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View Full Version : Next Favor reward should allow u to build ur own class



EdsanDarkbane
05-19-2009, 02:26 PM
pieced together from other classes

weyoun
05-19-2009, 02:35 PM
Nope, its Soul Knife.

EdsanDarkbane
05-19-2009, 02:37 PM
love 2 have soul knife, would love to build my own class 2:p

wickettbattlechan
05-19-2009, 03:00 PM
But soul knife is far better you should try it in mod 9.1!

EdsanDarkbane
05-19-2009, 03:06 PM
rofl haha good one

wickettbattlechan
05-19-2009, 03:13 PM
rofl haha good one

oh I forgot to point out that info is super secret so don't tell anyone ;)

Uska
05-19-2009, 05:14 PM
no a billion times no horrible idea and actually you can build your own class with benifits and limitations its called multiclassing.

EdsanDarkbane
05-19-2009, 06:59 PM
it revollutionize the mmo and give it new life, its a gr8 idea dont be scared we wont make op and nerf it l8r

besides half the draw to this game is creating new characters--why not take it a step further?

O wait we will need to wait another 10 years for gaming to figure it out.

*starts waiting*

Azdraugnor
05-19-2009, 11:18 PM
The primary reason that this won't happen is because creating a balanced class creator would either take a prohibitive amount of time, or be incredibly limited in scope.

EdsanDarkbane
05-19-2009, 11:48 PM
hey its a pip dream, but really a very cool idea, its always the DMs job too approve any "new" class. Certainly, something they should at least toss around.

I really think they should be looking at the most popular multiclass builds in the game, and introduce more formed versions of them. The Class creator would just be ALOT of fun. Naming your own class....gives the player more ownership, makes u feel powerful and unique, this is the way RPGs will go. Be nice if Turbine really looked at it.

GlassCannon
05-20-2009, 04:15 AM
pieced together from other classes

Mini-Torrasque... half the size of a halfling...

Torrasqueling

Aesop
05-20-2009, 05:25 AM
hmmm.... Templates maybe. Choose Race and then choose template

400 Drow
1000 Tiefling and Aasimir
1750 32 Point Buy
2500 Whatever it is
3500 celestial/infernal templates
4500 some other templates


Aesop

FluffyCalico
05-20-2009, 05:28 AM
How about 3500 favor you get 32 point drow :P

Freewill
05-20-2009, 06:31 AM
How about 3500 favor you get 32 point drow :P

drow are already 34! point builds, based upon the elf.

FluffyCalico
05-20-2009, 06:42 AM
drow are already 34! point builds, based upon the elf.

LMAO so very wrong

Build points and racial bouneses have NOTHING to do with each other.

Tanka
05-20-2009, 07:39 AM
drow are already 34! point builds, based upon the elf.
Incorrect. Drow just simply have the ability to have a higher stat to point-buy ratio, depending on which class they choose to be and what stats they increase.

A Drow's +2 Dex/Int/Cha are going to do very little for someone wanting to build a Fighter or Barbarian. They will, however, be tremendously beneficial to a Rogue and to a lesser extent a Wizard or Sorcerer.

Noctus
05-20-2009, 08:35 AM
LMAO so very wrong

Build points and racial bouneses have NOTHING to do with each other.



According to your theory the new race Überling with PB28 and +4 STR / +2 DEX / +4 INT would be inferior to a PB32 Human.

Yeah, sure. They have to be judged together.



Tanka wrote the true conclusion.

FluffyCalico
05-24-2009, 08:23 PM
According to your theory the new race Überling with PB28 and +4 STR / +2 DEX / +4 INT would be inferior to a PB32 Human.

Yeah, sure. They have to be judged together.



Tanka wrote the true conclusion.

I don't care if its racial is +20 to every single stat, that have NOTHING to do with point buy. Point buy is the amount you get to distrubute upon creating the character. What the stats end up at after racial bounses are applied have 0 to do with the amount of points you get to distribute. I would hate to play real DnD with you if you can't even grasp character creation with a point buy system.

branmakmuffin
05-24-2009, 08:32 PM
I don't care if its racial is +20 to every single stat, that have NOTHING to do with point buy. Point buy is the amount you get to distrubute upon creating the character. What the stats end up at after racial bounses are applied have 0 to do with the amount of points you get to distribute. I would hate to play real DnD with you if you can't even grasp character creation with a point buy system.
Real D&D has ECLs (as does Icewind Dale 2). DDO does not. Therefore comparing DDO's point-buy creation system to D&D's is comparing apples and steak knives.

