View Full Version : Wiz vs Sorc
bamcart4
07-28-2009, 11:37 AM
Hey everyone,
I'm new player however I have a nice 8 hr day at work that i can spend surfing these forums. I've noticed a lot of anti-wiz and all sorc if you want to play an arcane caster.
I was wondering if you all could enlighten me on the reason sorcs are better. I'm just looking for a small Pro/Con list for each class and why sorc is outright better.
Thanks
QuintonReece
07-28-2009, 11:41 AM
In my opinion Sorc is better for the increased Spell Points and for the casting speed.
Though wiz has the feats and versitility in spells I believe(personally) that the SP and casting speed outweighs that.
Visty
07-28-2009, 11:44 AM
wizards get more spells and more feats
sorcs get faster casting and more sp
more sp is good
faster casting is good
more feats is good
more spells doesnt matter as most spells are kinda useless anyway
so its wizard +- vs sorc ++
sorc wins
Memnir
07-28-2009, 11:45 AM
Wizard:
Pros-
Can learn every spell in the game. (though many are useless or nearly so)
Gets free Metamagic Feats
Cons-
No special benifit from Spellpoint items
Slower casting speed
Slower timers on spells
Sorcerer:
Pros-
Double the benefit from Spellpoint items
Fast casting speed
Faster timers on all spells
Cons-
Limited spell set
Limited feats compared to Wizards
That is a very basic and bare-bones list of Pros/Cons for both. I have high level characters of both class, and both are fun and have aspects I really enjoy over the other class.
Lymnus
07-28-2009, 11:46 AM
Sorc:
+Charisma as a casting stat.
+Charisma=High UMD. High Diplo. Ect.
+High SP
+Quicker casting time
~Force of Personality, allows for high will saves.
-Limited Spell List.
-Less skills than a Wizard (But. Skills aren't that important in DDO.)
-Less spells than a Wizard. (Wizard gets 5 spells for 1st level, for example. Sorcs get 4.)
-Unable to change spells.
Wizards:
+Able to switch about spells at will.
+More spells per level.
+Bonus Feats every 5th level (typically metamagic feats.)
~Insightful Reflexes, allows for Rogue synergy and high reflex saves.
~More skills. But, their use is questionable.
-Less SP
-Slower casting time.
spifflove
07-28-2009, 11:46 AM
oi vey...
Wizards:
1: slightly better dc capstone
2: versatile (can swap out for control undead for undead quests for example)
3: Faster leveling, best toon at level 5
4: Better feats, giving potential better d/c again, though not always
5. Many more skill points, though sorc can build for this. Makes them more survivable.
6. Multiclasses well into rogue, possible insightful reflex for even more survivability
Sorcerer:
1. Much better sp, though no room for mt feats
2. faster cooldown, though less spells to cycle through
3. Charisma stat means better UMD and possible force of personality uber save, though will saves good anyway
4. Nuker capstone, though bosses have so many hp endgame this is only good for trash mobs, which can be controlled anyway.
The winner: None. Build both.
Thrudh
07-28-2009, 11:49 AM
Sorcs get more Spell Points (at 16, a wiz will have around 1700, a sorc will have like 2600 - rough numbers)
Sorcs cast a lot faster, with quicker cool-downs....
Wizards get a free meta-magic feat at 1,5,10,15,20 - so that's 5 more feats than a sorc
Wizards get more spell slots
Wizards can swap out spells whenever they want, sorcs can only swap out 1 spell every 3 days...
Many power-gamers like sorcs because of the 50% (or so) more SP, and the quick cast times... Sorcs can still get almost all of the important feats, and they can get almost all the important spells... (They supplement their lack of spell slots by using scrolls)
New players should almost always go with wizards, so you can experiment with all the spells (you can change your spell selection in any tavern or at a rest shrine). Advanced player sorcs know exactly which spells they want and just use those for all situations...
I myself prefer verstatile characters... Even as a veteran player, I prefer wizards for the extra feats, the extra spells, and the ability to swap spells at will...
