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Tuffmann
05-21-2009, 11:06 AM
Well wanted to take advandtage of the very unused sp pool of a ranger and put it to good use. This my selfhealing ranger

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Helter Scelter
Level 16 Lawful Good Human Male
(1 Monk \ 14 Ranger \ 1 Wizard)
Hit Points: 230
Spell Points: 414
BAB: 14\14\19\24
Fortitude: 14
Reflex: 16
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 15 20
Constitution 14 16
Intelligence 10 12
Wisdom 14 16
Charisma 8 8

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 18
Bluff -1 -1
Concentration 7 23
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 3
Hide 7 24
Intimidate -1 -1
Jump 8 25
Listen 3 3
Move Silently 7 24
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 3 20
Spot 7 22
Swim 4 13
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Mobility


Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 3 (Ranger)
Feat: (Selected) Two Weapon Defense


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Ranger)


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 12 (Ranger)
Feat: (Selected) Empower Healing Spell


Level 13 (Monk)
Feat: (Monk Bonus) Toughness


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Desert Lore I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Monk Balance I
Enhancement: Monk Concentration I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II


with these feats and enhanments should be able to get my cure serious and mods to hit myself for nearly 150 a pop

with a shroud item wiz 6/ wis 6/ sp 50 / sp 100 should have close to 800-1k sp pool

cure spell cost be around 60-70 sp a cast

Would like help on tweeking this build a bit more but class setup and race is set.

would i be better off switching monk and wiz lvl's around? When will I get my 2nd lvl 4 spell Realy want fom and cure serious.

Thanks for any help..

Ollathir
05-21-2009, 11:27 AM
I suppose if you really wanted maximize, try it out. My own reservations would be against it because of the wiz lvl, but with how you've laid it out, it should be fine. I'd stay the progression you have laid out.

You wont get a 2nd lvl 4 spell till you have 15 lvls of Ranger.

Chaotic Good is fine.

Mobility SA are needed if you want Tempest, if you go Arcane or Deepwoods then no.

Tuffmann
05-21-2009, 11:38 AM
thanks for your input. Just realized can only be lawful good lol monk lvl rofl

Didnt realize mobility and sa were required so they are not negotiable then must have them.

Ollathir
05-21-2009, 11:42 AM
thanks for your input. Just realized can only be lawful good lol monk lvl rofl

Sorry, never was really into the whole monk splash thing.

I suppose with wiz lvl you cast shield on yourself also which saves a clickie.


EDIT: Were you rollin this guy as primarily solo?

Zenako
05-21-2009, 11:47 AM
maximize is a waste for healing. A Ranger does not get high enough level healing spells to really make it pay off in the spell points spent in my opinion.

Pumped up Cure MOD should be more than enough. Freedom is very nice to have. are you taking the WIZ level for any reasons beyond the Meta Feat and ablity to access Arcane wands? Depending on your play style, extend might make more sense than Maximize, or even Empower (for lower SP costs). Empower Healing would be the best choice, but not sure how to fit that in.

Laith
05-21-2009, 11:47 AM
if you're going to make a pos/neg SP shroud item, you might as well put the +5 cha skills to use by taking UMD.
If you do that, one rank in Ranger Skill Boost might also be worthwhile.
Extend (or a non-meta feat) might be more useful than Maximize, but you've got big heals as your goal, so it works.

Interesting build, to say the least. Good luck.

Tuffmann
05-21-2009, 12:03 PM
maximize is a waste for healing. A Ranger does not get high enough level healing spells to really make it pay off in the spell points spent in my opinion.

Pumped up Cure MOD should be more than enough. Freedom is very nice to have. are you taking the WIZ level for any reasons beyond the Meta Feat and ablity to access Arcane wands? Depending on your play style, extend might make more sense than Maximize, or even Empower (for lower SP costs). Empower Healing would be the best choice, but not sure how to fit that in.

