Ereshkigal
05-20-2009, 12:44 AM
I quoted the original Post Below and have updated the top of the post with my new build choices based on all the input I've gotten below. ( thanks for all the insight!, and please if you have more feedback, I'd love to hear it )
1Monk/3Paladin/16Rogue Build - Halfling - 28 point. I lose a feat and a 2vs Enchantment to Will saves, but the feat was dodge, and it gave me 1 ac, which is offset by the 1pt enhancemtn for pally 3 that gives me +1 pt to my AC. I could still take dodge instead of Skill Focus: UMD if I really wanted to. but this way i get Slippery mind at level 20.
Standard Feats
1 - TWF
3 - Weapon Finesse
6 - Toughness
9 - ITWF
12 - Two Weapon Defense
15 - GTWF
18 - Skill Focus: Use Magic Device
Monk Feats
1(2) - Combat Expertise
2(8) - Dodge
Rogue Feats
10(14) - Crippling Strike
13(17) - Improved Evasion
16(20) - Slippery Mind
Abilities:
ST/DE/CO/IN/WI/CH
06/17/12/13/13/14 - Starting Points
00/05/00/00/00/00 - Levels
00/05/00/00/00/01 - Enhancements
06/06/06/00/06/06 - Items
00/03/00/01/03/03 - Tomes
12/36/18/14/22/24 - Final
01/13/04/02/06/07 - bonii
Armor Class:
10 Base
01 (11) Halfling
02 (13) Paladin Aura
01 (14) Haste
01 (15) Parrying Weapon
01 (16) Dodge - Feat
01 (17) Two Weapon Defense
06 (23) Wisdom
13 (36) Dex
05 (41) Dodge - Combat Expertise
08 (49) Armored Bracers
01 (50) alchemical
03 (53) Natural - Barkskin
04 (57) Dodge - Icy Raiments
03 (60) Dodge - Chattering Ring
05 (65) Protection
04 (69) insight
04 (73) Shield Wand
73 AC?
72 AC
UMD:
19 Ranks
03 Feat
07 Charisma
05 Item
04 Greater Herosim
03 Rogue Skill Boost
42 UMD
02 Bard Buff
44 UMD
Saves:
FO/RE/WI
05/10/05 - Base 16 Rogue Levels
02/02/02 - Base 02 Monk Levels
03/01/01 - Base 03 Paladin Levels
01/01/01 - Halfling
07/07/07 - Charisma
02/02/02 - Paladin Aura
04/13/06 - Attribute Bonus
03/00/03 - Enhancements
05/05/05 - Resistance Item
02/02/02 - Luck
01/01/01 - Alchemy Ritual
35/44/35 - Sub Total (36 WI vs. Enchantments)
04/04/04 - Greater Heroism
39/48/39 - Total
Edit: Showing Corrections from Impaqt ( thank you )
Hi.
I'm coming back to ddo after a long hiatus. In the past I've played mostly squishies that survived through the use of extended displacements and stoneskins. I'm looking at making a melee character with decent saves and armor class. I've deced to go 1 Monk and 19 Rogue instead of the 1 Monk , 13 rogue, 6 ranger that is experiencing some popularity now as well. Here's what I have so far. Please let me know if I've made any errors with stacking etc. ( I feel like I have made an error with the AC. Perhaps the Deflection bonus should not be listed? -- please understand, I am not working from experience but from what I could gather from the forums. )
Ability Scores:
ST/DE/CO/IN/WI/CH
06/18/14/14/14/08 - Starting Points
00/05/00/00/00/00 - Levels
00/05/00/00/00/00 - Enhancements
00/06/06/00/06/06 - Items
02/02/02/00/02/02 - Tomes
02/00/02/00/00/00 - Rage Spell
10/36/24/14/22/16 - Final
00/02/-2/00/00/00 - Wind Stance
10/38/22/14/22/16 - Final after wind stance
00/14/06/02/06/03 - bonii
Saving Throws:
FO/RE/WI
06/11/06 - Base 19 Rogue Levels
02/02/02 - Base 01 Monk Levels
01/01/01 - Halfling
06/14/06 - Attribute Bonus (including wind stance )
03/00/03 - Enhancements
05/05/05 - Resistance Item
04/04/04 - Greater Heroism
02/02/02 - Luck
29/42/29 - Sub Total
Armor Class:
10 Base
01 (11) Halfling
06 (17) Wisdom
14 (31) Dex ( wind stance dex included )
05 (36) Dodge - Combat Expertise
08 (44) Armored Bracers
01 (45) alchemical
03 (48) Natural - Barkskin Potion
04 (52) Dodge - Icy Raiments
03 (55) Dodge - Chattering Ring
05 (60) Deflection (Protection item)
04 (64) insight
04 (68) Shield Wand
-2 (66) Penalty for Rage Potion
(combined deflection/protection into one item & added the penalty from rage potions as well as adding Shield per Impaqt's advice )
66 self-buffed AC? (have I made an error here?)
