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captain1z
08-07-2009, 06:22 PM
If you had unlimited cash and unlimited access to talent and wanted to create an MMO, what would it be?


I think I might have to go with an MMO set in the world of Mega Man.

You would create you basic look and assign basic stats and pick your builds primary function.
You would quest for xp and spare parts. You can sell the spare parts to purchase new equipment and upgrade your technology or use the parts to build new items. XP gives you access to programs that are often needed to run high end tech gear.

Natural resources can be mined or gathered from certain locations but these areas are patrolled by random spawns.

Areas consist of the earth and the moon, 4 large cities on earth plus many wild areas and outpost/fortresses.
A space station and 1 lunar outpost with underground wild areas.

It would release with no bugs and a ton of content. You would need about 40 hrs a week for 52 weeks to cap 1 character. Expansions released every 6 months and a dedicated in game team provides in game events/activities monthly.


Whats your perfect world?

Minor_Threat
08-07-2009, 06:26 PM
Buy the rights to Dragonlance, the world of Krynn, & DDO and make DDO2 "Not Ebberon".

With the rights purchased, a lot of content could be used from all the books written, giving plenty of fodder for adventures.

and since we are dreaming.

-Include a real pvp system. (able to disable unless you become a criminal)
-Alignments change gameplay and options.
-Special named equipment that can only be looted a certain number of times and then is removed from the loot tables.
-Include options at character generation that allows you to pick permadeath.
-Rogues could actually pick pocket and other roguish things.
-Cursed items or items with adverse effects on characters without the skill to wield them, no obvious ML's.
-Torches
-Legendary items that only can be looted once and are added weekly to each server.
-Armor graphics come in multiple pieces so that they can be mixed/matched & colored.
-Level of realism added to consumables, their consumption, weight, and availibility.


A research team would have weekly polls asking questions and gleaning idea's from forums and weighing the plausibility.

Samadhi
08-07-2009, 06:28 PM
Wow - both fantastic ideas.

RavenStormclaw
08-07-2009, 06:36 PM
Buy the right to Dragonlance & the world of Krynn and make DDO2 "Not Ebberon".

With the rights purchased, a lot of content could be used from all the books written, giving plenty of foder for adventures.

Ohhh that would be so cool!

Mine:

Dungeons and Dragons the right way:

All the core classes and races
All the prestige classes
No one world but a totally new campagin based on in house game design
Players can change the world: specifically certain wilderness areas would allow players to form guilds that then could build their own castles or keeps that would be visiable to everyone and dot the landscape. Areas with a keep/castle would have less random spawns but those that did would be higher levels.

Large and I do mean large:
4-5 major cities
dozens of villages
wildeerness areas with hidden dungeons and some randomness

Jovial
08-07-2009, 06:37 PM
I would take a huge beloved name. Maybe the greatest role playing game of all time. Run it for three years and then twist its mechanics into something unrecognizable. Ruin the experience for my loyal player base. Then Id open the door to WOW players, and laugh and laugh all the way to the bank.

vainangel
08-07-2009, 06:47 PM
I would enjoy a Lovecraft based MMO. Take control of your sanity one elder god at a time!

Gol
08-07-2009, 06:48 PM
Buy the rights to Dragonlance, the world of Krynn, & DDO and make DDO2 "Not Ebberon".

With the rights purchased, a lot of content could be used from all the books written, giving plenty of fodder for adventures.

-Include a real pvp system.
I'm torn between Dragonlance and Ravenloft. Ravenloft is lighter on the already-published material, but probably lends itself to an MMO better in the "Good guys vs bad guys" style.

Lorien_the_First_One
08-07-2009, 06:54 PM
Ohhh that would be so cool!

Mine:

Dungeons and Dragons the right way:

All the core classes and races
All the prestige classes
No one world but a totally new campagin based on in house game design
Players can change the world: specifically certain wilderness areas would allow players to form guilds that then could build their own castles or keeps that would be visiable to everyone and dot the landscape. Areas with a keep/castle would have less random spawns but those that did would be higher levels.

Large and I do mean large:
4-5 major cities
dozens of villages
wildeerness areas with hidden dungeons and some randomness

That sounds good. But I would give the ability to teleport between cities and to quest doors. I really like the original option in DDO of "no travel, just quest" but it would be nice to have the travel options for those that wanted it.

I'd also stay as true to the D&D rules as possible. No loot and statflation. A L15 player should consider themselves REALLY lucky to pull a vorpal.

Consumable magic should be available for purchase from the vendors only in very small quantities, similar to what you see in a standard D&D module. People should be carrying 10 healing potions, not 200.

Trillea
08-07-2009, 06:58 PM
That sounds good. But I would give the ability to teleport between cities and to quest doors. I really like the original option in DDO of "no travel, just quest" but it would be nice to have the travel options for those that wanted it.

I'd also stay as true to the D&D rules as possible. No loot and statflation. A L15 player should consider themselves REALLY lucky to pull a vorpal.

Consumable magic should be available for purchase from the vendors only in very small quantities, similar to what you see in a standard D&D module. People should be carrying 10 healing potions, not 200.

Dagnabbit Lorien, quit making posts that I want to rep! I can't GIVE you any more yet!

Gorstag
08-07-2009, 07:23 PM
It would not be as popular as most D&D realms, but I would honestly love to own/create a darksun online game. Magic items are far and few between, and even steel weapons are worth their weight in plat. I've always found Darksun to be the most challenging of the realms to play anyway.

If I could not do that, then hands down I would make a Gamma world online rpg game. To those that have played it before you guys would understand the appeal, for those that have not, well, it is the hardest tabletop rpg ever designed IMHO. I think it would be a great MMO. Hell, what other rpg tell you in the handbook that is you survive one module, your good, you survive two, your lucky, if you survive three you cheated. lol

Trillea
08-07-2009, 07:24 PM
It would not be as popular as most D&D realms, but I would honestly love to own/create a darksun online game. Magic items are far and few between, and even steel weapons are worth their weight in plat. I've always found Darksun to be the most challenging of the realms to play anyway.


4d4+4 FTW!

Stormanne
08-07-2009, 07:31 PM
I would have to go with a true to form Shadowrunhttp://en.wikipedia.org/wiki/Shadowrun, something to make up for that poor excuse of a game that MS studios put out for the Xbox360. Loved the tabletop/pnp game. From Juicers to Wagemages and everything in between. Good mix of tech and magic. That would pull me away from this for a while.

Another idea is an open-world, Google maps or Mapquest based street racing/driving game. Maybe even add a little GTA to the mix...

Lymnus
08-07-2009, 07:34 PM
I'm torn between Dragonlance and Ravenloft. Ravenloft is lighter on the already-published material, but probably lends itself to an MMO better in the "Good guys vs bad guys" style.
But if it's Ravenloft, we'll die on the first night!

RavenStormclaw
08-07-2009, 08:26 PM
That sounds good. But I would give the ability to teleport between cities and to quest doors. I really like the original option in DDO of "no travel, just quest" but it would be nice to have the travel options for those that wanted it.

I'd also stay as true to the D&D rules as possible. No loot and statflation. A L15 player should consider themselves REALLY lucky to pull a vorpal.

Consumable magic should be available for purchase from the vendors only in very small quantities, similar to what you see in a standard D&D module. People should be carrying 10 healing potions, not 200.

Ahmen brother... to late now but way to much high end magic in this game.

I told a real life D&D friend of mine about my level 14 fighter carrying dual vorpals, dual disrupters, dual paralyzers, etc and he was shocked. At level 14 in the old day if I had 1 or 2 of the above mentioned I was lucky. Hell what we consider vendor trash would be uber elite in most PnP tabletop campaigns I've run or been in.

Memnir
08-07-2009, 08:35 PM
Planescape.
.
.
.
.
.
...........http://i300.photobucket.com/albums/nn12/EnPsyane/lopainface.gif
.
.
.
.

Tanka
08-07-2009, 08:39 PM
I would have to go with a true to form Shadowrun, something to make up for that poor excuse of a game that MS studios put out for the Xbox360. Loved the tabletop/pnp game. From Juicers to Wagemages and everything in between. Good mix of tech and magic. That would pull me away from this for a while.
This.


Planescape.
.
.
.
.
.
...........http://i300.photobucket.com/albums/nn12/EnPsyane/lopainface.gif
.
.
.
.

...or this, even.

Alex_Mars
08-07-2009, 10:16 PM
I would avoid using any existing IP so as to avoid having to listen to whining children telling me that D'rrips isn't portrayed correctly and I would avoid the standard fantasy background like it had the plague.

My notion is a world set in a mythical 18th century Europe, with the beginnings of the industrial revolution going on and lots of cool clothing and uniforms. You have a nicely developed civilization with uncharted wilderness beyond the frontier. Science and superstition/magick existed side by side. Toss in a bit of steampunk for flavouring and you would have a unique world of gameplay.

Theboz
08-07-2009, 10:59 PM
My game of choice

BEER


You would be able to customize your toon with the sortment of baseball caps, cowboy hats and other types of hats to cover your balding toons head.

You will be able to customize your hard earned one of a kind flannel shirts in drinking contest. Or if flannel is not your thing, we will have all sortment of atire to wear, or you can even /showshirt off and bear all, and show all your hard earned work(beer belly)

You will be able to live in style or to make it more realistic(RP) a single wide trailer.

Friday and Saturdays will be Bar nights which will include everything to keep you drinking all night long, and any your choice of can, bottle, pitcher, keg of your favorite Beer.

Sunday will be bowling and you guessed it Beer night. Drink with your buddies(guild) and see if you can get that perfect game after a case of beer or two. Will have prizes(raid loot) for the highest score with consuming the most beer each night.