I change up my spell list all the time... it lets me tailor my spells to the quest.
bamcart4
07-28-2009, 11:50 AM
In my opinion Sorc is better for the increased Spell Points and for the casting speed.
Though wiz has the feats and versitility in spells I believe(personally) that the SP and casting speed outweighs that.
Yeah, I've noticed all the lower lvl items that give +10 spell points items say doubled for sorcerer.
Thanks for the quick reply, next question: Are wizards so gimped it is advised not to play one over a sorcerer even when not thinking in the min/max mentality?
Sweyn
07-28-2009, 11:50 AM
Sorc-
PROS
-Casts 2x faster ++
-Gets more SP each lvl, and gets double sp from an item. Imagine having a shroud sp item that gives 300 sp. You would get +600 sp!!!!
CONS
-Limited number of spells per lvl
-Unable to swap out spells (you can swap out 1 spell every 3 days but it costs alot)
-Limited feats
Wiz-
PROS
-Can have every single arcane spell in the spellbook.
-Can swap out as many spells as you want at anytime (in a tavern or at a rest shrine)
-Have the right spell for each quest
-More metamagic feats.
CONS
-Slower casting --
-Less SP
All in all, i believe the sorc is better, why? Because all the versatility of a wizard is not really needed. If you know what spells you want and are gonna use, than the spells a sorc has is all you need. On my sorc, i never really wish i could train an extra spell, id be fine without it. Sorcs are so much better for just nuking the c rap outta things. With the limited sp and slower casting, wizards cannot. The only time i think the swapping out spells is usefull for a wiz is to get important debuffs for a raid, thats it.
Also, with the high cha mod, sorcs can get a pretty high UMD. You will beable to cast heal scrolls, and rez, use resoration/greater resoration scrolls ect..
Go for a sorc, they are so much funner!
Thrudh
07-28-2009, 11:51 AM
The winner: None. Build both.
Yep, Turbine did a pretty good job balancing these two... Some prefer sorcs, some prefer wizards, but neither is absolutely better than the other...
Psyk0sisS
07-28-2009, 11:51 AM
Sorc:
+Charisma as a casting stat.
+Charisma=High UMD. High Diplo. Ect.
+High SP
+Quicker casting time
~Force of Personality, allows for high will saves.
-Limited Spell List.
-Less skills than a Wizard (But. Skills aren't that important in DDO.)
-Less spells than a Wizard. (Wizard gets 5 spells for 1st level, for example. Sorcs get 4.)
-Unable to change spells.
Wizards:
+Able to switch about spells at will.
+More spells per level.
+Bonus Feats every 5th level (typically metamagic feats.)
~Insightful Reflexes, allows for Rogue synergy and high reflex saves.
~More skills. But, their use is questionable.
-Less SP
-Slower casting time.
In Orange, is not exactly true. 1 Spell can be done every 3 days and costs money...but you get the point :)
*edit* Someone beat me to that point :( lol
Sweyn
07-28-2009, 11:52 AM
Wow, i started to type me reply when there was only one post. Everone posted at the same time!!!! :D
Lorien_the_First_One
07-28-2009, 11:53 AM
I have both a Sorc and Wiz. I like them both.
A year ago I'd say that the Sorc was the hands down winner.
However, as the number of spell choices slowly creap up, and as the game becomes more than nuking, Wizards definately shine in some places. There are just some situations where the sorc can't be as prepared as the Wiz. Even on the direct damage side, I can't for the life of me figure out how to fit the new Frost Lance spell into my sorc's list and it is a KILLER spell.
Overall, I still think a Sorc is more fun to play, but sometimes you need a Wiz... I think everyone should have one of each :)
Thrudh
07-28-2009, 11:53 AM
Are wizards so gimped it is advised not to play one over a sorcerer even when not thinking in the min/max mentality?
Heh, not sure where you got that from the replies...
