View Full Version : looking for kensei pure fighter build
gamer111
06-28-2009, 07:40 PM
Everyone seems to be talking about a kensei, but I can't seem to locate an actual build template for one.
I have 32 points unlocked, and would really appreciate some help in finding a build template(s) any race long as it stays pure fighter. Thanks :)
valorik
06-28-2009, 08:09 PM
Everyone seems to be talking about a kensei, but I can't seem to locate an actual build template for one.
I have 32 points unlocked, and would really appreciate some help in finding a build template(s) any race long as it stays pure fighter. Thanks :)
two handed fighting two weapon fighting? tomes no tomes? a little more detail is good.
valorik
06-28-2009, 08:30 PM
use character planner up to 16, prety vanilla human 2wf version with intimidate and jump, haven't ru the numbers on ac but I'm sure you could reach a fair amount.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 290
Spell Points: 0
BAB: 16/16/21/2626
Fortitude: 12
Reflex: 8
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26
Dexterity 16 17
Constitution 14 15
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 3
Intimidate 3 21
Jump 8 27
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 8
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 3 (Fighter)
Feat: (Selected) Bullheaded
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Iron Will
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 15 (Fighter)
Feat: (Selected) Dodge
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Attack Boost IV
Enhancement: Fighter Extra Action Booost I
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
for level 20 use your extra ap for kensai, and for feats at 18 take superior weapon focus and superior weapon specialization, at 20 take pretty much anything, quick draw maybe, also improved crit pierce is expendable, up to you whether you keep it based on your play style.
Aranticus
06-28-2009, 08:43 PM
use character planner up to 16, prety vanilla human 2wf version with intimidate and jump, haven't ru the numbers on ac but I'm sure you could reach a fair amount.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 290
Spell Points: 0
BAB: 16/16/21/2626
Fortitude: 12
Reflex: 8
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26
Dexterity 16 17
Constitution 14 15
Intelligence 8 8 (10 int is a good idea and can help qualify for CE with a +3 tome, more skill points doesnt hurt)
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3 (0 investment in balance is BAD, any builds with no balance should be rejected)
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 3
Intimidate 3 21
Jump 8 27
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 8
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting (weapon focus should be here)
Level 2 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting (at low levels, SnB > twf)
Level 3 (Fighter)
Feat: (Selected) Bullheaded
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons (weapon specialization should be here)
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Iron Will
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack (PA should be taken much earlier)
Level 15 (Fighter)
Feat: (Selected) Dodge (if you are not gunning for AC, dodge is pointless)
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Attack Boost IV (until kensai is out, this is pointless)
Enhancement: Fighter Extra Action Booost I
Enhancement: Fighter Extra Action Boost II (dun even need extra boost!)
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Khopesh Specialization I (where is specialization II?)
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II (what are you going to use it on?)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Intimidate I (why only tier 1?)
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV (i rather drop this and get racial toughness III and save 1 AP)
for level 20 use your extra ap for kensai, and for feats at 18 take superior weapon focus and superior weapon specialization, at 20 take pretty much anything, quick draw maybe, also improved crit pierce is expendable, up to you whether you keep it based on your play style.
sorry but there are alot of bad decisions there
Absolute-Omniscience
06-28-2009, 08:44 PM
@ valorik
1. go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.
2. Less toughness enhancements (Duh!) and max haste boost. Max WF power attack and 1 enhancement and healer friendly.
3. stats:
18
16 (if you have +2 tome go with 15)
14
8
10 (then up this to 12)
6
4. skills:
balance and jump, your intimidate will be too low anyways
5. Get lighting reflexes at later levels (18 for example)
6. Dump bullheaded and take Luck of Heroes
7. you wont have dodge, (as you will get one less feat)
8. Take both of the Khopesh specialization enhancements
9. build your enhancements for the Kensai Pre.
10. Rebuild the feat order.
assamite
06-29-2009, 06:02 AM
@ valorik
1. go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.
That statement ****es me off and my dwarf and halfling now feel like kick your wf ass :) my server is Kyber if you wana test this wf theory lol.
Absolute-Omniscience
06-29-2009, 06:11 AM
That statement ****es me off and my dwarf and halfling now feel like kick your wf ass :) my server is Kyber if you wana test this wf theory lol.
Reasons why:
not halfling:
Since you're pure fighter, twf, you wont have any decent ac, if you were aiming for that you would've gone either 12/6/2 or 18/2. Both those would've been very viable as halfling, but as that is not the case. The only real benefit of halfling is the Halfling Guile enhancements, ~6 SA dmg (you wont be able to afford all the of em with the expensive kensai enhancements). 6 very unreliable sneak attack damages is decent, but not good enough. And even if you have them 100% of the time, it's still less dps than +3 dmg from PA and +1 dmg from +2 strength.
Not dwarf:
Dwarven axes are subpar in dps, and a pure kensai obviously builds for pure dps, as any other build would've been exceeded by a 12/6/2 or a 18/2 or just a ranger for that matter. So, dwarven axes for less damage (including DA enhancements) or Khopesh for more damage, without spending points in axe enhancements.
Why WF:
Best damage, it's a build built for damage, this is the only reason you really need.
Best immunities
Can basically dump willsave more or less as you are immune to the worst will-based spells, a mere 10 base wis, item and ironwill will get you more than enough willsave.
Docent of Defiance is available
Can be healed by two classes, if you haven't played a WF, then you don't know how good this is, it's better than 100% divine by miles.
Not playing on your sever, would've been fun to have somekind of contest. So, lets just keep it to numbers and facts shall we? If you continiue this depate that is.
baddax
06-29-2009, 06:14 AM
wait til he turns his back and then your hafling can get that sweet SA bonus to damage which is sooo useful while tanking.
assamite
06-29-2009, 06:23 AM
lol ya since my halfling uses a radiance falchion and dragon marks.... and my dwarf uses a greataxe and has +5 hit on your ass... not to mention ok ac with my +7 dex bonus in fp. last i checks hitting does more dmg than missing <.<
gamer111
06-29-2009, 06:30 AM
I appreciate the build ideas, I'm a fairly casual player so I am not great at making the build templates but can usually work with one towards a character for me.
Thanks again.
baddax
06-29-2009, 06:39 AM
lol ya since my halfling uses a radiance falchion and dragon marks.... and my dwarf uses a greataxe and has +5 hit on your ass... not to mention ok ac with my +7 dex bonus in fp. last i checks hitting does more dmg than missing <.<
You screwed up now, he'll be farming WW for those elite blindness immunity spot +3 goggles! :eek:
assamite
06-29-2009, 06:48 AM
You screwed up now, he'll be farming WW for those elite blindness immunity spot +3 goggles! :eek:
lol luckily most mobs skip that quest ~.o and if they dont..... i can always heal when they hit me :)
Yargore
06-29-2009, 09:51 AM
Go WF, it's undoubtely the best choice for a pure kensai fighter.
Start with these stats:
18
15
14
8
10
6
If you don't have a +2 dex tome, lower wisdom to 8 and up dex to 16.
