Hadrian
07-04-2009, 11:46 PM
This is a rough outline of a level 20 paladin I plan to make next mod. I have not decided on some of the small details, such as skill point distribution. Many of the minor details are likely to change several times.
Basic Goals:
1) Make the most of paladin DPS bonuses (KotC, capstone, divine might, exalted smite, TWF khopesh)
2) Survivability via a lot of healing amplification (human race) and self healing via Lay on Hands
3) Make the most of guard effects from green steel and other items for both defense and offense (concordant op and freezing ice are priority)
4) Possibly self healing with paladin cure spells fueled by guards such as the torc or concordant opposition
Armor class does not matter to this build, but items that give DR or healing amplification are desirable. The paladin AC and resistance auras are planned to be taken, but with points being so tight it is likely they will be respec’ed away from later on in favor of high end damage increasing enhancements.
I will be taking the paladin capstone and Knight of the Chalice III. I will be taking divine might and exalted smite as high as possible.
This character assumes +2 tomes for all stats, but at the rate they drop now I don't consider that a problem for anyone who has a 32-point build.
I am also hoping that it is possible to get a +4 charisma tome next mod in order to be able to reach the charisma for divine might 4. If this is not the case, it is not a major problem for the build since the APs are tight as it is.
Level 20 Human Paladin, Khopesh TWF
Strength 16 [+4 (levels 4, 8, 12, 16) +6 item +2 tome = 28]
Dexterity 15 [+6 item +2 tome = 23] (24 if +3 tome)
Constitution 14 [+6 item +2 tome = 22]
Intelligence 8 [+2 tome = 10]
Wisdom 8 [+2 tome +6 item = 16]
Charisma 15 [+6 item +2 tome +3 enhancement] = 26 (+1 level up at 20, then move the human adaptability to strength/whatever needed)
Base Skills (excluding all items and tomes, but with +2 int tome bonus for skill points):
Concentration 29
Jump 13 (balance instead?)
Use Magic Device 16
Feats (in no particular order):
Toughness
Power Attack
Extend Spell (or empower healing?)
TWF
ITWF
GTWF
IC: Slash
Khopesh
Enhancements:
Level 16 (Paladin)
Enhancement: Divine Might III 6 points
Enhancement: Human Adaptability Charisma I 2 points
Enhancement: Human Improved Recovery III 12 points
Enhancement: Paladin Courage of Good I 1 point
Enhancement: Paladin Focus of Good II 3 points
Enhancement: Paladin Extra Lay on Hands III 6 points
Enhancement: Paladin Extra Smite Evil III 6 points
Enhancement: Racial Toughness II 3 points
Enhancement: Paladin Devotion II 3 points
Enhancement: Paladin Charisma II 6 points
Enhancement: Paladin Toughness II 3 points
Enhancement: Paladin Extra Turning II 3 points
Enhancement: Knight of the Chalice III 8 points
Enhancement: Paladin Faith: Whichever II 6 points
Enhancement: Energy of the Templar II 3 points
This totals 71 points spent and leaves 9 points for the capstone and exalted smite. (Thanks to Steele for helping me with the enhancement costs.)
In order to take the capstone, divine might 4 and exalted smite 4, I would need 16 total APs, so 7 more than what I currently have left. This could be reached by dropping Human Improved Recovery to level 2 and focus of good to level 1 if I find that my survivability is acceptable. Most likely I will not be able to meet the cha requirement for Divine Might 4, however. Only 3 points more would be needed in the case of Capstone + DM 3 + ES 4, and this could be reached in various ways without losing any healing amp.
The paladin auras may be taken early on and dumped later for better DPS enhancements. The concentration aura may be important for healing in combat, and will probably stay depending on how the character plays in practice.
It’s very likely that this list will change a bit as I get used to the character while gaining levels.
Significant items for this build include any healing amplification items, including a triple positive weapon with 30% as the 3rd tier when damage reduction is not an issue. Depending on the viability of self-healing, non-weapon devotion items and concordant opposition/torc may combine to add a lot of survivability.
