View Full Version : A noob that would like some advice on a build
Untfell
07-21-2009, 10:56 AM
Hi,
Some buddies and I are planning on rolling a "gimp" grp. The idea is that we all roll a new 32 point build and play those characters together, exclusively. Nobody can post any gear or money to their new toon, we can only use what we loot (so no tomes at creation, although the auction house is allowed once you have accumulated enough wealth).
None of us are that experienced at the game, so I thought I would try and get some advice on a build idea I had. Looks like there is gonna be 4 (maybe 5) of us in the grp, so i thought that i would try and make myself available to fill a few roles as required.
The basic build idea is to offer support melee DPS, trapsmithing, and occasional party buffing and healing (through wand use and a small spell selection). I am fairly sure that I will have made some noobish errors on this character build, positive actually. That aside, it would be nice to know if it will be viable given some expert tweaking.
I have tried to lay the character out as best as i am able. It is difficult (well, time consuming would be a better description:)) without an intimate knowledge of gear and spells to present all the information that i would like.
I am considering dropping 2 lvls of ranger for bard for the song boost(s).
Thoughts would be appreciated.
Thanks for your time and input.
- Sweom
Class: ranger 13 / bard 1 / rogue 2
Race: Human
Allignment: Chaotic Good
Starting Stats:
Str 16
Dex 13
Con 13
Int 12
Wis 13
Cha 11
Ending Stats:
Str 30 (16 base + 4 level + 6 item + 2 rams + Human Adaptability Strength II )
Dex 22 (13 base + 6 item + 3 ranger enhancement)
Con 20 (13 base + 6 item + Human Adaptability I)
Int 18 (12 base + 6 item)
Wis 18 (13 base + 5 item)
Cha 16 (11 base + 5 item)
Enhancements
Enhancement: Ranger Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Bard Extra Song I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Strength II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ranger Tempest I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Bard Perform I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Spot I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I
Feats:
1.Dodge
1 Mobility (human)
3.Over-sized Two Weapon Fighting
6.Spring attack
9.Extend Spell
12.Weapon Focus
15.Improved Critical
Favored Enemies:
3. Undead
7. Giant
12. Evil outsiders
Skill Points:
Max Spot, Search, DD, UMD, Open. Put 3 ranks in perform, rest wherever.
UMD:
19 rank
3 cha
3 cartouche
4 GH
2 luck
(5 boost)
------------
31 (36) - seems good enough
SPOT:
19 rank
4 wis
13 item
2 luck
2 heroism
1 enhancement
(5 boost)
------------
41 (46) - seems good enough
SEARCH:
19 rank
4 int
13 item
2 luck
2 heroism
3 enhancement
(5 boost)
------------
43 (48) - seems good enough
DISABLE DEVICE:
19 rank
4 int
13 item
5 tools
2 heroism
(5 boost)
1 enhancement
------------
44 (49) - would like more points here
OPEN LOCK:
19 rank
6 dex
13 item
2 luck
5 tools
2 heroism
1 enhancement
(5 boost)
------------
48 (53) - seems good enough
Untfell
07-21-2009, 10:58 AM
And again, in case this format is preferred.
Cheers,
- Sweom
n.b. human adaptability strength does not seem to calculated correctly in the Character Planner. Only one point of strength is being added.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Chaotic Good Human Male
(2 Rogue \ 13 Ranger \ 1 Bard)
Hit Points: 174
Spell Points: 262
BAB: 14\14\19\24
Fortitude: 10
Reflex: 16
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 21
Dexterity 13 16
Constitution 13 14
Intelligence 12 12
Wisdom 13 13
Charisma 11 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 11
Bluff 4 4
Concentration 1 2
Diplomacy 0 0
Disable Device 5 21
Haggle 4 4
Heal 1 1
Hide 1 3
Intimidate 0 0
Jump 7 9
Listen 1 1
Move Silently 1 3
Open Lock 5 23
Perform n/a 3
Repair 1 1
Search 5 23
Spot 5 21
Swim 3 5
Tumble 5 7
Use Magic Device 4 19
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 4 (Bard)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 8 (Ranger)
Level 9 (Rogue)
Feat: (Selected) Extend Spell
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Ranger)
Enhancement: Ranger Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Bard Extra Song I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Strength II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ranger Tempest I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Bard Perform I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Spot I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I
Kriogen
07-21-2009, 12:13 PM
Whats wrong with Ranger15/Rogue1 ?
Starting stats:
Str 16
Dex 14
Con 14
Int 14
Wis 12
Cha 8
Leyoni
07-21-2009, 12:20 PM
Not enough song boost to make 1 level of bard worth taking.
Ranger/Rogue is alright assuming you have no rogue in your group. 1 level of rogue is all that is needed assuming you focus on UMD, search, DD & OL.
Ranger/Rogue/Monk is flavor of the moment (1 level each for rogue and monk).
Good alternative is rogue with ranger splash. More DPS assuming you have a main tank in your group to handle intimidating or otherwise keeping aggro.
There is a pretty sick (in a good way) rogue/ranger/monk build floating around the forums. It is fairly tome intensive but doesn't need to be.
Thrudh
07-21-2009, 12:21 PM
I think you might be trying to do too much...
A ranger/rogue would be a great character... Good at fighting, and good at traps (you'll definitely want someone in your static group to be good at traps)
Or if you need someone who can buff... a bard/rogue would also work very well... go warchanter, and you'll be able to fight decent, buff very well (great spells like displacement and haste, and of course your songs) and get the traps...
Ranger/bard/rogue is too much to fit into one character, in my opinion, especially untwinked...
Untfell
07-21-2009, 12:42 PM
I think you might be trying to do too much...
A ranger/rogue would be a great character... Good at fighting, and good at traps (you'll definitely want someone in your static group to be good at traps)
Or if you need someone who can buff... a bard/rogue would also work very well... go warchanter, and you'll be able to fight decent, buff very well (great spells like displacement and haste, and of course your songs) and get the traps...
Ranger/bard/rogue is too much to fit into one character, in my opinion, especially untwinked...
K, thx all for the feedback so far. Cpl of questions:
1. Is this character's trapsmithing not up to scratch? I have max ranks and a +5 boost with some bonus from stats. Am I missing something critical?
2. Is the melee up to scratch? If not, then how? Maybe I can work on it. Is it feat selection, BaB, enhancement boosts? Something else?
3. Do Bards gain the ability to use arcane wands (without UMD), dependent on caster level?
4. What do 1 (or 3) levels of Ranger get me that I am not getting from 1 (or 3) levels of Bard? From what I can tell, the differences seem pretty minor. Bit of BaB, few hitpoints, in exchange for wider spell selection, more spell points and arcane wand use without a roll (if I understand wand use correctly). Of course, i have not fully explred the ranger enhancements....
I can appreciate your time, however it would be nice to understand what exactly is wrong with the build. Please keep in mind, I am wondering if this build is viable, not if is it is optimal. I thought about looking up a rogue build on the boards, I have seen plenty of rogue monk ranger mixes running around, even in my short time playing. Sorta was hoping to do something a little different.
Here is an alternative build. I assume it is suffering from similar issues :)
Bard/Rogue has some appeal. I might look into that.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Chaotic Good Human Male
(2 Rogue \ 11 Ranger \ 3 Bard)
Hit Points: 170
Spell Points: 272
BAB: 14\14\19\24
Fortitude: 10
Reflex: 16
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 21
Dexterity 13 16
Constitution 13 14
Intelligence 12 12
Wisdom 13 13
Charisma 11 12
Tomes Used
+5 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 10
Bluff 4 5
Concentration 1 2
Diplomacy 0 1
Disable Device 5 21
Haggle 4 5
Heal 1 1
Hide 1 3
Intimidate 0 1
Jump 7 9
Listen 1 1
Move Silently 1 3
Open Lock 5 23
Perform n/a 7
Repair 1 1
Search 5 22
Spot 5 20
Swim 3 5
Tumble 5 7
Use Magic Device 4 20
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Rogue)
Feat: (Selected) Extend Spell
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 16 (Ranger)
Enhancement: Rogue Damage Boost I
Enhancement: Ranger Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Strength II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ranger Tempest I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Bard Perform I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Bard Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I
Thasnks for your input.
- Sweom
Untfell
07-21-2009, 12:49 PM
Whats wrong with Ranger15/Rogue1 ?
Starting stats:
Str 16
Dex 14
Con 14
Int 14
Wis 12
Cha 8
Nothing, I guess.
- Sweom
Untfell
07-21-2009, 01:00 PM
Not enough song boost to make 1 level of bard worth taking.
yeah, I originally had 3 levels of Bard, but decided to post this version as a starting point. Do you think 3 levels make song boost worthwhile? i get access to 1st tier song enhancements and get an extra song. Seems almost ok :)
Ranger/Rogue is alright assuming you have no rogue in your group.
What a coincidence...this build is a Ranger/Rogue/(bard) :P
1 level of rogue is all that is needed assuming you focus on UMD, search, DD & OL.
Is there something wrong with two levels of rogue? I mean, I do get evasion....and not knowing the content too well, i think spot is a good idea.
Ranger/Rogue/Monk is flavor of the moment (1 level each for rogue and monk).
See those monk splashes all over the place. Don't interest me personally.
Good alternative is rogue with ranger splash. More DPS assuming you have a main tank in your group to handle intimidating or otherwise keeping aggro.
Hmm, not a safe assumption. Also, not really interestd in playing a rogue as my priamry class.
There is a pretty sick (in a good way) rogue/ranger/monk build floating around the forums. It is fairly tome intensive but doesn't need to be.
[/quote]
Cool. Any suggestions as to what is wrong with the build I have posted though? See previous reply for some pertinent questions.
Hope I'm not coming across as a smartass, i am just genuinely having fun and trying to give my own build a crack.
Thanks.
-Sweom
Untfell
07-21-2009, 01:43 PM
Is there something wrong with two levels of rogue? I mean, I do get evasion....and not knowing the content too well, i think spot is a good idea.
What a goose. I get evasion at Ranger 9. Does it stack to give me improve, i wonder? Guessing not.
Will suss out rogue 1/ranger x/bard (15-x)
Cheers,
-Sweom
Thrudh
07-21-2009, 02:48 PM
1. Is this character's trapsmithing not up to scratch? I have max ranks and a +5 boost with some bonus from stats. Am I missing something critical?
Max out Spot, Search, Disable, Open Lock (you can skip a few ranks of Open Lock if needed).
WIS bonus helps Spot
INT bonus helps Search, Disable
DEX bonus helps Open Lock
Get a set of Spot, Search, Disable Goggles... Highest plus you can find... +3 at lower levels, +5, +7, +10, etc, as you level up... Check the AH for them.
Heroism potions give you a +2 to all skills
Take the first level of rogue enhancements (+1 to each skill). Get the Ranger Skill Boost enhancement.
2. Is the melee up to scratch? If not, then how? Maybe I can work on it. Is it feat selection, BaB, enhancement boosts? Something else?
As a ranger, you'll want the Tempest enhancement at level 6... So you need to get Dodge, Mobility and Spring Attack as your first 3 feats...
3. Do Bards gain the ability to use arcane wands (without UMD), dependent on caster level?
Not sure... my bard has UMD... With rogue and bard levels, you should max out UMD as well.
4. What do 1 (or 3) levels of Ranger get me that I am not getting from 1 (or 3) levels of Bard? From what I can tell, the differences seem pretty minor. Bit of BaB, few hitpoints, in exchange for wider spell selection, more spell points and arcane wand use without a roll (if I understand wand use correctly). Of course, i have not fully explred the ranger enhancements....