To even make it more realistic you start work 5am monday morning on your low level toon, helps to have money for Beer. But, dont worry you will be fired after your first Bowling night giving you more time to drink while on uneployment and welfare. After a few weeks of continously drinking you will be a pro in no time. Also, if bowling is not your thing we will have all types games to keep out drinking even more.

Due to Server limits and memory lapses we can only limit each person to one toon, but dont worry, after being on the pro drinking circuit after a number of unknown years, all depends on starting stats and luck, your toon will need a new liver, if your very lucky or if you have been very unlucky and you have stumbled your way unto a highway full of other Beer drinkers and are either paralyzed or well time, it might be time for a new rookie.

But, dont worry we have also included IV's to keep that beer flowing even in the hospital if you happen to survive Even that will have to end when the insurance refuses to pay and the plug is pulled.


AFK Bio

Gorstag
08-08-2009, 12:36 AM
Planescape, now that brings back memories. I think I have about 50 characters in the lady of pains book.

Korskarn
08-08-2009, 05:00 AM
It would not be as popular as most D&D realms, but I would honestly love to own/create a darksun online game. Magic items are far and few between, and even steel weapons are worth their weight in plat. I've always found Darksun to be the most challenging of the realms to play anyway.


/signed

Darksun has always been the world i like the most and back in the old days, when i was playing on NWN "online", i was on a darksun mod, that was so great.

Velexia
08-08-2009, 06:16 AM
If you had unlimited cash and unlimited access to talent and wanted to create an MMO, what would it be?


I think I might have to go with an MMO set in the world of Mega Man.

You would create you basic look and assign basic stats and pick your builds primary function.
You would quest for xp and spare parts. You can sell the spare parts to purchase new equipment and upgrade your technology or use the parts to build new items. XP gives you access to programs that are often needed to run high end tech gear.

Natural resources can be mined or gathered from certain locations but these areas are patrolled by random spawns.

Areas consist of the earth and the moon, 4 large cities on earth plus many wild areas and outpost/fortresses.
A space station and 1 lunar outpost with underground wild areas.

It would release with no bugs and a ton of content. You would need about 40 hrs a week for 52 weeks to cap 1 character. Expansions released every 6 months and a dedicated in game team provides in game events/activities monthly.


Whats your perfect world?

Project Vex. (http://www.mmorpg.com/blogs/Velexia)

http://www.mmorpg.com/profile.cfm/username/Velexia

Velexia
08-08-2009, 06:21 AM
Planescape.
.
.
.
.
.
...........http://i300.photobucket.com/albums/nn12/EnPsyane/lopainface.gif
.
.
.
.

You have given out too much Reputation in the last 24 hours, try again later

Justian
08-08-2009, 07:34 AM
Buy the rights to Dragonlance, the world of Krynn, & DDO and make DDO2 "Not Ebberon".

With the rights purchased, a lot of content could be used from all the books written, giving plenty of fodder for adventures.

and since we are dreaming.

-Include a real pvp system. (able to disable unless you become a criminal)
-Alignments change gameplay and options.
-Special named equipment that can only be looted a certain number of times and then is removed from the loot tables.
-Include options at character generation that allows you to pick permadeath.
-Rogues could actually pick pocket and other roguish things.
-Cursed items or items with adverse effects on characters without the skill to wield them, no obvious ML's.
-Torches
-Legendary items that only can be looted once and are added weekly to each server.
-Armor graphics come in multiple pieces so that they can be mixed/matched & colored.
-Level of realism added to consumables, their consumption, weight, and availibility.


A research team would have weekly polls asking questions and gleaning idea's from forums and weighing the plausibility.

I would probably choose to go with Forgotten Realsm. I have most of the books in that setting, but that's a personal preference. The rest...I like you idea!

SirShen
08-08-2009, 08:34 AM
Buy the rights to Dragonlance, the world of Krynn, & DDO and make DDO2 "Not Ebberon".

With the rights purchased, a lot of content could be used from all the books written, giving plenty of fodder for adventures.

and since we are dreaming.

-Include a real pvp system. (able to disable unless you become a criminal)
-Alignments change gameplay and options.
-Special named equipment that can only be looted a certain number of times and then is removed from the loot tables.
-Include options at character generation that allows you to pick permadeath.
-Rogues could actually pick pocket and other roguish things.
-Cursed items or items with adverse effects on characters without the skill to wield them, no obvious ML's.
-Torches
-Legendary items that only can be looted once and are added weekly to each server.
-Armor graphics come in multiple pieces so that they can be mixed/matched & colored.
-Level of realism added to consumables, their consumption, weight, and availibility.


A research team would have weekly polls asking questions and gleaning idea's from forums and weighing the plausibility.

This is what i would like. Dragonlance would be cool.

