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QuintonReece
07-01-2009, 07:50 PM
Approximately how much DPS does one loose by going Dex vs. Str.?

Seems to me most of the rogue damage comes from backstab and Greensteel if you have it.

Given that (speaking about damage not "To Hit) the damage gained from strength is based upon the strength modifier I wonder how much is actually lost by going dex based.

i.e. A strength based rogue may have an 18 Strength(+4 Modifier).
If I understand correctly(and I may not) that character would get a +4 to damage on each successful hit. (Barring things like DR)
A dexterity based rogue may only have a 10 strength(no modifier).

If I understand correctly(again.. I may not) the dex based rogue would be getting 4 points of damage less per successful hit vs. a strength based one.(given the above example)

If that's true I am wondering if the trade-off would be worth it.

Trade the 4 points of dmg per swing for....
The increase on skills that require a dex check.
The increase of AC that would come with a higher Dex.
The increase of "To Hit" from a Dex based.(Assuming Weapon Finesse and not having to spread out ability points as much on creation)

I understand though that the str based would have access to power attack which would increase damage some.

I guess I am wondering if I am thinking all of this through correctly.

Trying to figure out the advantages vs. disadvantages of a dex vs. str based rogue.

This would be for an assassain build that also helps mele in a party.

Thanks in advance for the help. Those that need to flame.... flame on.

Varr
07-01-2009, 08:25 PM
While not impossible, it is more difficult to build a solid str build than dex build. It is easier to build a well rounded and party flexible dex rogue. Both enhancements and two weapon fighting lead a rogue down the dex path. I would go so far as to say that due to back stabbing, two hit, and more well rounded stats dex rogues do more damage than str rogues over thier entire carreer with very few exceptions.

oogly54
07-01-2009, 08:41 PM
Approximately how much DPS does one loose by going Dex vs. Str.?

Seems to me most of the rogue damage comes from backstab and Greensteel if you have it.

Given that (speaking about damage not "To Hit) the damage gained from strength is based upon the strength modifier I wonder how much is actually lost by going dex based.

i.e. A strength based rogue may have an 18 Strength(+4 Modifier).
If I understand correctly(and I may not) that character would get a +4 to damage on each successful hit. (Barring things like DR)
A dexterity based rogue may only have a 10 strength(no modifier).

If I understand correctly(again.. I may not) the dex based rogue would be getting 4 points of damage less per successful hit vs. a strength based one.(given the above example)

If that's true I am wondering if the trade-off would be worth it.

Trade the 4 points of dmg per swing for....
The increase on skills that require a dex check.
The increase of AC that would come with a higher Dex.
The increase of "To Hit" from a Dex based.(Assuming Weapon Finesse and not having to spread out ability points as much on creation)

I understand though that the str based would have access to power attack which would increase damage some.

I guess I am wondering if I am thinking all of this through correctly.

Trying to figure out the advantages vs. disadvantages of a dex vs. str based rogue.

This would be for an assassain build that also helps mele in a party.

Thanks in advance for the help. Those that need to flame.... flame on.

You also have to remember the STR based is going to use the +1 increase to stats at 4th, 8th, 12th, and 16th leveling. That is an addtional +2 to damage on every hit. That is on non crits. Most DPS characters use khopeshes which means on a crit you are now talk 18 more damage. Bypassing DR is an issue as well. You need to do a certain amount of damage to some heavily fortified characters to get some weapon affects to work. The STR helps here as well. A STR based is probably more likily to go with power attack because they are DPS focused. How important is it for your DEX to go after a +2, 3, or 4 STR tome, widening further if you can only afford one stat.

With all that said, my rogue is DEX based. :)

VKhaun
07-01-2009, 09:00 PM
Approximately how much DPS does one loose by going Dex vs. Str.?

I see this question a lot for rangers especially, but most answers get really complicated really quick, and most people asking the question have a lot going on upstairs in either direction. Remember to keep it simple.

The only difference is where level-ups go. After mod nine's full level cap of 'natural' 20 that's only 5points in either one. Rounding up assuming your str/dex from other sources ends as an odd numbers that's 3damage, vs 3reflex save and 3ac. Aside from trying to qualify for TWF (has to be base+tomes, items won't get you feats), everything else is getting gear and your starting stats. Don't gimp your strength, your strength won't be gimp. Don't gimp your dex, your dex won't be gimp. Don't gimp your con and your con won't be gimp... for a rogue anyway. :P

The feat 'Weapon Finesse' only gives an increase of whatever the difference is. If you haven't gimped your strength and have it equally geared you will still have only that +3 to hit difference, rounding up for odd numbers going together again.

