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View Full Version : Head Count for Mod 9 wait



Quanefel
05-28-2009, 02:37 AM
In the last 2-4 months of this Mod 9 delay I have lost near 1/2 to 3/4th's of my guild. Some have said they might return "if" Mod 9 returns, others have simply given up despite any positive spin I have given them to address their concerns. There are a few others not too far behind the ones who left already. There is not much of anything I can think of to convince them to hold on just a little longer.

So my question out there to all guilds, mostly guild leaders or officers, what is the head count of your guild %-wise as of the last few months? This not a dooooom thread, this is a serious assement of what we are really looking at with our loses as individual guild memebers dropping. Please be honest in any numbers or %, it will help to gauge this better if anyone is going to respond to this.

As it stands now for me as a guild leader of a guild I made the first month of playing, 3+ years of having my guild is looking like I will have to disband and ask my guild to either join me by merging with a bigger guild or go their own way for a guild of their choice. I do not know what to do about this, I do not want to abandon my guild that I created because of...."this" Mod 9 problem.

Jondallar
05-28-2009, 02:46 AM
Not a guild leader but an officer.

In my guild on Ghallanda i'd say there are 5 active players left from about 16 hardcores with the majority of those who have left being bitter towards turbine for the handling of mod9

on argo the guild has 8-12 active memebers (nightly players) down from 20-25ish with most bored from the wait for mod9..some bitterness towards turbine

bandyman1
05-28-2009, 04:56 AM
So my question out there to all guilds, mostly guild leaders or officers, what is the head count of your guild %-wise as of the last few months?

Not good Q.

PWNY is doing better than either of the other guilds that I hold officership in, but even we have suffered loss.

I will not give numbers here. That is a job for guild leaders, IMHO

I hold out hope that some will return with Mod 9s release ( assuming any of us are still here ), but I know better than to expect even half of them back.

SlipperyPete
05-28-2009, 05:33 AM
Medium size guild on Ghalanda where any given night would have between 7 to 15 players on from 7pm to 2am. The most I've seen is three in the last couple weeks.

My sub is up in 12 days, I'm not renewing until mod 9 at which time I'll read input before deciding to re-up.

I feel no loyalty anymore twoards the game. This lack of...anything is total BS.

Quanefel
05-28-2009, 06:41 AM
Not good Q.

PWNY is doing better than either of the other guilds that I hold officership in, but even we have suffered loss.

I will not give numbers here. That is a job for guild leaders, IMHO

I hold out hope that some will return with Mod 9s release ( assuming any of us are still here ), but I know better than to expect even half of them back.

I know, I am feeling the pinch on my guild members all leaving as well. No, don't need exact numbers but a good estimate on %-wise is ok.

A few of mine I know will probably never be coming back. Just...depressing.

GlassCannon
05-28-2009, 07:24 AM
We've lost some, gained some, and are holding steady with about 10-14 steady players and 20 or so casual gamers in the main guild I run with. Some of the new folks are quite skilled.

In the other guild I tend to mentor(I stick around for this mainly), there are between 30 and 50 active members with I don't know how many casuals.

The game is barely hanging on, but it is indeed hanging on.

Deriaz
05-28-2009, 07:28 AM
I don't log in a whole lot, since graduation is next week for my high school and I've got finals/the graduation to worry about, but judging by forum participation for our guild, we're still going at 100%, if not actually a little higher since one person returned -- at least to roleplay a little more.

I'm not entirely sure that's accurate though. I do know that I haven't seen anyone talk about leaving or anything, on the other hand.

-D

barecm
05-28-2009, 07:57 AM
Waaaaay down. I would say 90%. There are only 3-4 people left who log in anymore and I haven't done so in 3 days. Mod 9 delay is the reason everyone bolted. The problem is that gamers like to game. So, if they are not playing DDO, they are playing something. And that something may become the replacement for DDO if it hasn't happened already.

