LookingForABentoBox
08-11-2009, 02:04 PM
I saw people commenting that the prestige enhancements for sorcerers were focused on damage dealing and didn't help those sorcerers who focused on other types of spells. How about an implementation of the Child of Night prestige class? It's on pg. 117 of the Tome of Magic. I'll post a few things that I think can work in DDO:
Cloak of Shadows (Su): Your flesh takes on a hazy, almost translucent hue, granting a bonus equal to your child of night level on Hide checks. At 4th level, once per day as a swift action, you can make your outline shadowy and indistinct, as the blur (http://compendium.ddo.com/wiki/Spell:Blur) spell, for a number of minutes equal to your class level. When you reach 6th level, you can use the blur effect three times per day. At 8th level, your form permanently becomes hazy and you continually have a blur effect. At 10th level, two times per day as a swift action, you can make your true location more difficult to discern, as if you were affected
by the displacement (http://compendium.ddo.com/index.php/Spell:Displacement) spell, for 10 rounds.
Cold Resistance (Su): At 1st level, the shadow in your essence provides cold resistance 5. This resistance increases
to 10 at 5th level and 15 at 9th level.
At 6th level, you gain immunity to nonmagical diseases and poisons. At 8th level, you no longer need to breathe.
At 3rd level, you can use dancing shadows once a day. At 7th level, twice a day.
Dancing Shadows:
Range: touch
Duration: 1 round/level
Give one creature per 5 levels each concealment (20% chance to miss attacks on him) or only one creature total concealment (50% chance)
At 10th level can become incorporeal and gain flying for 1 minute a day (I don't know how flying would work)
(An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons)
Cloak of Shadows (Su): Your flesh takes on a hazy, almost translucent hue, granting a bonus equal to your child of night level on Hide checks. At 4th level, once per day as a swift action, you can make your outline shadowy and indistinct, as the blur (http://compendium.ddo.com/wiki/Spell:Blur) spell, for a number of minutes equal to your class level. When you reach 6th level, you can use the blur effect three times per day. At 8th level, your form permanently becomes hazy and you continually have a blur effect. At 10th level, two times per day as a swift action, you can make your true location more difficult to discern, as if you were affected
by the displacement (http://compendium.ddo.com/index.php/Spell:Displacement) spell, for 10 rounds.
Cold Resistance (Su): At 1st level, the shadow in your essence provides cold resistance 5. This resistance increases
to 10 at 5th level and 15 at 9th level.
At 6th level, you gain immunity to nonmagical diseases and poisons. At 8th level, you no longer need to breathe.
At 3rd level, you can use dancing shadows once a day. At 7th level, twice a day.
Dancing Shadows:
Range: touch
Duration: 1 round/level
Give one creature per 5 levels each concealment (20% chance to miss attacks on him) or only one creature total concealment (50% chance)
At 10th level can become incorporeal and gain flying for 1 minute a day (I don't know how flying would work)
(An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons)