Kalundan
06-11-2009, 10:16 AM
I only have casters and I'm looking to find the right melee build for me to be solid dps with reasonable defensive capabilities with minimal high end loot/resources. I just tossed this into the planner based upon the "Iron Monk" build thread which was designed for halflings. I honestly have no clue really about melee characters; and I was wondering if there would be any pitfalls with running this Iron Monk as a Warforged. I tweaked a stat or two from his build out and ofcourse am only using tomes I have available.
I am also not sure if the 15th lvl feat I selected in lou of PA is a smart choice. However PA isn't available due to my STR, but I think I can reasonably buy a +1 STR tome.
I'd appreciate any advice from the expert melee WF builders. I apologize in advance if there is already a spin off on this build type, but I couldn't find it in a forum search.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Warforged Male
(3 Paladin \ 1 Monk \ 12 Ranger)
Hit Points: 202
Spell Points: 208
BAB: 15\15\20\25\25
Fortitude: 21
Reflex: 21
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 12
Dexterity 15 22
Constitution 14 16
Intelligence 13 14
Wisdom 12 12
Charisma 11 14
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 21.5
Bluff 1 2
Concentration 6 24
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 1 1
Hide 3 6
Intimidate 1 2.5
Jump 5 19
Listen 1 1
Move Silently 3 6
Open Lock n/a n/a
Perform n/a n/a
Repair 4 11.5
Search 2 2
Spot 5 15
Swim 1 1
Tumble 5 12
Use Magic Device 3 11.5
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Enhancement: Ranger Sprint Boost I
Level 4 (Ranger)
Ability Raise: DEX
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Skill Boost I
Level 7 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Smite Evil
Level 8 (Paladin)
Ability Raise: CHA
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 10 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 11 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Level 12 (Ranger)
Ability Raise: DEX
Feat: (Selected) Spring Attack
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 13 (Ranger)
Feat: (Automatic) Evasion
Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 16 (Ranger)
Ability Raise: DEX
Enhancement: Paladin Armor Class Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Disciple of Breezes
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Item Defense I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Hardiness I
Enhancement: Warforged Inscribed Armor I
Another clueless Arcane ;)
I am also not sure if the 15th lvl feat I selected in lou of PA is a smart choice. However PA isn't available due to my STR, but I think I can reasonably buy a +1 STR tome.
I'd appreciate any advice from the expert melee WF builders. I apologize in advance if there is already a spin off on this build type, but I couldn't find it in a forum search.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Warforged Male
(3 Paladin \ 1 Monk \ 12 Ranger)
Hit Points: 202
Spell Points: 208
BAB: 15\15\20\25\25
Fortitude: 21
Reflex: 21
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 12
Dexterity 15 22
Constitution 14 16
Intelligence 13 14
Wisdom 12 12
Charisma 11 14
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 21.5
Bluff 1 2
Concentration 6 24
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 1 1
Hide 3 6
Intimidate 1 2.5
Jump 5 19
Listen 1 1
Move Silently 3 6
Open Lock n/a n/a
Perform n/a n/a
Repair 4 11.5
Search 2 2
Spot 5 15
Swim 1 1
Tumble 5 12
Use Magic Device 3 11.5
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Enhancement: Ranger Sprint Boost I
Level 4 (Ranger)
Ability Raise: DEX
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Skill Boost I
Level 7 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Smite Evil
Level 8 (Paladin)
Ability Raise: CHA
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 10 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 11 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Level 12 (Ranger)
Ability Raise: DEX
Feat: (Selected) Spring Attack
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 13 (Ranger)
Feat: (Automatic) Evasion
Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 16 (Ranger)
Ability Raise: DEX
Enhancement: Paladin Armor Class Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Disciple of Breezes
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Item Defense I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Hardiness I
Enhancement: Warforged Inscribed Armor I
Another clueless Arcane ;)