There are quests where I'd much rather take a wizard than a sorc... Bring a wizard along and you'll always have the spell you need...
bamcart4
07-28-2009, 11:53 AM
Yep, Turbine did a pretty good job balancing these two... Some prefer sorcs, some prefer wizards, but neither is absolutely better than the other...
Thanks agian for the advice. You pretty much answered my next question. I have always been a fan of the wizard over the sorcerer and its good to see there is actual balance in this game.
Im still washing myself of the wow fever, havent played that in months and hoping DDO will become my new time sink.
Lymnus
07-28-2009, 11:58 AM
In Orange, is not exactly true. 1 Spell can be done every 3 days and costs money...but you get the point :)
*edit* Someone beat me to that point :( lol
Shh. Don't let him know.
;)
Edit: BTW. What level is Frost Lance?
Thrudh
07-28-2009, 12:05 PM
However, as the number of spell choices slowly creap up, and as the game becomes more than nuking, Wizards definately shine in some places. There are just some situations where the sorc can't be as prepared as the Wiz.
Exactly... level 7 spells are a good example...
Wizards get 4 - can change at will
Sorcs get 2
Banishment (good only against banishable foes)
Finger of Death
Hold Person - Mass (good only against "person" monsters - like orcs, trogs, gnolls, etc.)
Sphere of Dancing
Protection From Elements - Mass
Symbol of Stunning
Waves of Exhaustion (can be scrolled repeatedly, but a wizard will get it to land quicker against a raid boss)
I find all these spells useful in certain situations, and I swap out as needed... A sorc has to pick two and stick with those two... Now, is Banishment needed to kick ass? Nope... So a sorc does just fine without it...
I sure like having it though in a dungeon with banishable foes (it's mass effect too), and then I swap it for something else when going to a different quest...
Prismatic Spray is coming in Mod 9 (luckily both wizards and sorcs get 1 more 7th spell slot by 20th level).
If the devs keep adding GOOD (key word) 7th-9th level spells, the wizard class will only grow in power...
Leyoni
07-28-2009, 12:15 PM
As you can see, the opinions vary but are tilted towards sorcerer.
I play both types. Both of my wizards are warforged and meant to be healers for my kids (who both play warforged). One is pure wizard and the other is rogue splashed. Here the versatility is more important to me than the casting speed or the mana. Because we only group together I wanted to be able to tailor spells to the needs of the quest.
My sorcerers are used in general play. Although the spell selection is smaller and it is costly to change spells (you can do this every 3 days at a trainer if you have enough gold) experience has shown that you only need a limited number of spells to support the party. Both of my sorcerers are drow and my feat selections are geared towards spell penetration and maximizing damage.
In my case, the class choice was based on the character's purpose.
Hope that is helpful.
bamcart4
07-28-2009, 01:14 PM
Thanks again for all the tips. I saved this so I can refer to it in the future.
Monsoon28
08-06-2009, 02:00 AM
As you can see, the opinions vary but are tilted towards sorcerer.
Really? I don't see that.
Sorcs are better at DPS, and the quicker cool-down is great, but that's hardly the only thing of value.
In the end what matters is your play style. I've been in groups with 2 sorcs and you know what was missing? Buffs (and Debuffs). They lacked Greater Heroism, Mass Protection from Elements, Rage, etc... To some people that's not an issue to others it is.
I've gone into Shroud or other Raids and those wonderful Raid Bosses with their ten's of thousand's of Hit points, what's great against them? Polar Ray, Fire Wall, Acid Fog? Sure but well all know it doesn't matter who you are, your SP is gonna run out long before the Boss is dead if you spam your spells as quickly as the cool-down timers allow. So Debuffs and helping the other members of the party probably score higher in priority (like getting the caster to drop Mass Protection while the clerics heal in parts 4/5 of shroud can be possibly more helpful then spamming Polar Ray). You might be the Sorc that's specc'd out just right for that, but a Wizard will always be, especially if the Party Leader makes his wishes known before the start of the quest.
Really, play what you want and what best suits you. Maybe you love playing them both.