Well sp cost for max (25 sp cost)x 100% vs emp (15 sp)50% = i save 5 sp for casting max vs emp and will have bigger heals. huge diffrance healing yourself for 80 hp vs 120 when in the middle of combat. max is definently way better then emp.

Also already have emp healing in the build aswell.

cost of cure mod/ serious = 30/40 sp witch means i get a deal on maxamise with them aswell save 5-15 sp but i lose 10 i think on cure light.

I don't see extend realy saving me much of anything at lvl 16, my casts will last 14 mins at time for my buffs should be enuf to get me to the next shrine 90% of the time.

Tuffmann
05-21-2009, 12:06 PM
if you're going to make a pos/neg SP shroud item, you might as well put the +5 cha skills to use by taking UMD.
If you do that, one rank in Ranger Skill Boost might also be worthwhile.
Extend (or a non-meta feat) might be more useful than Maximize, but you've got big heals as your goal, so it works.

Interesting build, to say the least. Good luck.

yes was realy tossing that idea around and you have a good point +5 to my umd would work well there and I like the idea but without taking rog lvl not sure if I would still get my umd high enuf to make a diffrance I will already have full use of arcane wands and be able to raise dead from items. unless I can get close to 40 I realy dont see it doing me any real good and better of putting those points into hide and move silent for soloing. But I am gona go back to the planner and see what i can do out might be able to pull it off.

Thanks for the idea

Laith
05-21-2009, 12:09 PM
unless I can get close to 40 I realy dont see it doing me any real good and better of putting those points into hide and move silent for soloing.teleport, enervation, and fire shield scrolls. ;)
Fortunately, you can get things like Blur, stone skin, and Shield from wands.

Most any build can break 20 UMD with the items/buffs available now. While that's not really enough to beat racial or spell checks, it is enough to overcome alignment issues. After all, the only reason to make a good-aligned character these days is the Paladin class. Since shroud came out, Pure Good stopped mattering, but the Litany of the Dead and several other items for neutrals only rock.

(this is me recommending you be lawful neutral)

Tuffmann
05-21-2009, 12:17 PM
teleport, enervation, and fire shield scrolls. ;)
Fortunately, you can get things like Blur, stone skin, and Shield from wands.

Most any build can break 20 UMD with the items/buffs available now. While that's not really enough to beat racial or spell checks, it is enough to overcome alignment issues. After all, the only reason to make a good-aligned character these days is the Paladin class. Since shroud came out, Pure Good stopped mattering, but the Litany of the Dead and several other items for neutrals only rock.

(this is me recommending you be lawful neutral)


great point about those other scroll too working out see how high i can get it.

Helmet
05-21-2009, 12:27 PM
This has been done before, you'd have to look deep back, but the best build was posted somewhere. Halfling dragon mark healing spec'd rangers.

splash rouge for umd, heal scrolls. much better than the wiz/monk ****.

Tuffmann
05-21-2009, 12:51 PM
This has been done before, you'd have to look deep back, but the best build was posted somewhere. Halfling dragon mark healing spec'd rangers.

splash rouge for umd, heal scrolls. much better than the wiz/monk ****.


Can't seem to get healing mark on human or see me losing 4 feats to get it. not sure how you would get max without taking some wiz lvl or spend anouther feat and still have to take clr or sor. Looking at my list of feats I would lose imp crit piercing, two weapon defence, emp healing, maxmize, Power Attack, Spring attack and with it tempest.

Not sure what your getting at?

Are you sure its the best look like i would lose a TON of DPS and only could kinda heal but not heal very good. If i went that route it take lot longer to kill stuff = i would take more dmg aswell as lose ac and take more dmg and heal sp could only cast 3 times per rest for 200 vs cur srious for 150+ 10 or more times and can easly drink a mana pot if i ran out spell points, don't think a healing mark has that option.

