PDA

View Full Version : question about a duo build



Unrepentant
06-25-2009, 01:56 AM
hey guys, im still sort of new to ddo, but i have a question about a build i was thinking about doing, along with a friend of mine. hes planning on a WF 2/14 rogue/sorc, for traps/healing/other fun sorc stuff. i was planning on a WF 10/6 fighter/ranger twf, for tempest and all the other fun things, but as i mentioned before i still am kind of new so im not sure if the feats/ehancements i took are the best, so im open to everyones suggestions or help and any changes i should make. a few things to add, i dont have an easy way to get +2 tomes, so i went the cheap route with +1's since i can afford them, and the +2 wis tome is from favor just to add the +1 will save(if i bother getting it)

im not sure if the armor mastery works with the WF addy body, but im hoping it does


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Chaotic Good Warforged Male
(10 Fighter \ 6 Ranger)
Hit Points: 306
Spell Points: 10
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 12
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 16 18
Constitution 16 20
Intelligence 13 14
Wisdom 6 8
Charisma 7 8

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 1
Bluff -1 -1
Concentration 3 5
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -2 -1
Hide 3 0
Intimidate 3 18
Jump 7 12
Listen -2 9
Move Silently 3 0
Open Lock n/a n/a
Perform n/a n/a
Repair 4 19
Search 2 12
Spot -2 9
Swim 3 7
Tumble 4 1
Use Magic Device n/a n/a

Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Repair (+2)
Skill: Tumble (+1)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Item Defense I


Level 2 (Ranger)
Skill: Listen (+4)
Skill: Spot (+4)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Warforged Damage Reduction I


Level 3 (Ranger)
Skill: Listen (+2)
Skill: Spot (+2)
Skill: Swim (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Enhancement: Warforged Constitution I


Level 4 (Ranger)
Ability Raise: STR
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+3)
Feat: (Automatic) Diehard
Enhancement: Ranger Skill Boost I
Enhancement: Warforged Mechanics I


Level 5 (Ranger)
Skill: Listen (+1)
Skill: Search (+6)
Skill: Spot (+1)
Enhancement: Ranger Sprint Boost II
Enhancement: Fighter Repair I
Enhancement: Warforged Brute Fighting I


Level 6 (Ranger)
Skill: Listen (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Swim (+2)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Feat: (Selected) Mobility
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I


Level 7 (Ranger)
Skill: Jump (+4)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Favored Attack I
Enhancement: Warforged Damage Reduction II


Level 8 (Fighter)
Ability Raise: CON
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Warforged Constitution II


Level 9 (Fighter)
Skill: Intimidate (+4)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Armor Mastery I


Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+3)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Ranger Tempest I


Level 11 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Swim (+1)
Enhancement: Ranger Skill Boost II
Enhancement: Fighter Strength I


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Repair (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II


Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Repair (+3)
Enhancement: Fighter Armor Mastery II


Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Repair (+3)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Item Defense II


Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Repair (+3)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II


Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Repair (+3)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Fighter Khopesh Specialization I
Enhancement: Warforged Healer's Friend I





here's my reworked build, lacking the dex for greater two weapon fighting i took power attack instead, changed the order in which i took feats, and i hope the enhancements are at least acceptable now


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Chaotic Good Warforged Male
(10 Fighter \ 6 Ranger)
Hit Points: 306
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 11
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26
Dexterity 14 16
Constitution 16 20
Intelligence 12 12
Wisdom 6 6
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 10
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide 2 -2
Intimidate 2 17
Jump 8 12
Listen -2 6
Move Silently 2 -2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -2 6
Swim 6 9
Tumble 3 2
Use Magic Device n/a n/a

Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+2)
Skill: Tumble (+1)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Item Defense I
Enhancement: Warforged Damage Reduction I


Level 2 (Ranger)
Skill: Balance (+1)
Skill: Listen (+3)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I