Actually, I'm liking the idea of your build more and more...
I would go with a end-game build of 15/4/1 Ranger/Bard/Rogue. You'll want 4th level Bard for the 2nd level spells (Blur and Rage) or maybe even 12/7/1 so you can get haste and displacement.
I can appreciate your time, however it would be nice to understand what exactly is wrong with the build. Please keep in mind, I am wondering if this build is viable, not if is it is optimal. I thought about looking up a rogue build on the boards, I have seen plenty of rogue monk ranger mixes running around, even in my short time playing. Sorta was hoping to do something a little different.
Here's the problem with your build... It actually works pretty well at end-game... But going through the lower levels, it will be harder... (and as a semi-new player in a static group, you'll probably be advancing slowly - which is fine - my favorite time in this game was with a static group playing quests for the first time).
You'll want to start with 1 level of rogue, and then get 6 levels of ranger as soon as you can (Tempest, Improved Two weapon fighting, Favored enemies, Manyshot, two 1st level spells, etc.) Lots of good stuff at level 6 ranger... But you also want some bard in there... But every level of bard delays you in the ranger levels...
But I wouldn't wait too long for the bard levels either... They are essential to the flavor of this build... I'd probably take 1 level of rogue first, 2 levels of rangers, 2 levels of bard, and then 4 more levels of ranger, then 2 more levels of bard, then all ranger... Something like that...
It will be a fun build in your static group... Not optimal, but viable and fun... Good luck to you!
Leyoni
07-21-2009, 03:06 PM
Actually, I'm liking the idea of your build more and more...
I would go with a end-game build of 15/4/1 Ranger/Bard/Rogue. You'll want 4th level Bard for the 2nd level spells (Blur and Rage) or maybe even 12/7/1 so you can get haste and displacement.
The question to ask is, "What does a bard give the group that some other class cannot provide?"
Spell-wise the answer is nothing. Everything the bard could provide a cleric, wizard or sorcerer can provide. The only thing bards provide that cannot come from elsewhere is bard songs.
These are most effective at the upper levels -- explaining why there are few builds with low levels of bard splashes.
The better option, if OP really wants to have a bard, is to go with a bard/rogue Warchanter.
As for skills, unless the OP completely gimps INT (which he should not if he wants to use rogue skills as both search and DD depend on INT), he will have more than enough for anything rogue related, including UMD.
Leyoni
07-21-2009, 03:15 PM
Cool. Any suggestions as to what is wrong with the build I have posted though? See previous reply for some pertinent questions.
Hope I'm not coming across as a smartass, i am just genuinely having fun and trying to give my own build a crack.
:)
You've answered most of your own questions so I snipped those from this reply.
Your last build was 2 rogue/11 ranger/3 bard. You already know that 2 rogue isn't needed. I've already mentioned the issue with bard splashes.
IMO you would be better off, if you are really stuck on bard, to go 1 rogue/6 ranger/13 bard. But, I'm fairly confident that the bard players would tell you 2 rogue/18 bard (now you need 2 rogue for evasion).
Untfell
07-21-2009, 03:20 PM
I would go with a end-game build of 15/4/1 Ranger/Bard/Rogue. You'll want 4th level Bard for the 2nd level spells (Blur and Rage) or maybe even 12/7/1 so you can get haste and displacement.
Once i realized that the 2nd rogue level was unnecessary (given that I get evasion at ranger 9) I pretty much reached the same conclusion...that Bard 4 was the way to go. And Bard 7 seems to be the natural progression. Of course I am going to have a close look at the enhancements first.
Something i wasnt aware of, Rangers don't check their base wisdom for learning spells, they check the modifed score. Did not know I could just throw a Wisdom item on and learn spells. Pretty awesome.
It will be a fun build in your static group... Not optimal, but viable and fun... Good luck to you!
Thanks so much for taking the time to help out, I really appreciate it.
