Yuniq
07-18-2009, 12:42 PM
While I played DDO during its initial beta and for a few months thereafter, I'm now returning thanks to F2P. I have Drow unlocked on Khyber, and since I tend to play high-Charisma and high-Intelligence builds, I'm rerolling a few of the characters I initially created as drow.
One of my favorites was a rogue/wizard build, which I notice is much more popular than when I started. :D My goal with this build is to have as rock-solid an ability to handle traps, locks, and secrets as possible, while still maximizing my spell-slinging output. Solo capability is not strictly necessary.
A few notes: The build includes high ranks in Spot, because frankly, I don't know where the traps are. I know Warforged turn this kind of build into several flavors of awesome sauce, but I'm just not interested in using that race for this character. UMD lags early on, but at level 9 I catch it up. I fall behind on Open Lock for most of the build, but I have reasonable Dexterity and Knock will eventually be an option.
Also, note that I'm munching on Intelligence tomes at pretty much every opportunity; I have no real ability to acquire tomes presently (hence why I'm not eating a +2 tome at level 1), but I'm willing to buy them in the F2P Store at the levels they become available.
I'd like feedback on the trouble points for this build, and in particular, which enhancements will ensure I'm not faltering on my ability to handle anything trapped or locked that comes my way, while allowing me to make the most of my spell potential.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 True Neutral Drow Female
(2 Rogue \ 14 Wizard)
Hit Points: 104
Spell Points: 1034
BAB: 8\8\13
Fortitude: 5
Reflex: 15
Will: 8
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 16 16
Constitution 12 12
Intelligence 20 27
Wisdom 8 8
Charisma 10 10
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 7
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 7
Bluff 0 0
Concentration 3 20
Diplomacy 0 0
Disable Device 9 27
Haggle 4 4
Heal 0 0
Hide 3 3
Intimidate 0 0
Jump 3 3
Listen 3 5
Move Silently 3 3
Open Lock 7 15
Perform n/a n/a
Repair 7 10
Search 9 29
Spot 3 20
Swim 3 3
Tumble 7 7
Use Magic Device 4 19
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+1)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Repair (+2)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Insightful Reflexes
Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Level 4 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Maximize Spell
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 8 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+8)
Feat: (Selected) Spell Penetration
Level 10 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Quicken Spell
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Level 16 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
One of my favorites was a rogue/wizard build, which I notice is much more popular than when I started. :D My goal with this build is to have as rock-solid an ability to handle traps, locks, and secrets as possible, while still maximizing my spell-slinging output. Solo capability is not strictly necessary.
A few notes: The build includes high ranks in Spot, because frankly, I don't know where the traps are. I know Warforged turn this kind of build into several flavors of awesome sauce, but I'm just not interested in using that race for this character. UMD lags early on, but at level 9 I catch it up. I fall behind on Open Lock for most of the build, but I have reasonable Dexterity and Knock will eventually be an option.
Also, note that I'm munching on Intelligence tomes at pretty much every opportunity; I have no real ability to acquire tomes presently (hence why I'm not eating a +2 tome at level 1), but I'm willing to buy them in the F2P Store at the levels they become available.
I'd like feedback on the trouble points for this build, and in particular, which enhancements will ensure I'm not faltering on my ability to handle anything trapped or locked that comes my way, while allowing me to make the most of my spell potential.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 True Neutral Drow Female
(2 Rogue \ 14 Wizard)
Hit Points: 104
Spell Points: 1034
BAB: 8\8\13
Fortitude: 5
Reflex: 15
Will: 8
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 16 16
Constitution 12 12
Intelligence 20 27
Wisdom 8 8
Charisma 10 10
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 7
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 7
Bluff 0 0
Concentration 3 20
Diplomacy 0 0
Disable Device 9 27
Haggle 4 4
Heal 0 0
Hide 3 3
Intimidate 0 0
Jump 3 3
Listen 3 5
Move Silently 3 3
Open Lock 7 15
Perform n/a n/a
Repair 7 10
Search 9 29
Spot 3 20
Swim 3 3
Tumble 7 7
Use Magic Device 4 19
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+1)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Repair (+2)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Insightful Reflexes
Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Level 4 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Maximize Spell
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 8 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+8)
Feat: (Selected) Spell Penetration
Level 10 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Quicken Spell
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Level 16 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)