View Full Version : Holy Sword spell
piggiecrdf2
08-12-2009, 10:00 PM
Please make this spell usable outside dungeon or have scroll form of it!
I really hate the routine on my pally now when I log on. Get in a tavern, switch spell, walk in a dungeon, create holy sword, then walk out the dungeon and switch spell back in tavern. This is getting annoying. The spell is really good. Making the spell usable outside dungeons makes it even better and it doesn't hurt anything. I would appreciate it even more if the components are stackable so I don't have to run to vendor or bank after every few loggings, but it doesn't seem right since those are weapons.
Another option is to have scrolls for this spell, sold at a meaningful price. This would save a lot troubles and take care both suggestions above. Though the weapon created from the spell would need to be adjusted to make it paladin only and no umd check is available to bypass it. It is to avoid others umd the scrolls to use the weapon that was designed just for pallies originally.
Aranticus
08-13-2009, 12:56 AM
i like the first idea. hate the second :)
Lithic
08-13-2009, 01:40 AM
If disjunction destroys that outright, you are going to want to mem the spell...
SteeleTrueheart
08-13-2009, 07:01 AM
i third the motion of making this castable in public spaces.
TechNoFear
08-13-2009, 07:26 AM
/signed
Make the ingredients stack and cast in public areas.
Grimgore
08-13-2009, 07:33 AM
I would just be happy with stackables but public casting is good too!
Vivanto
08-13-2009, 07:35 AM
Signed on both, tough make the scrolls non-umdable, or the sword, as suggested, whichever is easier to code.
On a sidenote, can't you cast it in tavern brawl?
rimble
08-13-2009, 08:45 AM
If disjunction destroys that outright, you are going to want to mem the spell...
Unless they want it to be dispelled, disjuncted, or otherwise messed with...just change the spell to summon a normal permanent item of the appropriate type. Bound to you of course.
Vivanto
08-13-2009, 08:48 AM
Unless they want it to be dispelled, disjuncted, or otherwise messed with...just change the spell to summon a normal permanent item of the appropriate type. Bound to you of course.
That would stupidly overpower the weapon, when your hard ground out mineral 2 can be turned into a plain masterwork weapon.
My guess would be tough that disjunction will do the same to holy swords as well, not destroy it, simply turn off its effects temporarily.
piggiecrdf2
08-13-2009, 12:31 PM
Signed on both, tough make the scrolls non-umdable, or the sword, as suggested, whichever is easier to code.
On a sidenote, can't you cast it in tavern brawl?
It's not that hard to code the sword to make it non-umdable, as there're existing items with such property. The res ring requires good trait and no umd check can bypass it.
About the side note, the spell cannot be casted in tavern brawl.
Vivanto
08-14-2009, 02:49 AM
It's not that hard to code the sword to make it non-umdable, as there're existing items with such property. The res ring requires good trait and no umd check can bypass it.
Yeah, I know that, but that is on items, and since we have no insight on the actual coding of DDO, scrolls may have different mechanic. Hence it may be easier to make the sword itself class restricted, no umd, but who knows.
About the side note, the spell cannot be casted in tavern brawl.
Sad panda :/
honkuimushi
08-14-2009, 04:46 AM
I will agree wholeheartedly with stackable componants, but I have reservations about the rest.
First casting outside the instance: Level 4 is a very crowded spell level for Paladins. Holy Sword, Zeal, Death Ward and Restoration are all useful spells, and Restoration is the only one with readily available scrolls. By making you memorize Holy Sword, you are sacrificeing at least one of the other spells. Right now, re-entry isn't a big deal, but soon you'll be earning XP again. And not only will it affect your xp, but also your entire party's xp. So until you are only running with capped 20s, that may be less of an option. But I think that this trad-off is intentionaly part of the balancing act.
Scrolls: One problem is that the duration does not depend on caster level, a fact that would make scrolls very popular. Add in the expensive componant and you have a spell that would be cast predominately from scrolls. And not only could UMD character cast it, so culd characters with fewer Paladin levels. The level 12 Paladins would benefit greatly from scrolls, perhaps too much, with builds like Paladin 12/ Ranger 6/ Monk 2.
Finally, Tavern Brawls: Player characters can not be evil, which makes a +5 Holy Burst weapon a little underwhealming.
Vivanto
08-14-2009, 05:01 AM
First casting outside the instance: Level 4 is a very crowded spell level for Paladins. Holy Sword, Zeal, Death Ward and Restoration are all useful spells, and Restoration is the only one with readily available scrolls. By making you memorize Holy Sword, you are sacrificeing at least one of the other spells. Right now, re-entry isn't a big deal, but soon you'll be earning XP again. And not only will it affect your xp, but also your entire party's xp. So until you are only running with capped 20s, that may be less of an option. But I think that this trad-off is intentionaly part of the balancing act.
Umm
/joins group
/jumps into subterran;vale;gh;whichever suits you
/casts holy sword
/goes back to tavern and swaps in zeal
/enters quest without any xp penalty
hint: farm tangle
As you can see, the xp penalty and reentry you mentioned, is a non-existant issue. The only reason ppl ask to cast it in public areas is because it gets tedious and boring, nothing more.
piggiecrdf2
08-14-2009, 11:11 PM
I will agree wholeheartedly with stackable componants, but I have reservations about the rest.
