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WeaselKing
08-25-2009, 02:08 PM
This is mostly for my own reference but feel free to comment. And yes I know the int is high, that was how I wanted it. :P

Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Fleshredder Gorund
Level 20 True Neutral Warforged Female
(20 Barbarian)
Hit Points: 400
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 19
Reflex: 7
Will: -1

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 11 13
Constitution 18 25
Intelligence 11 12
Wisdom 6 8
Charisma 6 6

Tomes Used
+1 Tome of Intelligence used at level 1
+3 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+3 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff -2 -2
Concentration 4 7
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -1
Hide 0 1
Intimidate 2 2
Jump 8 13
Listen -2 -1
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -2 -1
Swim 4 9
Tumble 2 3
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Power Attack


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Greater Two Handed Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Stunning Blow


Level 16 (Barbarian)


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Barbarian)


Level 20 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Hardy Rage III
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Barbarian Frenzied Berserker III
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Might
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III

BlackSteel
08-25-2009, 05:15 PM
i'm not sure where all those skill points went with a 12 int. should allow you to train 5 skills.

i'd recommend 9 int + tome. then raise both wisdom and charisma slightly. For the sole purpose of using silver flame potions later on. Being able to heal 200 hit points while raged on a 700+ HP barbarian opens up a completely different meta game than if you couldnt. And you're going to have far too many item issues if you have to rely on a +6 stat item for everything.

WeaselKing
08-25-2009, 05:24 PM
i'm not sure where all those skill points went with a 12 int. should allow you to train 5 skills.

i'd recommend 9 int + tome. then raise both wisdom and charisma slightly. For the sole purpose of using silver flame potions later on. Being able to heal 200 hit points while raged on a 700+ HP barbarian opens up a completely different meta game than if you couldnt. And you're going to have far too many item issues if you have to rely on a +6 stat item for everything.

This guy is already at 16, my skills are: jump, intim, balance, tumble and something else (umd?). Like I mentioned this was mainly an exercise in planning out my AP to see what I can and can't get given FB III, might, max pwr attack boni and greater weapon aptitude.