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wolfy42
08-09-2009, 02:59 PM
For some reason when trying to sleep last night I started thinking about how many hp a character can have base now at lvl 20. I was trying to figure out what class/race combination would give the most hp.

First for race it was a toss up between dwarf/warforged and human.

I think human actually pulls out just a tiny bit ahead because you can take an extra toughness.

2 more con = 20 more hp at lvl 20....but 1 more toughness = 22 more hp at lvl 20.

Everything else seems to even out. All get +2 racial con enhancements eventually, and all can max out the toughness enhancement line as well. So I think human barely squeeks out a few more hp then WF or Dwarf (also as human you could boost how much you are healed for significantly).

Again because of toughness I decided that 6 monk levels is almost required. The question was between 2 monk levels (With 2 bonus toughness) or 6. The solution was simple ......4 monk lvls * 4 less base hp then a barbarian = 16 less total hp by lvl 20 vs 22 more hp from the bonus toughness at lvl 6. Add in the next turtle enhancement and 6 monk levels is required.

All other class levels should be barbarian then for the 12 base hp per level. You could sacrifice a few barbarian levels (you need 10 at least for the +3 con enhancement though) if you want 4 levels in something else..but you would lose at least 2 hp per level that way...and no other class can grab extra toughness to compensate.

So base stats without any bonuses from equipment or buffs would then be as a human monk 6/warforged 14:

Con = 18+5 (levels)+2(race enhancement)+3(class enhancement)+2 (earth stance)=30 (earth stance isn't a buff...as it's permanent) 10 bonus hp per lvl = 200 bonus hp

6 monk lvls = 48 hp
14 barbarian lvls = 168 hp
11 toughness feats (1/3/6/9/12/15/18, 3 from monk, 1 from human)= 242 hp
Heroic bonus hp at creation = 20
patient tortouse II = 10 hp
Racial toughness IV = 40 hp
Favor bonus hp = 10 (not a buff...since it's permanent and not eq dependant)

Total = 738 base hp before equipment or buffs.

As a side benefiet you can boost healing from items/spells by 40%...so a heal spell would fill up as much of your health bar as someone with 40% less hp then you (well someone who isn't human at least hehe).

With just permanent equipment boosts (+6 con and GFL) you gain another 150 hp.

Total would then be 888 hp:)


All other effects like rage bonuses would be temporary (But should be able to get you over 1k max hp). I think 888 hp though is a nice base running around/unbuffed hp.

Imagine a lvl 20 cleric specialized in healing casting heal spells on you....you would have to be getting WAILED on to notice it. Has anyone though of using max hp instead of DR or AC long term for tanking?

You could drop all the way down to 10 barbarian without giving up too many hp (But you'd lose the pretty 888 max hp). Some of it could be compensated for by taking additional monk levels though and you would be able to get improved monk recovery 2 (making you heal 50% more total). Since you get monk way of the turtle 3...the net loss in hp is only 11 points....so you would end up with 877 max hp...but heal 50% more (probably worth it..although not absolutely max hp anymore.

A lvl 20 cleric with empower healing and devotion items etc could still cast heal on your when you were at 50% of max health and not waste any healing (and you would still have more max health at that point then most characters when they are at full health).

If you go with the 10/10 split though you lose out on a bunch of rage bonus hp...strength bonus from rage etc. Might make you less effective.

Also the question becomes if you can keep hate with such a build since you have no feats spent for anything but max hp. Still barbarian damage while raged with a 2handed weapon especially if you run out in front and initiate combat should keep enemies pounding on you fairly well.

I'm going to check out some of the new changes in the beta to higher lvl barbarians and see if there is anything else I can toss in...and help determine if 10/10 or 14/6 is the better split.

MrCow
08-09-2009, 03:05 PM
While Barbarian/Monk may have some ability to mesh well in terms of HP, it is an impossible class split. Monks must be lawful and Barbarians must be non-lawful.


I think human actually pulls out just a tiny bit ahead because you can take an extra toughness.

...

Racial toughness IV = 40 hp

Humans can not take Racial Toughness IV. Racial Toughness IV requires Racial Constitution II, which is not available to humans.

Visty
08-09-2009, 03:07 PM
first, humans only get +1 con and only up to tier3 of the toughness enhancement, so dwarfs or toasters are better
second, have fun mixing monk and barb
third, for the part where you count equipment, dont forget the +20hp from minos
fourth, you can get alot more then 40% from incoming healing: +10%+20%+30%(full shroud weapon)+finger necky=+70% (yes, i know they dont stack that way, but for the easy showing. putting on the finger gives even more)
plus whatever healign enhancement you have by going monk or human (which both doesnt make sense in terms of highest hp)

wolfy42
08-09-2009, 03:18 PM
Ah, doh I forgot about the monk/barbarian alignment problem blech.

I didn't factor in barbarian toughness either...so my numbers were off.

That will teach me to just think about things and not look up info.....oh well.

Still would be interesting to make a max hp character.

I guess you could try and do a monk/fighter combo.......with 3 extra toughness you would just about compensate for the barbarians extra base hp....and the 2 con from earth stance could compensate for most of the barbarians bonus con from enhancement.