Basic Goals:
1) Make the most of paladin DPS bonuses (KotC, capstone, divine might, exalted smite, TWF khopesh)
2) Survivability via a lot of healing amplification (human race) and self healing via Lay on Hands
3) Make the most of guard effects from green steel and other items for both defense and offense (concordant op and freezing ice are priority)
4) Possibly self healing with paladin cure spells fueled by guards such as the torc or concordant opposition
Armor class does not matter to this build, but items that give DR or healing amplification are desirable. The paladin AC and resistance auras are planned to be taken, but with points being so tight it is likely they will be respec’ed away from later on in favor of high end damage increasing enhancements.
I will be taking the paladin capstone and Knight of the Chalice III. I will be taking divine might and exalted smite as high as possible.
This character assumes +2 tomes for all stats, but at the rate they drop now I don't consider that a problem for anyone who has a 32-point build.
I am also hoping that it is possible to get a +4 charisma tome next mod in order to be able to reach the charisma for divine might 4. If this is not the case, it is not a major problem for the build since the APs are tight as it is.
Level 20 Human Paladin, Khopesh TWF
Strength 16 [+4 (levels 4, 8, 12, 16) +6 item +2 tome = 28]
Dexterity 15 [+6 item +2 tome = 23] (24 if +3 tome)
Constitution 14 [+6 item +2 tome = 22]
Intelligence 8 [+2 tome = 10]
Wisdom 8 [+2 tome +6 item = 16]
Charisma 15 [+6 item +2 tome +3 enhancement] = 26 (+1 level up at 20, then move the human adaptability to strength/whatever needed)
Base Skills (excluding all items and tomes, but with +2 int tome bonus for skill points):
Concentration 29
Jump 13 (balance instead?)
Use Magic Device 16
Feats (in no particular order):
Toughness
Power Attack
Extend Spell (or empower healing?)
TWF
ITWF
GTWF
IC: Slash
Khopesh
Enhancements:
Level 16 (Paladin)
Enhancement: Divine Might III 6 points
Enhancement: Human Adaptability Charisma I 2 points
Enhancement: Human Improved Recovery III 12 points
Enhancement: Paladin Courage of Good I 1 point
Enhancement: Paladin Focus of Good II 3 points
Enhancement: Paladin Extra Lay on Hands III 6 points
Enhancement: Paladin Extra Smite Evil III 6 points
Enhancement: Racial Toughness II 3 points
Enhancement: Paladin Devotion II 3 points
Enhancement: Paladin Charisma II 6 points
Enhancement: Paladin Toughness II 3 points
Enhancement: Paladin Extra Turning II 3 points
Enhancement: Knight of the Chalice III 8 points
Enhancement: Paladin Faith: Whichever II 6 points
Enhancement: Energy of the Templar II 3 points
This totals 71 points spent and leaves 9 points for the capstone and exalted smite. (Thanks to Steele for helping me with the enhancement costs.)
In order to take the capstone, divine might 4 and exalted smite 4, I would need 16 total APs, so 7 more than what I currently have left. This could be reached by dropping Human Improved Recovery to level 2 and focus of good to level 1 if I find that my survivability is acceptable. Most likely I will not be able to meet the cha requirement for Divine Might 4, however. Only 3 points more would be needed in the case of Capstone + DM 3 + ES 4, and this could be reached in various ways without losing any healing amp.
The paladin auras may be taken early on and dumped later for better DPS enhancements. The concentration aura may be important for healing in combat, and will probably stay depending on how the character plays in practice.
It’s very likely that this list will change a bit as I get used to the character while gaining levels.
Significant items for this build include any healing amplification items, including a triple positive weapon with 30% as the 3rd tier when damage reduction is not an issue. Depending on the viability of self-healing, non-weapon devotion items and concordant opposition/torc may combine to add a lot of survivability.