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View Full Version : Fix Heighten Spell Metamagic



Trillea
08-27-2009, 03:06 PM
Heighten spell is supposed to increase the level of the spell. In DDO it does this in all ways except one - getting through bosses' Mantles.

We should be able to heighten a firewall and make it a level 8 (soon 9) spell that bypasses mantles.

Please make this a priority before the next MOD after 9 (10 or 1 whatever you wanna call it)

Velexia
08-27-2009, 03:09 PM
Heighten Spell [Metamagic]

Benefit

A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw (http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows) DCs and ability to penetrate a lesser globe of invulnerability (http://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm)) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.





C'est vrais!

Kriogen
08-27-2009, 03:11 PM
Then 'mantles' and 'globes' would be useless.

Nice idea, but don't thing devs will do that. If nothing else, becuse it would make some red named bosses weaker.

Trillea
08-27-2009, 03:12 PM
Then 'mantles' and 'globes' would be useless.

Nice idea, but don't thing devs will do that. If nothing else, becuse it would make some red named bosses weaker.

I want it for the Abbot mainly.

kuro_zero
08-27-2009, 03:16 PM
Heighten spell is supposed to increase the level of the spell. In DDO it does this in all ways except one - getting through bosses' Mantles.

We should be able to heighten a firewall and make it a level 8 (soon 9) spell that bypasses mantles.

Please make this a priority before the next MOD after 9 (10 or 1 whatever you wanna call it)

Then... what would be the point of giving bosses mantles?

While there are palpable tradeoffs in PnP with heighten due to the limited number of higher spell slots, it doesn't translate well to DDO's SP based casting system.

Its obviously implemented for balance purposes, to increase the difficulty of said Raid. I wish the devs were more creative then simply inflating mob HP and slapping further immunties onto it.

Angelus_dead
08-27-2009, 03:16 PM
Heighten spell is supposed to increase the level of the spell.
Can you provide a reason as to why giving your character that ability would improve the game?

Hint: "I want to be more powerful" is not sufficient.

Kriogen
08-27-2009, 04:08 PM
I want it for the Abbot mainly.
So do I. I'm on your side, but I don't think devs will be. I think devs are on the Abbot side in this case :D

Wezlin
08-27-2009, 04:13 PM
Heighten spell is supposed to increase the level of the spell. In DDO it does this in all ways except one - getting through bosses' Mantles.

We should be able to heighten a firewall and make it a level 8 (soon 9) spell that bypasses mantles.

Please make this a priority before the next MOD after 9 (10 or 1 whatever you wanna call it)

If your going to do that then you'd have to make it so that you would need potency, and spell pen of the highest level to affect the spell.

In other words no more potency for your fireball if you essentially make it a level 8-9 spell.

If you effectively make your firewall an 8th level spell like you suggest it only makes sense that you would need a combustion 8 item for potency instead of 4

MrCow
08-27-2009, 04:16 PM
I want it for the Abbot mainly.

You may have more success asking them to get Mantle of Invulnerability to get it's dispel-proof flag removed, especially being Eladrin stated it can be dispelled (http://forums.ddo.com/showpost.php?p=1809310&postcount=50) even though it can't, opposed to having spell levels change on heightening.

Wezlin
08-27-2009, 04:17 PM
You may have more success asking them to get Mantle of Invulnerability to get it's dispel-proof flag removed, especially being Eladrin stated it can be dispelled (http://forums.ddo.com/showpost.php?p=1809310&postcount=50) even though it can't, opposed to having spell levels change on heightening.

Now that is a much better suggestion in my opinion.

Trillea
08-27-2009, 04:18 PM
Can you provide a reason as to why giving your character that ability would improve the game?

Hint: "I want to be more powerful" is not sufficient.

It would make it so that against bosses (and any future non-bosses) that use it would be more vulnerable to more spells, by reducing the problem of blanket immunities. Blanket immunities should not be nearly as prevalent as they are in this game right now.

It also would make it so that spellcasters would have to be more aware of which metamagics they have active at different times, as this would let Heighten affect all spells (which it currently does not) in order to prevent a waste of SP, thus removing some of the "easy buttons".

Thirdly because it does in PnP which is reason enough by itself in my book.

Trillea
08-27-2009, 04:23 PM
If your going to do that then you'd have to make it so that you would need potency, and spell pen of the highest level to affect the spell.

In other words no more potency for your fireball if you essentially make it a level 8-9 spell.

If you effectively make your firewall an 8th level spell like you suggest it only makes sense that you would need a combustion 8 item for potency instead of 4

For this they could also fix it so that you could choose what level to make the spells (make heighten a set in your hotbar - heighten to 2,3,4,5,etc...) You are supposed to be able to choose how much to heighten your spells.

Mercules
08-28-2009, 08:49 AM
Blanket immunities should not be nearly as prevalent as they are in this game right now.

They exist because in 3.5 when you run into the major confrontation You Wizard or Sorcer buddy might have 3 shots at a Finger of Death or some spell like that. Normally just having your major opposition NPC with solid saves is enough. If they want to expend and save up 3 shots of Slay Living hoping the GM rolls less than 4 on one of those shots msot GMs are ok with that.

In DDO it isn't 3 high level spell slots that could be used on something else high level. The flexible nature of SPs means the players walk into the end encounter and the Sorcerer starts casting. Sure with good saves the "end boss" can weather, 1, 2, or even 3 castings but can he weather 12-15? With the AI you can also door-block him with the Sorcerer grabbing agro and give the Sorcerer time to throw off all those castings and he won't even swing at those in his way.

Better AI(difficult to make) and a slightly different spell casting system would negate the need for certain blanket immunities.

Mercules
08-28-2009, 08:57 AM
For this they could also fix it so that you could choose what level to make the spells (make heighten a set in your hotbar - heighten to 2,3,4,5,etc...) You are supposed to be able to choose how much to heighten your spells.

I actually like this but it should be implemented for ALL spells. It would then allow them to drop some of the saves and HPs on mobs.

Loose the SP cost of meta magic. Instead people slot the appropriate spell slot level with the Heightened version of the spell, or Empowered spell, or Extended spell. So an Extended Shield spell drops into your level 2 slot.

We would have to change Sorcerer MM from the book as well, but it already is. :) Instead Sorcerers don't have to learn the Meta-Magic feats but can learn Magic Missile as a level 1 spell or an Empowered Magic Missile as a level 3 spell.

Probably not a popular idea.