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Bogenbroom
08-11-2009, 10:52 AM
In the thought of more variety = good shaped happiness, I was thinking of additional weapon effects that might be interesting to see in game...

Diseased - on a confirmed critical apply one (randomly chosen) contagion effects.
Alacrity Burst - chance to proc an alacrity buff on you.
Petrifying - chance to proc a flesh to stone spell.
Stupifying - Touch of idiocy on hit, feeblemind on confirmed crit
Shielding - Chance to proc globe of invulnerability
Befouled - Trog stench on hit. Poison on crit.

I am also very much in favor of randomized effects. I would love to see things like random stat drain, (one hit str, the next dex) random debuff, (one hit crippling, the next strength sapping) and shifting elemental damage (fire->electric, etc)

Just some thoughts...

ryingar
08-11-2009, 12:05 PM
I like the idea of new effects for weapons this could be a easy way to tie in crafting using soul gems. Such as 50 large earth soul gems for the stoning effect and along that line of thought.