Demonfire
05-28-2009, 09:11 AM
As guildleader of Les Seineurs de Karrnath on ghallanda i can give you exact numbers:

Out of our 28 regular members 13 are on a break due to lake of content or playing WoW while waiting mod 9. On the 15 remaining i would say that half of it is about to go as well, some have not connected in the last 2-3 weeks!

So we lost pretty much 50% because of Turbines nice jobe and we are about to lose another 25% so at this speed we will be like 5-7 online!

Good jobe Turbine... at least at destroying your own game you kick some serious @$$!

Belwaar
05-28-2009, 09:17 AM
Officer.

We've actually brought in 5 or 6 hardcore players in the past month. We lost maybe 4 or 5 in the past 3 months or so, but we're pretty much even. Got some new fresh blood that's keeping things interesting. We're also starting a permadeath division to keep our really hardcore players busy/interested.

Of the people that left, 2 are moving, and 3 state they're coming back.

Xyrandina
05-28-2009, 09:22 AM
Leader of Ancient Civilization

We had 20 people logging on daily...now I see anywhere from 1-4 people log in. They stayed in the guild, and we all still talk via our guild website, but most have canceled their account and are off doing another things.

We're all going to move to a different game (at least until mod 10 or 11 if it ever makes it that far) here once we can decide on one.

Most say that Mod 9 isn't enough for them to return to DDO.


- X

Arianrhod
05-28-2009, 09:26 AM
5-player guild (semi-static group). No one leaving. Hardly anyone even knows there is a "mod 9", let alone cares when it will be out. We're still working our way up to mod 4 or 5 stuff.

Kadran
05-28-2009, 09:29 AM
My guild is down to about 3 active players, and we're rarely on at the same time. -.-

Kerrn_Siff
05-28-2009, 09:40 AM
My guild is down to about 3 active players, and we're rarely on at the same time. -.-

about the same here. In last year or a bit we went from being able to field multiple simultaneous guild only raids to this. Mod 7 got long in the tooth then Mod 8 lost us the lion's share of our people. The wait for Mod 9 has killed off most of those trying to still hold on.

Sanadil
05-28-2009, 09:49 AM
For Inferus Sus on Thelanis (Officer Here)

There is 5 people on Hiatus. Myself and the leader included. We are playing LOTRO atm, until Mod9 hits.

With that being said, our guild numbers are still strong. We all occasionally make appearances on DDO, Friday/Saturday's for raiding.

Last Friday we had 29 members on.

Average evening, peak hours, is probably about 20 people.

Same as the rest, we have lost some, gained some new, gained some that were on break and have returned. All in all, its about the same as its ever been, for us at least.

Chiapet
05-28-2009, 10:12 AM
I am a very proud Officer of New Outriders. I can honestly say that we have not really lost any players in our guild. We got a couple that are not logging in as much as they used to, but no cancelled accounts that I know of. Most of our guild consists of players that are very casual. We got a couple of "hardcore" gamers, but for the most part we are still having too much fun making loot runs looking for rare drops. We as a guild do not like spending 100,000 plat or more for any given item, we find it a waste of money and we can have fun just making the loot runs ourselves. But, I have seen a server wide drop in population over the past month. We are waiting on MOD 9, but we have also come to the conclusion that it will get here when it gets here.

Logicman69
05-28-2009, 10:21 AM
We had a small static group on Ghallanda. Just 4 of us running arround and having a blast. Now it's down to just 2 of us. The other two were bored of the lack of new content and have moved on. I now mainly PUG exclusivly.

I'm going to hang on till Mod 9 comes. I enjoy the game, it gets me away for the stress and reality of life for a couple hours a night.

Grosbeak07
05-28-2009, 10:24 AM
Between the 2 guilds I'm in, I've seen 2 players say they are taking a break until Mod 9 (a couple of others are on break because they are moving), at the same time I've also seen 7 new players added between both guilds, most of whom have only been playing for about a month. Net gain of +5. I could be wrong here but this doesn't seem like a dying game to me.

