View Full Version : New Player looking for multiclass advice
spymasterx
06-20-2009, 11:55 AM
Hi Im looking for build help,
I just bought the game a few days ago and i plan to mostly solo due to my odd hours but team when I can.
I want to make WF , either a rogue/wizzard (only 2 lvls of rogue the rest wizard) or a fighter/wizzard.Which one of these would make a better soloer? And what starting feat would you choose?and what starting stats for a 28 pt build?
Thanks for the help.
Trillea
06-20-2009, 12:03 PM
Welcome to the game!
For a soloing WF build, I would go 2 rogue/rest wiz, start 1st level as rogue for skill points, 2nd rogue level at 4.
As for feats, I would take these:
1) toughness
2) extend (wizzy extra feat)
3) insightful reflexes
6) spell pen
7) heighten (wizzy extra feat
9) maximize
12) empower, quicken (for reconstruct)
15) greater spell pen
as for starting stats, I would max INT, get CON to a 16, get your WIS at least non-negative, and put the rest in STR for carrying capacity.
Skills I would max UMD, Spot, Search, Disable, Concentration. Rest as you see fit
spymasterx
06-20-2009, 01:35 PM
Thanks for the Welcome and the reply Trillea,
But I have a few more questions.
1) Why High Con and not Dex ?(for lower AC score and skills)
2)Why not Fighter/Wizzy ?(better HP,more feats)
3) Why toughness and not Dodge?
Again TYVM for the help, everyone is very freindly and Helpful here.
Thanks
Trillea
06-20-2009, 01:48 PM
Thanks for the Welcome and the reply Trillea,
But I have a few more questions.
1) Why High Con and not Dex ?(for lower AC score and skills)
2)Why not Fighter/Wizzy ?(better HP,more feats)
3) Why toughness and not Dodge?
Again TYVM for the help, everyone is very freindly and Helpful here.
Thanks
1) Your main way of staying alive will be crowd control, mass damage, and self-repair. You will be trying to avoid getting close enough to someone to not get hit at all costs. AC will not be necessary. CON will help staying alive against things like archers and other casters which should be your primary targets. When you gain a few levels you will get more defensive spells (blur, displacement, stoneskin). Learn them, love them.
1) Fighter/wizzy, while you will get a couple more HP and feats, will not let you get evasion or be able to deal with traps. For soloing both of these make life MUCH easier, ESPECIALLY evasion for enemy casters.
3) See notes on AC and HP from number 1, also toughness will open up the toughness racial enhancement tree for even MORE hp.
You are very much welcome and welcome to the best MMO on the market!
spymasterx
06-20-2009, 02:00 PM
Wow thanks for the break down.Just one more question and I will leave ya alone lol.
What spells would you start with? (Im thinking charm person,nightshield,Magic Missile)
Trillea
06-20-2009, 02:08 PM
Wow thanks for the break down.Just one more question and I will leave ya alone lol.
What spells would you start with? (Im thinking charm person,nightshield,Magic Missile)
All good choices, although instead of nightshield I would suggest shield. Personal choice however, as they both block magic missiles, but Nightshield raises saves by 1 but Shield raises your AC by 4 for against archers and the guys that save against your charm spells. You also may want to consider hypnotize instead of charm as it affects a group of enemies, much better if you are bringing a Warforged hireling to be your muscle. It will save you many SP in the long run.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.