Lithic
07-01-2009, 09:09 PM
Compare a rogue with 8 base str and no level ups to one with 18 base with all level ups. The difference is 8 vs 22, or 7pts per hit. This assumes both use the same str tomes and str items, and no other outside buffs as both can get them and they complicate things. It should be noted though that the more damage buffs you use, the less % of total damge comes from your str.

If taking a plain +5 holy rapier with sneak damage and the VOD goggles (no halfling enhancements, but all rogue damage enhancements) you get the following difference:

Dex rogue: 1d6+5 (weapon) +7 (holy) + 3 (16 str) + 8 (VoD goggles) + 28 (8d6 sneak damage) + 12 (4 rogue damage enhancements) for a total of 66.5 per hit.

Str rogue: 1d6+5 (weapon) +7 (holy) + 10 (30 str) + 8 (VoD goggles) + 28 (8d6 sneak damage) + 12 (4x rogue dmg enh.) for a total of 73.5 per hit.

These are the two extremes. Mine is the former and works pretty well, though I hate undead/constructs with a passion. Its up to you to decide how much str you want to have.

SableShadow
07-01-2009, 09:14 PM
Impaqt has some really tight builds out there, both str and finesse, and a lot of playtime on them. I've got some of them linked up here (http://forums.ddo.com/showpost.php?p=1390160), but I'd def take a look at the Leesa 3.0 (http://forums.ddo.com/showthread.php?t=181074) he's working on also.

imanujakku
07-01-2009, 09:31 PM
i just started playing and went the dex route but a rogues most important trapping skills have nothing to do with dex and stealth i have found rather useless because all the parties ive been in are on turbo mode in most of the dungeons especially if there is a cleric around. in other dnd games like neverwinter nights stealth was so godly it trumped strength.

if i were to start over i think would have just enough dex for two weapon fighting then concentrate on strength which would help my jump, trip (great for getting sneaking attacks while solo) and make my damage a bit better on constructs and undead and let me drop weapon finesse and feel better about using weapons with lower base damage but exotic effects ie daggers with deception.

Varr
07-01-2009, 09:49 PM
To compare both builds......str would start 16 15 14 14 8 10 +5 str level ups human or adapted dwarf or wf. Dex would be 12 18 14 14 8 12 +5 level ups in dex and +5 enhancements for dex as a halfling, adapt for elf. Base nets you 21 str 20 dex vs 12 str 28 dex. For most the +4 higher to hit and reflex save is better than +4 damage per swing. ESp since rogues saves are modest and hitting on a 2 is by no means. Guarenteed.

Kiranselie
07-01-2009, 09:52 PM
The feat 'Weapon Finesse' only gives an increase of whatever the difference is. If you haven't gimped your strength and have it equally geared you will still have only that +3 to hit difference, rounding up for odd numbers going together again.

There's a lot to be said for missing 5% of the time vs. 20% of the time, that being the difference of three points on your primary attacking stat.

With a 3/4 BAB you'll want your primary attacking stat as high as you can get it. Especially on elite end game mobs that have AC.

If you only miss on a 1 vs. missing on a 4 or less, then thats 15% less DPS generated, which more than covers the 3 points of extra damage.

It really is a matter of personal preference, and what the next mod brings as far as Mobs AC goes.

On Kiranselie at current end game, I only miss on a 1 w/ my dex item on, but there have been times where I have neglected my dex item by mistake, and saw a signifigant increase in the number of misses, I dont have the exact numbers atm, but it was a large increase in misses from those three points difference.

QuintonReece
07-01-2009, 11:00 PM
Great info so far. I'm starting to lean toward dex for the ability to get a higher "To Hit." and let my backstab, halfling bonus's and greensteel do the dps for me.

SableShadow
07-01-2009, 11:05 PM
On Kiranselie at current end game, I only miss on a 1 w/ my dex item on, but there have been times where I have neglected my dex item by mistake, and saw a signifigant increase in the number of misses, I dont have the exact numbers atm, but it was a large increase in misses from those three points difference.

I notice that as well, on orthons when I have agro. Destruction on DT doesn't suck when I'm chasing devils around with +1 vorpals either...either case, I'm running w/o SA acc bonuses...it isn't enough to make it a huge deal, but I notice.

SableShadow
07-01-2009, 11:26 PM
Great info so far. I'm starting to lean toward dex for the ability to get a higher "To Hit." and let my backstab, halfling bonus's and greensteel do the dps for me.