Level 3 (Ranger)
Skill: Balance (+1)
Skill: Spot (+3)
Skill: Tumble (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Enhancement: Warforged Constitution I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Spot (+2)
Feat: (Automatic) Diehard
Enhancement: Warforged Combat Training I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Enhancement: Warforged Combat Training II
Enhancement: Warforged Brute Fighting I


Level 6 (Ranger)
Skill: Listen (+2)
Skill: Spot (+2)
Skill: Swim (+3)
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Feat: (Selected) Power Attack
Enhancement: Warforged Damage Reduction II


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Swim (+4)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Favored Attack I


Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+3)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength I
Enhancement: Warforged Constitution II


Level 9 (Fighter)
Skill: Intimidate (+3)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Warforged Power Attack II


Level 10 (Fighter)
Skill: Intimidate (+3)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Armor Mastery I
Enhancement: Warforged Combat Training III


Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Fighter Item Defense II


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I


Level 13 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness II


Level 14 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Khopesh Specialization I


Level 15 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Mobility


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Critical Accuracy I
Enhancement: Ranger Tempest I
Enhancement: Fighter Strength III

Demoyn
06-25-2009, 02:34 AM
First of all, suggest to your friend that he go rogue 2 / wizard 14 instead of sorcerer 14. There's a lot more synergy with rogue wizard because both classes rely on intelligence for part of their jobs (traps and spellcasting), whereas if he goes sorcerer he'll have to make more attribute sacrifices (especially since warforged get -2 charisma).

As for your character... you've got some work to do.

The repair skill is horrid; don't waste points on it. Even if you choose to ignore this advice, ABSOLUTELY don't take enhancements for it. In fact, your enhancements need a complete makeover.

Fighter 10 / ranger 6 seems decent for now, but in less than two months (depending on Turbine's definition of "summer", which could mean December) you'll get more benefit from staying pure fighter. Fighters at level 20 will get a capstone that gives them an extra 10% attack speed with all fighting styles. The difference is that you won't have to use three feats for tempest prerequisites (though you'll have to buy two weapon fighting feats so it's a net gain of one feat). As a pure fighter you'll also get, though, more benefits from the fighter prestige enhancements which are looking pretty nice. I'd really suggest staying pure fighter and thinking for the near future.

Don't use odd stats except in extreme cases. Either start with 12 int and 8 charisma or 14 int and 6 charisma. Don't split the numbers. My suggestion would actually be to drop them both down to minimum and increase strength or con (preference on strength) more if you don't plan to take combat expertise. If you do plan to take CE then put int at 12 and use a +1 int tome. There just aren't that many skills worth taking on a fighter to warrant such a high int.

As a DPS build you'll want to put all of your level-up attribute points into strength. You'll have more than enough hit points at end game with this build after gear to support yourself, but you can never overload on damage.... never.

Your general feats look fine (except the lack of power attack which is a must-have feat on any DPS build), but the order you take them is poor. In general you'll want to take all damage increasing feats at their minimum level (example: weapon specialization at 4th and improved critical at 8th).

As for your enhancements... well that's just too much work for even me to fix. In general, though, fighter haste is the only temporary enhancement affect you should bother with; for the rest stick with enhancements that increase your damage, armor, hit points, ability points, and healing ability only (again, with the exception of temporary increases like fighter armor boost). All the rest are trash.

VKhaun
06-25-2009, 03:08 AM
First of all there is no reason to be Chaotic Neutral... it hinders your item selection, and does not open anything for you except true chaos and a handful of quest items, which is very easy to UMD at 20 for even a non-class UMD user.

Your buddy is in for a rude awakening if they plan on a rogue/sorc trying to do traps... that's wizard territory. Everything rogue is based off intelligence, and your trap-passing save is reflex, which will be based on intelligence after a feat selection of Insightful Reflexes. Plus he'll need ridiculous intelligence to actually level all of DD, Search, OL, and UMD which will all be cross-class for a total of eight points per level before he even gets into concentration or dreams of diplomacy for his sorcerer. Skill points per level are based on intelligence as well.