Memnir
08-08-2009, 12:40 PM
and few between, and even steel weapons are worth their weight in plat.lDon't you mean... worth their weight in ceramic pieces? :D


DarkSun would be a great setting for an MMO. Mad Max meets D&D in a hard-core world. I loved playing Thri-Kreen, but my longest lived character was a Half Giant gladiator. He made it to level eight, and that was pretty **** good for our DarkSun campaign.



But, I still gotta stand behind Planescape for the ultimate D&D setting. You can incorporate all of the other D&D settings into Planescape - just go through the proper portal and you can be on Krynn, Pandemonium, Athas, The City of Brass, the deepest layer of Ba'ator. And even the city of Sigil itself would just be amazing to explore. The Devs here think Xen'drik gave them freedom? Sigil can literally lead anywhere and house anything.

I also would love to level up a Sensate Tiefling Bard again. :)



Well, that tears it! Looks like my pen and paper group is going planewalking! hehehehe

JayDubya
08-08-2009, 01:14 PM
I would create a game that cost $50/month, maybe $75, to keep out all the riff-raff.

It would be incredibly hard - monsters would start out hard, and become harder the more powerful you were.

Death would cause a significant loss of xp and gold, and there would be no automatic recovery. It would also offer a built-in permadeath option.

It would have both a large explorable world, and lots of instanced dungeons



It would track achievements very carefully - "You are the Nth person to solo this quest", "you are the nth person to reach 10th level", "You caused the Nth largest amount of damage with a single use of attack X", "you are the nth most deadly player in PvP", "You are the nth strongest player" etc - these would be publically available when people looked at you.

It would allow for player-created dungeons (GM-approved before installation), and they would automatically adjust themselves to be consistent with other dungeons for popularity and reward

Weapons would have 10 levels of customization, and each tier would cost 10x as much in resources as the previous tier. There would be no grind for these resources - they would be easily purchaseable, they would simply be very, very expensive. Your character would be visibly taller as you added tiers to your current weapon.

Monsters would be cunning and vicious - they would go after the weakest players in groups first, they would adjust their tactics specifically to exploit the character's weaknesses, they would rapidly debuff and crowd-control the players as best they could. They would regularly attempt to separate the players so they could focus on killing one at a time.

moorewr
08-08-2009, 01:20 PM
Darksun would be amazing.

I like Eberron a lot, and I'd seriously consider taking another stab at DDO - with much more of the world mapped, with Sharn as the starting city, with things like single use Feather Fall tokens available in every store but permanent FF/UA effects rare as hen's teeth.. and all the real multi-classing restrictions and Prestige classes.

[DDO would benefit greatly from flipping the size of your bank and your inventory. Why on earth should your inventory be twice the size of your bank? And by using different size icons for some items - four squares for heavy armor, two square for larger weapons, for example, or a more segmented inventory - space for four weapons and two sets of armor only. the rest sit in your bank.. that alone would totally change this game.]

I'd be excited to create a Twilight 2000 MMO. FPS action with role-playing.. you even have a built in grind for petrol, smokes, alchohol and bullets. Ditto for a Mad Max MMO..

Kevlar
08-08-2009, 01:39 PM
For science fiction I'd go Traveller http://en.wikipedia.org/wiki/Traveller_(role-playing_game)

Uska
08-08-2009, 01:58 PM
It would be a 100% persistant world your character would always been in world and would have some automatic actions you could program for them it would be permadeath unless raised you might be able to haul a friends body to a npc who might bring your friend back for a heavy price, everything in the world could possilbly be destroyed you could build things harvest whatever you wanted, PVP would be active everywhere but beware just killing willy nilly if you are seen murdering someone its likely to be reported or avenged. the game would also be real time 5 min in game = 5 min real tlime, if someone Kills the great dragon Inferno well he is dead maybe another dragon might take up his mantle or maybe try avenge him, if a dungeon is cleared out well its clear out until maybe something new takes over, this game will never happen and there are other things I wouild like but this is enough for now.

iconiclastic
08-08-2009, 02:25 PM
That sounds good. But I would give the ability to teleport between cities and to quest doors. I really like the original option in DDO of "no travel, just quest" but it would be nice to have the travel options for those that wanted it.

I'd also stay as true to the D&D rules as possible. No loot and statflation. A L15 player should consider themselves REALLY lucky to pull a vorpal.

Consumable magic should be available for purchase from the vendors only in very small quantities, similar to what you see in a standard D&D module. People should be carrying 10 healing potions, not 200.

Well ok but then you would also have to tone the mobs down to standard D&D hit dice and take the boss immunities away,if I can be instantly killed by a spell and resources are limited I should at least have a chance of killing the baddie with a lucky shot as well.Further if your going to lower the resources then you better up the loot or before too long everyone is going to have a nice weapon/item sitting in the bank because it's broke and so are they.

iconiclastic
08-08-2009, 02:37 PM
I would create a game that cost $50/month, maybe $75, to keep out all the riff-raff.