I luz my Finesse rogue, but it depends on what you want, really. Staying pure/mostly pure? Going Tempest? Got a lot of larges gathering dust? How many different weapon sets do you want to carry, and on and on. :)

I wouldn't necessarily go Finesse *just* for high to hit, but to get a high enough to hit (my base was 16, all level ups in, hitting a 34 at current endgame) and save points for other things...plenty of good str rogues running around with perma-double Madstone + Rage + Rams Might for both damage and to hit. They can't umd madstoned, but they're using cha as a dumpstat anyways.

A lot of roguing is temperment and playstyle; I know some great players who just loath playing them, and some fine str rogue players can't stand to play a finesse rogue and vice versa. :D

QuantumFX
07-02-2009, 01:12 AM
OP: Before I go too far into this let me give you this one piece of advice: Build to your strengths as a player. Failure to do so will result in frustration.

I think most of the benefits of a DEX build have been covered so I'll stick to the benefits of STR based builds. (For clarity I'm speaking from the PoV of a Human 1 Fighter/15 Rogue 28STR/24DEX/24CON/24INT/10WIS/10CHA and a Drow 2 Fighter/12 Rogue 16STR/30DEX/16CON/16INT/8WIS/16CHA)

A strength based rogue is actually a lot more than “+4 to damage”. STR bonus damage, unlike SA damage, is multiplied by crit multipliers and is unaffected by fortification. This makes non rogue friendly quests (Undead/construct heavy) much more tolerable.

As for the “to hit” bonus. I don't think of it as a benefit, for DPS types, as the only reason to have a high to hit is so you can turn on power attack. As a rogue you have a lot of options to beef up your SA to hit bonus. Think of it this way: For a DEX based rogue to keep up on the damage per swing they're going to need at least Weapon finesse and Power Attack. I can simply bypass the issue and take Kopesh and oTWF. (oTWF on a STR build is a no brainer. On a DEX build… not so much.)

As mentioned above, a strength based rogue is not going to stick to the simple weapons + rapier that most rogues stick to. It's too confining and and never pushes the advantages of having a high strength. My rogue splashed a single level of fighter and gets access to these very useful rogue weapons as a result: Kukri, Scimitar, Kopesh (Bonus fest), Warhammer (Post Mod 9). All the mentioned weapons have at least one of the following: ability to bypass DR, Better crit profiles and 2 of them have Weakening of Enfeebling options.

Varr
07-02-2009, 09:37 AM
I would agree that both deep multi classed non monk ac builds and fun builds like the quarterstff using accrobat are better served str biased. Pureish rogues that take khop and hit on a 5+ end up +6 to damage per swing thanks to the str bonus and crit multiplier. There are elven weapon or halfling guile bonus to eat that up as well as +3.5 ba lost as soon as a second level of splash class is taken. Other than portals and fleshmakers elite, currently a pair of disruptors or smitters will be the killing factor for constructs and undead for both dex and str builds. Mod nine hopefully will change that. Have not played new content yet.

I'll leave power attack on a two weapon fighting rogue, especialy a dex version, alone.

Either way you can make a fun and potent rogue.... Both require some str and some dex.... But to tweek out I think pures are better served dex, multi non ac's are better str.

Zenako
07-02-2009, 09:49 AM
You can also do a bit of both. I have a halfing rogue (not capped yet) but it has 30+ DEX and 20 STR at the moment. Enough strength to get some bonus, but still enough DEX for all the other rogue things that matter, (and I do sneak around quite a bit), albeit often when on my own.

Get a collection of Divine Power CLickies. They can be your friend for those Hard to HIT mobs, since it gives you FULL BAB, which is a to hit bonus you cannot regain with any other clickie/spell at the moment. (I know of no Tensors Transformation Clickies and in any case, that might shut off too many other rogue features at the same time.)

A nice set of Blindness Prot Goggles with 5 charges of Divine Power can be very handy for example.

Absolute-Omniscience
07-02-2009, 10:43 AM
The difference between strength based rogue (34 str) and dex based (20 str) is about 7%. If you want the calculations posted I can do so, but would rather not, as it would take some time.
The difference would ofcourse be a lot greater as the mobs fort goes up. This calc has been done counting that mobs have 0% fort.

maddmatt70
07-02-2009, 12:59 PM
This is definitely a next mod question for me. Will the mobs ac go up significantly next mod? If the mobs ac goes up I would definitely say dex based because a rogue needs every bit of to-hit they can get then, but if the mob's ac does not go up significantly then strength becomes the better option. We will see. I have a str based acrobat rogue and dex based tempest rogue by the way.

