View Full Version : First Attempt..Plz flame lol
My first attempt at a pure WF monk. Starting stats were
16
14
14
10
14
06
Want to go all strength. Unarmed combat. Put Int at 12 for CE. Took PA and toughnesss so far. Plz give advice and flame away, it's okay, I have my fire resist on, lol.
Thx..Gum
Enochroot
07-06-2009, 12:37 AM
My first attempt at a pure WF monk. Starting stats were
16
14
12
12
14
06
Want to go all strength. Unarmed combat. Put Int at 12 for CE. Took PA and toughnesss so far. Plz give advice and flame lol it's okay, I have my fire resist on, lol.
Thx..Gum
Why bother with CE ? Your AC is going to suck anyway, isn't it?
Why bother with CE ? Your AC is going to suck anyway, isn't it?
I dont know, lol..maybe. I'm a monk newb :eek:
Leyoni
07-06-2009, 12:39 AM
This build sux! ;)
Leyoni
07-06-2009, 12:39 AM
Oops, sorry. It was that plz flame thingy. :(
This build sux! ;)
woot! bring the flame! :eek:
Leyoni
07-06-2009, 12:45 AM
Why bother with CE ? Your AC is going to suck anyway, isn't it?
Tend to agree. WF enhancement is CON. Monk enhancement is WIS. Without serious DEX at creation you won't maximize the DEX/WIS AC boost.
WF give starting AC boost and docents don't seem to interfere with WIS bonus to AC like armor. With all the right gear you should hit somewhere around 55-60ish for AC not counting pocket rangers, paladins, etc. Might not be worth the CE. Might be....
Depends on what you can expect out of your group.
So kinda hard to say whether CE is worth it? hmm. What about the other stats? how do they look? Maybe someone who has took CE can commit on it's worth for a WF monk. Thx
cluedout
07-06-2009, 12:55 AM
dex is fine, remember that u need a dex to use the best stance in the game: wind stance. -2 to the con will hardly hurt the WF and it will increase the DPS by a heap. consider using q'staff with the power attack/power attack enhancements. remember THF weapons have double effect with power attack on.
solid build.
however, AC is never going to be high enough, wait for lvl 20 when you get sommit better than all he AC in the world: dr/10-epic
drop CE in favor of somthing a little better, consider cleave if using q'staff with PA on some very high damage hits to loads of mobs are coming your way
dex is fine, remember that u need a dex to use the best stance in the game: wind stance. -2 to the con will hardly hurt the WF and it will increase the DPS by a heap. consider using q'staff with the power attack/power attack enhancements. remember THF weapons have double effect with power attack on.
solid build.
however, AC is never going to be high enough, wait for lvl 20 when you get sommit better than all he AC in the world: dr/10-epic
drop CE in favor of somthing a little better, consider cleave if using q'staff with PA on some very high damage hits to loads of mobs are coming your way
Awesome. So put the points from Int for CE into Constitution?
cluedout
07-06-2009, 01:04 AM
Awesome. So put the points from Int for CE into Constitution?
yeah i think so. that or STR
dragonruler
07-06-2009, 01:05 AM
The best monk build i've seen so far...the one that is not made :P
but seriously....there are a couple of guys that i know of that made decent monk builds..as ezendor (heliakon) or satsuma (tharuk). those two made pretty decent monk builds so i would ask one of them in game for advice if you wanted.
yeah i think so. that or STR
Cool. btw, can you stay centered using Quarterstaffs?
The best monk build i've seen so far...the one that is not made :P
but seriously....there are a couple of guys that i know of that made decent monk builds..as ezendor (heliakon) or satsuma (tharuk). those two made pretty decent monk builds so i would ask one of them in game for advice if you wanted.
Cool, thx
cluedout
07-06-2009, 01:09 AM
Cool. btw, can you stay centered using Quarterstaffs?
Cool, thx
yes, q'staff is a monk weapon
Vivanto
07-06-2009, 01:11 AM
My first attempt at a pure WF monk. Starting stats were
16
14
12
12
14
06
Want to go all strength. Unarmed combat. Put Int at 12 for CE. Took PA and toughnesss so far. Plz give advice and flame away, it's okay, I have my fire resist on, lol.
Thx..Gum
You'd really want to start with at least a 15 dex and eat a +2 tome to take all the twf lines.
Imo wf isn't really good for monks, you need to spread your stats too thin which can already be seen. You have no gtwf, low ac/wis and low con.