I've also seen a lot of LFM's on Thelanis, even on weeknights. Mostly low and mid level stuff.. Kinda refreshing after seeing nothing but Shrouds for the last few months.

Altarboy
05-28-2009, 10:28 AM
Pffft....We are on an IV drip...most are gone....like 90%....BG just left and I am prolly not far behind as most of the people I play with don't even log on anymore.

DagazUlf
05-28-2009, 10:42 AM
Lost some - gained some, same as always, but we are now struggling to fill up raids with guildies of all the right levels/classes/mix on occasion. :(

That's not really the worrisome part for me so much as the just overall animosity that Turbine has garnered at this point. We've never experienced so much raw emotion against the game and the way things are being handled. Even with the fresh players, they pick up on the vibe and see this all heading nowhere fast.

Outside guild, it's really rough finding a group, let alone one of the stellar groups that used to be available seemingly 24/7.

Have we started the death spiral, or will all of this go away with mod9 and whatever announcements we're waiting on? That's the real question.

...

tman
05-28-2009, 10:53 AM
Medium sized guild on G. We schedule raids and events internally and have 6-12 show up, but we have 50-75% waiting on the mod. We filled a guild only Hound raid just last week. I haven't heard of any guildies quitting DDO for something else however, just playing other games until it launches.

Valiant Accord has about 25-35 players normally.

I'm logging in about once every other week to run a raid, or do something with the guild, but not much else.

Tomo

Chromus
05-28-2009, 11:05 AM
I'm an officer in Eutopia and we've added quite a few hardcore gamers in the last few months, mostly people from the Souls of the Night which I believe disbanded. Either way unless guildies are grabbed up quick when they log on and we try to get something going instantly it seems like people log off fairly quickly or take extended afk's. Also, quite a few old regulars havent logged on for weeks which is sad. WE MISS ILLUM!

Fennario
05-28-2009, 11:11 AM
Was just thinking about this very topic last night. My guild is down about 50% from the mod 8 release. At the time of mod 8 we had 26 very active guild members. We are now down to 12 actives. The majority of these lost guildmates have left over the course of the last 2 months due to the myth that is mod 9.

Of the 12 actives, their playing time has gone down significantly over the past few weeks and keeps shrinking. Partly due to the nice weather, mostly due to boredom.

BlackSteel
05-28-2009, 11:31 AM
I dont think its people actively canceling for the most part, but simply just not resubscribing. I know if my 6 month sub ran out anytime soon I'd simply wait for more news on mod 9 before doing anything. I'm kinda peeved I redid it back in Feb expecting a March/April release. I'd love 3-4 months added to my account for time wasted.

Kerrn_Siff
05-28-2009, 11:32 AM
I think one variable to take into account is the normal aging of the guilds in question. My guild was established a week or so after DDO opened up and we have gone through the normal frenzied building stages, peak times, then we ran for a long time with a solid core.

After a while as a guild ages you become more exclusive, you look to yourselves to solve issues, man up raids since you have enough internal resources, 'pugging' becomes a swear etc. When the guild population starts to drop a little you just make do with first 10 people in a raid, then 8 then 'We can do this with 6 guys, its a challenge!' and short manning quests is the norm so you don't have to drag along a pug.

As a guild you learn to make do with less people all the while you start to resent pugs since they mess with your closely knit team dynamics. You try to recruit once you admit that even now on normal nights you can no longer comfortably short man the high end quests.. ('yeah you can do it but wouldn't it be so much easier if we had a sorc?')

So you half-heartedly recruit some people.. they don't play like X Y and Z used to though and you 'get' to run TR/C06/GH/Necro/bleh/blergh/blah again.. *sigh*

Rightfully so they leave after the first burst of interest from the old timers (after all it is something new to keep you occupied for a bit isn't it?) dies down and they are left to their own devices mostly.