Roman
07-02-2009, 02:49 PM
Having gone down both paths, strength and finesse, I'm decidedly in favor of strength based builds, and here's why.

1. In my experience AC does not scale well; this is especially noticable in elite raids like VoD. Because we are on a d20 system, it doesnt take much change to game mechanics to ruin an AC advantage.
2. Extra damage from strength builds never goes out of style and is increasingly more important as quest difficulty goes up.
3. I have personally found beating on a raid boss on elite to be a very frustrating experience with a finesse build.

As far as to-hit goes, dont sweat it. Just use destruction, sunder, and/or sundering ooze. That will drop AC by 9-13 right there. Add a few debuffs from casters and you will only be missing on a 1 regardless of your to-hit.

I think and strength build with max diplomacy and moderate AC will age better than a AC focused finesse build.

Just my 2 cents :)

Shamguard
07-02-2009, 04:30 PM
Actually it all depends upon your build and playstyle. If you know how to control agro and maiximize your sneak attacks then the Finesse/Dexterity build will give you better performace since with rogue/race enhancements you can get a better DEX bonus than STR bonus.
A drow rogue at level 16 can now have a maximum dexterity of 38 (+14 to hit with weapon Finesse) (base 20+ 4 level up + 5 enhancement + 3 tome + 6 dexterity item). There is currently no other characteristic in the game that can me raised to that level with no temporary buffs. I don't like counting on temporay buffs because there are just too many ways they can be stripped from a character durring combat.

To really make a Strentgh based rogue work you have to splash in a martial class (Fighter/Ranger/Paladin/Monk) to pick up either feats or special abilities that can compensate for the lower attack bonus. Even then you'll find your playing more of a light tank than a rogue.

To be honest any rogue you play either strength based or dexterity based will have to have all the rigth toys to make it work. High level DDO is about the toys and how you use thme to enhancen your build.


...

Absolute-Omniscience
07-02-2009, 04:55 PM
Actually it all depends upon your build and playstyle. If you know how to control agro and maiximize your sneak attacks then the Finesse/Dexterity build will give you better performace

Incorrect.
It's the complete opposite, if you never have aggro, you never take damage; and if you never take damage you'll have no need for ac. And when you don't take damage, you will sneak attack 100%. And if you sneak attack 100% you wont ever have problems hitting things.
Bottom line, dex based with some str (~20-24 with item) is the way to go, it makes the most efficient character, but a strenght based makes a better shroud runner / dps runner, etc. A strength based rogue is something you want in powergamer groups. A dex based is something you want for soloing and PUGs.

SableShadow
07-02-2009, 05:09 PM
Incorrect.
It's the complete opposite, if you never have aggro, you never take damage; and if you never take damage you'll have no need for ac. And when you don't take damage, you will sneak attack 100%. And if you sneak attack 100% you wont ever have problems hitting things.

Someone rolls a Finesse rogue for AC? :eek:

Most of the folks I've run with that run Str based rogues do so because they get a loud *crunch* on the first attack, then they're playing a barbie with fewer hp. Not having agro is bonus for these guys; if you roll finesse, though, agro management is critical to your DPS....that is what Sham was referring to. I wouldn't recommend a 20 starting dex, though...that's a lotta points! and in many ways defeats the biggest advantage of going finesse, to save points.


Bottom line, dex based with some str (~20-24 with item) is the way to go, it makes the most efficient character, but a strenght based makes a better shroud runner / dps runner, etc.

Probably correct, with the cap going to 20 and the changes to stat damage...even a dumpstat Cha rogue is going to be able to hit the 39 UMD sweetspot, at least between combats. I think I have a rant somewhere that says, basically, that the debate is over and Str based rogues won...but I'm famous for my rants, so there prolly needs to be some salt on that. :D


A strength based rogue is something you want in powergamer groups. A dex based is something you want for soloing and PUGs.

I would have flipped this 180, but we all run with who we all run with. :)

Twerpp
07-02-2009, 05:23 PM
A rogue only needs enough strength to carry his loot. And plat doesnt weigh anything ;) . The only way to know the truth is build one of each. You will see one is the prince of thieves and the other is just a thug.

bobbryan2
07-02-2009, 05:24 PM
The real truth of the matter is that gear is far more important to rogue DPS than whether you hit off str or dex.