Forget ce, up dex by 1 and put a few into con. You won't have good ac due to low dex/wis and not being able to use raiments.
But tbh, I wouldn't even go wf on a monk, not good stat wise as I said above, and most of it's benefits are redundant with monk immunities.
yes, q'staff is a monk weapon
Very nice. Donatello, lol
Hows about
16
14
14
10
14
06
Put two into intel for skill points this time. How is that you reckon?
You'd really want to start with at least a 15 dex and eat a +2 tome to take all the twf lines.
Imo wf isn't really good for monks, you need to spread your stats too thin which can already be seen. You have no gtwf, low ac/wis and low con.
Forget ce, up dex by 1 and put a few into con. You won't have good ac due to low dex/wis and not being able to use raiments.
But tbh, I wouldn't even go wf on a monk, not good stat wise as I said above, and most of it's benefits are redundant with monk immunities.
K, but what about unbound +3 tomes this next mod. That could let me start at 14 right? I changed the starting stats up to 16 14 14 10 14 06
As far as WF monked, I haven't a clue. Everything I've read until your post has been positive, but I could be wrong.
cluedout
07-06-2009, 01:15 AM
You'd really want to start with at least a 15 dex and eat a +2 tome to take all the twf lines.
Imo wf isn't really good for monks, you need to spread your stats too thin which can already be seen. You have no gtwf, low ac/wis and low con.
Forget ce, up dex by 1 and put a few into con. You won't have good ac due to low dex/wis and not being able to use raiments.
But tbh, I wouldn't even go wf on a monk, not good stat wise as I said above, and most of it's benefits are redundant with monk immunities.
personal, i disagree, the PA enhancements and the DR of both WF and monk will make things really easy even with the new grazing hits thing. overall i think the only monk i would make not splashed would have to be a WF
gum, ur new stats look fine also if going q'staff, why TWF? works with handwraps next mod but no cleaving with HW.
personal, i disagree, the PA enhancements and the DR of both WF and monk will make things really easy even with the new grazing hits thing. overall i think the only monk i would make not splashed would have to be a WF
gum, ur new stats look fine also if going q'staff, why TWF? works with handwraps next mod but no cleaving with HW.
Yeah I'd wanna go THF for the Q-staff right? Just like any other 2H weapon
BTW, if going with the THF, would you leave the starting dex at 14 for wind stance, or can it be dropped a bit?
Vivanto
07-06-2009, 01:23 AM
K, but what about unbound +3 tomes this next mod. That could let me start at 14 right? I changed the starting stats up to 16 14 14 10 14 06
As far as WF monked, I haven't a clue. Everything I've read until your post has been positive, but I could be wrong.
Unless I missed something, don't think there will be unbound +3 tomes right out with mod9 (not counting festival ones), remember when +3 tomes came with mod 4 we didn't get +2 unbound but only 2 mods later, even tough we used to have +2 unbound way before that but they took em away.
I didn't mean to be negative.. ok I was, but meant it in a constructive way :) If you can manage to get that +3 tome then yeah, those new stats are cool, I wouldn't start below 10 int, this way you can get back ce once you get that +3 tome, but it's way less important than having gtwf. But only since you planned unarmed in the op, seeing as you wanna go qstaff now you won't need that lot gtwf, but then really gotta stick with staffs which is inferior to unarmed/kamas.
personal, i disagree, the PA enhancements and the DR of both WF and monk will make things really easy even with the new grazing hits thing. overall i think the only monk i would make not splashed would have to be a WF
gum, ur new stats look fine
PA is just 1 thing, too low stats is the other. DR dosen't stack with anything and monks already get dr 10/epic on lvl 20 which is far superior to what you can get as a warforged so that's just 1 more reason why wf is so redundant with monks.
There are many good non-wf pure monks out there btw, every other race benefits more and has better stats than wf ;)
I'm.....so.....confused lol
At least it's fun trying to figure out what works with a WF monk. I like the sound of using Q-staffs, but don't wanna miss out if unarmed is better.
Vivanto
07-06-2009, 01:32 AM
I'm.....so.....confused lol
At least it's fun trying to figure out what works with a WF monk. I like the sound of using Q-staffs, but don't wanna miss out if unarmed is better.
