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Mordoth1
05-31-2009, 12:58 AM
Here's my first build ever, just thought I would put it out to see what people think. The idea is to make a sorta battle mage, mostly caster who is TWF. Got the idea from SigTrent Elven Arcane Ranger. Not looking to make an Arcane Archer out of him.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Warforged Female
(2 Ranger \ 14 Wizard)
Hit Points: 172
Spell Points: 938
BAB: 9\9\14
Fortitude: 9
Reflex: 11
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 14 15
Dexterity 16 19
Constitution 12 14
Intelligence 16 20
Wisdom 6 6
Charisma 6 6

Tomes Used
+1 Tome of Intelligence used at level 4

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 11.5
Bluff -2 -2
Concentration 5 21
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide 7 15
Intimidate -2 -2
Jump 6 5
Listen -2 -2
Move Silently 7 22
Open Lock n/a n/a
Perform n/a n/a
Repair 5 9.5
Search 7 11
Spot 2 4
Swim 2 -1
Tumble 5 4
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mithral Body
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I


Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Enhancement: Warforged Inscribed Armor I


Level 3 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Enhancement: Ranger Hide I
Enhancement: Ranger Spot I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 4 (Wizard)
Enhancement: Ranger Search I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Enhancement: Warforged Constitution I


Level 5 (Wizard)
Enhancement: Ranger Move Silently I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I


Level 6 (Wizard)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Wizard Force Manipulation II
Enhancement: Warforged Inscribed Armor II


Level 7 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Energy of the Scholar II


Level 8 (Wizard)
Enhancement: Racial Toughness II
Enhancement: Wizard Elemental Manipulation II


Level 9 (Wizard)
Feat: (Selected) Weapon Finesse
Enhancement: Wizard Intelligence II


Level 10 (Wizard)
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Force Manipulation III


Level 11 (Wizard)
Enhancement: Racial Toughness III
Enhancement: Wizard Repair I


Level 12 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Warforged Constitution II


Level 13 (Wizard)
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Force II


Level 14 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Force II


Level 15 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Warforged Inscribed Armor III


Level 16 (Wizard)
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Wand Mastery II

captain1z
05-31-2009, 01:05 AM
i was thinking of doing something like this but an elf 15 wiz/ 1 fighter arcane archer.

I think you may be investing too much into your ability to melee, it may get u killed often but otherwise looks ok.

Mitheral body + oversized 2 weapon u could do without I say.......but thats up to you.

die
05-31-2009, 01:09 AM
?.correct me if im wrong..lol and im not :) but u need at lest 6lv's of ranger too qualify for the arcan archer along with some other pre req's , which i dont have in front of me right now

captain1z
05-31-2009, 01:14 AM
Here's my first build ever, just thought I would put it out to see what people think. The idea is to make a sorta battle mage, mostly caster who is TWF. Got the idea from SigTrent Elven Arcane Ranger. Not looking to make an Arcane Archer out of him.

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

[[B][U]Level 15






hes not trying to. also any elf can be an arcane archer....which again he is not.

jscott457
06-04-2009, 01:02 PM
One idea that might have some synergy with this type of build is an 11 wiz / 9 ranger.

11 wiz
-haste / displace / firewall and most importantly...reconstruct!
-3 meta magics for free (max, quicken, ?)

9 ranger
-much better twf skills (most feats covered for free)
-2 favored enemies
-tempest can likely be fit in given all the free feats
-evasion!

With this set up, most key feats are free and the level feats can focus on rounding out the twf and wizarding.

haste + tempest + uninterrupted big time healing = very nice

JS

Mordoth1
06-05-2009, 07:06 PM
One idea that might have some synergy with this type of build is an 11 wiz / 9 ranger.

11 wiz
-haste / displace / firewall and most importantly...reconstruct!
-3 meta magics for free (max, quicken, ?)

9 ranger
-much better twf skills (most feats covered for free)
-2 favored enemies
-tempest can likely be fit in given all the free feats
-evasion!

With this set up, most key feats are free and the level feats can focus on rounding out the twf and wizarding.

haste + tempest + uninterrupted big time healing = very nice

JS


Sounds good, any suggestions on when to take what levels in each?

jscott457
06-07-2009, 02:15 PM
Sounds good, any suggestions on when to take what levels in each?

That is a good question. This is a build that gets a key ability at the end of each class line. Hmm. I would probably go mostly ranger to begin with. I would take a single early wiz level so I could use shield + wands + have a little healing.

The thing to keep in mind imo is that you are mostly a buffing + a little nuking wiz, but you will not be doing much if anything that needs a DC or needs to get through spell resistance. Thus, I wouldn't have much put into intel. You do need enough dex to qualify for GTWF, but I would still try and be a strength based character. Personally, I wouldn't worry about AC (eventualy you will mostly be displaced/stoneskin + combat healing).

Once you get through low level life as a ranger, the remainder would be wiz.

Here is a quick take on what you could do with levels/feats. There is probably a lot of tweaking that could improve it, but here goes...(The dex tome was used to qualify for GTWF...you need a 17 dex for this)

17-20 is of course all wiz, and I would add quicken / toughness for 17-20 feats (+1 str at 20 as well)

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page

Level 16 Lawful Good Warforged Male
(10 Ranger / 6 Wizard)
Hit Points: 172
Spell Points: 360

BAB: 13/13/18/23
Fortitude: 12
Reflex: 12
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 15 17
Constitution 16 16
Intelligence 12 12
Wisdom 10 10
Charisma 6 6

Tomes Used
+2 Tome of Dexterity used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff -2 -2
Concentration 3 3
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 3 3
Intimidate -2 -2
Jump 3 5
Listen 0 0
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 0 0
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead

Level 2 (Ranger)

Level 3 (Ranger)
Feat: (Selected) Mobility

Level 4 (Wizard)
Feat: (Wizard Bonus) Extend Spell

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack

Level 7 (Ranger)

Level 8 (Ranger)

Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons

Level 10 (Ranger)

Level 11 (Ranger)

Level 12 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Wizard)

Level 14 (Wizard)

Level 15 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Power Attack

Level 16 (Wizard)

Hope it works out for you!

JS