Greensteel dex > non-greensteel str
Greensteel str > non-greensteel dex

Most of the things like the lower to hit from strength can easily be overcome by adding radiance weapons/guards and madstone boots to the mix.

I prefer str for the sole reason that I feel far less gimped against constructs and undead... but at the end game, fully geared... there's not much difference.

Lymnus
07-02-2009, 05:44 PM
The real truth of the matter is that gear is far more important to rogue DPS than whether you hit off str or dex.

Greensteel dex > non-greensteel str
Greensteel str > non-greensteel dex

Most of the things like the lower to hit from strength can easily be overcome by adding radiance weapons/guards and madstone boots to the mix.

I prefer str for the sole reason that I feel far less gimped against constructs and undead... but at the end game, fully geared... there's not much difference.
Lesson: Greensteel makes rogues scary.
Opinion: I'm afraid of STR based rogues with Radiance scimitars or rapiers. Particularly STR based HALFLING rogues. Dear god. Have you seen those numbers?

Varr
07-02-2009, 08:24 PM
Varr approves all the rogue loving. I have many toons(my non rogues) and only three avatars... Varr and Varra on Khyber and Vara on Thelanis (rogues all.)

Absolute-Omniscience
07-03-2009, 03:43 AM
Someone rolls a Finesse rogue for AC? :eek:

Most of the folks I've run with that run Str based rogues do so because they get a loud *crunch* on the first attack, then they're playing a barbie with fewer hp. Not having agro is bonus for these guys; if you roll finesse, though, agro management is critical to your DPS.
Indeed, not having aggro is critical to a finess based rogue, the thing is if you play with the right people neither a strength based nor a dex based will ever have aggro. 505*0,40=202 TPS, hell, good warchanter bards deal more TPS than that. It's not like dex rogues have a better time not having aggro, well not by much anyways. The difference is basically dmg vs ac. While dmg is incredibly more potent against 100% fort targets, thats kinda why I prefer strength based, though it doesn't change the fact that mid strength finess based are the best, imo.



Probably correct, with the cap going to 20 and the changes to stat damage...even a dumpstat Cha rogue is going to be able to hit the 39 UMD sweetspot, at least between combats. I think I have a rant somewhere that says, basically, that the debate is over and Str based rogues won...but I'm famous for my rants, so there prolly needs to be some salt on that. :D
There are rogues that don't dump-stat cha :O.




I would have flipped this 180, but we all run with who we all run with. :)
Meh, if you play in powergamer groups the rogue will never have aggro, so more damage to the party ;).

That said, bring in more Ravagers (http://forums.ddo.com/showpost.php?p=2279161&postcount=1)

Shamguard
07-03-2009, 12:25 PM
Incorrect.
It's the complete opposite, if you never have aggro, you never take damage; and if you never take damage you'll have no need for ac. And when you don't take damage, you will sneak attack 100%. And if you sneak attack 100% you wont ever have problems hitting things.
Bottom line, dex based with some str (~20-24 with item) is the way to go, it makes the most efficient character, but a strenght based makes a better shroud runner / dps runner, etc. A strength based rogue is something you want in powergamer groups. A dex based is something you want for soloing and PUGs.

Dexterity based is not for AC, in DDO AC is a joke unless you can hit god like levels of 60+. With whirlwind attacks, glancing blows, and just random swings you will take damage despite your best efforts. Your best AC is knowing when to attack and when to hold back and wait for someone else to grab agro so you can then get in and sneak attack.

Dexterity based is about improving the weak rogue base attack. All the damage bonus, sneak attack won't be of any use if you can't hit what you are attacking. With a Strength based rogue you get what a 24-28 strength (attack bonus +9). A dexterity based rogue can easily hit 32 (weapon finess attack bonus +11) higher if you min/max.

The idea of a rogue in a powergamer group is a joke. Powergamers don't play with rogues, they may have some thugs that can sneak attack but they are not "Rogues". Rogues slow things down by scouting ahead, finding traps, disabling traps, and kiteing mobs in smaller groups for the party to deal with. These are thing that your average powergamer doesn't have patience for.

The real trick is to make sure your equipment matchs your build, if you go high dexterity low strength look for weapons that aren't effected by your strength modifier. If you go high strength then weapon finesse and finesse weapons are probably not rigth for you. If you go high strength you'll probably want some martial class levels to unlock the more strength based weapons for you too.

What it comes down to is build your rogue to match your playstyle. If you like the stealth part of being a rogue then an Intelligence and Dexterity build is what your looking for. IF your just after the extra sneak attack damage and some basic rogue skill then thug with some rogue splash my be what you're after.