Tuffmann
05-21-2009, 01:09 PM
With a bit of tweeking on the build I came up with this

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Helter Scelter
Level 16 Lawful Neutral Human Male
(1 Monk \ 14 Ranger \ 1 Wizard)
Hit Points: 230
Spell Points: 404
BAB: 14\14\19\24
Fortitude: 14
Reflex: 16
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 15 20
Constitution 14 16
Intelligence 8 10
Wisdom 14 16
Charisma 10 12

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 13
Bluff 1 1
Concentration 7 23
Diplomacy 1 1
Disable Device n/a n/a
Haggle 1 1
Heal 3 3
Hide 7 24
Intimidate 1 1
Jump 8 25
Listen 3 3
Move Silently 7 24
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 7 19
Swim 4 6
Tumble n/a 6
Use Magic Device 3 10

Level 1 (Ranger)
Feat: (Human Bonus) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mobility


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Ranger)
Feat: (Selected) Two Weapon Defense


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Ranger)


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 12 (Ranger)
Feat: (Selected) Empower Healing Spell


Level 13 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Defense III
Enhancement: Ranger Tempest I
Enhancement: Monk Concentration I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II


Don't think i gave up much to get umd - loss all my search skill/ 5 balance/ a little bit of swim skill no real biggy

gained some bursting damage,to hit, and AC options with human versatility

10 base
4 gh
2 hogf
3 chr item
5 shroud item
5 from human versatility
-----------------------
24 umd
29 boosted

34? with titan gloves?

36-37 at lvl 20?

would ranger skill boost stack with HV to get it to 40?

also +3 tome and taking a human enhanment to chr would get me 1 more
and +3 umd focus instead of 2 weapon defence?

Thrudh
05-21-2009, 01:27 PM
Can't seem to get healing mark on human or see me losing 4 feats to get it. not sure how you would get max without taking some wiz lvl or spend anouther feat and still have to take clr or sor. Looking at my list of feats I would lose imp crit piercing, two weapon defence, emp healing, maxmize, Power Attack, Spring attack and with it tempest.

Not sure what your getting at?

Are you sure its the best look like i would lose a TON of DPS and only could kinda heal but not heal very good. If i went that route it take lot longer to kill stuff = i would take more dmg aswell as lose ac and take more dmg and heal sp could only cast 3 times per rest for 200 vs cur srious for 150+ 10 or more times and can easly drink a mana pot if i ran out spell points, don't think a healing mark has that option.

FYI

I have a 11/5 halfling ranger/wizard who can heal very well with dragonmarks and CMW... but he doesn't have tempest...

He currently only has maximize (and ranger devotion enhancements) and gets

Nine 30 point CLW
Seven 120 point CSW
Five 240 point Heals

Plus he can cast CMW as a spell (although I rarely do).

I'm considering getting Empowered Healing at 18 just to see how much those healing dragonmarks jump... I'm guessing that will give me 150+ CSW and 300+ Heals

I do quests ALL the time without a cleric... My dragonmarks are usually enough for a PUG running on normal...

And of course self-cast displacement and haste is pretty nice (plus, you'll probably find 1 minute Shields annoying... I have maximize and extend... 5 levels of wizard gives me 10 minute Shields... so much nicer)

But as you point out, there are real trade-offs... Your build has more DPS... Mine is more defensive in nature...

Zenako
05-21-2009, 01:28 PM
You cannot trigger Ranger Skill Boost and Human Versatility SKill Boost at the same time. They share a timer.

As for lesser UMD items, Golden Cartouche from Delaras (+3 UMD). Pretty easy to get.

Your UMD will be fine for all Item Use. And as long as you can live with very high success rate but not 100% then you can work with pretty much all scrolls and wands. IF it is really an issue, you will have another FEAT at 18 and could take SKill Focus:UMD for another +3.

Tuffmann
05-21-2009, 01:43 PM
You cannot trigger Ranger Skill Boost and Human Versatility SKill Boost at the same time. They share a timer.

As for lesser UMD items, Golden Cartouche from Delaras (+3 UMD). Pretty easy to get.