Throw in something like Mod 8 and the wait for Mod 9 and the tipping point is reached. People just log in less, then subscriptions run out and are not renewed, and you end up like.. us. :)

bellack
05-28-2009, 11:46 AM
In the last 2-4 months of this Mod 9 delay I have lost near 1/2 to 3/4th's of my guild. Some have said they might return "if" Mod 9 returns, others have simply given up despite any positive spin I have given them to address their concerns. There are a few others not too far behind the ones who left already. There is not much of anything I can think of to convince them to hold on just a little longer.

So my question out there to all guilds, mostly guild leaders or officers, what is the head count of your guild %-wise as of the last few months? This not a dooooom thread, this is a serious assement of what we are really looking at with our loses as individual guild memebers dropping. Please be honest in any numbers or %, it will help to gauge this better if anyone is going to respond to this.

As it stands now for me as a guild leader of a guild I made the first month of playing, 3+ years of having my guild is looking like I will have to disband and ask my guild to either join me by merging with a bigger guild or go their own way for a guild of their choice. I do not know what to do about this, I do not want to abandon my guild that I created because of...."this" Mod 9 problem.

Why do you feel you have to disband the guild? Do you have at least 6 to 12 people? If so then attempt to recruit more. If you need to merge then merge but there still are a lot of guildless people out there.

Grond
05-28-2009, 11:48 AM
Why do you feel you have to disband the guild? Do you have at least 6 to 12 people? If so then attempt to recruit more. If you need to merge then merge but there still are a lot of guildless people out there.

Because abandonment is more dramatic.

bellack
05-28-2009, 12:07 PM
My Guild is holding at a steady 7. It was 7 when I created it on the 3rd day of release and it is still 7. Of coarse the guild consist of just my RW friends that play the game. I have other characters in other guilds (5 guilds) and they are all way down on attendance, (I came back to the game 2 months ago after being away for a year.) I also made a new character and joined another guild and they tell me that thier membership went down from 123 to 20. On the up side I logged into LOTR (I have a life time sub) this weekend and the 4 guilds I'm on there doulbed (one even tripped) in size since I last logged in 6 months ago. DDO is looking bleak these days.

Captain_Wizbang
05-28-2009, 12:19 PM
Good one!
I'd say by looking at the "last on" setting of the social panel; we are down 75%.
Other guild leaders on the Thelanis server, have told me this week; that it's the same for them.
As for disbanding? "We shall never surrender" (W. Churchill)
We have had to forgo our weekly "lowbie & Mid Level" nights, and run together as much as possible, but will never give up "CHAINMAIL"s' status or charter!

http://i299.photobucket.com/albums/mm299/chefricochet/5dfbe8e5.jpg?t=1243522623

lOprahl
05-28-2009, 12:27 PM
Gotta love an emo thread in the morning.

negative
05-28-2009, 12:29 PM
The Lightbringers have lost some, though we have also recruited some as well (including some that were new to the game). New recruits are not always as active as existing members though, obviously. I'd say we still have about 66%-75% active of the membership we had 3-6 months ago (which was a membership peak for us). The lose of players is noticable, but has been tempered by the new blood.

That said, we still more or less fill full guild raids 2-3 nights a week, and on non-raid nights, we run multiple full guild groups regularly. Some nights very few log in, other nights, we have a full house. We have been in worse shape before. Our lowest point was at the release of Vanguard. We are doing better than that currently.

Murgatroyd
05-28-2009, 12:51 PM
Our numbers are actually up. In the past month or so we've had 3 players come back from a long hiatus with the anticipated release of mod 9.

Kerrn_Siff
05-28-2009, 01:47 PM
On the up side I logged into LOTR (I have a life time sub) this weekend and the 4 guilds I'm on there doulbed (one even tripped) in size since I last logged in 6 months ago. DDO is looking bleak these days.

How big are those guilds on LOTRO?

bellack
05-28-2009, 02:27 PM
How big are those guilds on LOTRO?