IMHO, you two should duo...

Rogue2/Wizard14(18).
18int WF can do: Search, DD, UMD. (All three will take 2points each level)
Start level 1 as a rogue, go forward as a sorcerer, then at lv8 (+2 int from levels) start doing concentration. Then wait until lv9 for your second rogue level. Dump all those extra rogue skill points in to catch up concentration with the other skills, and with your extra int from levels he'll have it even the whole time. He will have a spell called Knock for doing doors. With such high INT it will probably perform better then the actual open lock skill which is based on dex. Once his base INT is even higher have him do jump to try and reach a standing 10 jump.

Rogue2/Fighter14(18)
Start with 16str, 16dex, 16con, 14int. Use MITHRIL body. Do: UMD and intimidate. (UMD will again take 2pts each level)
You'll have left over points each level to put into jump and balance as you see fit. Same schedule as the wizard. Rogue1, fighter to 8, rogue again at lv9, dump rogue points in jump and balance. Your goal is a standing 10jump after your penalties, and then the rest in balance. Doesn't have to be exact. Intimidate will be a bit low on WF charisma, but hopefully having buffs from, and good communication with, your friend it should work well.

Unrepentant
06-25-2009, 10:18 AM
demoyn: thanks for the advice, the order i took the feats was basically to get tempest as soon as possible but ill take another look and re-plan a bit according to what youve said, i thought the repair would be useless but again, im not 100% up to par with the use of every skill in the game yet, and i will swap something out for power attack :D

vkhaun: i was actually planning chaotic good, it even says that in the post so im not sure where you got chaotic neutral, if that even makes a difference. i do believe that was my mistake on saying my friend was going sorc i think he was actually doing wiz, as that does make more sense as both of you mentioned. but thanks for the suggestion, ill look into that build as well and see how it looks compared to the pure fighter, and my original(with alot of changes lol)

edit: also if anyone has the spare time and would like to plan a build for me that would work with my friends char that i could follow or adjust a little to my liking, feel free to post it here for me, it would be much appreciated

mightymidget
06-29-2009, 07:05 AM
/bump

Demoyn
06-29-2009, 01:24 PM
This is a character that I'm currently playing during off-times (when I'm not playing my mains). It's been an EXTREMELY good character. You may wish to modify it, but since you're still in need I figured I'd post it as a template.

This particular wizard is built for acid/electricity, but obviously fire/cold is a bit more powerful right now. The force specialization is just for increased self-healing, so if you choose another race go ahead and drop it.

If you can afford a +2 int tome at level 1 then go for it. You're eventually going to apply one anyway, but this will help max your open locks skill and provide a few extra points for things like balance or tumble.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Tacticalbot
Level 16 True Neutral Warforged Male
(2 Rogue \ 14 Wizard)
Hit Points: 232
Spell Points: 1121
BAB: 8\8\13
Fortitude: 10
Reflex: 14
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 8 8
Dexterity 8 8
Constitution 20 22
Intelligence 18 24
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff 2 2
Concentration 7 25
Diplomacy 2 8
Disable Device 8 26
Haggle 2 2
Heal -2 -2
Hide -1 -1
Intimidate -2 -2
Jump 3 3
Listen -2 -2
Move Silently -1 -1
Open Lock 3 18
Perform n/a n/a
Repair 8 11
Search 8 26
Spot -2 -2
Swim 3 3
Tumble 3 3
Use Magic Device n/a n/a

Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Toughness


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Mental Toughness


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Rogue)
Feat: (Selected) Improved Mental Toughness


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Heighten Spell
Feat: (Wizard Bonus) Maximize Spell


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Spell Penetration


Level 16 (Wizard)
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Energy Manipulation III
Enhancement: Wizard Energy Manipulation IV
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I