Your UMD will be fine for all Item Use. And as long as you can live with very high success rate but not 100% then you can work with pretty much all scrolls and wands. IF it is really an issue, you will have another FEAT at 18 and could take SKill Focus:UMD for another +3.


Thanks for the heads up then not putting ap into the ranger skill boost is not such a good idea as of yet might latter down the road if I have free ap to spend just so i can have 10 boosts instead of only 5

Seregon
05-21-2009, 09:35 PM
maximize is a waste for healing. A Ranger does not get high enough level healing spells to really make it pay off in the spell points spent in my opinion.

Pumped up Cure MOD should be more than enough. Freedom is very nice to have. are you taking the WIZ level for any reasons beyond the Meta Feat and ablity to access Arcane wands? Depending on your play style, extend might make more sense than Maximize, or even Empower (for lower SP costs). Empower Healing would be the best choice, but not sure how to fit that in.

The above is an example of horrible advice, not only is maximize extremely useful for self healing, but with a torque de-raiyum and a conc opp item, a well built ranger can regen all the mana he needs to continually heal with maximize on, also a well built ranger easily attains over 500 mana, I personally run with 600+. Heres a more in depth qoute from my post Torthur Hareft: str based build that details why maximize is so good, and why whoever wrote what I qouted is just plain wrong:

Self healing, this is so important, it got its own paragraph. Okay done correctly, each cure serious wounds spells (CSW) can do from 120 (avg non-crit) to 325 (highest crit). There are a couple of items, enhancements, and a feat that are pivotal to having a complete self healing setup however. First you need gauntlets of eternity from reaver, which gives your healing spells a chance to crit, which you do not have otherwise, a greater devotion of concentration item, the enhancement line ranger devotion up to and including IV, and the feat maximize. Having all of those will allow you to CSW for 120-325, but each CSW will cost 50 spellpoints, which is why it is also extremely important to get *both* a Torc of prince raiyum-de II and a concordant opposition item, either one alone will give you some mana back, but when you wear both you will be much more able to refill your spell points within a few fights. Because I can and do, employ those techniques I only ever use my CSW spell to heal or maybe 1 or 2 csw pots to top off, (but usually not because my conc oppp bracers have greater regen which gives 1 hp per 15 seconds so I usually use that to top off). I never use wands and rarely use heal scrolls simply because I don’t need to, my CSW spell is easily enough healing, and I never really run out of mana. Also with this build, it will usually take more 1 than encounter with mobs to make casting a CSW worth it, ie mobs won’t hit that often and you’ll save often (because of high saves+ evasion) so it usually takes a 2-3 encounters before you’ve lost 125hit points or more. Lastly switching in Leviks bracers for the 20% healing amp when healing after a fight is always useful, and sometimes worth it if theres a cleric or bard chaining cure mass light/mod on the melees during boss fights such as shroud part 4/5, or in vod.

Torthur Hareft

Zenako
05-21-2009, 11:45 PM
The advice about Maximize often not being efficient is correct.

Ranger Cure light wounds (level 2 spell): Base cost 15
Ranger Cure Moderate wounds (level 3 spell): Base cost 20
Ranger Cure Serious wounds (level 4 spell): Base cost 25

Maximize adds a +25 Spell point cost for double the result.

Spend 20 Spell points for one CMW and heal 40 points
Spend 45 Spell points for a Maximized CMW and heal 80 points.

Spend over twice the spell points for just twice the result.

ONCE you are casting spells with a BASE cost that is equal to maximizes cost it is a wash. If you are casting 5th level spells you come out ahead in spell points vs results.

All those nice raid items were not part of the discussion, but do not change the core math.

Now if you are more concerned with RATE of self healing and not concerned about being efficient with SP (and if you are regenning spell points then that is not as much of a concern obviously), then it always makes sense to pump up the results as much as possible.

Just like using a CLW wand is THE cheapest available consumable healing you can buy. It is just that most players cannot stand the slow RATE of healing that it gives you.

Tuffmann
05-22-2009, 03:04 AM
The advice about Maximize often not being efficient is correct.