First casting outside the instance: Level 4 is a very crowded spell level for Paladins. Holy Sword, Zeal, Death Ward and Restoration are all useful spells, and Restoration is the only one with readily available scrolls. By making you memorize Holy Sword, you are sacrificeing at least one of the other spells. Right now, re-entry isn't a big deal, but soon you'll be earning XP again. And not only will it affect your xp, but also your entire party's xp. So until you are only running with capped 20s, that may be less of an option. But I think that this trad-off is intentionaly part of the balancing act.
Scrolls: One problem is that the duration does not depend on caster level, a fact that would make scrolls very popular. Add in the expensive componant and you have a spell that would be cast predominately from scrolls. And not only could UMD character cast it, so culd characters with fewer Paladin levels. The level 12 Paladins would benefit greatly from scrolls, perhaps too much, with builds like Paladin 12/ Ranger 6/ Monk 2.
Finally, Tavern Brawls: Player characters can not be evil, which makes a +5 Holy Burst weapon a little underwhealming.
Vivanto has answered the part reguarding re-entry for me already so I won't go over it again. The popular request of this spell to make it castable in public area is to actually save the said steps. As a fact, we can get our holy swords before we get into the real dungeon, why does it force us running back and forth to cast the spell and swap it back on top of the non-stackable components? Just make it castable in public, then I'm happy to switch spell, cast in tavern and switch spell back.
Scroll is another option to further save all the troubles for players. No spell switching, no components running, all we need to do is to carry a stack of scrolls, I don't mind them being sold at a price 10 times of the ingredients as long as I don't have to do the stupid routine anymore. That's why I said if it's made scroll form, it can be sold at a meaningful price. If you re-read my post and other previous replies carefully, you should have come across the note of no-umd check on item in scrolls part. It's ok if the bards out there want to umd the scrolls, they can't use the sword anyway :p There might be a problem for the multi-class builds you mentioned though. Well, maybe they make it restricted to at least 14lv pally or above to use the weapon? This could be something new by restricting certain levels in a class to use an item. Who knows if they already have this coded?
At last reguarding the the tavern brawling, you could have mis-understood why Vivanto asked about tavern brawl at first place. He/she didn't ask it for pvp. It was asked to check if the spell can be casted in the area to save some walk to dungeon to create sword and get back to switch spell.
Lithic
08-15-2009, 12:07 AM
That would stupidly overpower the weapon, when your hard ground out mineral 2 can be turned into a plain masterwork weapon.
My guess would be tough that disjunction will do the same to holy swords as well, not destroy it, simply turn off its effects temporarily.
Right now disjunction works till rest IIRC. In which case, wouldnt you like to be able to recast the spell immediately to get your weapon back?
piggiecrdf2
08-17-2009, 08:31 AM
Just come up with thought when I was playing my cleric. You can add an additional lv4 spell slot for pally, just like the clerics, and have that slot permanently momorized holy sword. Also make the components stackable, then all problems solved. This doesn't seem quite fit into the current system but it's another easy lazy way to work around.
ripperj
08-31-2009, 08:25 PM
to perfect the spell:
-able to cast anywhere
-stackable components
-make weapon permanent
arguement-the weapon obviously binds to the paladin alone
-if any1 tries to sell their sword, make it worth practically nothing and instead,
increase price of the components to prevent inflation
-its not like ne1 would carry more then 2 of these at the same time neway
-paladin class will be more appealing and less gimped
-in regards to scrolls, they wont be as needed if wep is permanent, that way no1 has to carry them around
or worry about lower level paladins casting it when they shood only rightfully be able to cast it at level 14
Letrii
09-02-2009, 05:13 AM
Why should it not be UMD-able?
Braxion
09-02-2009, 09:18 AM
make the components stack, and casting it in public would also be nice.
The issue, if that spell does indeed destroy the swords, is that I am not going to fill my backpack slots up with those **** components (mainly because they don't stack).
Also as most have stated before, their are much better spells to have at that level. So like most, I jump into TS or the Sub and cast holy sword then hop in a tavern and swap it out.
ripperj
09-08-2009, 09:41 PM
as it stands now, the sword vanishes about 2 hours after you logout, it might as well be permanent
since someone can just not log out, or log back in before timer runs out
and just keep the weapon
+stackable components
+castable anywhere
thegreatcthulhu
09-15-2009, 02:53 PM
as it stands now, the sword vanishes about 2 hours after you logout, it might as well be permanent
Hence why the Holy Avenger needs to be introduced into the game; and also, Holy Sword should be able to buff the Holy Avenger in some meaningful way. :)
But in the least, I do agree this spell should be cast-able outside of a dungeon.
Montrose
09-15-2009, 03:39 PM
/signed
Making the spell only castable in dungeons seems to serve no actual purpose beyond causing paladins to briefly visit a quest.
Samiusbot
09-22-2009, 11:26 AM
/signed
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.