Rogues are one of the classes in this game that success or failure of a charcter is more based upon the player than the build. This is not a class that you just pick up and play there is a very steep learning curve to playing a good rogue and part of that learning curve is how to build a rogue that matches your playstyle.

Most important is to build a rogue that you enjoy playing. This is a game after all and you are suppose to be having fun.


...

SableShadow
07-03-2009, 12:31 PM
The idea of a rogue in a powergamer group is a joke. Powergamers don't play with rogues, they may have some thugs that can sneak attack but they are not "Rogues". Rogues slow things down by scouting ahead, finding traps, disabling traps, and kiteing mobs in smaller groups for the party to deal with. These are thing that your average powergamer doesn't have patience for.


A lot of us just, I dunno, kill things in those groups. :)

Leyoni
07-03-2009, 12:43 PM
if i were to start over i think would have just enough dex for two weapon fighting then concentrate on strength which would help my jump, trip (great for getting sneaking attacks while solo) and make my damage a bit better on constructs and undead and let me drop weapon finesse and feel better about using weapons with lower base damage but exotic effects ie daggers with deception.

Some good points here.

Hellllboy
07-03-2009, 12:55 PM
Most important is to build a rogue that you enjoy playing. This is a game after all and you are suppose to be having fun.

I think this says it all! Both can be fun if built right. Both can suck if made wrong.

Absolute-Omniscience
07-03-2009, 01:42 PM
Dexterity based is not for AC, in DDO AC is a joke unless you can hit god like levels of 60+. With whirlwind attacks, glancing blows, and just random swings you will take damage despite your best efforts. Your best AC is knowing when to attack and when to hold back and wait for someone else to grab agro so you can then get in and sneak attack.
Please tell me kind sir. Who in gods name builds a finess based rogue that can't hit 70-80? :O.
Yeh, you'll take damage, but with 400 hitpoints taking damage 1 or 2 times wont really be a problem. Bottom line, in powergamer groups the rogue wont have aggro, and die minimal dmg even while having 0 ac.



Dexterity based is about improving the weak rogue base attack. All the damage bonus, sneak attack won't be of any use if you can't hit what you are attacking. With a Strength based rogue you get what a 24-28 strength (attack bonus +9). A dexterity based rogue can easily hit 32 (weapon finess attack bonus +11) higher if you min/max..
A strength based rogue reaches 32-36 depending on rage pots / madstone. To hit wont be a problem, especially not in sneak attack.



The idea of a rogue in a powergamer group is a joke. Powergamers don't play with rogues, they may have some thugs that can sneak attack but they are not "Rogues". Rogues slow things down by scouting ahead, finding traps, disabling traps, and kiteing mobs in smaller groups for the party to deal with. These are thing that your average powergamer doesn't have patience for.
You wont find anyone more "powergamer" than I am, and I'll take a good rogue over any barbarian or fighter or ranger. Rogues deal the most damage, it's a joke really that you think rogues are for scouting and traps. They're for rushing through the traps and dealing sick amounts of damage.



The real trick is to make sure your equipment matchs your build, if you go high dexterity low strength look for weapons that aren't effected by your strength modifier. If you go high strength then weapon finesse and finesse weapons are probably not rigth for you. If you go high strength you'll probably want some martial class levels to unlock the more strength based weapons for you too. Or just pick up khopesh.

Shamguard
07-04-2009, 01:39 AM
Please tell me kind sir. Who in gods name builds a finess based rogue that can't hit 70-80? :O.
I don't know what kind of monk/fighter/rogue build you are talking about but I think come mod 9 these kind of numbers are going to be harder to hit. This is also not a build I would really classify as a rogue, but that is just me I guess.


Yeh, you'll take damage, but with 400 hitpoints taking damage 1 or 2 times wont really be a problem. Bottom line, in powergamer groups the rogue wont have aggro, and die minimal dmg even while having 0 ac.
Once agian I don't know what build you are talking about that can reach and maintain that many hit points but again I wouldn't call it a rogue.



A strength based rogue reaches 32-36 depending on rage pots / madstone. To hit wont be a problem, especially not in sneak attack.
I wasn't talking about numbers that require you to spend more time buffing than fighting. I was using standing unbuffed numbers. My thief acrobat can hit a 40 dexterity with just the showtime buff and no she didn't start with a 20 dex.


