can graze on a missed attack is as follows (subject to changes in the future):

Quest Difficulty Player roll needed Monster roll needed
Solo 10+ 19+
Normal 10+ 17+
Hard 10+ 15+
Elite 10+ 13+

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Can we add a toggle to turn this off? I was not dissatisfied by not being able to hit mobs. I'm not sure who was. Yep, I build high-AC, high-to-hit characters. I'd like to opt out of this (short of quiting if turbine will oblige).

Thanks.