I think a pure barbarian would probably still come out on top though:(

Visty
08-09-2009, 03:51 PM
Character Plan by DDO Character Planner Version 3.06
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Warforged Male
(20 Barbarian)
Hit Points: 734
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 24
Reflex: 5
Will: -2

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 20 34
Intelligence 8 8
Wisdom 6 6
Charisma 6 6

Tomes Used
+4 Tome of Constitution used at level 20


Level 1 (Barbarian)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Toughness
Level 4 (Barbarian)
Ability Raise: CON
Level 5 (Barbarian)
Level 6 (Barbarian)
Feat: (Selected) Toughness
Level 7 (Barbarian)
Level 8 (Barbarian)
Ability Raise: CON
Level 9 (Barbarian)
Feat: (Selected) Toughness
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Barbarian)
Ability Raise: CON
Feat: (Selected) Toughness
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Toughness
Level 16 (Barbarian)
Ability Raise: CON
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Toughness
Level 19 (Barbarian)
Level 20 (Barbarian)
Ability Raise: CON

Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Hardy Rage III
Enhancement: Barbarian Might
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
(all filling enhancements removed for better view)

i come up with this, no equippment, NOT in rage is 734, add +11con for rage and we look at (738+5*20)=838 hp. then add another 10 for gh favor and we are at 848 unbuffed without items

maddmatt70
08-09-2009, 04:44 PM
I have been playing around in my head with a "blob" build that still does decent dps. This is not the max hp by any means but just a concept that may be horrible in mod 9 or maybe o.k...
Human
11 ranger 7 monk 2 fighter
Stats
17 str +5 level ups so 22 str without gear, tomes, or enhancements
8 wis
11 dex (+2 dex tome for 13 for dodge)
8 int
8 cha
18 con

Feats:
Human bonus (toughness)
1st Khopesh prof
2nd twf (ranger bonus)
3rd (dodge)
6th itwf (ranger bonus)
6th (mobility)
9th (Spring Attack)
Fighter 9th (Power attack)
Fighter 10th (improved crit slash)
12th toughness
13th gtwf (ranger bonus)
14th toughness(monk bonus)
15th toughness(monk bonus)
15th toughness
18th toughness
19th toughness(monk bonus)

Some Key enhancements:
Healing amplification monk 20%
Healing amplification human 30%
Racial toughness 3
Human adapt con:
Monk way of the turtle:
Fighter toughness 1.

GlassCannon
08-10-2009, 01:43 AM
Character Plan by DDO Character Planner Version 3.06
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Warforged Male
(20 Barbarian)
Hit Points: 734
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 24
Reflex: 5
Will: 3

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 20 34
Intelligence 10 10
Wisdom 14 14
Charisma 6 6

Tomes Used
+4 Tome of Constitution used at level 20


Level 1 (Barbarian)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Toughness
Level 4 (Barbarian)
Ability Raise: CON
Level 5 (Barbarian)
Level 6 (Barbarian)
Feat: (Selected) Toughness
Level 7 (Barbarian)
Level 8 (Barbarian)
Ability Raise: CON
Level 9 (Barbarian)
Feat: (Selected) Toughness
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Barbarian)
Ability Raise: CON
Feat: (Selected) Toughness
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Toughness
Level 16 (Barbarian)
Ability Raise: CON
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Toughness
Level 19 (Barbarian)
Level 20 (Barbarian)
Ability Raise: CON

Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Hardy Rage III
Enhancement: Barbarian Might
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
(all filling enhancements removed for better view)
i come up with this, no equipment, NOT in rage is 734, add +11 Con for rage and we look at (738+5*20)=838 hp. then add another 10 for gh favor and we are at 848 unbuffed without items

Ah, the basic WF/Dwarf HP build. Still a winrar when it comes to the max.

Aranticus
08-10-2009, 01:56 AM
OP are you on khyber? if yes pls dun roll up an all toughness toon.... that 1 guy we have is already killing our desire to pug :p

DyninScott
05-03-2010, 09:18 AM
Tell me if I'm wrong on this but I've been crunching the numbers lately to. Someone check my numbers please. Warforged barbarian lvl 20.

20 Heroic feat
240 barbarian lvl 20
40 barbarian toughness enhancement
40 racial toughness enhancement
154 Toughness feat taken 7 times
40 Superior toughness quaforged docent upgraded
10 Favor reward
45 Shroud gear
300 Constitution 41, 20 base 5 bumps, 6 item, 3 exceptional, 3 barb enh, 2 wf enh, 2 tome
20 more from constitution 42/43 if you can get a +3 or +4 tome
890 before Yugloth potions, buffs, or Rages

wolfy42
05-03-2010, 04:43 PM
Lol I forgot about this thread, it's been like a year or something.

My numbers were off back then for quite a few reasons I think. A pure barbarian is probably still the best way to go though....and going human for the healing enhancements still probably makes the most sense. Once you factor in rages boost (since it's not dispellable it and lasts so long i'd say it's allowed here) it makes barb a clear winner.

I never did make the character, it was just late night musings:)

I mostly just worry about having enough hp for my wizards/sorcs now...the rest naturally get over 400 without any real effort which is enough for me.

Still like the idea of having over 1k hp though as a barbarian...which isn't hard at all with buffs if you go all out like that....but nobody would probably..and honestly is it worth spending 6 extra feats in toughness to get an extra 10% max hp or so?

Still fun concept..and honestly it would still kill fairly well as a barbarian...(saves would blow though probably). As a human you drop down some hp, but gain a huge boost in how much you heal...which I still think is worth it.