You wont find anyone more "powergamer" than I am, and I'll take a good rogue over any barbarian or fighter or ranger. Rogues deal the most damage, it's a joke really that you think rogues are for scouting and traps. They're for rushing through the traps and dealing sick amounts of damage.
If that's the way you play your "rogues" then I understand why you think strength based is better. To me a rogue is more of a stealth character. Unfortunatly DDO is not stealth friendly for the most part but with the right groups or if you solo then stealth can be very useful.


Or just pick up khopesh.

I guess if you want to spend a feat so you can use one type of weapon khopesh is not a bad choice. Personaly I prefer having more options in my weapons, because you never know what you may find in that next chest.

And since you seem to keep missing my main point I will repeat it once again for you:

Build that type of rogue that matches your playstyle. If you have more fun with a dexterity based rogue then build a dexterity based rogue. If you enjoy being a thug then build a strength based rogue. Both type are very playable and can be fun. This is a game after all and you are suppose to be having fun.

...

Absolute-Omniscience
07-04-2009, 03:46 AM
I don't know what kind of monk/fighter/rogue build you are talking about but I think come mod 9 these kind of numbers are going to be harder to hit. This is also not a build I would really classify as a rogue, but that is just me I guess.http://community.codemasters.com/forum/showthread.php?p=4557938#post4557938 Here's a rogue reaching 70-80 ac, and a tempest rogue would reach those numbers even easier.



Once agian I don't know what build you are talking about that can reach and maintain that many hit points but again I wouldn't call it a rogue.
http://forums.ddo.com/showpost.php?p=2279161&postcount=1
And here's my new upcoming tempest rogue having over 400 hitpoints (0 ac) unbuffed. Without toughness.





I wasn't talking about numbers that require you to spend more time buffing than fighting. I was using standing unbuffed numbers. My thief acrobat can hit a 40 dexterity with just the showtime buff and no she didn't start with a 20 dex..
I know you were, I'm just saying that reaching a +11-+13 bonus from strength aint hard as a rogue. (Madstone doesn't require buffing and drinking a rage pot each 1,30 minutes isn't really that much of a job :P)



If that's the way you play your "rogues" then I understand why you think strength based is better. To me a rogue is more of a stealth character. Unfortunatly DDO is not stealth friendly for the most part but with the right groups or if you solo then stealth can be very useful.
As I've said before, I don't think strength rogues are better. Well better in a different way. If I were to pick one, I'd take the one with mid-high strength and high 30's dex.




I guess if you want to spend a feat so you can use one type of weapon khopesh is not a bad choice. Personaly I prefer having more options in my weapons, because you never know what you may find in that next chest.
Indeed, a level of material class is very useful as well, but as a powergamer you know what you'll ever need, and that's a Mineral II khopesh :P.
I would advice 1 level of marterial though, for scimitars.



And since you seem to keep missing my main point I will repeat it once again for you:

Build that type of rogue that matches your playstyle. If you have more fun with a dexterity based rogue then build a dexterity based rogue. If you enjoy being a thug then build a strength based rogue. Both type are very playable and can be fun. This is a game after all and you are suppose to be having fun.

...
Nah, I'm not missing your point, play what you think is fun. But I'm just here to show the numbers basically, so that it'll be easier to understand what the main difference is between Dex and Strength based.

McBadger
07-04-2009, 04:20 AM
Thanks for making rogues viable guys. Good times!

bruha118
07-04-2009, 04:21 AM
if this helps u any i play a str base rogue thief acro staff build stats are: str 28/dex 30/con 18/int 14/wis 20/chr 16...i ate all +2 tomes.... rogue 12/fighter 2/monk 2...with PA +10 dam for weildin a thw...fully buffed 77ac...not includin pally(i dont like too include pally in ac calculations)...u might say int is low but as i found u dont need a high int just enough to get CE...i can search and disable just fine (1 exception is cabal trap)...its a fun build...mod to high dps...high ac...mod saves...very self sufficiant with high umd 40 if ur like me and like to solo ;)...hope this helps a little

Vivanto
07-04-2009, 04:21 AM
http://community.codemasters.com/forum/showthread.php?p=4557938#post4557938 Here's a rogue reaching 70-80 ac, and a tempest rogue would reach those numbers even easier.
Any half decent rogue should be able to use 10 but at the worst 5 mins shield wands easily, come mod 9 tempest 1 gives only an inferior bonus to that. Unless you were talking about fe defense, which isn't really advicable for only 6 levels.

Absolute-Omniscience
07-04-2009, 04:34 AM
Any half decent rogue should be able to use 10 but at the worst 5 mins shield wands easily, come mod 9 tempest 1 gives only an inferior bonus to that. Unless you were talking about fe defense, which isn't really advicable for only 6 levels.

