PDA

View Full Version : economy



kkobold
08-30-2009, 01:09 AM
Well im kinda new to the game... but one impression i had is that the economy is pretty much f*ed up by twinks...
since ddo started there were servers added?
how long it took till the economy got sick and twisted? :P

im planing to play really serious on canith so I wanted some old players impressions if you dont mind =)


thanks

dan

uhgungawa
08-30-2009, 01:22 AM
Like most MMOs it took about 3 days from launch ;)

Impaqt
08-30-2009, 02:33 AM
Like most MMOs it took about 3 days from launch ;)

Probobly just a bit of exageration here... ;)

I'd give Cannith about 90 Days to be on par with the other servers economy.

Angelus_dead
08-30-2009, 03:54 AM
Well im kinda new to the game... but one impression i had is that the economy is pretty much f*ed up by twinks...
Not quite like that, but it's true that the DDO economy doesn't perform the functions that it probably should for better gameplay. A character who has powerful items given to them will be much more powerful than one using only what he's personally looted, at least until you've been at the XP cap for a while.

Honestly if they wanted a good "economy" the devs would've had to restrict it to be more like the conditions of PnP D&D, where you simply can't trade with a substantial number of other characters. The idea of a D&D player sending a magic item from one character to a lower-level one is just laughably out of bounds.

sirgog
08-30-2009, 04:10 AM
Not quite like that, but it's true that the DDO economy doesn't perform the functions that it probably should for better gameplay. A character who has powerful items given to them will be much more powerful than one using only what he's personally looted, at least until you've been at the XP cap for a while.

Honestly if they wanted a good "economy" the devs would've had to restrict it to be more like the conditions of PnP D&D, where you simply can't trade with a substantial number of other characters. The idea of a D&D player sending a magic item from one character to a lower-level one is just laughably out of bounds.

Or just have items be binds-on-equip - that way, you can send that Min Level 2 +1 acid of pure good shortsword to an alt - but if you do, it leaves the economy for good.

Sure new ones will get looted, but they will remain scarce.

Angelus_dead
08-30-2009, 05:22 AM
Or just have items be binds-on-equip - that way, you can send that Min Level 2 +1 acid of pure good shortsword to an alt - but if you do, it leaves the economy for good.
That still means that characters belonging to a player with higher-level characters will be solidly above the power of one who does not.

New players are triply weaker than their other party members:
1. Less skill and knowledge
2. 28 point builds
3. No gift items

kkobold
08-30-2009, 05:36 AM
Honestly i felt dizzy...
when i got my first 3k gp.. i went after the auction house to buy a new sword.. and well had a laugh :P
its kinda funny to see the price of a brooch of shielding and think a lil on dd pnp.

yeah.. boe works great for wow.. but sometimes its a setback.

There are a few adjustments that could make it work.. but they would be rather unpopular... like the removal of auction houses.. or fixed maximum prices on the item base valuex2 or something.

Zenako
08-30-2009, 01:07 PM
Honestly i felt dizzy...
when i got my first 3k gp.. i went after the auction house to buy a new sword.. and well had a laugh :P
its kinda funny to see the price of a brooch of shielding and think a lil on dd pnp.

yeah.. boe works great for wow.. but sometimes its a setback.

There are a few adjustments that could make it work.. but they would be rather unpopular... like the removal of auction houses.. or fixed maximum prices on the item base valuex2 or something.

There have been a ton of threads on things like your last idea, and once you think about how things work in the game, realize that any attempt to legislate the economy in that fashion will not work. It will revert to what we had BEFORE the AH was in place, and that was the friends and guild networks. That meant that new players without a guild were often woefully underequipped compared to their peers and that that had almost no way to offset that. Except for a small handful of uber items, one can obtain quite an array of good items for reasonable prices at the AH and vendors.

Once you character hits double digit levels, the rate at which you can earn gold in the game is amazing compared to what happens at lower levels. Also do not discount the advantage of haggle when it comes to buying and selling loot. It can really add up.

Hirosue
08-31-2009, 11:45 AM
supply and demand

Clawkin
09-01-2009, 01:40 AM
Honestly i felt dizzy...
when i got my first 3k gp.. i went after the auction house to buy a new sword.. and well had a laugh :P
its kinda funny to see the price of a brooch of shielding and think a lil on dd pnp.

yeah.. boe works great for wow.. but sometimes its a setback.

There are a few adjustments that could make it work.. but they would be rather unpopular... like the removal of auction houses.. or fixed maximum prices on the item base valuex2 or something.

You sparked an idea. The only way that turbine could keep the economy from getting all jacked with out taking away the ability for us to mail items back and forth from our own accounts would be....
1) fixed AH prices.
2) Any item that you equip on a character is now account bound.

I'd personaly be totaly cool with that. I love to twink my characters... but paying 30k gp for a +1 long bow..come on that is just rape

Uska
09-01-2009, 01:44 AM
Probobly just a bit of exageration here... ;)

I'd give Cannith about 90 Days to be on par with the other servers economy.

Sounds about right

Clawkin
09-01-2009, 01:46 AM
There have been a ton of threads on things like your last idea, and once you think about how things work in the game, realize that any attempt to legislate the economy in that fashion will not work. It will revert to what we had BEFORE the AH was in place, and that was the friends and guild networks. That meant that new players without a guild were often woefully underequipped compared to their peers and that that had almost no way to offset that. Except for a small handful of uber items, one can obtain quite an array of good items for reasonable prices at the AH and vendors.

Once you character hits double digit levels, the rate at which you can earn gold in the game is amazing compared to what happens at lower levels. Also do not discount the advantage of haggle when it comes to buying and selling loot. It can really add up.

Black markets are always fun... I think it would actualy fit quite well into the unique mysticism of the D&D atmosphere.
just think of the whispers on the street "psssst... talk to Clawkin. He's got some wicked Kopeshes but it'll cost you"

kkobold
09-01-2009, 01:54 AM
Black markets are always fun... I think it would actualy fit quite well into the unique mysticism of the D&D atmosphere.
just think the whispers ont eh street "psssst... talk to Clawkin. He's got some wicked Kopeshes but it'll cost you"

yeah.. you dont really buy vorpal swords everywhere..
i think that should be a limit on ah..
if you want to makes alot of money and profit on a rare item you can just try to sell it overpriced

another way to help the economy is to realize that the inn kepper or bartender doesnt have 20k plat to buy your lvl 16 **** loot.

Things are expensive because when you reach cap you keep making alot of money just from selling **** stuff to vendors.. remove the ability to do so (or limit the vendors fund) drastically diminishes the money circulating and dropping prices alot.
That way ah wouldnt need to be limited...

Would take a while till somone burn their 100 million plat but eventually things would fall in place.


anyways... just ideia... based on "supply and demand"... after all the bartender doesnt really need the **** he buys.