Feats:
1. Luck of Heroes.
1 (Fighter). Weapon Focus: Slashing
2 (Fighter). Khopesh
3. Iron Will
4 (Fighter). Weapon Specialization: Slashing
6. Two Weapon Fighting
6 (Fighter). Improved Two Weapon Fighting.
8 (Fighter). Improved Critical: Slashing.
9. Power Attack
10 (Fighter). Greater Weapon Focus: Slashing
12. Greater Weapon Specialization: Slashing
12 (Fighter). Greater Two Weapon Fighting.
14 (Fighter). Oversized Two Weapon Fighting
15. Toughness
16 (Fighter). Quickdraw
18. Lightning Reflexes
18 (Fighter). Superior Weapon Focus: Slashing
20 (Fighter). Stunning Blow.
Enhancements:
Enhancement: Fighter Attack Boost IV
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Strategy Stunning Blow I
Enhancement: Fighter Strenght III
Enhancement: Fighter Toughness II
Enhancement: Warforged Toughness I
Enhancement: Warforged Healers Friend I
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Construct Thinking I
+ all kensai enhancements and both weapon specalization enhancements.
Stunning blow and the 3 APs used for higher DC is highly optional, but I recommend you atleast try it. It's a nice feat.
assamite
06-29-2009, 10:49 AM
OMFG i just stayed up for 3 hours running the numbers on my dwarf and absalutes WF.... i have a novel typed out, i go to post it and there is an error and it erases all my work >.<!!!!!!!!!!!
conclusion was
Dwarf THW kensai 1102 dmg 20 swings
And WF TWF kensai 1107 dmg with 49 swings....
i would retype alllll that **** again except i dont care now lol....
that dmg is only count the wf main hand atk because when i counted with his offhand it added 4 strokes.... i didnt take into consideration his hit deacreasing through the round, he maintained a +45 atk vrs my 56 ac.. and i maintaind a 50 ATK vrs his 52 ac..... Glancing blows were not calculated... wf still died and the dwarf laghed at him.
truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy. God!!! my novel was so much nicer.
And as for your docent of defiance... i have a warforged defiance is the shizznit!!!!!!! but you lower your ac for dr against an angry dwarf that hits for 60+..... he will blowwww you awayyy
Jay203
06-29-2009, 11:04 AM
OMFG i just stayed up for 3 hours running the numbers on my dwarf and absalutes WF.... i have a novel typed out, i go to post it and there is an error and it erases all my work >.<!!!!!!!!!!!
conclusion was
Dwarf THW kensai 1102 dmg 20 swings
And WF TWF kensai 1107 dmg with 49 swings....
i would retype alllll that **** again except i dont care now lol....
that dmg is only count the wf main hand atk because when i counted with his offhand it added 4 strokes.... i didnt take into consideration his hit deacreasing through the round, he maintained a +45 atk vrs my 56 ac.. and i maintaind a 50 ATK vrs his 52 ac..... Glancing blows were not calculated... wf still died and the dwarf laghed at him.
truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy. God!!! my novel was so much nicer.
And as for your docent of defiance... i have a warforged defiance is the shizznit!!!!!!! but you lower your ac for dr against an angry dwarf that hits for 60+..... he will blowwww you awayyy
ehehe, keep thinking that ;)
while you're busy looking for that silver flame necklace and swapping it in, we wf will be murdering that beholder already :P
it's true dwarves have it pretty well off when it comes to axes
but wf has better power attack options with a +6 damage count when it comes to two-handed weapons, not to mention improved glancing blow due to Warforged Weapon Aptitude =)
assamite
06-29-2009, 11:14 AM
ehehe, keep thinking that ;)
while you're busy looking for that silver flame necklace and swapping it in, we wf will be murdering that beholder already :P
it's true dwarves have it pretty well off when it comes to axes
but wf has better power attack options with a +6 damage count when it comes to two-handed weapons, not to mention improved glancing blow due to Warforged Weapon Aptitude =)
lol yayaya i know all that lol im just sayin true dps requirs hit. Yes wf Hit the hardest but they dont hit the most ~.o
Kaldaka
06-29-2009, 11:16 AM
truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy.
LOL ...
A THF out-dpsing a TWF at end game?!?!?
Almost laughable ...
Jay203
06-29-2009, 11:51 AM
lol yayaya i know all that lol im just sayin true dps requirs hit. Yes wf Hit the hardest but they dont hit the most ~.o
just a roughdraft, but you get the point xD
Wf 20 Fighter
Chaotic Good
32 pts.
Stats:
Strength 16 base + 5 lvl ups + 2 enhancement + 1 tome + 6 item = 30 (+10) + 8 Surge = 38 (+14)
Dexterity 14 base + 6 item = 20 (+5)
Constitution 16 base + 2 Enhancement + 6 item = 24 (+8)
Intelligence 12 base
Wisdom 12 base + 6 item = 18 (+4)
Charisma 6 base
Feats:
11 Fighter bonus feats
7 general feats
Fighter Feats:
ThF, iThF, gThF
Power Attack
Weapon Focus, Greater Weapon Focus, Superior Weapon Focus
Weapon Specialize, Greater WEapon Specialize
Improved Critical
Stunning Blow
General Feats:
Adamantine Body
Improved Damage Reduction x 5
Toughness
Enhancements:
Kensai pre-reqs-
Fighter Attack Boost IV: 10 APs
Fighter Critical Accuracy IV: 10 APs
Kensai I~III: 8 APs
Kensai Weapon Mastery I~III: 3 APs
APs Spent: 31
Fighter Strength II: 6 APs
WF Weapon Aptitude III: 6 APs
WF Power Attack III: 6 APs
WF Constitution II: 6 APs
APs Spent: 55
WF Damage Reduction III: 12 APs
Fighter Stunning Blow II: 3 APs
WF Tactical FIghting II: 6 APs
Fighter Quarterstaff Specialization II: 3 APs
WF Racial Toughness I: 1 AP
APs Spent: 80
Saves:
10 / 5 / 5 Fighter 16
8 / 5 / 4 Ability Bonus
4 / 4 / 4 Greater Heroism
2 / 2 / 2 Head of Good Fortune
1 / 1 / 1 Resistance Ritual
5 / 5 / 5 Resistance Item
------------------
30 / 22 / 21
HP:
200 Fighter 20
20 Heroic Durability
160 Con bonus
22 Toughness
10 WF Toughness
---------------
412 base HP, potential for more
Combat Stats:
To Hit:
20 Fighter 20
+ 5 Weapon
+ 3 Weapon Foci
+10 Strength bonus
+ 2 Kensai Line
+ 4 Greater Heroism
- 8 Power Attack
------
+36 to hit
Damage:
3.5 average Quarterstaff
+ 15 Strength Bonus
+ 4 Weapon Specialization
+ 2 Quarterstaff SPecialization
+ 4 Kensai line
+ 16 Power Attack
-------
44.5 average damage per attack (18~20/x2)
Stunning Blow DC:
10 base
10 Str
2 Fighter Enhancement
2 WF Enhancement
3 Kensai III
----
27 base
10 Item
----
37 with weighted 5%
4 Power Surge
----
41 DC
Runs around with permanent Stoneskin :D:D:D
this build is a quarterstaff user btw, Dreamspitter FTW!!! =P
i guess you can change this to a maul user for increased damage o_O
kodiak974
06-29-2009, 12:09 PM
Here is a THF Build with Axes (use any two hander you want) and yeah I went human because I really dont like playing dwarfs or WF but thats just me so go as you wish. I took umd because I like being able to do some things myself or umd items. I also think its wierd that people dont care about will saves at all. I decided to put all points into charisma as you have plenty of feats to take force of personality and it helps umd and intimidate. I took enhancments that help now and you can change as needed for Kensai III after the cap increase. This is very close to my build execept I went Maul spec and put points between cha and wis and I learned that its kinda pointless if you can just raise cha higher and use FoP for will saves.
