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View Full Version : is divine might broken?



aldror
06-28-2009, 08:08 AM
the spell states "+1 luck bonus then +1 for evey 3 levels after 3rd" so.... +1 at 1st +1 at 6th, +1 at 9th, +1 at 12th, +1 at 15th for a total of +5 correct? So why does it only give me +3 when i cast it, I dont have any other luck bonus equipped? So wuz up? anyone know?

Visty
06-28-2009, 08:29 AM
what you talk about is divine favor, not might

and it caps at +3/+3

SneakThief
06-28-2009, 12:58 PM
what you talk about is divine favor, not might

and it caps at +3/+3
yup ... Thats the rule from D&D even.

Though, it would be wicked sweet if they removed/raised that cap in DDO. It is self only after all. :D

aldror
06-28-2009, 06:49 PM
ahh ok yes i meant divine might ok thx didnt know there was a cap on it

Jay203
06-28-2009, 07:15 PM
ahh ok yes i meant divine might ok thx didnt know there was a cap on it
again, you mean divine FAVOR right? =)

Greydeath
06-29-2009, 01:00 AM
Divine Favor used to scale as you suggest, but was nerf'd early in the game supposively at WotC's request. Frankly, the way the game has gone it was a serious dis-service to Clerics & Paladins (and now Favored Souls) and should be changed back.

Divine Might (and for that matter Divine Power) works completely different.