Wizards have ~37 spells by lvl16 any of which can be changed at a moments notice for the job at hand, plus 4 additional feats and allot more skills.
Sorc's have about 24-26 spells by lvl16, only of which one can be changed every three days. Plus you can drop those spells faster and recast them sooner and with the greater spell pool more often as well.
I like my Wizard, for me Versatility is a clear winner for my game style, others I know swear by their Sorcerors.
dragonhighlord1
08-06-2009, 02:08 AM
If you have the cash then wizard is clearly better due to the fact you can buy mana pots even while in the middle of a quest, so the biggest reason to play a sorc over wizzy, imo, is spell points, now you can have the same or more by spending a little coin.
Xionanx
08-06-2009, 03:43 AM
Hey everyone,
I'm new player however I have a nice 8 hr day at work that i can spend surfing these forums. I've noticed a lot of anti-wiz and all sorc if you want to play an arcane caster.
I was wondering if you all could enlighten me on the reason sorcs are better. I'm just looking for a small Pro/Con list for each class and why sorc is outright better.
Thanks
Since you are a new player I'll give you the advice I give everyone else who ever asks this question:
Wizards and Sorcerers are BOTH capable of doing the exact same job and doing the exact same amount of damage PER spell. The PER SPELL is extremely important to know.
Sorcerers cast thier spells faster then wizards, so if you were to pit the two against each other in a "head to head" DPS battle where they both spam cast DIRECT DAMAGE, a Sorcerer would do more damage faster. Again the DIRECT DAMAGE portion of the sentance is important to know.
Wizards get thier spells 1 level earlier then Sorcerers.
Wizards get meta magics feats for free every couple of levels.
Wizards can have 1 more spell per spell level in thier cast list.
Wizards can swap out spells in quests.
AoE Spells like Firewall and Acid Fog DO NOT STACK, so it doesn't matter how fast you can cast them. All you need to do is cast one and wait for it to tick off damage.
Now, once you KNOW.. and I mean truly KNOW the above, its not hard to classify the Wizard and Sorcerer into two little neat descriptions:
Wizard: Precision instrument caster capable of adapting dynamically to the quests.
Sorcerer: Brute force caster capable of casting spells more often.
Which is right for you? You said you are a NEW PLAYER. As a new player I can say with absolute certainty that you probably have no idea what spells you are going to need late game. I can also say you probably dont know how or what to use spells effectively in most of the games content. This is NOT an insult, its just a fact. Like stating: If you have never driven from Chicago to Columbia, you have NO idea what roads to take and where are good exits to stop for gas.
Understanding the above, it should be clear to you and anyone else giving you advice on what class to play that you should be playing a Wizard. Why? Because you can swap out spells while in a quest. You dont want to find yourself in a quest you are unfamiliar with, only to discover non of your spells work against the enemies you are facing. You also would probably like to opportunity to experiment with different spells to find new and interesting ways to use them. Wizards provide that much more readily then sorcerers.
Once you have played a wizard to cap and had time to find out FOR YOURSELF (not what others tell you) what spells are and are not effective for the way YOU PLAY. Then you should make a Sorceror to enjoy the extra spell points and faster casting.
Personally I dont play Sorcerers because I believe the extra spell points or faster casting speed dont outwiegh the extra feats and versatility of a Wizard. I have plenty of SP at cap, and SP pots are not that hard to come by so the extra SP is not even a issue as far as I'm concerned. The usefullness of casting faster is then play choice you must make.
lexinator
09-03-2009, 09:35 AM
In my opinion Sorc is better for the increased Spell Points and for the casting speed.
Though wiz has the feats and versitility in spells I believe(personally) that the SP and casting speed outweighs that.
Go Drow Wiz or Warforged Wiz. As a pure Drow Wiz, you will have the highest spell DC in the game, and free feats that you can use on Meta's, which will in turn allow you to get spell focus feats, and the mana feats (because metas are free, so you use your regular feats on these).
You also get spells one level earlier and can have all spells!
