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Dangerously
07-14-2009, 11:23 AM
I tried a Wizard build off the stickied list and I am a bit new to DDO but I have played other clases up to level 5 or so I think a wizard would be alot of fun but unfortunately they seem difficult to solo with in the begining. I would rather group but it seems like most of the players in my level range are soloers. I guess I understand they are probably mostly veteran players who know every dungeon like the back of thier hand and grouping with a newbie would just slow them down.

So is it possible to get a wizard up as a newbie mostly soloing (not out of choice but because I have to)

Or should I just stick with an easier class?

VKhaun
07-14-2009, 11:42 AM
Stick with the wizard.

Hit your patrons list, I think it looks like a star. Go to the adventures tab. Sort the whole thing by level and do them all on solo that can be done on solo, from lv1 forward. You will level just fine, and be able to melee stuff.

Ninjaofthesea
07-14-2009, 11:58 AM
Use and extend Master's Touch if you don't have any racial weapon proficiencies to make things a little easier. Gives you that Greataxe or Rapier option which I find to be helpful.

Sirea
07-14-2009, 12:05 PM
Is your wizard a Warforged? Being able to heal yourself with repair spells will make soloing easier.

Dangerously
07-14-2009, 12:33 PM
Hi guys thanks for the feedback I found a thread about a stealthy wizard build

http://forums.ddo.com/showthread.php?t=127707

This looks good except I am making this build for a free account so I can't use WF or Drow.

Would a halfling with Dragonmarks or a Dwarf for the extra con be nearly as effective as the WF Shadow Mage build?

Thanks!

WeaselKing
07-14-2009, 12:42 PM
Check out this thread: here (http://forums.ddo.com/showthread.php?t=117597)

My original wiz was based off this build, she has served me well.

WeaselKing
07-14-2009, 12:56 PM
Just saw free account comment, in which case I would go for the halfling wiz with marks, your feats will be tight but the metamagics from being a wizzie will affect the clw and csw dragonmarks but sorry it takes empower heal to affect the heal mark, but still 5 uses of 150 hp heals at level 16 isn't bad.

sigtrent
07-14-2009, 01:16 PM
I'm going to be a bit contrary to the others....

Soloing a wizard is about the hardest thing you can do at low levels, a rogue would be the other very difficult character to solo. It can be done, and the actual solo quests you can probably handle, but the normal difficulty quests will usually end in failure unless you are experienced in playing the game.

My suggestion...

Make a wizard character you like, stealth is good. I suggest the halfling with dragon marks (although you can't get them right away) or a human.

I would also make a dwarven paladin with hight strength and decent con and charisma. This character is for learning more challenging quests. Once you think you know the quest, then solo it with your wizard. The dwarven paladin will be a lot more forgiving as you explore and learn.

With the wizard the key thing will be learning your spells and also learning what monsters you don't need to fight and who you have to fight.

Dangerously
07-14-2009, 02:01 PM
Thanks I am going to try a modified version of the shadow mage build

http://forums.ddo.com/showthread.php?t=127707

Using a halfling with dragonmarks instead. I might have to add a level of rogue if I cant figure out how to get my stealth high enough to be effective without it. I am guessing he is using some pretty high end plus stealth equipment to get his stealth that high.

Geonis
07-14-2009, 02:10 PM
Thanks I am going to try a modified version of the shadow mage build

http://forums.ddo.com/showthread.php?t=127707

Using a halfling with dragonmarks instead. I might have to add a level of rogue if I cant figure out how to get my stealth high enough to be effective without it. I am guessing he is using some pretty high end plus stealth equipment to get his stealth that high.

Just FYI, anytime you put Rogue into any build, it comes at 1st level for more skill points.


Edit: Also, multiclassing Rog with Wiz can be one of the best char combos in the game.

Dangerously
07-14-2009, 10:48 PM
Thanks guys so anyone have a good Halfling Wiz/1 or 2 rog levels build I can look at to get a feel for what I should concentrate on?

Dangerously
07-14-2009, 11:06 PM
So I know in NWN you recieve an exp hit for multiclassing is this true for DDO as well?

