View Full Version : Good build to help a brand new player make money
Aidenolm
06-23-2009, 07:30 PM
Exactly what the title says. I'm looking for a build that would help me accumulate funds. I'm aiming for a goal of 500k plat to purchase a +2 INT tome for my main before I level him up. Perfectionism and the like :P
Any help would be appreciated! THanks!
shores11
06-23-2009, 07:34 PM
Exactly what the title says. I'm looking for a build that would help me accumulate funds. I'm aiming for a goal of 500k plat to purchase a +2 INT tome for my main before I level him up. Perfectionism and the like :P
Any help would be appreciated! THanks!
The best thing I can suggest is to make a bard. Maximize his charisma and haggle and use him only to sell your high gold items and buy as well. You will make and save a lot more gold than doing this on any other character.
Aranticus
06-23-2009, 07:42 PM
how many toons do you have? do you have 32 point builds open?
if you have a few toons and some are high level, the best way is to run vale quest on hard (for tomes), run desert (bloodstone and fire greaves), run shroud (tomes and large ingredients)
if you do not have 32 point builds open, make a cleric. they are welcomed in all parties
i do not recommend making a hagglebot if you are a new player as leveling a hagglebot can be expensive and it takes some skill to play one since most hagglebots then to be squishy
Aidenolm
06-23-2009, 07:50 PM
Ah, thanks.
I'm a brand new player as far as characters go. I don't even have access to a drow. And how do hagglebots work? You don't need players to hold items for you and trade them to your alts? Can you mail it?
Purgatory
06-23-2009, 07:54 PM
500k plat easy to make find a good spot to farm collectable crafting ing.
drowswood
lum dust
sparkling dust
waters
silver flame
lightening split
ect
put them on the ah for a reasonable price/ bit lower then the avg with a buy out ofcourse
bam 500k plat in no time with out having to have any kind special toon or build or even be that high of a lvl
all you gota do is find a good spot to farm these. if you have 2 computers it can be easeir with a trial account to help u reset instances but there other ways like making a route that hit 4-5 quests and by time u get to first one again it reset. dont do the quests just run in and get the good and get out. you never can ransack a collectable.
Was on dial up for a few mounths so let my sub drop made a trial account and farmed these as all i could do was solo low/mid lvl quests any thing more and id lag out. Made a ton of plat and bought wsome gear for my caped toons with the plat i made when i got back to high speed and re subed my account.
Emili
06-23-2009, 07:57 PM
For a first character a sorc is always good... they're easier build a functional one, flexible to change with the times, use little expense to begin, and of course dropping a few points into Haggle can fund your next character some... The best money maker is a bard should it be built and played right... however they're a much harder build and do use much more resources. Get your sorc up in favor - unlock drow - then start a bard.
Noctus
06-24-2009, 08:20 AM
For a new player i´d really recommend Wizard over Sorcerer.
If you are new you dont really know which spells are good, which are bad, and whicha are situational. And which ones of all 3 categories really fit into your developing play style.
On a Wizard he can adjust this very easy, whiole on a Sorcerer he has to wait 3 days to swap 1 spell, and pay relevant amounts of gold for new players to do it. This is a huge advantage of Wizards over Sorcerers for new players!
Bloodhaven
06-24-2009, 08:34 AM
Make a cleric and get him/her to 400 favour
Unlock Drow and make a bard. <you can now delete the 28 point cleric.
Max haggle / cha now level your Drow bard and get 1750 favor. This will unlock 32 points and give you a good haggle toon to send all your valuable loot to so it can be sold at a higher price.
Remember to go to the appropriate item broker to get max value for your items when you sell them.
After level 10 -13 plat will become easy to get.
JayDubya
06-24-2009, 08:40 AM
From my perspective, the most profitable classes for a new player are:
* Paladin
* Wizard (esp Warforged)
* Sorc (esp Warforged)
Paladins are better than other melee for controlling costs, because they can self-heal and use wands instead of potions. Rangers can self-heal somewhat, but they have to buy wands and they spend a lot of money on all those weapon combos.
Warforged wizards and sorcerers are superlative for cost control - self-healing and able to do significant DPS in the mid-game. Wizards are easier to start with than sorcs, because you can fix more of your mistakes and you have better alignment of stats to abilities.
Bards have good haggle, but they also often buy lots of scrolls to be able to play various roles. They're also tricky to get right as a new player.
Under no circumstances should you play a cleric if you want to save money! The gold I have poured into buying heal scrolls and cure serious wands! Wow. (Having said that, at the very high levels, the expenses have gone down quite a bit of late, because there's less time spent getting damaged)
UnderwearModel
06-24-2009, 08:54 AM
at low levels, the harbor has some collectables that are highly desired by upper classes but the upper classes do not want to farm them.
Since you are a new player, you will be running the Harbor quests a LOT. Why not do the collectables and profit from them?
I am farming the harbor now for the collectables on my high levels and gaining ZERO experience and it is rather boring.