As a War Wiz, you will be able to heal yourself and still have a higher spell DC than a Drow Sorc. (This of course assumes you ride Wiz all the way to 20).
At the current end game, my Sorc only has a 20% chance of landing spells, and some don't even work anymore (like Finger). I see Wizards landing spells a bit easier, but if I were you I would just roll a melee build and never look back.
ddoer
12-27-2009, 09:09 AM
Sorc-
PROS
-Casts 2x faster ++
-Gets more SP each lvl, and gets double sp from an item. Imagine having a shroud sp item that gives 300 sp. You would get +600 sp!!!!
these two points need some elaboration:
there are two aspects of casting time:
1) the time it take to initialize/cast a spell
2) cool down timer
both are slower for wiz. the cool down timer is double for wiz. e.g. for FoD, it takes 3 seconds for a sorc to re-cast, and 6 seconds for a wiz.
wiz could take quicken in one of its 5 extra feat slots, and invest 12 AP in improved quicken, and keep quicken always on. for a cap'd pure wiz, every spell costs 5 SP more, and the spell casting/initializing time will be the same as a sorc.
wiz could cycle multiple spells and achieve an identical result as a sorc. e.g. when a sorc nukes with polar ray + coc, a wiz could cycle through polar ray, coc and otiluke; when a sorc uses fod, a wiz could cycle through fod and PK (or banishment)
sorc does get double SP from item, but at the end, it get around 700SP more a wiz. The issue is whether the extra 700 SP will make a difference.
The Wizardry VI doesn't stack with Archmagi, so it gives +150/+300 SP for Wiz/Soc only.
OldAquarian
12-31-2009, 01:17 AM
Sooo....
If I take 19 Wiz/1 Sorc do my Wiz spells cast faster?
Would I get 2x from items?
Would it help close the SP gap?
What would I lose?
GeneralDiomedes
12-31-2009, 01:24 AM
Why don't you necro a raid loot thread while you're at it?
bobbryan2
12-31-2009, 01:25 AM
Either is fine. Just go WF. :)
Xyfiel
12-31-2009, 02:11 AM
Sooo....
If I take 19 Wiz/1 Sorc do my Wiz spells cast faster?
Would I get 2x from items?
Would it help close the SP gap?
What would I lose?
Instead of directly answering that, let me help you figure it out. If taking 1 level of sorcerer gave almost all the benefits of sorc to a wizard, would there be any point to having the sorc class?
aaronboldavian
12-31-2009, 10:38 AM
I fixed in the next post.
aaronboldavian
12-31-2009, 10:40 AM
Sooo....
If I take 19 Wiz/1 Sorc do my Wiz spells cast faster?
Would I get 2x from items?
Would it help close the SP gap?
What would I lose?
Instead of directly answering that, let me help you figure it out. If taking 1 level of sorcerer gave almost all the benefits of sorc to a wizard, would there be any point to having the sorc class?
This question is very important(iam relative new) so some veteran or knowledge player could answer plz?
Visty
12-31-2009, 11:07 AM
This question is very important(iam relative new) so some veteran or knowledge player could answer plz?
whatever you get as sorc, only affects youre sorc beeing
means you cast only your sorc spells faster and you get only 1/20th more sp from items
Anderei
01-06-2010, 04:49 PM
Also to concur, for new players wizard is defintely the better choice as you can freely experiment with spells.
Also points that speak for the wizard not yet mentioned:
+ The are some dungeons that have a high int rune, you ganna need a wizard in the group for these (or a highint trapmonkey on some of em)
+ the wizard has the better past life feat, if you ever want to reincarnate it in a far future.
Khazeous
01-06-2010, 05:06 PM
I couldn't imagine rolling a Sorcerer, frankly. Too many times I've ran into situations where my existing spell selection would've gotten us through, swapping one or two spells at a shrine made things a breeze.
Even something as simple as getting ooze puppet before entering sub and switching it out again before entering hound. Somebody always manages to aggro one of 'em living spells and getting people hurt or killed.
Kalari
01-06-2010, 05:09 PM
oi vey...
