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AlphandOmega
06-03-2009, 02:53 PM
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Chaotic Neutral Warforged Male
(2 Fighter \ 14 Barbarian)
Hit Points: 336
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 8
Will: 3
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 23
Dexterity 14 19
Constitution 18 26
Intelligence 8 11
Wisdom 6 9
Charisma 6 9
Tomes Used
+2 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+3 Tome of Strength used at level 5
+3 Tome of Dexterity used at level 7
+3 Tome of Constitution used at level 12
+3 Tome of Intelligence used at level 12
+3 Tome of Wisdom used at level 12
+3 Tome of Charisma used at level 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 4
Bluff -2 -1
Concentration 4 8
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 1
Heal -2 -1
Hide 2 -1
Intimidate 2 12
Jump 5 5
Listen -2 -1
Move Silently 2 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 4
Search -1 0
Spot -2 -1
Swim 5 -4
Tumble n/a -0.5
Use Magic Device 0 7

Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Adamantine Body
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Fast Movement
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances

Level 2 (Barbarian)
Skill: Haggle (+1.5)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge

Level 3 (Barbarian)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trap Sense

Level 4 (Barbarian)
Ability Raise: STR
Skill: Jump (+3)

Level 5 (Barbarian)
Skill: Balance (+1.5)
Feat: (Automatic) Improved Uncanny Dodge

Level 6 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack

Level 7 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+2)

Level 8 (Barbarian)
Ability Raise: DEX

Level 9 (Barbarian)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Two Handed Fighting

Level 10 (Barbarian)
Skill: Haggle (+0.5)
Skill: Repair (+1)

Level 11 (Barbarian)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Greater Rage

Level 12 (Barbarian)
Ability Raise: DEX
Skill: Intimidate (+3)
Feat: (Selected) Improved Two Handed Fighting

Level 13 (Barbarian)
Skill: Intimidate (+4)

Level 14 (Barbarian)
Skill: Use Magic Device (+2)
Feat: (Automatic) Indomitable Will

Level 15 (Fighter)
Skill: Repair (+2)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Superior Two Handed Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency

Level 16 (Fighter)
Ability Raise: CON
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Barbarian Damage Reduction Boost III
Enhancement: Barbarian Damage Reduction Boost IV
Enhancement: Barbarian Extra Action Boost I
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Item Defense I
Enhancement: Barbarian Item Defense II
Enhancement: Barbarian Item Defense III
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Fighter Strength I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III



Now add spells, rages, equipment, etc.

QuantumFX
06-03-2009, 02:56 PM
What was your level 3 selected feat?

Shade
06-03-2009, 02:59 PM
and?

If this your build and want advice?

Or are you actually trying to recommend this to people?

Regardless of what that unreadable mess says in that box (char gen sucks for posting builds imo, cant read it) .. It say something about splashing fighter levels - which just does not make any sense.

Splashing fighter levels may have made sense years ago.. To get an extra feat and point of strength. But now it no longer has any real benefit and just gimps you. You don't need any extra feats, as you can get the full THF chain, power attack, and improved crit + 1 extra feat of your choice as a pure barb.

Then with mod9 "coming soon" your basicly automatically gimping yourself quite badly when it comes out.. As you lose -4 strength, -2 con, glacing blow dmg and chance to proc extra effects, and many other things for not hitting lvl20 as a bard for the capstone and mighty rage.

Do not splash fighter levels.

baddax
06-03-2009, 03:38 PM
thf

Aaxeyu
06-03-2009, 03:54 PM
Problems
1) THF
2) Too low wisdom, go with 18,14,16,8,10,6.
3) If you really want THF; then it's too high dex, go 18,8,18,8,12,6
4) 2 fighter levels. Make it 2 rogue levels and you're good.
5) Char-generator posted build. Impossible to read.
6) Level point in dex, :O. Why? Total waste.
7) Level point in con, :O. Why? Total waste.
8) Skill points, totally messed up. Just go with UMD, balance, Jump, 1 point in tumble. if you really want intimidate, chuck a +2 int tome at level 1, and go UMD, balance, intimidate, jump, and 1 point in tumble.
9) You only have 1(!) crit rage enhancement
10) Item defense III(!)
11) armored agility, and critical accuracy, both useless for you.
12) Healers friendly II, only take one in that, second and third are wasted AP's.
13) The feat "Superior two handed fighting" aint in the game. Take GTHF there instead and take toughness.
14) adam-plating, it's wasted, only good at low levels.

Notes:
Shade do have a point with what he says regarding pure, go pure if you want THF. But if you want TWF, go with 2 rogue levels or 2 fighter levels, it will yield the best dps.

Noctus
06-04-2009, 09:43 PM
Noticed you spread your attribute raises all over the place. Dont do that. Put them all into your main attribute.

A better overall endresult can be reached by more intelligent distribution through foreplaning and then adjusting the initial buildpoint distribution.




Regardless of what that unreadable mess says in that box (char gen sucks for posting builds imo, cant read it) ..

The "Build Reproduction" output is indeed very reader unfriendly and i stopped burrowing through its mostly uselss infoclutter it a long time ago.


If you want advice / competent comments, please post in the "Build Feedback" output format.




So, back to topic:

Just some general advice, as i dont burrow through infotrash any more.

THF is best on a pure Barbarian once Mod 9 hits the shelfs, by far.

TWF can be argued about if it is worth splashing 2 Rogue. Slightly less offence, but at the gain of a nice defence ability.

Noctus
06-04-2009, 09:46 PM
doublepost.

AlphandOmega
06-10-2009, 11:16 AM
What was your level 3 selected feat?
Power Attack

QuantumFX
06-18-2009, 04:44 PM
Power Attack

Lies!

(Power Attack is your level 6 selected feat. :) )

Are you plotting on building THF and then switching to TWF as soon as you get a +3 DEX tome? If so, add that info to your OP.