I was meaning here in mod 8 ofcourse, as those ac breakdowns are in mod 8 as well. Comes mod 9 and tempest rogues and rogues will be on equal footing regarding ac. Both being able to reach 90's ac burst if built for it.

Yargore
07-04-2009, 04:49 AM
I wouldn't consider uncanny dodge a burst though.
When Lamania opened there was a pic of an item with lesser "something" (iirc), and it gave extra uses of uncanny dodge.
So with acrobat II or III and an uncanny dodge item it's no longer a boost, as it can be chained over 5 minutes.

Absolute-Omniscience
07-04-2009, 04:50 AM
I wouldn't consider uncanny dodge a burst though.
When Lamania opened there was a pic of an item with lesser "something" (iirc), and it gave extra uses of uncanny dodge.
So with acrobat II or III and an uncanny dodge item it's no longer a boost, as it can be chained over 5 minutes.

Indeed, even as it is now one can chain it over 4 minutes with acrobat II.

Vivanto
07-04-2009, 05:01 AM
I wouldn't consider uncanny dodge a burst though.
When Lamania opened there was a pic of an item with lesser "something" (iirc), and it gave extra uses of uncanny dodge.
So with acrobat II or III and an uncanny dodge item it's no longer a boost, as it can be chained over 5 minutes.

I already do that, imo that item is pretty much useless for an acrobat 2, even less for a future 3 as I don't run out of boosts even in shroud 4/5 at all.
Got 9 charges, lasts for 4:30, at later levels should get at least 1 more even with only acrobat 2 so 5 mins or more as you described.

mediocresurgeon
07-04-2009, 05:42 AM
IMO, there is no reason to make a Finesse build unless it is also an AC build. And a well-played rogue should never have aggro, and therefore probably doesn't need AC... And if said rogue had aggro, they would probably want low AC+Radiance Guard to finish off whatever is killing them quickly, rather than rely on AC to draw out the fight.

I would make a rogue a Strength build with minimal dex (15 base, +2 tome) for feat prerequisites. Making a strength build, in addition to doing more damage than a finesse build, means that you can use whatever weapon you feel like--you are not restricted to Light weapons.

Gorstag
07-04-2009, 01:00 PM
I prefere str based rogues, the dps especially with rad II khopesh's is insane. My 1 fighter/15 rogue, has a unbuffed str of 30. Add that with the crit multiplier of khopesh's as well as sneak attack damage and it is simply a work of art. Then through 450+ hps into the mix and he can even take the hits when he does get agro till the rad II affect goes off. Still, to each their own I guess.

drachine
07-06-2009, 10:11 AM
i have 5 rogues and all of them are strength based. they all have 28-30 strength and around 24 dexterity. i did so for the following reasons.

strength rogues do more damage in most situations. the difference between a rogue with 34 dexterity and weapon finesse and a strength based rogue, i think in most situations you want the strength.

dexterity builds must take weapon finesse so in a sense if you are a pure rogue you are down a feat because you have to take this because hitting stuff is normally strength based.

also strength builds effectively gain another feat, Trip. Trip is a strength based skill and if you want to trip stuff you need high strength so in effect the dex based rogue is down two feats.

the dexterity based rogues gains AC bonus and higher to hit bonus, but not damage. personally think you obviously can go AC focused on a rogue, but i think DPS is a better way to go, my rogues wear a lot of guards coz they get hit more. its not really a big deal though as they all have 300 to 350 hitpoints.

also constructs and undead and anything with damage reduction, you are going to see a real difference with strength over dexterity

Dexxaan
07-06-2009, 10:25 AM
(I simply couldn`t resist.....)

Considering the OP`s playstyle I`d say go DEX based.

You`ll need all the Saves, to Hit and AC you can get. :D

kodiak974
07-06-2009, 11:07 AM
I say go str based but I like to play my rogues like fighters in certain situations. But I was probably the first person to make a two hander rogue and this was way before tempest was out and acrobat. I was swinging a sword of shadows before the shroud was around. Heck, with this build I was even able to get the cabal trap elite on a roll of 4 or more. I have now converted to acrobat II so I use both staffs and other two handers. I do not want to depend on sneak attack damage only, I want to do great dps all the time. 14 rogue / 2 fighter with 391HP and I have a 30str and if I started it over then I would have 32 str and a few less int. because the cabal trap is dumb to worry about imo.