At level 18 and 20 you take superior weapon focus and superior weapon spec. The extra feat at 18 can be what you want, perhaps another toughness / will saves +2 or skill focus intimidate.
The great thing about humans is I will have 36str at 20 with a +4tome and I didnt need a 18 starting str.
Intimidate will be 51 with a Greensteel +6 cha item and head.
umd will be 30 with same GS item and head of good fortune & cartouche or silver concord cloak. This makes it easy to res someone if needed and use wands on yourself.
This isnt some uber build but it works and HP will be plenty high enough to get healed.
HP - 358 + 30GFL + 10 GH Favor + 48 Con + 18 Minos + 45 GS item = 509 @ lvl 16
Fort Save - 14 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 29
Reflex Save - 6 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 20
Will Save - 9 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 23
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 True Neutral Human Female
(16 Fighter)
Hit Points: 358
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 6
Will: 9
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 17 24 28
Dexterity 10 12 12
Constitution 14 17 18
Intelligence 11 12 12
Wisdom 8 8 8
Charisma 15 18 18
Tomes Used
+1 Tome of Intelligence used at level 1
+3 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+3 Tome of Constitution used at level 16
+3 Tome of Charisma used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 2 10 10
Bluff 2 4 4
Concentration 2 4 4
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal -1 -1 -1
Hide 0 1 1
Intimidate 6 23 25
Jump 3 26 26
Listen -1 -1 -1
Move Silently 0 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot -1 -1 -1
Swim 3 9 9
Tumble n/a n/a n/a
Use Magic Device 4 13 16
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Force of Personality
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+3)
Feat: (Fighter Bonus) Two Handed Fighting
Level 3 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device
Level 4 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 5 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 7 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Level 10 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 11 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 15 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Item Defense I
Enhancement: Fighter Greataxe Specialization I
Enhancement: Fighter Greataxe Specialization II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Strength II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Absolute-Omniscience
06-29-2009, 12:25 PM
OMFG i just stayed up for 3 hours running the numbers on my dwarf and absalutes WF.... i have a novel typed out, i go to post it and there is an error and it erases all my work >.<!!!!!!!!!!!
conclusion was
Dwarf THW kensai 1102 dmg 20 swings
And WF TWF kensai 1107 dmg with 49 swings....
i would retype alllll that **** again except i dont care now lol....
that dmg is only count the wf main hand atk because when i counted with his offhand it added 4 strokes.... i didnt take into consideration his hit deacreasing through the round, he maintained a +45 atk vrs my 56 ac.. and i maintaind a 50 ATK vrs his 52 ac..... Glancing blows were not calculated... wf still died and the dwarf laghed at him.
truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy. God!!! my novel was so much nicer.
And as for your docent of defiance... i have a warforged defiance is the shizznit!!!!!!! but you lower your ac for dr against an angry dwarf that hits for 60+..... he will blowwww you awayyy
If you got to those numbers you didn't think it through right or just didn't know how to do it accuratly. Either use theoretical numbers and get an exact number, or attack a raid boss, which you do not miss.
Don't know if you're sarcastic or something, but all those statements are so out of the window it's frightening.
lol yayaya i know all that lol im just sayin true dps requirs hit. Yes wf Hit the hardest but they dont hit the most ~.o
No one ever misses, especially not a Kensai.'
@Jay
WF dr and stoneskin do not stack, neither would DoD stack with any of those. Horrible feats, horrible starting stats and a horrible weapon with a horrible weapon type (THF). Oh, and really, really bad enhancements.
Dunno if you were joking or not.
@everyone
Follow Yargore's build plan and you've got the best pure fighter you will ever get.
EDIT: If Sup-Weapon spec if ever introduced remove stunning blow or luck of heroes from that build and you're done.
Jay203
06-29-2009, 12:35 PM
@Jay
WF dr and stoneskin do not stack, neither would DoD stack with any of those. Horrible feats, horrible starting stats and a horrible weapon with a horrible weapon type (THF). Oh, and really, really bad enhancements.
Dunno if you were joking or not.
of course it doesn't stack, but it sure makes it so you don't need to worry about having someone cast it on you nor does it require you to rebuff yourself with it
not to mention it can't be debuffed
from your comments, you're either a) a strictly min-max builder or b) don't know what you're talking about
Dreamspitter is one of the best weapon you can have in the game when you're able to auto crit, quarterstaves are also pretty fast when it comes to swinging
Featwise it can't be helped if you want to go Kensai, the focus line and specialization line MUST be taken for the PrE
i'm willing to bet you're really biased toward TwF like about 75% of the community here
if you can't get away from your biased opinion, please refrain from criticizing other people's build
on a side note, WHERE HAVE I SAID THAT WF DR STACKS WITH STONESKIN!?!:mad:
i said i'll be running around with a permanent stoneskin as i WILL HAVE 10/ADAMANTINE DR on ALL THE TIME!
Crarites
06-29-2009, 12:53 PM
on a side note, WHERE HAVE I SAID THAT WF DR STACKS WITH STONESKIN!?!:mad:
i said i'll be running around with a permanent stoneskin as i WILL HAVE 10/ADAMANTINE DR on ALL THE TIME!
I'm a fan of the WF kensai pure fighter build for mod 9 but your investment into DR seems expensive when stone skin clickies are relatively easy to make and provide the same benefits. Whats the main advantage of having non-dispellable dr versus a clickie as you see it? It doesn't seem like you'll have the ac to bring the new game change sinto play for this build.