It would be incredibly hard - monsters would start out hard, and become harder the more powerful you were.

Death would cause a significant loss of xp and gold, and there would be no automatic recovery. It would also offer a built-in permadeath option.

It would have both a large explorable world, and lots of instanced dungeons



It would track achievements very carefully - "You are the Nth person to solo this quest", "you are the nth person to reach 10th level", "You caused the Nth largest amount of damage with a single use of attack X", "you are the nth most deadly player in PvP", "You are the nth strongest player" etc - these would be publically available when people looked at you.

It would allow for player-created dungeons (GM-approved before installation), and they would automatically adjust themselves to be consistent with other dungeons for popularity and reward

Weapons would have 10 levels of customization, and each tier would cost 10x as much in resources as the previous tier. There would be no grind for these resources - they would be easily purchaseable, they would simply be very, very expensive. Your character would be visibly taller as you added tiers to your current weapon.

Monsters would be cunning and vicious - they would go after the weakest players in groups first, they would adjust their tactics specifically to exploit the character's weaknesses, they would rapidly debuff and crowd-control the players as best they could. They would regularly attempt to separate the players so they could focus on killing one at a time.

Ya had a DM like that,he doesn't have a gaming group anymore and nobody likes him either.Don't get me wrong I agree with adjusting monsters tactics but only after they have encountered the pc's before and know what to expect from them,or one of them was hiding and watching and runs to the other group and makes plans,otherwise your using your knowledge instead of the monsters knowledge,really how can you have a cunning ogre as the standard?The dungeon should get progressively harder because the neighbors have heard about these !@#$$ killing fred and his sisters while they were sitting down to roast a nice juicy farmers daughter.

moorewr
08-08-2009, 04:09 PM
For science fiction I'd go Traveller http://en.wikipedia.org/wiki/Traveller_(role-playing_game)

Great idea! How would you work space travel? Would the focus be space travel/trade/combat or would it be the landside scenarios?

Kevlar
08-09-2009, 10:59 AM
Great idea! How would you work space travel? Would the focus be space travel/trade/combat or would it be the landside scenarios?
Well, the OP did say unlimited cash and unlimited access to talent and to some extent, that would be for the talent to decide but with unlimited cash... :) It sets up the potential to put in elements for everyone on different planets. A mech world, an agrarian psionic world, you name it, if you can justify it by psuedo-science, you can fit it in.

However, at least in early Traveller, the focus was on a crew (as opposed to a party). There'd need to be a rubust hirling system allowing for longer term hires.

In DDO terms, I would have planetside ports as Marketplace-type areas, on each planet would be quests and adventure areas. Leaving the planet and going into orbit or near space (maybe a solar system) leads into a space-based adventure area-type environment. For between solar systems travel, I'd borrow from Fallout... if nothing happens on the trip, you appear at your destination, otherwise you zone into a (sometimes random) encounter.

To do it right, it'd have to be big.

moorewr
08-09-2009, 11:04 AM
Well, the OP did say unlimited cash and unlimited access to talent and to some extent, that would be for the talent to decide but with unlimited cash... :) It sets up the potential to put in elements for everyone on different planets. A mech world, an agrarian psionic world, you name it, if you can justify it by psuedo-science, you can fit it in.

However, at least in early Traveller, the focus was on a crew (as opposed to a party). There'd need to be a rubust hirling system allowing for longer term hires.

In DDO terms, I would have planetside ports as Marketplace-type areas, on each planet would be quests and adventure areas. Leaving the planet and going into orbit or near space (maybe a solar system) leads into a space-based adventure area-type environment. For between solar systems travel, I'd borrow from Fallout... if nothing happens on the trip, you appear at your destination, otherwise you zone into a (sometimes random) encounter.

To do it right, it'd have to be big.

That's a game I'd play. In a heartbeat. :cool:

SimonB
08-09-2009, 01:18 PM
Option 1

Warhammer 40k universe with EVERYTHING.

All races, Imperial, Space Marines, Eldar, Orc, Tyranid etc etc etc. Complete worlds to explore, and the space hulks floating around would be FPS style areas like in Alien, dark and creepy.

Option 2

Star Wars

Set around Empire Strikes Back.

Rich full universe with Empire and Rebellion slightly less prominent.

Option 3

D&D gameworld but full world like Oblivion or Morrowind

Bloodhaven
08-09-2009, 01:34 PM
Asherons call 2... bring it back!! I see allot of the ideas recycled into DDO and LOTR but I want to play Asherons call 2 again...

I played this game from beta to close.. I loved it. They should make a stand alone/multiplayer version of this game. Or even beter make it free to play and host it on one of their servers... Just buy the digital box and play ... Keep MS out of it this time...

Kalari
08-09-2009, 02:08 PM
I cant say I have a perfect mmo I think any day of the week id still prefer a real pen and paper session due to being around friends again.

But if I took a stab at what id like to see in a mmo that would hold me a long time it would definitely have to incorporate things other then a big world that were all familiar with. Sure a darksun, ravenloft or even greyhawk or planescape mmo would rock. But they would have to have things outside loot,level, combat to keep me interested if not I may as well stick with ddo.

Thats what my perfect mmo would have not just a wide lush world though planescape omg being able to travel the abyss..(goosebumps anyone? hehe). I would want options the options not to always fight where cunning and true strategy would reign over having epic weapons and gear. Where my mages could use their knowledge to not only keep them alive but craft magical gear that perhaps only I can use or use against people Ie curse them if they manage to steal it. Where my rogues can pick pocket and bluff their way out of just about any situation. Where my cleric represents not only the god he/she chooses to worship but has an entire domain at their disposal. Where my actions come with a price be it a hearty reputation where im beloved or a infamous one where my name is spat.

In the last few weeks ive gone back to playing the Baldur's Gate series and it reminded me of making a character and actually having a choice in their path. Sure its limited to the in game features offered but you still can carve out a path that isnt exactly the same as others. And finding weapons in the game that may not be as uber as the stuff you can make in ddo but still gets you giddy for finding them (flame tongue anyone? hehe) I miss that feeling. If an mmo was made that had all of this and a vast world that to me would be the mmo to rule all and I would pay a steep sub fee to immerse myself in such a game.

Bloodhaven
08-09-2009, 02:30 PM
I would love to see a DAOC (http://www.darkageofcamelot.com/screenshots.php) style crafting system (http://www.camelotherald.com/documentation/spellcraft.html)

Oh and they have housing and mounts to .. If they had Built in voice chat in DAOC I would really consider reactivating my 3 accounts there...

Quazi
08-09-2009, 03:48 PM
I'd like to see the whole map of Greyhawk open up as one huge world. Same play style as DDO. Every single module made would be on the map to explore in it's already designated spot on the map. It would be really nice to have the modules (Quests) as close as possible to the PnP versions, of course.

Have a real Expedition to Barrier Peaks, search for Igwil in the Caverns of Tsojcanth, succumb to the Tomb of Horrors (Quest for rogues), Explore White Plume Mountain or discover the Secrets of Bone Hill. Many many more old school PnP modules. This way the quests are already thought of....just got to turn them into a computer quest.

I like all of the ideas above as well by Minor-Threat.

Timjc86
08-09-2009, 03:56 PM
I'd try and pull an old-school Turbine (in terms of game and world creation, not in terms of customer service or timeliness) and create an entirely new world as they did with Asheron's Call.

Main goals would be:

Active combat (similar to DDO, maybe a little more involved, but nothing as micro-managed as Age of Conan)
Character customization: possibly skill-based similar to Asheron's Call, although the DnD separation of skills and feats is also appealing
A massive world you can actually explore, not a directed tour through specific sequential areas

Oreg
08-09-2009, 04:03 PM
DAOC has come closest imo. Multiple pve realms and wide open pvp areas with castles and keeps to defend or attack. In the early days of pvp it was exhilarating. It just lacked something to make it perfect.....with DDO's combat system it would have been better, if characters were more balanced it would have been better...

Strong guilds could turn the tide but it took a strong realm to dominate.

IgorUnchained
08-09-2009, 04:16 PM
I would create a Firefly/Serenity MMO.

There are already RPG players/books/resources, so I dont think it would be any harder of a concept to
bring to life than DDO is. There were many "playable classes" that showed up in the shows, but I
would also bring in some EVE-ish elements with the spaceships also. There would be plenty of real time
combat on ground and in the air, uber-customization of toon and ship, and there would be
mini-games (like explorer areas in DDO or mining in EVE) that you could use to always upgrade your character
whether you were in a group or passing some time.

Stonebread
08-10-2009, 01:04 AM
I kinda liked Rifts back in the day.

Dark_Helmet
08-10-2009, 02:03 AM
I'd like to see the whole map of Greyhawk open up as one huge world. Same play style as DDO. Every single module made would be on the map to explore in it's already designated spot on the map. It would be really nice to have the modules (Quests) as close as possible to the PnP versions, of course.

Have a real Expedition to Barrier Peaks, search for Igwil in the Caverns of Tsojcanth, succumb to the Tomb of Horrors (Quest for rogues), Explore White Plume Mountain or discover the Secrets of Bone Hill. Many many more old school PnP modules. This way the quests are already thought of....just got to turn them into a computer quest.

I like all of the ideas above as well by Minor-Threat.

Yes, and follow the rules as much as technically possible!

Get rid of PvP and make it more about group questing again.


Also, make a more hardcore world:
No rez shrines (just have possible safe spots to rest - wandering monster rolls).
No stupid stores in a dungeon.
Wandering monsters for taking too long (or if you recall from a dungeon).
No trading of items after you pull it out of the chest (but allow "upgrades" at certain vendors by buying a higher plus item that takes real time to craft)
Publish what is considered exploits/bugs and enforce bans on those taking advantage.

Publish actual content at a reasonable rate.
No changes to spells to support PvP.
Don't have dumb monsters act like they are smart.

sneaknpeek
08-21-2009, 08:51 AM
If the guidelines are that you have unlimited funds and expertise, I would branch out into a different genre. For me it would be the post-apocalyptic/survive on what you can find type of world.

This might not pull alot of subscribers, but hey this is my little world.

Features I would like to see:

-Have the world be based as close as possible to the real world just after a major plague. The plague would be akin to "I am Legend". Most population killed , a few turned into zombie/psyco "eaters" and the subscribers are the even fewer immune survivors.
-You create an avatar based on a common person w/ a few base skills and some very basic gear for survival e.g. kitchen knife, BB bat, tire iron and food.
-You can keep what you can scrounge but have very limited backpack space.
-Survivors can group together to form "guilds" and if they can find them, occupy areas that they can turn into fortified complexes. When I say "foritified" think the refinery in "Road Warrior", very ramshackle.
-Have NPC's out in the barrens, that if they can be convinced or bribed, you can bring back to your complex.They would have skills that you can establish stores , repair/gunsmith workshops or if they have some military/security training can be assigned as guards for your town.
-If you can find heavier weapons, you can install them as defences for your town.
-Quests could be found by talking to NPCs or if your lucky enough to have power and a radio, you can listen to that strange guy who has the phantom broadcast revealing information about possible quests and why this plague seemed so sinister in its nature.

Other things could also be fleshed out and I could go on and on with ideas.

Ponder if you will, C'ya.

Aerendil
08-21-2009, 08:55 AM
Consumable magic should be available for purchase from the vendors only in very small quantities, similar to what you see in a standard D&D module. People should be carrying 10 healing potions, not 200.

Exactly. Introduce encumbrance.

DDO would be forever changed if suddenly we couldn't carry 1950175709 weapons on us because... there simply wasn't any room for them.
Having every character with 3+ built-in "bags of holding" is silly.



OP - I'd have to go with Dragonlance Online I think (as mentioned above), or one of the other settings (Dark Sun Online? Planescape Online?).

Kiranselie
08-21-2009, 09:16 AM
I would love to see a White Wolf MMO, or something based on Cyberpunk from back in the day.

http://i257.photobucket.com/albums/hh208/bokirkpatrick/pwny.png

Aerendil
08-21-2009, 09:53 AM
Actually, I'd like to revise my earlier post.

As much as I'd love to see another D&D-based MMO, I think I'd much rather make one called "Elder Scrolls Online - Rise of the Daedra".


'Nuff said.

Missing_Minds
08-21-2009, 09:58 AM
It would not be as popular as most D&D realms, but I would honestly love to own/create a darksun online game. Magic items are far and few between, and even steel weapons are worth their weight in plat. I've always found Darksun to be the most challenging of the realms to play anyway.

make it to where my wizard could become a dragon, and I'm there. :)

Arkat
08-21-2009, 12:27 PM
I'd love to play a D&D MMO using Pathfinder-type improvements to the 3.5 rules set in the City of Waterdeep in Faerun.

In Waterdeep, the ultimate coolest prestige class for me to play would be the Urban Soul found in Races of Destiny!

Hambo
08-21-2009, 03:56 PM
Another idea is an open-world, Google maps or Mapquest based street racing/driving game. Maybe even add a little GTA to the mix...

You don't want anything based on Mapquest... It shows locations on the wrong side of the street! Imagine what else it could get wrong... :D

JakLee7
08-21-2009, 05:44 PM
Well, if I had unlimited $$$.....

1. D20 Based game - d&d without a preset world
include all base classes, include many of the other classes as well - many many class options
- have many, many race options
- completely change the loot options, plan the game out with an estimated level cap of 20, then even if you start with a max level of 10, you KNOW that someday you will reach 20 so you can be careful releaseing things until appropriate.
- in depth crafting, casting, exploring, with heavy character customization options in both gameplay & purely visable ways

2. Darksun - a darksun mmo could be very, very interesting

3. Rifts - this could be a good combination of traditional MMO, RTS, RPG & FPS all in one game - Glitterboys shouldn't be fighting Psyknights 1on1, lol

4. Warhammer 40k - it is currently in development, This is the onlything I have heard of since I started playing DDO that makes me think at some point and time I might actually leave DDO. If done well this thing would just be a 900lb gorrilla.... here is to hoping it really is good!

5. Runelords - my final choice, this one I think may be the hardest to balance but the most fun to PVP (ha, my assassin killed all your dedicates, so I totally own you now!). In a realm vs realm, and pvp way, this game could be way better than anything out there, but It would depend on how it was balanced to make it truely great.....

Gorstag
08-23-2009, 11:50 AM
I agree about rifts, as long as they included the atlanteans rulebook I woul deffinately play. Undead slayer FTW!