Ranger Cure light wounds (level 2 spell): Base cost 15
Ranger Cure Moderate wounds (level 3 spell): Base cost 20
Ranger Cure Serious wounds (level 4 spell): Base cost 25

Maximize adds a +25 Spell point cost for double the result.

Spend 20 Spell points for one CMW and heal 40 points
Spend 45 Spell points for a Maximized CMW and heal 80 points.

Spend over twice the spell points for just twice the result.

ONCE you are casting spells with a BASE cost that is equal to maximizes cost it is a wash. If you are casting 5th level spells you come out ahead in spell points vs results.

All those nice raid items were not part of the discussion, but do not change the core math.

Now if you are more concerned with RATE of self healing and not concerned about being efficient with SP (and if you are regenning spell points then that is not as much of a concern obviously), then it always makes sense to pump up the results as much as possible.

Just like using a CLW wand is THE cheapest available consumable healing you can buy. It is just that most players cannot stand the slow RATE of healing that it gives you.


That looks good on papper but is very misleading to actual game play

Saving 5 sp here and there is not what it's about it's about performance and beable to perform. yes with out it ill come out with 5 more sp for every other spell cast if i live? this not about being absolute most efficient with sp. This about being effective in actual game real time game play and healing yourself for 150 with one cast at cost of 45 sp vs having to heal yourself 2x in the middle of combat for cost of 40 sp its a nobrainer witch one is more effective and will give you better performance and greatly increases your chances of surviving a battle.

DPS and Healing is what wins battles and if im constantly recasting because i didnt take maxamise there wont be any dps. I'm 100% sure ill save more sp having to cast maxamised cure mod once then having to cast cure mod 3 times becuse I lost lot dps for having to keep casting so took more damage so i had to cast a 3rd time. So your calculated theory of sp preservation would prove false in game during combat. after combat it would prove true but sp are not for topping off after a fight there for getting you threw a fight, thats what wands are for.

Thrudh
05-22-2009, 08:03 AM
The above is an example of horrible advice, not only is maximize extremely useful for self healing, but with a torque de-raiyum and a conc opp item, a well built ranger can regen all the mana he needs to continually heal with maximize on, also a well built ranger easily attains over 500 mana, I personally run with 600+. Heres a more in depth qoute from my post Torthur Hareft: str based build that details why maximize is so good, and why whoever wrote what I qouted is just plain wrong:

Self healing, this is so important, it got its own paragraph. Okay done correctly, each cure serious wounds spells (CSW) can do from 120 (avg non-crit) to 325 (highest crit). There are a couple of items, enhancements, and a feat that are pivotal to having a complete self healing setup however. First you need gauntlets of eternity from reaver, which gives your healing spells a chance to crit, which you do not have otherwise, a greater devotion of concentration item, the enhancement line ranger devotion up to and including IV, and the feat maximize. Having all of those will allow you to CSW for 120-325, but each CSW will cost 50 spellpoints, which is why it is also extremely important to get *both* a Torc of prince raiyum-de II and a concordant opposition item, either one alone will give you some mana back, but when you wear both you will be much more able to refill your spell points within a few fights. Because I can and do, employ those techniques I only ever use my CSW spell to heal or maybe 1 or 2 csw pots to top off, (but usually not because my conc oppp bracers have greater regen which gives 1 hp per 15 seconds so I usually use that to top off). I never use wands and rarely use heal scrolls simply because I don’t need to, my CSW spell is easily enough healing, and I never really run out of mana. Also with this build, it will usually take more 1 than encounter with mobs to make casting a CSW worth it, ie mobs won’t hit that often and you’ll save often (because of high saves+ evasion) so it usually takes a 2-3 encounters before you’ve lost 125hit points or more. Lastly switching in Leviks bracers for the 20% healing amp when healing after a fight is always useful, and sometimes worth it if theres a cleric or bard chaining cure mass light/mod on the melees during boss fights such as shroud part 4/5, or in vod.