Cheers,
- Sweom
Leyoni
07-21-2009, 03:24 PM
Something i wasnt aware of, Rangers don't check their base wisdom for learning spells, they check the modifed score. Did not know I could just throw a Wisdom item on and learn spells.
INT should probably start at 13 or 14. You can ignore WIS entirely. If you are planning on bard you may want some extra CHA (although even a 6 CHA on my warforged is enough for most UMD needs).
Thrudh
07-21-2009, 04:05 PM
The question to ask is, "What does a bard give the group that some other class cannot provide?"
Ah, but the OP made a good point... What's the difference between 4 levels of ranger past 15 and 4 levels of bard? What's the difference between 19/1 Ranger/Rogue and a 15/4/1 Ranger/Bard/Rogue? Basically, just Tempest III...
If the static group has no bard at all, then even 4 levels of bard is worth something (+2 attack,+2 damage)...
And it's just kind of fun and different...
(Although maybe a 15/5 Ranger/Rogue would be better) :)
The better option, if OP really wants to have a bard, is to go with a bard/rogue Warchanter.
That's also a very good choice, and is a build that will be more worthwhile outside the static group as well... I played a bard/rogue in MY static group and he was very useful... and I still play him, even though my old friends are long gone
Untfell
07-21-2009, 04:12 PM
The question to ask is, "What does a bard give the group that some other class cannot provide?"
Spell-wise the answer is nothing. Everything the bard could provide a cleric, wizard or sorcerer can provide. The only thing bards provide that cannot come from elsewhere is bard songs.
Good point. Yet I suppose can still offer that, to a degree. I can also offer a sample of ranger spells, rogue skills, and melee capability (I hope).
The goal was to viably fill a variety of roles on one character with a build of my own design. I guess the build is sorta wacky, but I didn't want to roll up a cookie-cutter from the boards. Really, i just wanted to know if this would work, I think it will. Only time will tell.
These are most effective at the upper levels -- explaining why there are few builds with low levels of bard splashes.
Fair enough. I know I'm not going to buff as well as a straight/high level Bard. Hopefully I will melee better though.Or at least offer slightly more versatility.
The better option, if OP really wants to have a bard, is to go with a bard/rogue Warchanter.
I don't want a Bard. Really, the whole reason I even considered Bard was bacause of:
Focusing Chant (http://ddowiki.com/page/Focusing_Chant): You gain a +1 circumstance bonus to attack rolls and skill checks.
It seemed like a cool spell. And because of the high skill points.
As for skills, unless the OP completely gimps INT (which he should not if he wants to use rogue skills as both search and DD depend on INT), he will have more than enough for anything rogue related, including UMD.
I'm not too concerned about skills. Given that I have chosen the three highest skill point classes, it should fairly straight-forward to reach acceptable scores in the key rogue skills.
I'm still plugging away, gonna make this work! :)
Cheers,
- Sweom
Leyoni
07-21-2009, 04:34 PM
I'm still plugging away, gonna make this work! :)
:)
Good for you. I would suggest you go 12/7/1 then. You'll want all the bonus feats that come free with ranger and probably Tempest II. Beyond that you might find bard more useful at L7 than L4. At L6 you can get the first level bard PrE as well -- so you should really consider 13/6/1 or 12/7/1 in any case.
Play around with your DEX score some. You indicated you may be a (the?) main tank. You're going to want reliable AC. Without the monk splash that means armor and DEX. Mithral breastplate will offer you the best armor protection in light armor. For your bard spells to work reliably this is your limit.
Unless human is a requirement you may want to look into elf or halfling. Also, don't forget drow is equivalent to 32 points and has higher starting numbers in some key stats. It may be build-points efficient to choose drow.
Gorstag
07-21-2009, 07:12 PM
I want to know how your group is not experienced, yet everyone is rolling 32 point builds?
Aethene
07-21-2009, 07:35 PM
weapon focus for +1 to hit is a waste of a feat
sigtrent
07-21-2009, 10:33 PM
weapon focus for +1 to hit is a waste of a feat
For no twink characters its pretty good at lower levels. I generally re-spec it after a while though.