Check the auctions and put your buyout at cheaper than the current lowest buyout.
For an explanation on collectables and why people want them
by Steiner-Davion (http://forums.ddo.com/showthread.php?t=155251)
byCambo (http://forums.ddo.com/showthread.php?t=132855&highlight=vials+pure+water)
For the items below, I am guessing on the auction prices. I have not sold any on auction nor have I purchased any on auction.
There was a player that wanted Silver Flame Hymnals and was offering +1 tomes for each one. I did trade for those.
These items can be found in the harbor
5 Vials of Pure Water - sell them at 50,000 GP for the entire group of 5, and they should go
Tomes: Prophecies of Khyber sell them for around 100,000 GP each on buyout and they will sell quickly. People need two of these and they are not easy to find
Fragrant Drowshood - 9 of these are needed, maybe sell at 50,000 GP for a group of 9
Sparkling Dusts - 6 of these are needed maybe sell at 100,000 for a group of 6
Deadly Feverblanch - 12 of these are needed, sell for 100,000 for a group of 12
Luminescent Dust - 200,000 EACH RARE
As an example, in Cerulean Hills Slayer area you can find Vials of Pure Water and Deadly Feverblanch.
These are NOT found in the harbor
Silver Flame Hymnals - 200,000 EACH
Lightning Split soarwood - 300,000 GP Each they should sell at that price RARE
If this interests you, I can tell you where to find the items.
By the way, the collectables are used to buff up your stuff. But once you do that, your item is bound to THAT character. I only use them on items that are already bound to a character.
As a new player you will want to send your better gear to other characters and not just BIND everything to one character.
binnsr
06-24-2009, 09:05 AM
Under no circumstances should you play a cleric if you want to save money! The gold I have poured into buying heal scrolls and cure serious wands! Wow. (Having said that, at the very high levels, the expenses have gone down quite a bit of late, because there's less time spent getting damaged)
Somewhat agree with this .. somewhat disagree though too ..
After you get blade barrier, it becomes relatively simplistic to earn money as a cleric. Also, a cleric only has the expenses that he/she is willing to lay out - when you have expended your allotted resources for the quest, politely tell your party members that you are out of wands/pots/scrolls/whatever and that they need to watch their own backs until the next shrine. There are enough shrines in this game that you shouldn't run into that situation all that often -- outside of raids, I can't remember the last time that my cleric needed to burn resources.
Kadran
06-24-2009, 09:36 AM
Somewhat agree with this .. somewhat disagree though too ..
After you get blade barrier, it becomes relatively simplistic to earn money as a cleric. Also, a cleric only has the expenses that he/she is willing to lay out - when you have expended your allotted resources for the quest, politely tell your party members that you are out of wands/pots/scrolls/whatever and that they need to watch their own backs until the next shrine. There are enough shrines in this game that you shouldn't run into that situation all that often -- outside of raids, I can't remember the last time that my cleric needed to burn resources.
Precisely. If you're spending money on a low level cleric, you're in over your head. Don't join groups for Deleras at level 3. Play quests that are level appropriate, and only do hard/elite if you know someone in the group and think you can handle it.
That being said, I have 2 accounts. My Cleric on this account it Twentyeight. I cautioned every group I joined that this was my only toon, and he didn't have a lot of resources (I didn't twink him.) You'd be surprised how many people will donate to your cause, or at the very least thank you for the warning so they know not to zerg so much.
Collectables are a great way to make money, but I wouldn't farm for them were I you. The time/payoff ratio is too low IMO. I'd concentrate on 1 character (a cleric if you want my opinion) and get them to 16 with 1750 favor. Get them flagged for the Shroud. Lots of good gear to twink your new toon, ingredients to start crafting for your new toon once they get flagged, experience of most of the game, and most importantly a reputation. People will look for you if they've played with you before and had fun/was a smooth run/etc. Get out there and make a name for yourself! :-)
MysticRhythms
06-24-2009, 09:56 AM
I agree with the comments regarding collectibles. Tangleroot is a great resource for at least two of the desirable collectibles and if you are lucky, you can even get some of the others.
Each Tangleroot instance has 9+ areas where collectibles drop.
The other beauty of this is that running Tangleroot repeatedly is also a good place to gather XP and level up. At the mid levels, you're likely going to want several of the static rewards that drop from Tangleroot anyway. From a time investment vs rewards perspective, it's hard to find a better deal at lower levels. It's also easy enough to solo once you hit the 5-7 level range.
I also find that my cleric is rarely hurting for platinum. I recommend making a cleric. You will have a very easy time finding groups and you'll be able to be self-sufficient and can solo fairly readily. You don't need to spend a lot of money on healing resources at low leevls at all.
Leyoni
06-24-2009, 10:04 AM
I'm usually in the minority with my opinions and it looks like I may be again. Here is my take on this anyways. :D
I sent you a PM with some additional information but I am going to recommend Sorcerer/Rogue to you.