Jay203
06-29-2009, 12:59 PM
I'm a fan of the WF kensai pure fighter build for mod 9 but your investment into DR seems expensive when stone skin clickies are relatively easy to make and provide the same benefits. Whats the main advantage of having non-dispellable dr versus a clickie as you see it? It doesn't seem like you'll have the ac to bring the new game change sinto play for this build.
actually, i went dr route because i'm VERY anti-Greensteel
never touched them, never want to
greensteel BROKE THE GAME
having permanent DR = less likely you'll scrounge around trying to rebuff yourself during battle, less time spent making greensteel clickies, less inventory space wasted holding those clickies, less time spent grinding shround for ingredients and ****
when you decided to go wf and PURE fighter, you'll only obtain decent ac thru HEAVY INVESTMENTS and S&B style
just the freaking armor mastery alone is going to take up about 1/8 of your APs
the Kensai line with its pre-reqs takes bit more than 1/3 of your APs available
then you gotta spend for fighter str, which is about another 1/8 if you go tier 3
i grow tire of the player base's dependency on clickies and greensteel now... =_=
Absolute-Omniscience
06-29-2009, 01:01 PM
of course it doesn't stack, but it sure makes it so you don't need to worry about having someone cast it on you nor does it require you to rebuff yourself with it
not to mention it can't be debuffed
from your comments, you're either a) a strictly min-max builder or b) don't know what you're talking about
Dreamspitter is one of the best weapon you can have in the game when you're able to auto crit, quarterstaves are also pretty fast when it comes to swinging
Featwise it can't be helped if you want to go Kensai, the focus line and specialization line MUST be taken for the PrE
i'm willing to bet you're really biased toward TwF like about 75% of the community here
if you can't get away from your biased opinion, please refrain from criticizing other people's build
on a side note, WHERE HAVE I SAID THAT WF DR STACKS WITH STONESKIN!?!:mad:
i said i'll be running around with a permanent stoneskin as i WILL HAVE 10/ADAMANTINE DR on ALL THE TIME!
I am a "perfect-only" kind of builder. Sure, dreamspitting + stunning can be nice, but lets face it; any decent power gamers either A) runs past the mobs, B) Uses wop
I'm not biased towrads TWF, I am towards the best, and only the best. The best changes and so does my opinion, as my opinion is strictly based on facts and mathenatical calculations.
You haven't said that it stacks anywhere, but you strongly imply it with going that high into WF dr. It's too easy to get 800+ dmg worth of stoneskin clickies so I don't see why one would waste ~12 aps and 5 feats for something that does nothing.
And saying "Runs around with permanent stoneskin" could just as easily have meant just that. As everyone runs around with permanent stoneskin.
In a game 100% dependant on DPS, having low dps makes it a bad character, end of story.
Absolute-Omniscience
06-29-2009, 01:05 PM
i grow tire of the player base's dependency on clickies and greensteel now... =_=
You mean you grow tired of players dependency of being superior?
Replace the GS clickies with something similar and better, and people wont use or craft them anymore.
Your opinion is biased as you throw in your own feelins about the best items in the game.
Oh, and if I were you I wouldn't complain about 1/8 for the armor enhancement when you spend 1/4 on only boosting stunning blow, a trash mob clearer...
kodiak974
06-29-2009, 01:09 PM
actually, i went dr route because i'm VERY anti-Greensteel
never touched them, never want to
greensteel BROKE THE GAME
having permanent DR = less likely you'll scrounge around trying to rebuff yourself during battle, less time spent making greensteel clickies, less inventory space wasted holding those clickies, less time spent grinding shround for ingredients and ****
when you decided to go wf and PURE fighter, you'll only obtain decent ac thru HEAVY INVESTMENTS and S&B style
just the freaking armor mastery alone is going to take up about 1/8 of your APs
the Kensai line with its pre-reqs takes bit more than 1/3 of your APs available
then you gotta spend for fighter str, which is about another 1/8 if you go tier 3
i grow tire of the player base's dependency on clickies and greensteel now... =_=
I see nothing wrong with playing a Warforge. But the same can be said about warforge as you say about GS items. You play a WF because of the immunities and DR you can get. Well other races may need to get items to be on the same ground as your standard out of the box skills or abilities. Some would say if you play a WF then you want the easy button. And im just stating the other side here as everyone can and should play what makes them enjoy the game :)
Jay203
06-29-2009, 01:13 PM
I am a "perfect-only" kind of builder. Sure, dreamspitting + stunning can be nice, but lets face it; any decent power gamers either A) runs past the mobs, B) Uses wop
I'm not biased towrads TWF, I am towards the best, and only the best. The best changes and so does my opinion, as my opinion is strictly based on facts and mathenatical calculations.
You haven't said that it stacks anywhere, but you strongly imply it with going that high into WF dr. It's too easy to get 800+ dmg worth of stoneskin clickies so I don't see why one would waste ~6 aps and 5 feats for something that does nothing.
And saying "Runs around with permanent stoneskin" could just as easily have meant just that. As everyone runs around with permanent stoneskin.
In a game 100% dependant on DPS, having low dps makes it a bad character, end of story.
you know what, believe whatever the hell you want
it's clear that you can't really see anything beyond the typica BotM type anyway
have fun carrying those X+ amounts of greensteel clickies along with your X-sets of weapons on top of your Potions
Jay203
06-29-2009, 01:17 PM
You mean you grow tired of players dependency of being superior?
Replace the GS clickies with something similar and better, and people wont use or craft them anymore.
Your opinion is biased as you throw in your own feelins about the best items in the game.
Oh, and if I were you I wouldn't complain about 1/8 for the armor enhancement when you spend 1/4 on only boosting stunning blow, a trash mob clearer...
like i said, believe whatever the hell you want. based on what i've read from you thus far, i seriously doubt i will find anything enlightening out of you
when a person is unable to connect the dots, they fail to see the line between
Jay203
06-29-2009, 01:19 PM
I see nothing wrong with playing a Warforge. But the same can be said about warforge as you say about GS items. You play a WF because of the immunities and DR you can get. Well other races may need to get items to be on the same ground as your standard out of the box skills or abilities. Some would say if you play a WF then you want the easy button. And im just stating the other side here as everyone can and should play what makes them enjoy the game :)
actually wf has never been the "easy button" :p
Absolute-Omniscience
06-29-2009, 01:21 PM
I believe what I want, and guess what? I can back it up with facts.
You on the other hand believes what you want, but you can't back it up. And you make suggestions with bad build ideas and biased feelings towards items currently in the game.
I am totally unbiased, they could change clerics melee dps to the end of all things using daggers and I would start vindicating that. You on the other hand is just like the bloody barbarian-freaks still thinking they have the best DPS.
Absolute Omniscience, that is what I have achived in this game.
Yargore
06-29-2009, 01:21 PM
just a roughdraft, but you get the point xD
Wf 20 Fighter
Chaotic Good
32 pts.