Untfell
07-22-2009, 12:50 AM
I want to know how your group is not experienced, yet everyone is rolling 32 point builds?
None of us are that experienced
Is what i actually wrote. I played for about 3 months back when lvl 10 was the cap, and i capped two characters. When the level cap was raised to 12 I played for about 3 weeks, and i capped one character to 12 (both on Kyhber). My previous characters have been a straight fighter and a straight sorc. Not what i would consider advanced builds. I did play a couple of other toon, think i got another fighter to lvl 8 and a cleric to level 5.
I am now on my second month of billing since resubscribing. I am also playing on a new server, as this is where my buddies have rolled. Havent played my old toons at all.
Of the four of us rolling for this group, 3 of us have unlocked 32 point builds in the last 2 weeks, and one guy, although very close, has yet to unlock his 32 points.We have put a samll amount of effort into getting to 32 points. It is not hard.
My previous characters have been a straight fighter and a straight sorc. Not what i would consider advanced builds.
To date, I have rund DQ once, Hound once, Shroud once, everytime a pug, everytime getting tells from freindly ppl glad to offer some advice.
I am currently playing with a:
28pt Human fight2/Barb14 based on Illuminati's real max twf build.
32 point Warforged rogue1/Wizard3 based on feedback form the boards
32 point Warforged Wizard 6 based on Daemonis's(?) Generalist Wizard build
Drow Sorc6 based on well, i got advice, but it seems pretty hard to screw up a straight sorc.
There is still plenty of content in my favour log that says "none" for favor earned.
I have experience, just not an abundance of it. I do however know how to read.
Cheers,
-Sweom
Untfell
07-22-2009, 12:53 AM
weapon focus for +1 to hit is a waste of a feat
Thx. I was honestly wondering about my feat selection. Been secretly hoping to get some comments. What would you suggest otherwise? Exotic Khopesh?
Question: Is a finesse base worth considering? Or is it too much of a gimp to dmg?
EDIT:
Scratch the above if I want to include Warchanter in this build. (wish i knew how to get strikethrough to work on this board).
Chaotic Good Human Rogue1/Bard7/Ranger12
STARTING STATS:
str 16
con 13
dex 13
int 14
wis 10
cha 12
AFTER MODIFIERS:
str 22 (+4 Ability Raise, +2 Greater Adaptability)
con 14 (+1 Human Adaptability)
dex 16 (+3 Ranger's Dexterity)
int 14
wis 10
cha 14 (+2 bard's Charisma)
FEATS:
Selected feats, in no particular order:
Dodge
Mobility
Spring Attack
Weapon Focus
Over-sized Two Weapon Fighting
Extend
Improved Critical
Power Attack
SKILLS:
Max ranks in UMD, Open lock, Search, Disable Device, , Spot, 9 ranks into Perform. Spare points into Balance.
ENHANCEMENTS:
Ranger Extra Action Boost I
Rogue Haste Boost I
Ranger Skill Boost IV
Ranger Sprint Boost I
Bard Extra Song II
Bard inspired Attack I
Bard Inspired Bravery II
Bard Inspired Damage I
Bard Lingering Song II
Bard Warchanter I
Human Adaptability Constitution I
Human Greater Adaptability Strength II
Human Versatility IV
Ranger Tempest II
Rogue Disable Device I
Rogue Open Lock I
Ranger Search I
Ranger Energy of the Wild III
Bard Charisma II
Ranger Dexterity III
Rogue Improved Trap Sense I
SPELLS:
4/4/2 bard spells
2/2/2 ranger spells
NOTES:
Warchanter:
Requires: Bard Inspired Attack I, Bard Inspired Damage I, Bard Inspired Bravery II, Feat: Power Attack (= Strength of 13),
and one of following;
Feat: Weapon Focus: Slashing Weapons, Feat: Weapon Focus: Piercing Weapons, Feat: Weapon Focus: Bludgeoning Weapons
Or alternatively ranger 11, bard8, rogue 1 (which is what i am probably going to roll)
losing me: Tempest II, Energy of the Wild III and a 3rd level ranger spell slot
gaining: Sprint Boost II, Inspired Attack II and a 3rd level bard spell slot
Cheers,
-Sweom
Untfell
07-22-2009, 01:07 AM
Just found the beta lvl20 character builder. Awesome. Been wondering how people have been coming up with lvl 20 builds. Just assumed you all had beta keys lol.
