chrichton
06-09-2009, 02:53 PM
A lot of the responses so far (both good and bad and conflicting) have seemed to look at how this game will react to the changes later this Summer and early Fall - in the short term.
For this thread, I ask - how do you see this F2P/Sub hybrid panning out in the long term? What will microtransactions do to this game?
Here are some things I predict (from my cracked and murky crystal ball):
- microtransactions WILL mean you will not FEEL capped and powerful unless you pay $$ - even if you are a VIP. Let's face it - this is a loot-based MMO and a majority of the game population wants gear over XP, progression, and submersion. It will be just too much of a temptation to press the easy button (for ingredients, XP boost, convenience items ( I imagine run speed boosts, portable vendors, portable buffers (ala House buffs), etc) ).
- The time will come that you see someone use/have something that they bought and you will want it too. I am very opposed to microtransactions, but I admit I caved in City Of Heroes and bought a couple of packs that had very cool costumes pieces added and convenience, like a teleporter to the quest door (on long recharge).
- I have seen others point out that the low level areas may become intolerable tween-infested, idiot circuses. I do predict that the Harbor and Marketplace will see a rather significant increase in "annoying behavior". I can only hope that there is eventually some way of avoiding that for those that dislike tween angst, other than soloing, which, depending on build/gear, can be a slog.
- However, I also predict that this move will make big bucks, and so it will stay and will be an example for other games (shudder). Western MMO developers know that microtransactions are not popular with 'the west', but see how they snuck it in here? Very clever - give the guy who thought this up a raise. And now - a moment of silence for the passing of the subscription model . . .
Any other long-term predictions out there?
For this thread, I ask - how do you see this F2P/Sub hybrid panning out in the long term? What will microtransactions do to this game?
Here are some things I predict (from my cracked and murky crystal ball):
- microtransactions WILL mean you will not FEEL capped and powerful unless you pay $$ - even if you are a VIP. Let's face it - this is a loot-based MMO and a majority of the game population wants gear over XP, progression, and submersion. It will be just too much of a temptation to press the easy button (for ingredients, XP boost, convenience items ( I imagine run speed boosts, portable vendors, portable buffers (ala House buffs), etc) ).
- The time will come that you see someone use/have something that they bought and you will want it too. I am very opposed to microtransactions, but I admit I caved in City Of Heroes and bought a couple of packs that had very cool costumes pieces added and convenience, like a teleporter to the quest door (on long recharge).
- I have seen others point out that the low level areas may become intolerable tween-infested, idiot circuses. I do predict that the Harbor and Marketplace will see a rather significant increase in "annoying behavior". I can only hope that there is eventually some way of avoiding that for those that dislike tween angst, other than soloing, which, depending on build/gear, can be a slog.
- However, I also predict that this move will make big bucks, and so it will stay and will be an example for other games (shudder). Western MMO developers know that microtransactions are not popular with 'the west', but see how they snuck it in here? Very clever - give the guy who thought this up a raise. And now - a moment of silence for the passing of the subscription model . . .
Any other long-term predictions out there?