Stats:
Strength 16 base + 5 lvl ups + 2 enhancement + 1 tome + 6 item = 30 (+10) + 8 Surge = 38 (+14)
Dexterity 14 base + 6 item = 20 (+5)
Constitution 16 base + 2 Enhancement + 6 item = 24 (+8)
Intelligence 12 base
Wisdom 12 base + 6 item = 18 (+4)
Charisma 6 base
Feats:
11 Fighter bonus feats
7 general feats
Fighter Feats:
ThF, iThF, gThF
Power Attack
Weapon Focus, Greater Weapon Focus, Superior Weapon Focus
Weapon Specialize, Greater WEapon Specialize
Improved Critical
Stunning Blow
General Feats:
Adamantine Body
Improved Damage Reduction x 5
Toughness
Enhancements:
Kensai pre-reqs-
Fighter Attack Boost IV: 10 APs
Fighter Critical Accuracy IV: 10 APs
Kensai I~III: 8 APs
Kensai Weapon Mastery I~III: 3 APs
APs Spent: 31
Fighter Strength II: 6 APs
WF Weapon Aptitude III: 6 APs
WF Power Attack III: 6 APs
WF Constitution II: 6 APs
APs Spent: 55
WF Damage Reduction III: 12 APs
Fighter Stunning Blow II: 3 APs
WF Tactical FIghting II: 6 APs
Fighter Quarterstaff Specialization II: 3 APs
WF Racial Toughness I: 1 AP
APs Spent: 80
Saves:
10 / 5 / 5 Fighter 16
8 / 5 / 4 Ability Bonus
4 / 4 / 4 Greater Heroism
2 / 2 / 2 Head of Good Fortune
1 / 1 / 1 Resistance Ritual
5 / 5 / 5 Resistance Item
------------------
30 / 22 / 21
HP:
200 Fighter 20
20 Heroic Durability
160 Con bonus
22 Toughness
10 WF Toughness
---------------
412 base HP, potential for more
Combat Stats:
To Hit:
20 Fighter 20
+ 5 Weapon
+ 3 Weapon Foci
+10 Strength bonus
+ 2 Kensai Line
+ 4 Greater Heroism
- 8 Power Attack
------
+36 to hit
Damage:
3.5 average Quarterstaff
+ 15 Strength Bonus
+ 4 Weapon Specialization
+ 2 Quarterstaff SPecialization
+ 4 Kensai line
+ 16 Power Attack
-------
44.5 average damage per attack (18~20/x2)
Stunning Blow DC:
10 base
10 Str
2 Fighter Enhancement
2 WF Enhancement
3 Kensai III
----
27 base
10 Item
----
37 with weighted 5%
4 Power Surge
----
41 DC
Runs around with permanent Stoneskin :D:D:D
this build is a quarterstaff user btw, Dreamspitter FTW!!! =P
i guess you can change this to a maul user for increased damage o_O
That is a horrible build, whether you like it or not.
Don't talk about people being biased when you skip GS items because you don't like them.
It's a very bad build, and it synergies very badly with the current metagame.
Jay203
06-29-2009, 01:28 PM
That is a horrible build, whether you like it or not.
Don't talk about people being biased when you skip GS items because you don't like them.
It's a very bad build, and it synergies very badly with the current metagame.
you know what, i give up, it's obvious majority of this community has been tainted to the point that this game is NO LONGER A GAME :(:(:(:(
sad when the only way a player can have "fun" is by powergaming for the bestest of equips
Absolute-Omniscience
06-29-2009, 01:30 PM
you know what, i give up, it's obvious majority of this community has been tainted to the point that this game is NO LONGER A GAME :(:(:(:(
sad when the only way a player can have "fun" is by powergaming for the bestest of equips
Everyone have a different opinion of what fun is. I am vindicating the general opinion of powergamers. Being powerful is fun, being useless isn't. At least not in my opinion.
You can have whatever opinions as you want. But when posting builds that you know are subpar and not saying that they are that. But sounding like it's the best **** around is wrong imo.
Jay203
06-29-2009, 01:32 PM
Everyone have a different opinion of what fun is. .
that much i can agree on
but when a person actually takes a game way too seriously, that "fun" they see isn't really fun anymore but rather a self-imposed job
enjoyment should not come with "must", otherwise it's a "chore"
Absolute-Omniscience
06-29-2009, 01:54 PM
that much i can agree on
but when a person actually takes a game way too seriously, that "fun" they see isn't really fun anymore but rather a self-imposed job
enjoyment should not come with "must", otherwise it's a "chore"
I'm the kind of person that do not find it like a "job". If I didn't I wouldn't play. I am the type of powergamer that wants to be the best, always. No matter what I play. And I think that's fun.
Yargore
06-29-2009, 01:58 PM
that much i can agree on
but when a person actually takes a game way too seriously, that "fun" they see isn't really fun anymore but rather a self-imposed job
enjoyment should not come with "must", otherwise it's a "chore"
So because I don't like running around with gimped characters and my opinion is based on what's currently best in the game I don't have fun with DDO?
Ever considered that some people idea of fun may differ from yours?
A self righteous ****** is what you are.
Jay203
06-29-2009, 03:05 PM
So because I don't like running around with gimped characters and my opinion is based on what's currently best in the game I don't have fun with DDO?
Ever considered that some people idea of fun may differ from yours?
A self righteous ****** is what you are.
when you can actually comprehend what's being said, then you can start judging and call names
i hope you best of luck continuing chasing after those bandwagons
Inspire
06-29-2009, 03:18 PM
Ive actually been having some good luck with this build, mind you its a bit before its time as I planned it to be a Kensai/Juggernaut.
Woad Raider - True Neutral Warforged 16(20) Fighter (http://forums.ddo.com/showthread.php?t=180916)
Kaldaka
06-29-2009, 03:29 PM
Ive actually been having some good luck with this build, mind you its a bit before its time as I planned it to be a Kensai/Juggernaut.
Woad Raider - True Neutral Warforged 16(20) Fighter (http://forums.ddo.com/showthread.php?t=180916)
This is a great build OP ...
And shocking :eek: its a TWF :D
maddmatt70
06-29-2009, 03:37 PM
I understand the benefits of warforge with power attack and the kensai's very high to hit, but there are negatives of being warforge which after close to a 1000 shrouds I have seen time and time again. I have seen many warforge die in the shroud clearly they die more then any other race. The big negative is 50% less healing (with enhancements this can get up to 25%). Since fighters do not have evasion nor as many hit points as barbarians they are susceptible to deaths especially on a warforge when subjected to a bunch of area of effect attacks. My dwarven fighter Norg has 120% (DT armor or leviks bracer) healing at all times. A melee can not contribute to dps if it is dead.
Absolute-Omniscience
06-29-2009, 03:41 PM
I understand the benefits of warforge with power attack and the kensai's very high to hit, but there are negatives of being warforge which after close to a 1000 shrouds I have seen time and time again. I have seen many warforge die in the shroud clearly they die more then any other race. The big negative is 50% less healing (with enhancements this can get up to 25%). Since fighters do not have evasion nor as many hit points as barbarians they are susceptible to deaths especially on a warforge when subjected to a bunch of area of effect attacks. My dwarven fighter Norg has 120% (DT armor or leviks bracer) healing at all times. A melee can not contribute to dps if it is dead.
A wf easily reaches 85% healing. I've seen far more non-wfs die than wfs in all my 1000 shroud runs. It's all up to player skill and build.
And pure wf figther in the current content reaches 450-500 hp, close to twf barbarians. Throw in dod and 100% healing from arcanes and you've got more survivability.