Wizards:
1: slightly better dc capstone
2: versatile (can swap out for control undead for undead quests for example)
3: Faster leveling, best toon at level 5
4: Better feats, giving potential better d/c again, though not always
5. Many more skill points, though sorc can build for this. Makes them more survivable.
6. Multiclasses well into rogue, possible insightful reflex for even more survivability
Sorcerer:
1. Much better sp, though no room for mt feats
2. faster cooldown, though less spells to cycle through
3. Charisma stat means better UMD and possible force of personality uber save, though will saves good anyway
4. Nuker capstone, though bosses have so many hp endgame this is only good for trash mobs, which can be controlled anyway.
The winner: None. Build both.
thank you spiff you saved my fingers from a lot of typing :)
Crystalizer
01-08-2010, 07:51 AM
i prefer wizards from a pure arcane power point of view
wizards have much more feats, so you can have better dc on several schools, dps without capstone is the same
sorcerers capstone gives some more dps, but arcane dps is not relevant at any time and you may regularly try to figure what you can give to a group after buffing and hasting and eventually repairing the wf berzerker
another important point is that warforged is now my only choice to create an arcane, reconstruction is just too good to avoid it, this is like having the heal spell plus arcane power
so if warforged is your choice, and i hope so for you, the charisma penalty to warforged starts to seriously hurt the dc of your arcane build, reducing seriously the versatility of sorcerers
so if you like a fun build to play you will like sorcerer cuz the cooldown and spellpoints bunch is very comfortable
and if you want to seriously play a versatile arcane build then wizard, especially considering the huge capstone, is a must have to push the limits you can reach
a point often in favor of sorcerers : the lower cooldown.. but if you have more spells then you can cast alternatively several spells, which makes cooldown pointless. the problem with wizards is that they require a much deeper knowledge of the game, mobs and spells to be efficient, but when you succeed to reach that amount of game knowledge wizards are much more powerful than sorcerers. and less fun, cuz you do need to think more.
gwlech
01-08-2010, 08:16 AM
Well, it depends. For Grinding plat or something, i tend to like my sorcerer. For doing favor I would tend to go with a wiz/rogue splash for the versatility and traps.
The fact of the matter is that they both do a pretty decent job when geared out, and really once you get top gear, the spell point difference is all that much to keep you from being able to handle content.
For instance...I love my sorcerer, but as for lvl 6 spells, i have to choose between Greater Heroism or Flesh to Stone. Both are nice spells, and I know I can scroll cast GH, but for most of the content I run, I don't need to have flesh to stone, so its handier to have a longer and free Greater Heroism.
With a wizard, spells like this can easily be swapped, plus you are going to have alot more spells memorized at once, which would also virtually eliminate these certain situations.
Wizards also get alot more feats to work with, so they can potentially get higher DC's and spell pen.
hermespan
01-15-2010, 02:13 PM
most spells are kinda useless anyway
Unless you know when to use them.
Grease/Sleetstorm are even useful for casting on chests :-p I call any spell that makes you laugh so hard your stomach hurts useful.
EpiKagEMO
03-12-2011, 02:10 PM
A lot of people are forgetting about a wizard's prestige classes. AM gives more DC, which donate to Mass Holds for CC. PM gives them self heals, but if your wf, you can heal yourself on both classes.
Sorcs are better at dps, but blaster sorcs get plenty of hate and tend to be squishy.
Morosy
03-12-2011, 02:15 PM
A lot of people are forgetting about a wizard's prestige classes. AM gives more DC, which donate to Mass Holds for CC. PM gives them self heals, but if your wf, you can heal yourself on both classes.
Sorcs are better at dps, but blaster sorcs get plenty of hate and tend to be squishy.
They didn't forget, they just couldn't tell the future back then. Always check post dates :D
Saravis
03-12-2011, 02:16 PM
A lot of people are forgetting about a wizard's prestige classes.