More is situationally available through Uncanny dodge, but as those aren't unlimited or constant I am not including them above.
Enhancements:
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfling Luck III (Fortitude)
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Halfling Luck III (Will)
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Item Defense I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
levels 17-20
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile IV
Enhancement: Halfling Cunning IV
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
( will drop Rogue Item Defense I to free up the points )
Standard Feats
1 - TWF
3 - Weapon Finesse
6 - Toughness
9 - ITWF
12 - ??
15 - ??
18 - GTWF
Monk Feats
1 - Combat Expertise
---------------------------------------------
My question is what to put into the 12th and 15th level feats. I've heard that getting your saves above 30 is a good idea, now I don't know how literal to take this but as my will and fort saves are at 29 would the following make sense?
-- Taking Iron Will and Great Fortitude would bring my saves to
FO/RE/WI
31/42/31
-- Or... Taking Dodge and Two Weapon Defense would raise the Armor Class by two?
-- Or... Would all of the above feats simply be overkill and if so what would you suggest taking for those levels.
Thanks in advance for any wisdom you can share.
1Monk/3Paladin/16Rogue Build - Halfling - 28 point. I lose a feat and a 2vs Enchantment to Will saves, but the feat was dodge, and it gave me 1 ac, which is offset by the 1pt enhancemtn for pally 3 that gives me +1 pt to my AC. I could still take dodge instead of Skill Focus: UMD if I really wanted to. but this way i get Slippery mind at level 20.
Standard Feats
1 - TWF
3 - Weapon Finesse
6 - Toughness
9 - ITWF
12 - Two Weapon Defense
15 - GTWF
18 - Skill Focus: Use Magic Device
Monk Feats
1(2) - Combat Expertise
2(8) - Dodge
Rogue Feats
10(14) - Crippling Strike
13(17) - Improved Evasion
16(20) - Slippery Mind
Abilities:
ST/DE/CO/IN/WI/CH
06/17/12/13/13/14 - Starting Points
00/05/00/00/00/00 - Levels
00/05/00/00/00/01 - Enhancements
06/06/06/00/06/06 - Items
00/03/00/01/03/03 - Tomes
12/36/18/14/22/24 - Final
01/13/04/02/06/07 - bonii
Armor Class:
10 Base
01 (11) Halfling
02 (13) Paladin Aura
01 (14) Haste
01 (15) Parrying Weapon
01 (16) Dodge - Feat
01 (17) Two Weapon Defense
06 (23) Wisdom
13 (36) Dex
05 (41) Dodge - Combat Expertise
08 (49) Armored Bracers
01 (50) alchemical
03 (53) Natural - Barkskin
04 (57) Dodge - Icy Raiments
03 (60) Dodge - Chattering Ring
05 (65) Protection
04 (69) insight
04 (73) Shield Wand
73 AC?
72 AC
UMD:
19 Ranks
03 Feat
07 Charisma
05 Item
04 Greater Herosim
03 Rogue Skill Boost
42 UMD
02 Bard Buff
44 UMD
Saves:
FO/RE/WI
05/10/05 - Base 16 Rogue Levels
02/02/02 - Base 02 Monk Levels
03/01/01 - Base 03 Paladin Levels
01/01/01 - Halfling
07/07/07 - Charisma
02/02/02 - Paladin Aura
04/13/06 - Attribute Bonus
03/00/03 - Enhancements
05/05/05 - Resistance Item
02/02/02 - Luck
01/01/01 - Alchemy Ritual
35/44/35 - Sub Total (36 WI vs. Enchantments)
04/04/04 - Greater Heroism
39/48/39 - Total
Edit: Showing Corrections from Impaqt ( thank you )
Hi.
I'm coming back to ddo after a long hiatus. In the past I've played mostly squishies that survived through the use of extended displacements and stoneskins. I'm looking at making a melee character with decent saves and armor class. I've deced to go 1 Monk and 19 Rogue instead of the 1 Monk , 13 rogue, 6 ranger that is experiencing some popularity now as well. Here's what I have so far. Please let me know if I've made any errors with stacking etc. ( I feel like I have made an error with the AC. Perhaps the Deflection bonus should not be listed? -- please understand, I am not working from experience but from what I could gather from the forums. )
Ability Scores:
ST/DE/CO/IN/WI/CH
06/18/14/14/14/08 - Starting Points
00/05/00/00/00/00 - Levels
00/05/00/00/00/00 - Enhancements
00/06/06/00/06/06 - Items
02/02/02/00/02/02 - Tomes
02/00/02/00/00/00 - Rage Spell
10/36/24/14/22/16 - Final
00/02/-2/00/00/00 - Wind Stance
10/38/22/14/22/16 - Final after wind stance
00/14/06/02/06/03 - bonii
Saving Throws:
FO/RE/WI
06/11/06 - Base 19 Rogue Levels
02/02/02 - Base 01 Monk Levels
01/01/01 - Halfling
06/14/06 - Attribute Bonus (including wind stance )
03/00/03 - Enhancements
05/05/05 - Resistance Item
04/04/04 - Greater Heroism
02/02/02 - Luck
29/42/29 - Sub Total
Armor Class:
10 Base
01 (11) Halfling
06 (17) Wisdom
14 (31) Dex ( wind stance dex included )
05 (36) Dodge - Combat Expertise
08 (44) Armored Bracers
01 (45) alchemical
03 (48) Natural - Barkskin Potion
04 (52) Dodge - Icy Raiments
03 (55) Dodge - Chattering Ring
05 (60) Deflection (Protection item)
04 (64) insight
04 (68) Shield Wand
-2 (66) Penalty for Rage Potion
(combined deflection/protection into one item & added the penalty from rage potions as well as adding Shield per Impaqt's advice )
66 self-buffed AC? (have I made an error here?)
More is situationally available through Uncanny dodge, but as those aren't unlimited or constant I am not including them above.
Enhancements:
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfling Luck III (Fortitude)
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Halfling Luck III (Will)
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Item Defense I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
levels 17-20
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile IV
Enhancement: Halfling Cunning IV
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
( will drop Rogue Item Defense I to free up the points )
Standard Feats
1 - TWF
3 - Weapon Finesse
6 - Toughness
9 - ITWF
12 - ??
15 - ??
18 - GTWF
Monk Feats
1 - Combat Expertise
---------------------------------------------
My question is what to put into the 12th and 15th level feats. I've heard that getting your saves above 30 is a good idea, now I don't know how literal to take this but as my will and fort saves are at 29 would the following make sense?
-- Taking Iron Will and Great Fortitude would bring my saves to
FO/RE/WI
31/42/31
-- Or... Taking Dodge and Two Weapon Defense would raise the Armor Class by two?
-- Or... Would all of the above feats simply be overkill and if so what would you suggest taking for those levels.
Thanks in advance for any wisdom you can share.