Really, what kills the wfs is the ****-ass clerics refusing to heal them for gods know what reasons. A heal is still a full hp heal.
Crarites
06-29-2009, 03:48 PM
I understand the benefits of warforge with power attack and the kensai's very high to hit, but there are negatives of being warforge which after close to a 1000 shrouds I have seen time and time again. I have seen many warforge die in the shroud clearly they die more then any other race. The big negative is 50% less healing (with enhancements this can get up to 25%). Since fighters do not have evasion nor as many hit points as barbarians they are susceptible to deaths especially on a warforge when subjected to a bunch of area of effect attacks. My dwarven fighter Norg has 120% (DT armor or leviks bracer) healing at all times. A melee can not contribute to dps if it is dead.
I found adding the folowing to my wf fighter build largely removed any issues with sudden fails against delayed blast fireballs.
fire resistance 45
fire absorption 33%
cold shield
But I'm not sure evaluating a build based on a single encounter is very worthwhile to begin with. Perhaps we should compare how your dwarf does against a doomshpere and then surmise that time and time again we see fleshling fighters die to energy drain. Of course you'll point to the silverflame talisman/eye of the beholder but isn't eq used to shore up weaknesses such as what your describing to reach conclusions concerning WF.
maddmatt70
06-29-2009, 03:52 PM
A wf easily reaches 85% healing. I've seen far more non-wfs die than wfs in all my 1000 shroud runs. It's all up to player skill and build.
And pure wf figther in the current content reaches 450-500 hp, close to twf barbarians. Throw in dod and 100% healing from arcanes and you've got more survivability.
Really, what kills the wfs is the ****-ass clerics refusing to heal them for gods know what reasons. A heal is still a full hp heal.
Here I thought you were arguing the numbers. Warforge clearly get less healing % and thus are more likely to die in Shrouds part 4 and 5 then a dwarf of the same ilk. I am not arguing a wf is a poor option just there is a big negative for it as well as numerous positives. Some players in my guild despise warforge due to the healing % and others in my guild like them for a variety of reasons. This has become a running joke in our guild. We will frequently use a warforge as a primary tank in Sulu which is a nice side benefit (I have always felt that the ability to reconstruct through a curse was a bug, but that is another story).
maddmatt70
06-29-2009, 03:59 PM
I found adding the folowing to my wf fighter build largely removed any issues with sudden fails against delayed blast fireballs.
fire resistance 45
fire absorption 33%
cold shield
But I'm not sure evaluating a build based on a single encounter is very worthwhile to begin with. Perhaps we should compare how your dwarf does against a doomshpere and then surmise that time and time again we see fleshling fighters die to energy drain. Of course you'll point to the silverflame talisman/eye of the beholder but isn't eq used to shore up weaknesses such as what your describing to reach conclusions concerning WF.
Understood, but my dwarf can put on the same fire protection gear and still have a higher healing %. Fair response regarding energy drain although I can put on silvertalisman/beholders eyes. Since the healing % penalities occur throughout ddo I would submit that it is a bigger negative then energy drain is for my fighter. I will do less dps on my fighter then a warforge especially next mod when a kensai fighter will have such a ridiculous high to hit which is a + for a warforge.
Absolute-Omniscience
06-29-2009, 04:04 PM
Here I thought you were arguing the numbers. Warforge clearly get less healing % and thus are more likely to die in Shrouds part 4 and 5 then a dwarf of the same ilk. I am not arguing a wf is a poor option just there is a big negative for it as well as numerous positives. Some players in my guild despise warforge due to the healing % and others in my guild like them for a variety of reasons. This has become a running joke in our guild. We will frequently use a warforge as a primary tank in Sulu which is a nice side benefit (I have always felt that the ability to reconstruct through a curse was a bug, but that is another story).
Yea, wf's will recieve less healing in shroud for example, but they can potential recieve more.
100% arcane
~65-85% divine
= 165-185%
The_Phenx
06-29-2009, 04:11 PM
@ valorik
go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.
Sigh... is this already starting? It used to be you had to be dwarf to kill things.. now you've got to be re-animated driftwood.
Its A choice...
All races and build types have advantages and disadvantages.
Warforged are best with THF
Halflings fcan squeeze in dragonmarks and be able to efficiently self heal, and have additional damage with the guile line, and higher saves, and with a set of kopeshs are insane.
Dwarfs will have higher hit points and with their ax enhancements along with the kensai enhancements they will be devastating.
Elfs/drow rapier specialization and with the increased critical and a shroud burst/blast weapon would be pretty crazy.
Humans... well not much here.. sorry guys...the extra feats really arent very necessary, but a strong build is still a strong build.
It all depends on the flavor/role you want with your build, and toss in the right gear...
Me I have a twf kopesh halfling who can self heal and drop 14 pts S/A damage, will have 4 guard items (slay living, salt guard, fire shield (cold), Radiance), with stoneskin always on...
maddmatt70
06-29-2009, 04:12 PM
Yea, wf's will recieve less healing in shroud for example, but they can potential recieve more.
100% arcane
~65-85% divine
= 165-185%
If you are referring to the current mod and advocating for a caster to reconstruct instead of polar ray means less dps for the party. Caster and dwarven fighter > dps then just warforge fighter. Perhaps an all warforged party might work to resolve this issue next mod, but perhaps not as this is contigent on alot of factors.
Crarites
06-29-2009, 04:14 PM
Understood, but my dwarf can put on the same fire protection gear and still have a higher healing %. Fair response regarding energy drain although I can put on silvertalisman/beholders eyes. Since the healing % penalities occur throughout ddo I would submit that it is a bigger negative then energy drain is for my fighter. I will do less dps on my fighter then a warforge especially next mod when a kensai fighter will have such a ridiculous high to hit which is a + for a warforge.
I see the point your trying to make but its only a situational liability if you let it be one. I've found that clerics in general are optional unless i'm running a raid and even then my WF is better off taking recon's from a friendly mage.
Absolute-Omniscience
06-29-2009, 04:16 PM
If you are referring to the current mod and advocating for a caster to reconstruct instead of polar ray means less dps for the party. Caster and dwarven fighter > dps then just warforge fighter. Perhaps an all warforged party might work to resolve this issue next mod, but perhaps not as this is contigent on alot of factors.
So first you compare a really bad group where the WF dies in the first place. And then you compare the bad group with a repair bot to a speed run? Keep it consistent please.
The_Phenx
06-29-2009, 04:19 PM
I'm a fan of the WF kensai pure fighter build for mod 9 but your investment into DR seems expensive when stone skin clickies are relatively easy to make and provide the same benefits. Whats the main advantage of having non-dispellable dr versus a clickie as you see it? It doesn't seem like you'll have the ac to bring the new game change sinto play for this build.
No Kensai will be able to have a good ac...sadly...mid 40's with all the best gear in the game? better to go with no ac and very well picked guard items.
I dumped it entirely... stoneskin and displacement seem to have things well in hand tho...