Torthur Hareft

That's a lot of item slots you're giving up to get your heals to be good... My ranger/wizard with the healing dragonmarks did have to give up a ring slot for a Greater Devotion VI ring, but that's it....

A devotion item, Gauntlets of Eternity, the Torc of prince raiyum-de II, and a concordant opposition item... yeesh... that's 4 items..

Zenako
05-22-2009, 08:35 AM
That looks good on papper but is very misleading to actual game play

Saving 5 sp here and there is not what it's about it's about performance and beable to perform. yes with out it ill come out with 5 more sp for every other spell cast if i live? this not about being absolute most efficient with sp. This about being effective in actual game real time game play and healing yourself for 150 with one cast at cost of 45 sp vs having to heal yourself 2x in the middle of combat for cost of 40 sp its a nobrainer witch one is more effective and will give you better performance and greatly increases your chances of surviving a battle.

DPS and Healing is what wins battles and if im constantly recasting because i didnt take maxamise there wont be any dps. I'm 100% sure ill save more sp having to cast maxamised cure mod once then having to cast cure mod 3 times becuse I lost lot dps for having to keep casting so took more damage so i had to cast a 3rd time. So your calculated theory of sp preservation would prove false in game during combat. after combat it would prove true but sp are not for topping off after a fight there for getting you threw a fight, thats what wands are for.

Note my comments with regards to rate. Now most of the time I see Rangers/Paladins who have Cure Spells Mem'd dealing with healing as emergency triage, or post battle healing (other than Lay on Hands). I have a ranger who routinely self heals, has around 500 SP, and lets healers know that between fights, I can take care of myself (unless you are dropping mass heals, which is often the case anyway, which makes it moot). In fact in most intensive fights, clerics are using Mass cures, so assuming I am in the mix, I am getting healed anyway, and there is seldom a need to worry about self medicating, and spending that much time not swinging, be it one spell or 3. About the only time I self heal in battle is when ranging while manyshotting the Pit Fiend, and I lose the Fire Prot and take damage. 1's are 1's.

As Thrud mentioned, that is a fair number of slots to be filling with stuff during battle, just to make sure you get peak healing ability. Can it work, sure. Are there perhaps better items for those slots if you look to crank your dps more, quite likely. Would better dps items reduce the need for healing even more, obviously, and just like you stated, going from 1 to 3 spells to heal cuts your dps, going from spending 1 to 0 time slots to cast those spells increases the dps.

Look, I am all for healing spec'd Rangers/Paladins. I have been the prime healer on many quests at all levels with both. It just appears that the number of slots you dedicate to making spell casting more effective on that ranger, will by necessity reduce their effectiveness elsewhere. I am quite familar with the healing RATE issue, playing multiple clerics. That is why one of them has Quicken, just to help with that (and Blade Barrier of course). For the RATE. I could heal them all day long with CLW wands for dirt cheap, but that RATE of healing would be almost pointless at cap. We all know that.

Tuffmann
05-22-2009, 12:01 PM
yes you are correct about the item slots being to expensive to completly max out my healing capability and that not what im going for either and don't plan on being completely obsesive about healing that would be silly. The only slot ill be allowcating to healing powers will be a ring slot have greater devotion VI ring atm and trying to get my hands on a sup devotion IV.

This the gear I'll most likely be going for

helm - minos
Tinket - hogf/blood stone/ bat
neclace - silverflame/jurg collar - might even go after the torq
cloak - pro 5
bracers - chaoseguards
gloves - +6 str
belt - dis imun gfl
ring - devotion item
ring - +6 dex or tumbleweed
sorjack robe - +5 resistance/+6 con/+3 dodge bonus to ac
Goggles - wiz 6/ sp 50/sp 100/ wisdom 6/ +5 chr skills/ concurrent opposition

and ofcourse dual wielding crafted hvy pick and one light pick one with the insight to ac in off hand.

Im assuming my ac will be in the high 50's.

