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View Full Version : Finishing Moves and Madstone Boots



Gordo
05-18-2009, 01:05 PM
Has there been any mention about changing the present inability to use finishing moves while madstoned?

Thanks

WeaselKing
05-18-2009, 01:09 PM
I would think it was intentional to have them operate this way. Madstone boots make you,well, mad (insane), and I would think it would be difficult to maintain the intense concentration that a monk requires to use his special abilities while insane.

Delacroix21
05-18-2009, 01:13 PM
Im going to have to disagree here... If you can still trip, stunning blow, hamstring, etc. then I am sure you can me focused enough to use finishing moves. Especially the attack based finishers.:D

Gordo
05-18-2009, 01:18 PM
If you believe all of the "no DPS" hype, this is a fair issue to change and does not unbalance anything...

Wonder if a Dev could weigh in?

WeaselKing
05-18-2009, 01:32 PM
Im going to have to disagree here... If you can still trip, stunning blow, hamstring, etc. then I am sure you can me focused enough to use finishing moves. Especially the attack based finishers.:D

Trip, stunning blow, hamstring are all abilities open to all classes regardless of their ability to concentrate, placing finishing moves in a different category in my mind.

negative
05-18-2009, 02:04 PM
Im going to have to disagree here... If you can still trip, stunning blow, hamstring, etc. then I am sure you can me focused enough to use finishing moves. Especially the attack based finishers.:D
I dunno, finishers can be broken by any number of trival non-combat related things, such as switching weapons and climbing a ladder. Seems the intent is that they require a higher degree of concentration than those other moves.

Laith
05-18-2009, 02:12 PM
finishers can be broken by any number of trival non-combat related things, such as switching weapons and climbing a ladderany action can be broken like this, it has nothing to do with concentration or any other D&D contrivance. It's a concern of the game engine.


Seems the intent is that they require a higher degree of concentration than those other moves."Intent" seems to be a tough sell regarding what can and can't be done during a rage... what with some potions being restricted, but others being allowed.

If you're going to argue concentration or focus, i'd argue that finishers should be tagged the same as normal monk ki attacks. All or nothing, as they all come from the same source. Either it takes focus to build/use Ki or it doesn't. Alternatively, they could justify that you can use ki when raged, but not earn ki (or vice versa).

In the case of finishers, it probably came down to them being more "spell-like" than anything else, thus they got the "blocked by rage" tag. Not sure it's justified though, as they're no more spell-like than Paladin Lay on Hands (and that's allowed in rage).

negative
05-18-2009, 02:26 PM
any action can be broken like this, it has nothing to do with concentration or any other D&D contrivance. It's a concern of the game engine.
My point is, you don't get locked out of using trip for say, 15 seconds or until you do a specific combination of 3 attacks, just for climbing a ladder or switching weapons. The finishers are not always available, they must be prepared.

Dexxaan
05-18-2009, 02:35 PM
Im going to have to disagree here... If you can still trip, stunning blow, hamstring, etc. then I am sure you can me focused enough to use finishing moves. Especially the attack based finishers.:D

You are right, therefore they should be grayed out as well. :D

Madstone Rage is a crazed state...not a superdrug.

Laith
05-18-2009, 02:38 PM
My point is, you don't get locked out of using trip for say, 15 seconds or until you do a specific combination of 3 attacks, just for climbing a ladder or switching weapons. The finishers are not always available, they must be prepared.eh, personally those restrictions just tell me that the monk can't use a finishing move after breaking from combat.

IMO, climbing a ladder, waiting 15 seconds, or doing something like casting a spell or drinking a potion should count as "breaking a combo" since we are talking about a martial arts combo that builds up to a Finishing Move.

(of course, changing weapons shouldn't break a combo if you have Quick Draw.)

Again, not really an issue of rage vs. concentration, but more of a "you stopped doing the combo before you finished to do something else, now you get to start over" issue.

Magada
05-19-2009, 12:20 AM
Just tryed using the earth earth earth finshing move wile madstoned and it worked. The pos pos pos did not however

Ikuryo
05-22-2009, 03:34 PM
healing Ki is currently acting like a spell and so breaks CE. Not surprised it does not work while madstoned. They were looking at fixing it to work without breaking CE for mod9 though, it will be interesting if it works while madstoned after that, assuming it managed to get in.

Kraki
05-23-2009, 02:09 PM
For those who advocate that finishers require something that madstone rage stops, I would buy that argument if you were unable to meditate or use wholeness of body while raged/madstoned but they work currently. It appears that any of the finishers that are enabled as spells can't be used while madstoned simply because of the back-end coding and not because of an overarching design decision.

Kraki

Gordo
05-23-2009, 02:18 PM
Which leads to the original question: Will they "fix" it?