The_Phenx
06-29-2009, 04:20 PM
If you are referring to the current mod and advocating for a caster to reconstruct instead of polar ray means less dps for the party. Caster and dwarven fighter > dps then just warforge fighter. Perhaps an all warforged party might work to resolve this issue next mod, but perhaps not as this is contigent on alot of factors.
Heh I thnk maybe halflings and drawves will finally unite behind a common foe... Tree's with swords...:D
Crarites
06-29-2009, 04:23 PM
No Kensai will be able to have a good ac...sadly...mid 40's with all the best gear in the game? better to go with no ac and very well picked guard items.
I dumped it entirely... stoneskin and displacement seem to have things well in hand tho...
Yah, thats the way I'm leaning as well. Radiance guard, smoke screen, displacement, crushing wave, air guard or inceneration, cold shield, fire guard, lesser lightning guard,10x's stone skin clickies. I had considered upping natural dr but recycling my body feat to something else is appealing as well. Just haven't settled on what I want.
maddmatt70
06-29-2009, 04:25 PM
So first you compare a really bad group where the WF dies in the first place. And then you compare the bad group with a repair bot to a speed run? Keep it consistent please.
Lol. You need to play end game with lag before you make such comments. All I ever due is run speed runs in the shroud by the way which is different then a shroud record attempt of course ( low 20 minutes completion time but 0 resources used vs. significant resources used in the mid teens minutes completion time) . When I was on Thelanis with my cleric people made comments to the caster in the shroud that he should spot throw reconstructs on the warforged melee which it sounds like you are advocating in your earlier post.
Absolute-Omniscience
06-29-2009, 04:46 PM
Lol. You need to play end game with lag before you make such comments. All I ever due is run speed runs in the shroud by the way which is different then a shroud record attempt of course ( low 20 minutes completion time but 0 resources used vs. significant resources used in the mid teens minutes completion time) . When I was on Thelanis with my cleric people made comments to the caster in the shroud that he should spot throw reconstructs on the warforged melee which it sounds like you are advocating in your earlier post.
Ah okay, just a missunderstanding then. I am not in any way telling the sorc to only reconstruct, etc. I'm just saying that it's possible, which would be a good way to solve it for a bad group, where healing is lacking.
Inspire
06-29-2009, 05:15 PM
Warforged are harder to heal sure Ill believe that. But saying that you see more of them die than any other race is very biased, for me Ive seen more elves(drow included) die in the shroud more than Warforged, usually its the casters who forget to re-prot themselves after taking a DBF to the noggin.
Then again, I havent seen anyone die in a guild shroud run in quite a few days.
maddmatt70
06-29-2009, 05:30 PM
Then again, I havent seen anyone die in a guild shroud run in quite a few days.
That is what happens when you do not do shrouds fast. We do shrouds fast hence have a few casualties at times especially if we grab a few pug clerics.
Crarites
06-29-2009, 05:34 PM
That is what happens when you do not do shrouds fast. We do shrouds fast hence have a few casualties at times especially if we grab a few pug clerics.
I was unaware that dieing sped things along. Maybe thats been my mistake.
Inspire
06-29-2009, 05:36 PM
That is what happens when you do not do shrouds fast. We do shrouds fast hence have a few casualties at times especially if we grab a few pug clerics.
I havent done a guild shroud over 30-35mins in about 2 months...
Riggs
06-29-2009, 05:40 PM
I went for a mod 9 WF 18/2 ftr rogue for whenever mod 9 might come.
Gambling on glancing blows being actually useful, so full two handed weapon lines, specialization etc. If things like vorpal, wounding, min 2 acid blast hits on a significant number of glancing blows the dps will be very nice.
If not can respec to two weapon fighting as 16 dex +1 tome will still get improved two weapon fighting.
AC once specced out will be more than the "40 max with the best gear in the game" someone said, and with a shield will be able to hit 60 in raids once the chattering ring comes along. (54 with shield clickies and a greataxe is still nothing to sneer at for a lot of content)
maddmatt70
06-29-2009, 05:40 PM
I havent done a guild shroud over 30-35mins in about 2 months...
I have not been on a shroud that was 30 mins long in months. Shrouds generally take in the low 20s minute wise.
Yargore
06-29-2009, 05:43 PM
No Kensai will be able to have a good ac...sadly...mid 40's with all the best gear in the game? better to go with no ac and very well picked guard items.
That is incorrect. Splash 2 monklevels and you can reach ~60-70 selfbuffed ac and still have kensai III.
Granted, it would be much better to go 12 fighter / 6 ranger / 2 monk, but point remains, kensais can get high AC.
Inspire
06-29-2009, 06:03 PM
I have not been on a shroud that was 30 mins long in months.
Neither have I, I thought I just said that...
Absolute-Omniscience
06-29-2009, 06:46 PM
I went for a mod 9 WF 18/2 ftr rogue for whenever mod 9 might come.
Gambling on glancing blows being actually useful, so full two handed weapon lines, specialization etc. If things like vorpal, wounding, min 2 acid blast hits on a significant number of glancing blows the dps will be very nice.
If not can respec to two weapon fighting as 16 dex +1 tome will still get improved two weapon fighting.
AC once specced out will be more than the "40 max with the best gear in the game" someone said, and with a shield will be able to hit 60 in raids once the chattering ring comes along. (54 with shield clickies and a greataxe is still nothing to sneer at for a lot of content)
To get the best character one should either go 12/6/2 or pure figther. All other splits are inferior, as a fighter.
The_Phenx
06-30-2009, 10:14 AM
Yah, thats the way I'm leaning as well. Radiance guard, smoke screen, displacement, crushing wave, air guard or inceneration, cold shield, fire guard, lesser lightning guard,10x's stone skin clickies. I had considered upping natural dr but recycling my body feat to something else is appealing as well. Just haven't settled on what I want.
Going for any untyped guard...since that damage will be good for all rednames too...salt disintegration...etc...
The_Phenx
06-30-2009, 10:16 AM
That is incorrect. Splash 2 monklevels and you can reach ~60-70 selfbuffed ac and still have kensai III.
Granted, it would be much better to go 12 fighter / 6 ranger / 2 monk, but point remains, kensais can get high AC.
And loose the 10% alacrity bonus form the capstone...wouldn't make much sense, or loose the crit threat range modifier...better to go STR based tempest III and get all the FE and the superior TWF
Im referring to 20th level kensai III fighters..
I crunched the numbers...on a halfling with Two Weapon defense, dodge, chattering ring, seal of the earth, prot 5, daggertooths belt, Dragontouched armor with insight 4, your hitting 47 unbuffed...
While not terrible there goes all your item slots in a hurry....or loose daggertooths belt and take all three tiers of fighters armor mastery and loose the other half of your AP's
Anyway back to th builds thing.
First determine what flavor and weapon type you want your fighter to use.
stenrick
08-10-2010, 07:19 PM
So i have been looking for this mythical Fighter Build Plan and cannot find it.
@everyone
Follow Yargore's build plan and you've got the best pure fighter you will ever get.