He is built for soloing or 2 manning high lvl quest without a clr or low manning raids in reasonable amount of time.

with ranger dev IV.
Human recover at 20%
Sup Devotion IV ring
Maxamize
Emp Healing.

cur mass mod is 2d8 +1 caster lvl (we round that off call it 25)

25 + 10 (x.4 RANGER DEV IV)=35

35 X 2 (MAX) = 70 + 17.5 (x.5 EMP HEALING) + 17.5(x.5 SUP DEV ITEM) = 105 + 21(20% HUMAN RECOVERY)= 126

120-130 on avg for cure mod cost of 55 sp

cure serious 3d8 +1 caster lvl ( well go with 30)

30 + 12 (x.4 RANGER DEV IV) = 42

42 X 2 (MAX) = 84 + 21 (X.5 EMP HELAING) + 21(X.5 SUP DEV ITEM) = 126 + 25 (20% HUMAN RECOVERY) = 151

140-160 on avg for cure seious cost of 60 sp

Tuffmann
05-23-2009, 04:58 PM
Got him to lvl 8 7 rng/1 monk and has been flying threw the quest with lot dps and nice ac cant heal from sp yet but can't wait to be able to, It realy slows down my dps when i have to stop and wand heal myself back up in the middle of a tufffight.

Tuffmann
06-02-2009, 03:12 PM
Hes been at lvl 15 for a few days now and is working out realy nice, runs around with a ac of 48 atm no sorjack armor or ritual that anouther 7 ac there and no crafted weapons so missing 4 ac there also

he has googles up graded to tier 2 has around 700 sp and his cure mod hits for around 120-140 per cast.

His hp a bit low for raids atm but i can improve that when i upgrade my dis of improve falslife item to a gfl and lvl up to 16. and eat a +2 con tome.

winsom
10-30-2009, 02:14 PM
How are these healing rangers doing in the level 17+ content ?

I have a multi-classed elven ranger with a lot of feats. Ive enjoyed elven Displacement marks when surrounded by a lot of minor devils, but I haven't enjoyed spending 2 feats to get them, especially not when raid bosses ignore the displacement. So I've lately been thinking about changing the two dmark feats to Maximize and Two Weapon Defense, for a more reliable defense against boss and non-boss alike.

As far as equipment slots: I wear similar to what is posted a few posts above, although no eternity gauntlents or Torq yet. My devotion item is a shield that I swap to. Alternately I carry a greater devotion + concentration helmet that I swap to which requires removing my Minos Helm. In many cases I think wearing the devotion helm, and self-healing, is be better than the 20 HP I get from the Minos helm. This will be easier to justify when I get Maximize feat. I have not yet found a superior devotion 4 ring and I might not wear one with the various good choices of rings we have these days. I wear DEX 6 tumbleweed and Resistance +5 rings. Eventually I'd like to have craftable-raid rings of STR 6 and DEX 6.

When I care less about armor class, I swap chaosguarde for Levik's bracers for the 20% healing amplification.

Turial
10-30-2009, 02:25 PM
How are these healing rangers doing in the level 17+ content ?
......
When I care less about armor class, I swap chaosguarde for Levik's bracers for the 20% healing amplification.

Except in cases where I am the only one with aggro from mobs I do fine. If I have all the aggro I expect a decent share of the healing from the cleric.

I don't have maximize though so my healing isn't hitting as hard as others but I use a lot of passive healing like greater regen and jerky to keep the hp creaping up. When combined with human healing and the leviks bracers its 2-4 hp every tick.

W4MVP
02-11-2010, 12:45 PM
Are you taking wizard just for the feat? It seems like a waste. If you really want to take a single level of another class for healing purposes why not go with Favored Soul? You get more SP and unlock all of those great healing/buffing spells..

Also a halfling for the dragonmarks seems like a no-brainer. The only downside is that again you lose out on a feat...that could be solved by taking another level of monk (which also grants you evasion and +5 HP from tortoise)...