Now that you mention, we both forgot that wf get the THF enhancement lines in mod 9, great weapon aptitude or something like that, and that THF overall will get a good boost so it may get a lot closer in terms of damage, especially since unarmed still lacks gs wraps :)
Now that you mention, we both forgot that wf get the THF enhancement lines in mod 9, great weapon aptitude or something like that, and that THF overall will get a good boost so it may get a lot closer in terms of damage, especially since unarmed still lacks gs wraps :)
Oh heck yes! I think the other poster mentioned this, but I didn't pick up on it. Yeah, WF are already getting good boost for THF, maybe this build will work! woot :)
BTW, now that we have that figured out, do you all think 14 dex is too high for this build or no? I could drop it down to 12, still afford wind stance, and put 2 more into con.
MrCow
07-06-2009, 02:11 AM
Forget ce, up dex by 1 and put a few into con. You won't have good ac due to low dex/wis and not being able to use raiments.
It depends on what "good AC" is and if you have the time and perseverance to get the gear to make it so. My Warforged Quarterstaff Monk currently sits at 57 AC in "beholder mode", which while it may be low for AC mongers, it tends to work well enough for me. When I feel like getting my AC up I usually hit 66 AC (http://i9.photobucket.com/albums/a74/Ukenburger/Screenshots/ScreenShot00014.jpg) before others get involved (add the Shield spell and Combat Expertise), which has proved useful in situations such as The Reaver's Fate, A Vision of Destruction (when a fleshling barbarian kept dying from curse-blocked-healing, so I was asked to take the role), Stealer of Souls (when the arcanes just can't be kept up), and a few other places where I was thankful for the AC granted by Combat Expertise. Its not awesome AC, but given the situations it was definitely usable AC.
However, if you don't have the means to get the gear to make it so, you will likely hover around the 50-58 AC range when in "AC mode, no outside buffs".
BTW, now that we have that figured out, do you all think 14 dex is too high for this build or no? I could drop it down to 12, still afford wind stance, and put 2 more into con.
I would highly recommend keeping the DEX at 14. The higher tiers of the Wind Stance are your bread and butter for dishing damage and maintaining a good defense. If you are going to pull stat points out of anywhere, I would suggest they come from WIS. If you go the path of the quarterstaff then you will not often use Quivering Palm or Stunning Fist, which are among the two main monk skills where you do a DC check that uses your Wisdom modifier. Also, as a Warforged, will saves tend to be less of an issue so keeping the DEX up (to keep the reflex save a touch higher) tends to be more of an advantage.
At least it's fun trying to figure out what works with a WF monk. I like the sound of using Q-staffs, but don't wanna miss out if unarmed is better.
Quarterstaff right now is among the worst of the monk weapons for damage. Unarmed strikes against foes with no DR is usually your most potent form of attacking for damage.
However, if you are playing a monk with a moderate AC (like most Warforged Monks seem to) then it is good to remember that the quarterstaff has a longer reach, allowing you to hit smaller foes at a distance where they may not be able to retaliate back. It is something that may have a higher learning curve to get used to properly utilizing, but AC only matters when something can physically hit you. ;)
Nikorr123
07-06-2009, 10:34 AM
Icy Raiments
+4 dodge
1 alch ritual
8 armor bracers
13 ac
WF sos docent with composite plating
+9
+1 alch ritual
+2 chaosgarde
12 ac
Lack of icy ramient is a good thing for your WF, you lose 1 ac but gain gear slots do to the customization of Sos armor.
Add in the the immunity's that dont stack IE hold person, no enervation, no fatigue.
and WF are up there on my list probably right below halfling for Monk builds.
I would change my starting stats if it were me to:
16
16
14
8
13
Don't really need to many skill points, monk wis 3 brings you to 16 wis +2 tome and 6 item brings you to 24 wis (26 wis mod 9 with +4 tome)
16+4 lvls +2 tome + 6 item = 28 str (30 mod 9 +4 tome)
16 + 3 stance +6 item + 1 tome = 26 dex (+1 stance and +4 tome mod 9 =30)
14 con -2 stance +2 wf + 2 tome +6 item = 22 con (24 con +4 tome mod 9)
8 int who cares
13 wis +3 monk wis + 6 item +2 tome = 24 wis (26 with +4 tome mod 9)
the only thing to watch out for really is problem to-hit with 28 str (30 mod 9) as your to hit modifier and if you use WF pa enhancments.
If you find you really want CE later on, put your last lvl point at level 20 into int and eat a +4 tome = 13 and take CE.
Arkat
07-08-2009, 07:37 PM
...go here:
http://forums.ddo.com/showthread.php?p=2158255#post2158255
It's not a Strength build but it's VERY fast!
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