EDIT: If Sup-Weapon spec if ever introduced remove stunning blow or luck of heroes from that build and you're done.[/QUOTE]
Cetus
08-10-2010, 07:41 PM
@ valorik
1. go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.
.
Human Kensai Fighter is superior than a WF kensai Fighter for the following reasons:
End game stats: 18 base str +5 level-ups +7 item +4 tome +3 exceptional + 1 Human + 3 Fighter STR +1 LOTD = 42
WF get all of the following except the racial str bonus, so at todays current end game A wf max possible str is 1 point lower than a humans, bringing him odd.
Thats 1 point lower in combat feat dc's, 1 point lower to-hit and 1.5pts of dmg lower if considering THF.
WF PA- another 3 to hit lower than a Human- 6dmg higher
BUT: 10 clickies of HV IV damage boost allow a +5 dmg that pulls .5dmg ahead than the net 4.5 dmg (+6PA - 1.5 for lower strength) without the net -4 penalty to to-hit.
Also, epic marilith chain works well with litany, otherwise a WF needs to wear mentau for a seeker bonus- thats a bloodstone of a difference between epic marilith and mentau goggles.
Humans get healing amp- much easier to heal by clerics, so the casters can do other things than play healer.
Immunities can be crafted as part of greensteel items or slotted on epic gear, so its not all that game-breaking. There are things like FOM boots if you don't wanna get held. I personally split up 4 immunities amongst two shroud items since I like to guard up for main tanking raid bosses.
UMD on a Human fighter for heal scrolls is much more effective because your healing amp works synergistically with heal scrolls. You would otherwise need to carry repair scrolls for which you need to invest an action point to get rid of ASF and won't get as much healing amp benefit if you were to be casting heals.
Another note: There are many kensai fighters, even with all their to-hit perks- still have trouble hitting things. Especially after you die, and need to get back in the game without your rages or GH's. Its simply harder to recover when you are naturally 4 to hit lower. If you are missing on anything other than a 1 while twitching you're DPS is suffering.
Emili
08-11-2010, 02:08 AM
I understand the benefits of warforge with power attack and the kensai's very high to hit, but there are negatives of being warforge which after close to a 1000 shrouds I have seen time and time again. I have seen many warforge die in the shroud clearly they die more then any other race. The big negative is 50% less healing (with enhancements this can get up to 25%). Since fighters do not have evasion nor as many hit points as barbarians they are susceptible to deaths especially on a warforge when subjected to a bunch of area of effect attacks. My dwarven fighter Norg has 120% (DT armor or leviks bracer) healing at all times. A melee can not contribute to dps if it is dead.
Very true... Dwaves are perfect candidates for pure kensai fighters... many races have other things to offer too.
WF is not the end all be all race even in fighters... Most WF immunities are have easy counterparts - gear/spell to take such place.
Just example: Human typically are 1 point stronger on average than a WF, though WF PA and THF fit they also are unadjustable in sence ... run with it on or off, some races like human have an other options to keep to-hit high with pa on.
I have often tanked Horoth and Sulu in ToD on my lowly human... I have kept agro and in many fights most likely been a key DPS running at a decent strength.
Key thing about a fighter however is I do not see the point of locking something into one bloody PrE nor play style... Aranticus (http://forums.ddo.com/showthread.php?t=171420) build mirrored mine at one time... yes mine much older. My stats were straight up 18 14 14 12 8 8 and my intention was to cover any feat's or PrE's Turbine could possibly toss a pure fighters way... this is easily switchable to anything a pure fighter may be once tomed up.
I.E. in prior days I used to run with 118% healing amp - yes a cure serious wounds pot healed average 60 and spiked 75... heals off clerics were over-top so much so a cure light wounds hitting 400 common... - currently am running at 60% over top - Kensai thinned her out and will never give up haste boost and maxing certain features.
I like button pushing - tactics (Kensai excell at tactics more than many PrEs) ... WF actually can if fit in some extra tactics enhancements but humans have an extra feat to spare anyway.
Human versitility while not so great is ok for boosting pre or when you just feel a little like pushing some buttons... Kensai gear increases these to 10, which are separate from your haste boost also... so 10 haste boost and 10 HV boost makes for +5 damage +35% hasted, etc... without too much drawback on a swing cut (especially for us twf)
I am typically running like this come raid...
http://i158.photobucket.com/albums/t92/bflat01/attack-1.jpg
Shall you note... this toons a 49 AC which really is a pitance compared to a stalwart, but one thing it can do however. Come time of orthons on VoD or if it has to come if a ToD is turning south - turtle up ... turn on CE pull out a decent shield and buffed is low to mid 70's AC, which is fine for a turtle in pug cases running a norm raid. The alternative takes you away from pures and into splashing range/monk. thuse keeping both weapons for a loss of +1 crit threat, tactics and double-strike ... you do pull up rams and FE damage though... but takes you away from armour capable races and precise gear. The nice thing however are options.
I've often thought 'bout dropping CE but am too in love with improved trip which the toon does constantly - more often without even a vertigo weapon in hand as you're running high str for dps anyway... so your DC is often high. Elite Orthons and oranged nameds cannot escape it.
A human is a skilled fighter and may be sellf contained in healing up via UMD...
Have solo'd Sins elite on this girl... she still not geared the way I want (epic marilith chain + an epic Soulheart) then could use my ravager set over a fenzied set near all the time, my Verek set stays put. - seems am always chasing (never reaching) but all in all the largest point am trying to stress is flexibility.
All in all comes down to there is no best race for a fighter... I've seen great fighters in all races.
ArchStriker
08-16-2010, 10:53 AM
Go with whatever makes you happy, I mean I would go with human or dwarf, but it doesn't matter. Just plan it out and see how it goes, if you don't like it make another.
QuarionUngart
08-16-2010, 11:03 AM
Go with whatever makes you happy, I mean I would go with human or dwarf, but it doesn't matter. Just plan it out and see how it goes, if you don't like it make another.
yeahh thats it, i have a pure kensei with a great sword and it gives alot of damage...
i have fun and this is a big deal
simonnmiller
03-31-2011, 04:07 PM
use character planner up to 16, prety vanilla human 2wf version with intimidate and jump, haven't ru the numbers on ac but I'm sure you could reach a fair amount.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 290
Spell Points: 0
BAB: 16/16/21/2626
Fortitude: 12
Reflex: 8
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26
Dexterity 16 17
Constitution 14 15
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 3
Intimidate 3 21
Jump 8 27
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 8
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 3 (Fighter)
Feat: (Selected) Bullheaded
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Iron Will
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 15 (Fighter)
Feat: (Selected) Dodge
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Attack Boost IV
Enhancement: Fighter Extra Action Booost I
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
for level 20 use your extra ap for kensai, and for feats at 18 take superior weapon focus and superior weapon specialization, at 20 take pretty much anything, quick draw maybe, also improved crit pierce is expendable, up to you whether you keep it based on your play style.
at whay level to i take what enhancement?
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