Also If I take a level of rogue will I be able to level up my hide ability as if it were a class skill when I choose a wizard level? If not then can I save skill points so I can take a rogue level later on and boost up my hide and sneak with points saved from previous wiz levels?

EKKM
07-15-2009, 08:48 AM
So I know in NWN you recieve an exp hit for multiclassing is this true for DDO as well?

Also If I take a level of rogue will I be able to level up my hide ability as if it were a class skill when I choose a wizard level? If not then can I save skill points so I can take a rogue level later on and boost up my hide and sneak with points saved from previous wiz levels?

There is no XP hit in DDO for multiclassing (although it might solve some balance issues).

As stated earlier - take your first rogue level first as you will get an extra 24 skill points that way.

When you are levling as a wizard it will take 2 skill points to get a rank in a cross class skill. The advantage of having a class with that skill as a class skill is that you can still get the maximum ranks in that skill (currently 19) as opposed to the 9.5 maximum you would otherwise get.

A rogue needs 4 skills to do its "rogue duties" - open lock, spot, search and disable. You said you wanted stealth so you need move silently and hide as well - that is 6 skills which would cost 12 skill points to max at every level in addition to concentration (pretty importnat for a wizzie). Most builds like this also take UMD (which is a class skill for both rogue and wizzie).

Assuming an 18 int and 2 wizzie skill points per level you will get 6 skill point per wizzie level. on each wizzie level you will have to choose which skills to short change. I recommend alternating open lock and spot, and alternate hide and move silently. Ignore UMD for now (except at level 1) and catch it up later when you take your 2nd ogue level). Supplement the weak skills woth spells like knock and invisibility. Also carry the best rogue skill boosters you can get.

Your second rogue level should be taken around level 7-8 so you have evasion when it matters and to top up some skills.

Also - make sure one characterc has done the dragonmark quest in the harbour from Lockania so they are open V

Edit: although you would lose the dragon marks, Drow would be able to get INT cheaper than halfling, or higher for the same cost.

Good luck.

Dangerously
07-15-2009, 10:10 AM
Thanks so is there any advantage to taking rogue lvl 2 later rather than sooner? IE can you save points from previous wiz levels to build up rogue skills?

Aerendil
07-15-2009, 10:26 AM
Thanks so is there any advantage to taking rogue lvl 2 later rather than sooner? IE can you save points from previous wiz levels to build up rogue skills?

Rogue 2 grants you Evasion (passing a reflex save offers no damage dealt), which is amazing for traps or avoiding enemy spells that offer a reflex save, so that second level is usually a rush to get Evasion. Combined with the feat Insightful Reflexes (which uses your INT mod instead of DEX for reflex) is the key to the Wiz/Rog build. So it's really whenever you have Insightful and really want Evasion that it's important to take that second Rogue level. Most do try to space it out somewhat, such as noted above (waiting until level 7-9 range), at which point any Rogue skills that were slacking behind can be boosted with the Rogue level and the full skill points that it grants.

Hope that helps. Enjoy the Wiz/Rog!

EKKM
07-15-2009, 11:21 AM
Thanks so is there any advantage to taking rogue lvl 2 later rather than sooner? IE can you save points from previous wiz levels to build up rogue skills?

You cant save them but the reason why waiting a few levels is advised is so you can use all the extra rogue skill points on your key skills. If you take it too early you can max out those key skills before spending all your skill points.

Dangerously
07-15-2009, 12:50 PM
Thanks for the help guys. Does anyone have a sample build or a list of important feats for a wiz/2 rog?

Aranticus
07-16-2009, 07:01 AM
i presume u took the wiz off my thread, if so, thanks. i have to stress that most of the builds i made are geared more towards group play rather than solo play. most new players would not have the experience to solo stuff, ie ambush here, trap there, etc. once you get enough experience, my thread would be of less use to you as you would have the skill and experience to play with more focused builds :)

Dangerously
07-16-2009, 02:53 PM
Well I kind of wanted to use a modified version of Ghoste's Shadow Mage build except instead of WF halfling and adding 2 rog levels

http://forums.ddo.com/showthread.php?t=127707