FluffyCalico
05-24-2009, 08:37 PM
Real D&D has ECLs (as does Icewind Dale 2). DDO does not. Therefore comparing DDO's point-buy creation system to D&D's is comparing apples and steak knives.

Correct Drow should cap at 19 not 20 but have the same 32 points that you unlock in other races. I do not dispute that point

branmakmuffin
05-24-2009, 08:41 PM
Correct Drow should cap at 19 not 20 but have the same 32 points that you unlock in other races. I do not dispute that point
And can a PnP Eberronian verify whether PnP Warforged have increased ECL (or perhaps fewer uber abilities) compared to DDO Warforged, even taking into account the additional -2 stat penalty?

Azdraugnor
05-24-2009, 11:35 PM
And can a PnP Eberronian verify whether PnP Warforged have increased ECL (or perhaps fewer uber abilities) compared to DDO Warforged, even taking into account the additional -2 stat penalty?
If memory serves, PnP warforged are almost completely identical to DDO Warforged.

branmakmuffin
05-25-2009, 02:56 PM
If memory serves, PnP warforged are almost completely identical to DDO Warforged.
If that's true, and they don't have an increased ECL, D&D Warforged are even more way too powerful. In D&D, unless the game is so uberly Monty Haul as to be broken, there isn't an endless supply of UA, proof against poison and immunity to disease items available to "fleshies." Therefore, a character with all these immunities is way out of whack unless the character has appropriately increased ECL.

Uska
05-25-2009, 05:25 PM
If memory serves, PnP warforged are almost completely identical to DDO Warforged.

yes 3.5 warforged are very much like what we have, now in 4E they are losing almost if not all their immunites as they dont want any race having even a slight edge in that bland game.

Azdraugnor
05-25-2009, 06:31 PM
If that's true, and they don't have an increased ECL, D&D Warforged are even more way too powerful. In D&D, unless the game is so uberly Monty Haul as to be broken, there isn't an endless supply of UA, proof against poison and immunity to disease items available to "fleshies." Therefore, a character with all these immunities is way out of whack unless the character has appropriately increased ECL.
First off, poison and disease hardly ever come up in PnP. Diseases aren't a threat once you get past level eight or so, since the only enemy that has a dangerous disease attached is the mummy. Poisons aren't too common, either (at least in the campaigns I play in), as all the DCs are well under twenty (except for Dragon Bile, but that's not very dangerous). For instance, look at PnP version of Greenblood Oil. DC 13 fortitude save, initial damage 1 constitution, secondary damage 1d2 constitution. Not exactly terrifying. The poisons that do higher amounts of ability damage usually have lower DCs, as well, with very few exceptions (and those few exceptions are fairly expensive per dose). The only characters likely to fail to a save against poison in PnP are the arcane spellcasters... and if you can hit them with a poisoned weapon, they're probably dead from the weapon damage alone.

branmakmuffin
05-25-2009, 06:37 PM
First off, poison and disease hardly ever come up in the PnP games I have played in.
Fixed (although you do admit as much in the part I didn't quote).

What kind of annoyingly boring D&D games do you play in?

EdsanDarkbane
05-26-2009, 03:50 PM
this turned into an interesting conversation.

AGREED: I t would take a long time to make a class creator that was balanced [class imbalance is sort of status quo in DDO] yet there would be much complaining about how OP it is, still i find it MORE attractive than anyother suggestion. regardless of the gripes every one would at elast wanna try it...begging another conversation to be completed CONTENT, so lets not get into that, sry to digress the thread.

Last few posts were a good read.

Azdraugnor
05-26-2009, 04:32 PM
Fixed (although you do admit as much in the part I didn't quote).

What kind of annoyingly boring D&D games do you play in?
I play in D&D games that don't bother with nonlethal threats. Like I said, going by the Monster Manual, only one monster carries a disease, and you last fight them at level 8. Poison initial damage is a joke, and you can easily gulp down an antitoxin (+4 to saves vs. poison) in the minute before the secondary damage. And that +4 all but guarantees that you'll make the save. Failing all else, you can use the first level cleric spell Slow Poison to give yourself a few more hours (plenty of time to get out of danger). And like I said, all of the DCs but one are 18 or below.