I will post a suggested 28 point build here in just a bit.
JayDubya
06-24-2009, 10:25 AM
After you get blade barrier, it becomes relatively simplistic to earn money as a cleric. Also, a cleric only has the expenses that he/she is willing to lay out - when you have expended your allotted resources for the quest, politely tell your party members that you are out of wands/pots/scrolls/whatever and that they need to watch their own backs until the next shrine. There are enough shrines in this game that you shouldn't run into that situation all that often -- outside of raids, I can't remember the last time that my cleric needed to burn resources.
Yeah, I agree that if you're trying to farm for money, and you know how to do it, you can make money as a cleric.
And these days, with the groups full of Min2s and 80+ ACs and such, I also don't burn through scrolls much at all at the higher level stuff. But when VoD and the shroud were still new and shiny, I spent a lot of money on scrolls to keep teams going. And on my way up, I was often presented with the choice of 'spend resources or we will wipe'.
Also, I was interpreting this from the perspective of a new cleric, who doesn't necessarily know all the tricks that us veterans know, or know that there's a shrine just around the next corner. And it can be hard for shy people to ask for donations.
But my clerics definitely have a lot more money now than they used to.
Leyoni
06-24-2009, 11:05 AM
I'm usually in the minority with my opinions and it looks like I may be again. Here is my take on this anyways. :D
I sent you a PM with some additional information but I am going to recommend Sorcerer/Rogue to you.
I will post a suggested 28 point build here in just a bit.
So, here is my recommendation.
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Rogue Sorcerer
Level 16 Chaotic Good Halfling Male
(2 Rogue \ 14 Sorcerer)
Hit Points: 104
Spell Points: 1263
BAB: 8\8\13
Fortitude: 8
Reflex: 13
Will: 18
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 14 16
Constitution 12 12
Intelligence 14 14
Wisdom 8 8
Charisma 16 23
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 7
Bluff 3 6
Concentration 3 19
Diplomacy 3 6
Disable Device 6 6
Haggle 7 25
Heal -1 -1
Hide 6 9
Intimidate 3 6
Jump 4 6
Listen -1 1
Move Silently 6 9
Open Lock 6 7
Perform n/a n/a
Repair 2 2
Search 2 2
Spot 3 3
Swim 0 0
Tumble n/a n/a
Use Magic Device 7 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Force of Personality
Feat: (Automatic) Attack
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Rogue Haste Boost I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Level 2 (Sorcerer)
Skill: Concentration (+2)
Skill: Haggle (+1)
Feat: (Automatic) Magical Training
Spell (1): Magic Missle
Spell (1): Shield
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 3 (Sorcerer)
Skill: Concentration (+2)
Skill: Haggle (+1)
Feat: (Selected) Empower Spell
Feat: (Automatic) Defensive Fighting
Spell (1): Nightshield
Enhancement: Halfling Dexterity I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Charisma I
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Jump
Enhancement: Halfling Fear Resistance I
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Scorching Ray
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfling Luck II (Reflex)
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (2): Blur
Enhancement: Halfling Fear Resistance II
Enhancement: Halfling Luck II (Will)
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Haste
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Lineage of Elements I
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Spell (3): Displacement
Enhancement: Halfling Dexterity II
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (4): Phantasmal Killer
Enhancement: Sorcerer Charisma II
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Spell (3): Protection From Energy
Spell (4): Wall of Fire
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Spell Penetration I
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Enhancement: Sorcerer Elemental Manipulation III
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Rage
Spell (5): Ball Lightning
Spell (4): Enervation
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Flesh to Stone
Enhancement: Sorcerer Energy Manipulation III
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Stoneskin
Spell (6): Acid Fog
Spell (5): Break Enchantment
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (7): Finger of Death
Enhancement: Sorcerer Charisma III
Level 16 (Rogue)
Ability Raise: CHA
Skill: Haggle (+1)
Skill: Use Magic Device (+9)
Feat: (Automatic) Evasion
Enhancement: Sorcerer Spell Penetration II
The character depends primarily on fire based spells early. As it gains levels the focus shifts to instant kill spells. When the level cap goes up continue as a sorcerer focusing on the three skills of concentration, haggle and UMD but shift the emphasis to concentration and UMD putting the .5 in haggle.
Continue to take enhancements after the level cap raises to improve spell penetration and once that is at its strongest look to improve the power of the electric based spells.
Now, you probably won't play this character all the way thru until L16 or 20 since the main purpose is to make money for your other character. You will find that you can make significant money and do not need to spend anything on resources (except spell materials). Your haggle will not beat a bard's but will be much better than other characters and with a heroism clicky (easy to obtain) or potion you will make a lot more money selling your vendor items.
And, you avoid the need to mail stuff to a haggle character or to run two characters up to L10+ (the point where it really starts making a difference with high haggle skills).
Hope this is useful to you. :)
Aidenolm
06-25-2009, 02:45 PM
Wow, thanks tons guys. It helps a lot!
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