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BoBoDaClown
08-29-2009, 05:16 PM
Hi guys,

I was wondering what raid healing 'tactics' are for a bard. I feel comfortable being a sole healer in regular questing, but I would like to be able to join a Sorjek (which I have only done twice) and say I am capable of healing it, or a Shroud, and be one of two healers.

Sorjek I think I would be fine in - there seems to be plenty of shrines. Is that a fair call? Just run it like any other six man group?

Shroud however, I am more nervous about.

My toon only has ~1000sp; that can certainly be improved on (but I don't have room for the mental toughness feats), and I haven't yet picked up Gauntlets of Eternity. I do use sup pot VI, the healing line of enhancments, and the crit chance enhancements. I think I only have W&S Mastery I. I currently use empower healing, because it is more economical, but could be tempted to switch to maximise. Would I be capable of healing a round in the shroud?

If so, how do you do it? Do you cycle through MassCMW, MassCLW, MassCMW on scroll? And do no spot healing?

Basically, any hints or advice would be appreciated :)

Cheers

Goldeneye
08-29-2009, 05:38 PM
In terms of healing bards, I have never played one, but I can still give my half-wit advice:

If you want to keep up with a cleric, the only way to really do that on a bard is to use lots of Heal scrolls. Get the highest scroll mastery you can, because the main flaw in bards is that they have decent mass-heals, however since they don't get the HEAL spell, their individual heals are very weak.

I'm guessing that on a bard, Empower Healing might be unnecessary. Even though it might provide more heal/sp, more often then not you end up over-healing people, and that extra sp goes to waste.

the same thing goes with the crit chance/multiplier, it might be nice, but the vast majority of the time it is over-kill.

In terms of what healing spell order you should do: swap between casting mass cure mod, and heal scrolls, ...or... mass cure mod spell, and mass cure mod scrolls.

Either way, in order to function as a full cleric, it requires a bunch of scrolls, but it is reasonable for a good bard to do that.

maddmatt70
08-30-2009, 02:09 AM
A bard is not unlike a cleric when healing in the shroud. For part 4 I recommend before the blades get there to just use cure mass mod wounds and cure mass mod wounds scrolls but at a slow pace more as a preventive healing measure for lag (hopefully next mod there will be less lag to account for). When the blades hit the party in the center use cure mass lt, cure mass mod, and cure mass mod scrolls with more intensity and faster recycling. For part 5 use a pool as you are casting your spells when the pit fiend is there you will need some more intenisy then part 4 when the blades are not in there but less then if the party is getting hit by the blades. The only slight difference between a cleric and bard in the shroud is if you do not want to use resources have a slightly more steady slow pace then a cleric. Just constantly cast the mass cures at the same interval time frame especially on part 4.

One of the big advantage you will notice with less clerics is the party dps goes up which means you will not have to heal as long. You will notice this right away when you solo heal the shroud or SOS things just die real quick so you do not have to heal that long. SOS is actually a pretty well designed balanced quest. I have run in there alot the last 3 weeks with all sorts of different parties and they have all been nearly equally successful anything from 1 bard 5 melee, 3 cleric 2 casters 1 melee, 2 clerics 4 melee, 1 caster 1 cleric 1 bard 3 melee, 1 bard 1 caster 4 melee etc.. A bard is very strong as a solo healer anywhere.

maddmatt70
08-30-2009, 02:14 AM
In terms of healing bards, I have never played one, but I can still give my half-wit advice:

If you want to keep up with a cleric, the only way to really do that on a bard is to use lots of Heal scrolls. Get the highest scroll mastery you can, because the main flaw in bards is that they have decent mass-heals, however since they don't get the HEAL spell, their individual heals are very weak.

I'm guessing that on a bard, Empower Healing might be unnecessary. Even though it might provide more heal/sp, more often then not you end up over-healing people, and that extra sp goes to waste.

the same thing goes with the crit chance/multiplier, it might be nice, but the vast majority of the time it is over-kill.

In terms of what healing spell order you should do: swap between casting mass cure mod, and heal scrolls, ...or... mass cure mod spell, and mass cure mod scrolls.

Either way, in order to function as a full cleric, it requires a bunch of scrolls, but it is reasonable for a good bard to do that.

Sorry he/she needs empower healing for the healing power. The crit multipler is less necessary true but does not hurt. He/she needs to cast spells not just scrolls. This is poor advice you give here..

GlassCannon
08-30-2009, 02:22 AM
Max CHA, get a Mace as a reward for Invaders Tokens and a Superior Devotion/Potency stick(for the levels the mace doesn't cover) to go with it. Load Cure spells from Critical to Mass Moderate and spec your enhances for Healing.

Chain Scroll, mass, mass, Scroll, mass, mass... and spot heal with Cure Crit and maybe Heal scrolls if you have time.

Empower Healing is vital and must be on at all times, unless you are running with 300HP tanks and lower, then get ready to sweat.


Spellsinger helps a great deal in saving your SP as you jam out those Cure spells.

At least, that's what I was told.

Aranticus
08-30-2009, 02:56 AM
my bard has scroll enhancements sup potency 6 and the bard healing enhancements. i have solo healed in shroud before. what i do is to use scrolls as much as possible with mcmw scrolls followed by mclw spell. if this is not enough i throw in a mcmw spell as and when needed

sirgog
08-30-2009, 03:14 AM
Spellsinger helps a great deal in saving your SP as you jam out those Cure spells.

At least, that's what I was told.

At present endgame, I'd prefer Warchanter. Killing stuff faster tends to be better than having SP a little longer.

This may very well change in the next mod (for instance, if there is a lot of unavoidable damage that cannot be prevented by faster killing of foes, like the Reaver's Reverse Gravity)

BoBoDaClown
08-30-2009, 04:35 AM
Thank you to the lot of you that answered - pretty clear what needs to be done.

Now to do it...

Heh.

Cheers :)