Madwad
08-24-2009, 08:11 AM
my vote would go to spelljammer,

you would not just have worlds to explore you would also have space and the space between space.

second would be ravenloft, dark and deadly and new area's can be added that dont have to be based on any existing game world.. who knows if you become evil enough you may get your own pocket dimension to play in :D

uncus2
08-24-2009, 07:41 PM
I've dreamt of a game with multiple worlds such that you cannot travel to all the worlds unless going through special portals. It would have a percentile system for character stats and be character skill-based. The game multiverse would be set up as a 3x3 grid:
No --> Low --> High Magic on the x axis with Medieval --> Modern --> High Tech on the y axis. The universe that the character was in would determine what what magic would work; the portals would only allow naked characters to pass through [ala terminator].
The worlds would play like:
*No Magic-Med Tech: Knights etc but no magic; SCA world?
*Low - Med: Runequest [or D&D up to level 5 spells]
High - Med: AD&D

*No Magic - Modern Tech: Twilight 2000
*Low - Mod: Shadowrun
High - Mod: ??? D20 Modern maybe?

*No Magic-High Tech: EVE online type? Mech warrior?
*Low - High: Star Wars-ish [Force as magic]
High - High: ???
*= Starting world, others can only be reached by experienced characters using a portal

Within each universe, some planets allow pvp while others don't [in the High-High Universe a group of aliens keep tabs on humans and their derivatives: dwarfs, elves, etc] That would allow for different "law levels" [like in traveller] - free for all, consentual, no pvp here. After a while, perhaps a new type of portal could be discovered [or created by "evil" aliens] that leads to new worlds but allow items to travel with the character ["Gank world"].

Since the same character can travel to all these types of worlds - leaving their gear in storage - the player could play whatever game, whenever s/he wants.

captain1z
08-24-2009, 07:55 PM
Actually, I'd like to revise my earlier post.

As much as I'd love to see another D&D-based MMO, I think I'd much rather make one called "Elder Scrolls Online - Rise of the Daedra".


'Nuff said.

If Bethesda decided to make an MMO they would kick massively multiplayer arse hard.

crafting system was one of the best Ive seen......kotor was another great crafting system but the game itself was to small for it to be fully realized.

captain1z
08-24-2009, 07:56 PM
I've dreamt of a game with multiple worlds such that you cannot travel to all the worlds unless going through special portals. It would have a percentile system for character stats and be character skill-based. The game multiverse would be set up as a 3x3 grid:
No --> Low --> High Magic on the x axis with Medieval --> Modern --> High Tech on the y axis. The universe that the character was in would determine what what magic would work; the portals would only allow naked characters to pass through [ala terminator].
The worlds would play like:
*No Magic-Med Tech: Knights etc but no magic; SCA world?
*Low - Med: Runequest [or D&D up to level 5 spells]
High - Med: AD&D

*No Magic - Modern Tech: Twilight 2000
*Low - Mod: Shadowrun
High - Mod: ??? D20 Modern maybe?

*No Magic-High Tech: EVE online type? Mech warrior?
*Low - High: Star Wars-ish [Force as magic]
High - High: ???
*= Starting world, others can only be reached by experienced characters using a portal

Within each universe, some planets allow pvp while others don't [in the High-High Universe a group of aliens keep tabs on humans and their derivatives: dwarfs, elves, etc] That would allow for different "law levels" [like in traveller] - free for all, consentual, no pvp here. After a while, perhaps a new type of portal could be discovered [or created by "evil" aliens] that leads to new worlds but allow items to travel with the character ["Gank world"].

Since the same character can travel to all these types of worlds - leaving their gear in storage - the player could play whatever game, whenever s/he wants.

Sliders?

EKKM
08-24-2009, 10:49 PM
Robotech set in the Invid Invasion. Finding, supplying, upgrading mecha, lots of classes already from the RPG.

That or Forgotten realms.

Spisey
08-24-2009, 10:57 PM
I would take a huge beloved name. Maybe the greatest role playing game of all time. Run it for three years and then twist its mechanics into something unrecognizable. Ruin the experience for my loyal player base. Then Id open the door to WOW players, and laugh and laugh all the way to the bank.


Best answer eva.... :D

Spisey
08-24-2009, 11:05 PM
I agree about rifts, as long as they included the atlanteans rulebook I woul deffinately play. Undead slayer FTW!


Soooo signed! :D

And imagine the Xiticix Invasion battles we could have!

If you could find a away to make leyline travelers work could make for some VERY interesting gameplay!

Spisey
08-24-2009, 11:07 PM
I would love to see a White Wolf MMO, or something based on Cyberpunk from back in the day.


http://i257.photobucket.com/albums/hh208/bokirkpatrick/pwny.png




ohhh Cyverpunk is also a fun system to base an mmorg on!

or Ars Magica though it would be a bit too narrow a concept to fit for a massinve online game.