Aye, to add to that Pale Masters, the other wizard prestige, have excellent self healing, spell like abilities that cost HP instead of SP (which has a negligible cost), and various buffs and immunities. As it stands now, I'd be inclined to recommend wizard over sorcerer, but there is word that Sorc PrE is coming out soon, so perhaps that recommendation will change. This by the way is coming from a sorcerer not a wizard.
Zachski
03-13-2011, 07:22 PM
A lot of people are forgetting about a wizard's prestige classes. AM gives more DC, which donate to Mass Holds for CC. PM gives them self heals, but if your wf, you can heal yourself on both classes.
Sorcs are better at dps, but blaster sorcs get plenty of hate and tend to be squishy.
They didn't forget. At the time of those posts, Wizard didn't have any PrEs yet.
You do seem to be quite the skilled Pale Master, though, necroing this thread and all :P
tinyelvis
03-13-2011, 07:37 PM
If you are new, play a wizard. The spell saves in game and the wizard DC's have been dumbed down to enable new players to be somewhat effective even if they have poor game knowledge, poor loot, and/or poor play skills.
Good sorcerer play takes a lot of knowledge.
testing1234
03-13-2011, 07:43 PM
sorcerer:what many likes to play
wizard:what other people prefer to have in their party
simplistic but as a generalization not incorrect
vVAnjilaVv
03-14-2011, 12:13 AM
Sorc = Barbarian
Wizard = Rogue
...except think in terms of casting
:D
TK.Halcyon
03-14-2011, 10:02 AM
I know I'm bored of waiting for updates when I'm answering these questions.
For NEWBIES. Who read the forums and plan spells. I would say sorceror hands down.
The faster casting time means fewer interrupted spells (failed concentration checks and what nots).
The additional sp also allows for the fact they will not have *twinked* gear like Wizardry or Power items.
At the lower levels, the cost to undo a spell choice mistake is not that high. Once the newbie plays a bit more, his choices should be more solid.
However having played 4 sorcs and 2 wizards, I tend to think at the endgame wizards (at least until sorcs get the Prestige Classes they deserve) are better due to their higher dcs which is what tends to matter at the endgame.
If you are building for the endgame in mind, warforged wizzy (max int and very high con ftw). Then there are of course drow wizards.....
----End Blurb ----
If in doubt - go dance an elf
Ebonta
03-14-2011, 01:29 PM
Yeah, I've noticed all the lower lvl items that give +10 spell points items say doubled for sorcerer.
Thanks for the quick reply, next question: Are wizards so gimped it is advised not to play one over a sorcerer even when not thinking in the min/max mentality?
My Wizard has 2430 SP and higher DC's than any Sorcerer I've met... I don't think they're gimped.
Edit - D'oh, why'd someone necro this?
goodspeed
04-21-2011, 05:07 PM
I really enjoy my sorc, especially after the recent smugglers rest event where I made him a great set of wizardry hats as he levels. Can't wait to equip the archmagi hat.
Keep in mind though that until you hit around lv 6 your gonna suck. sorcerers don't really take off for dmg spells until they finally get a good aoe. And while fireball is sweet no doubt, I find ball of acid is a lil more accommodating to nuke more things then fire. Plus once you get firewall ur just the god of the undead. (except some skellies but thats where acid comes in.)
Still while starting I didn't have a ton os spells it was still a fun class and I'm still waiting for the pre's.
Euthorcize
04-30-2011, 10:51 PM
I'm surprised to see so many people recommending wizards for new players. Figuring out the "good" spells is not all that tough, managing spell points is.
Since everyone is making broad statements, my turn!
Sorcerer's make superior evocers, they can get the feats for the damage spells just fine and they have way more mana to blow the enemy to hell. Sometimes, much of the time, you just want to blow the enemy to hell and sorcerer's are better at doing it.
Asketes
05-04-2011, 04:57 PM
I'm surprised to see so many people recommending wizards for new players. Figuring out the "good" spells is not all that tough While you are leveling, if you do not know the spells how can you decide which ones really are good and which ones suck?, managing spell points is. not really
see above
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