Cheers,
-Sweom
Gorstag
07-22-2009, 05:31 AM
Actually dude, I can read quit well, it is just interesting that you can not understand your own post. Yes, you did say that none of your group is very experienced, and yes, you did say you was all making 32 pt builds. And yes, if you have unlocked 32 point builds you would be experienced enough to at least build a decent 32 point build. I think you pointed out that you have played about six months total. Dude, your either not a noob or a complete....nevermind, no need for vulgar insults here.
Untfell
07-22-2009, 06:06 AM
Actually dude, I can read quit well, it is just interesting that you can not understand your own post. Yes, you did say that none of your group is very experienced, and yes, you did say you was all making 32 pt builds. And yes, if you have unlocked 32 point builds you would be experienced enough to at least build a decent 32 point build. I think you pointed out that you have played about six months total. Dude, your either not a noob or a complete....nevermind, no need for vulgar insults here.
Hmm, wasn't trying to get your goat. What I meant was, *I* can read. I can read the wiki, I can read the forum, I can read codemasters, i can read the compendium, and I ask questions in game. The point i am making is that i do not have experience in designing multiclass toons. I basically played two straight class characters to level 10 in 2006 and then played 3 weeks in the 3years following. Until last month.
Also, there are many aspects of character design to which I remain ignorant. Certainly more experienced players should be able to over advice as to why some decisions are bad ones, and why others are good ones, and help make me aware of things that i may have overlooked (in my inexperience). Since i last subscribed there have been a number of changes to the game: new enhancements, new spells, new gear, new mobs, new quests, new levels. How does being unaware of their impact _not_ make you noobish?
Quite simply put, you asked a question and i answered it. You wanted to know how I am not *that* experienced, and i told you. Really, who cares if i am a noob, or not? Just you it seems. It's just a thread title. If your upset over the semantics, well ther isn;t much i can do about that.
if you have unlocked 32 point builds you would be experienced enough to at least build a decent 32 point build
is ridiculous btw. What if i leveled a melee class (which i did) and then decide to roll a multiclass melee/trapsmith/caster (which I have). Where's my experience get me? Not as far as i would like. Of course ymmv.
Take it easy.
Cheers,
- Sweom
FluffyCalico
07-22-2009, 06:16 AM
. And yes, if you have unlocked 32 point builds you would be experienced enough to at least build a decent 32 point build. .
How so? Unlocking 32 point builds just means being very bored and out of content 1 weekend. It shows nothing of skill, knowledge, ....etc
Demoyn
07-22-2009, 01:19 PM
Or alternatively ranger 11, bard8, rogue 1 (which is what i am probably going to roll)
I was actually going to suggest something closer to this. I have a few notes to add, though.
Ranger 12 is required for the maximum barkskin bonus. Ranger 12 is also required for the Tempest II enhancement (in its current form it's suboptimal, but still worth taking).
If you don't take at least 6 levels of bard you shouldn't bother with any. Focusing chant is +1 to hit and +1 to skills. You'd constantly have that same +1 to hit if you took the ranger level instead, and on a skill-heavy character the +1 to skills isn't worth an entire character level.
I'd suggest trying either Ranger 12 / Bard 7 / Rogue 1, Ranger 11 / Bard 8 / Rogue 1, or Ranger 11 / Bard 6 / Rogue 3 (in that order of preference).
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