View Full Version : Ideas for more options for cleric specialities via enhancements.
pumbilly
05-26-2009, 12:35 AM
the weapon focus part and the level 6 power is fine... but maybe a little more specialisation/customization would be great, here's some ideas:
Favor of the Blades:
Divine favor, Prayer, Recitation, Divine Power and Bladebarrier costs half the spellpoints to use.
Bladecaller 1:
Heroism is added to your level 4 cleric spells.
Bladecaller 2:
Tenser's Transformation is added to your level 6 cleric spells.
Bladecaller 3:
Greater Heroism is added to you level 7 cleric spells.
Sovereign 6:
Greater restoration, Mass restoration, Restoration, lesser Restoration, Remove curse, Remove disease all cost half the spellpoints to use.
Sovereign 6 II:
Stone to Flesh is added to your level 6 cleric spellist.
Silver flame:
Nimbus of light, searing light, Panacea, Holy Smite, Dismissal and Banishment all cost half their normal spellpoint cost to cast.
Silver flame 2:
Undeath to Death is added to your level 5 spell list
Silver flame 3:
Sunburst is added to your level 8 cleric spelllist
Vulkoor enhancements:
Fear of the Hunter:
Bane spell now gives -2 to attack and -2 to saves vs fear
Fear of the hunter2:
Scare is added to your level 2 cleric spelllist, scare also affects creatures up to HD 7 instead of the normal 5
Fear of the hunter 3:
Fear is added to your level 4 cleric spelllist.
Scorpion's Guile.
Summon II, Poison, Neutralise Poison and Symbol of Fear cost half the spellpoints to cast.
FluffyCalico
05-26-2009, 12:40 AM
don't like it
pumbilly
05-26-2009, 12:42 AM
reasons? Comments? Alternatives? other than.. dont like it?
FluffyCalico
05-26-2009, 12:46 AM
reasons? Comments? Alternatives? other than.. dont like it?
1) Clerics can already be a healer, a melee, or an offensive caster. Meaning they have the most options of any class already.
2) Giving clerics arcane only spells ranks right up there with giveing all wiz sorcs an enhancement to cast heal whenever they want.
3) If you want stone skin/gh both are avaible in clickies that last like 12-15min. Forgot the exact time.
4) Any good cleric already has plenty of spell points for current content. They don't need 7-8 spells costing 1/2 sp to cast.
If you want to help clerics, remove heal scrolls from the vendor and adjust quests accordingly.
Angelus_dead
05-26-2009, 12:54 AM
1. Adding spells to the class list is fun, as evidenced by the large number of D&D splatbooks that include feats to do so. But it's also beyond the (limited) programming abilities of the DDO developers. They just don't have the manpower to do things even that complicated.
2. You're trying to change the faith lines into equivalents of the class specialties enjoyed by other classes. The class specialties for clerics have already been announced, and they are Warpriest, Exorcist, and Radiant Servant (corresponding to melee, offensive-caster, and healer roles).
3. It's a mistake for a Wizard to cast Tenser's Transformation, and it would be an even bigger mistake for a Cleric to use that spell. Clerics already have DP, which provides most of the benefits of Tensers without any of the downsides... and the downsides are HUGE.
4. Since update 5.1 broke Ascension Chamber, there's currently no reason to cast Stone To Flesh. (And even when it was used in Ascension Chamber, you wouldn't want a divine caster to do so, because of the Quell risk)
5. There has never been a good reason to cast Undeath To Death. All HD-limited spells in DDO were so poorly-designed as to be almost worthless. (There are a variety of easy changes the devs could employ to fix them)
Angelus_dead
05-26-2009, 12:58 AM
2) Giving clerics arcane only spells ranks right up there with giveing all wiz sorcs an enhancement to cast heal whenever they want.
You'll be happy in mod10 when Clerics get Haste...
honkuimushi
05-26-2009, 01:04 AM
There are plans to give clerics PrEs like the other classes. It's just a matter of when they get done. As of Mod 9, Barbarians have only 1, Fighters only have 2, Bards only have their first tiers, and Clerics, Monks, Sorcerers and Wizards don't have any at all. We'll see what gets prioritized.
FluffyCalico
05-26-2009, 01:09 AM
You'll be happy in mod10 when Clerics get Haste...
Not really an issue since every party is hasted 99% of the time anyway and is availble in pot form to all. Actually that would free up a good spell slot on my sorc :P
honkuimushi
05-26-2009, 01:11 AM
4. Since update 5.1 broke Ascension Chamber, there's currently no reason to cast Stone To Flesh. (And even when it was used in Ascension Chamber, you wouldn't want a divine caster to do so, because of the Quell risk)
Actually, there is a good reason, and I think it's the reason he asked for it-- who wants to wait around for 15 minutes for a party member to make their save after getting stoned? Because it's pretty useless, the arcanes usually don't have it. It's not a bad idea for Arcanes and high UMD characters to carry around a few scrolls, but it seems like noone ever does.
Angelus_dead
05-26-2009, 01:13 AM
Actually, there is a good reason, and I think it's the reason he asked for it-- who wants to wait around for 15 minutes for a party member to make their save after getting stoned?
BE is a Cleric spell.
Borror0
05-26-2009, 01:21 AM
[...] who wants to wait around for 15 minutes for a party member to make their save after getting stoned?
If that really was a problem, a more logical fix would be to set a maximum duration on Flesh to Stone.
FluffyCalico
05-26-2009, 01:22 AM
miximum .
:eek: Don't worry I can't type either lol
Angelus_dead
05-26-2009, 01:37 AM
If that really was a problem, a more logical fix would be to set a maximum duration on Flesh to Stone.
Hypothetically if clerics could spend AP to add Stone To Flesh to their class lists, they wouldn't actually waste a slot preparing the spell... they'd just carry scrolls (which they'd now be able to read)
But as we can see that characters who already can read those scrolls choose not to carry them, it also wouldn't be attractive for clerics to carry those scrolls. Therefore the enhancement would be unattractive.
PS. A part of the reason nobody uses the scrolls is because Clerics can simply cast BE in the rare situation when it's needed. Except for the original version of the Black Abbot, most Flesh To Stone effects don't have a high caster level.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.