1: went from 20 to 42
2: from 137 to 411 (WoW) they were majorly recruiting
3: 66 to 140
4: 10 to 18

Quanefel
05-29-2009, 05:44 AM
Why do you feel you have to disband the guild? Do you have at least 6 to 12 people? If so then attempt to recruit more. If you need to merge then merge but there still are a lot of guildless people out there.

If I had good numbers than I would not be here expressing myself about my low guild numbers. I am always open to new guildies but I'd also like the keep the ones I have as well, not loose all current to start fresh again. That is not appealing in the least.

Coldest
05-29-2009, 03:17 PM
I will share the status of KaTet on Ghallanda currently:

Adogg - edit - quit today 5/12/09 not going to Warhammer
Dude - Gone to Warhammer
Brac - Gone to Warhammer
Dirdee - Gone to War hammer
Abi - logs in daily
Ryu - Edit - cancelled both subs today 5/13/09
Nokz - logs in daily
Rhynn - logs in occasionally
Gunga - Gone to Warhammer, rarely logs in DDO
Nyobi - Gone to Warhammer
Drecko - Gone to Warhammer
Dresh - logs in Daily
Deep - logs in occasionally
Altonn - quit not on Warhammer
Jondollar - Gone to Warhammer
Trel - edit - quit today 5/12/09 not going to Warhammer
Goodwin - Gone to Warhammer
Cache - Gone to Warhammer
Arleeza - logs in occasionally
Jerkky - deployed until June, coming back to a shell of what we were.
Bashear - logs occasionally, Online Poker
Coldest - logs less frequently
Adicia - just came back but is now going to Warhammer
Wiglin - Gone
Sagittia - Gone

May have missed 1 or 2 players.

Most of our guild are original release players and almost all tend toward powergaming. Many of these people have/had 2 accounts.

Ryu cancelled both subs today, didn't see that one coming. Bah! Well I'll stick around to clean, turn the lights off and lock up. I am the KaTet Janitor!

I copied the above from a previous thread.

* 68% of our guild cancelled their subs, many with 2 accounts.
* 8% of our guild still actively plays on a daily basis.
* The exodus started last September, but really picked up steam in April and May.

Talon_Moonshadow
05-29-2009, 03:35 PM
I lost my only regular guildie "Brinks" on Thelanis.
He's bored....fed up with Turbine. And quit.

I have another par time guildie, but he seldom plays anymore....but he hasn't really lvled up a char yet, so I doubt its really about Mod 9 for him.

And I haven't played my capped chars hardly at all for months now.
But part of that is because my laptop broke and I'm playing on a very laggy computer.
Don't feel I can bring my A game to end lvl quests/raids....so I avoid playing them.

Juni
05-29-2009, 03:56 PM
We have not had anyone actually leave the game, but we have a few that have gone from 5+ hours a night to maybe 1-2 hours once or twice a week. That is starting to seem typical between friends also.

IgorUnchained
05-29-2009, 03:58 PM
My guild went from about 20 static members who were on every day or so, to....well, log onto Argo and check how many Old School members are logged on.

I love Oblivion, but after playing the same content over and over, you look for another game. That is why MMOs with updates are better than console rpgs. There wasnt enough new content in Mod 8 to keep people interested for 4-6 months. How long have capped toons been not even getting XP now? Cmon....you cant expect to keep a base that way. This is a cool game that gets a lot of things right......not in this case though.

UnderwearModel
06-02-2009, 05:09 PM
Ghallanda Server.

Since I am the only one in my guild our attendance is still at 100%. The benefit of my guild is I can change the guild name quite frequently.

I see two instances in the marketplace quite often. I always notice this when all of a sudden I run into a wall due to lag.

I can see how others have gotten bored with the game. I am definitely bored of running those low level quests. I was not that impressed with Monastery of the Scorpion quest. Because of that, I have not even bothered to run the other quests in there.

Since I have not been playing since inception I am still getting entertainment value from my game playing.

It is harder to find a PUG though. If I want to run the Shroud I have to be patient. I am not good at having patience, so I will change characters and go solo something.

I see two instances in Meridia and Gianthold at night.