tag3rd
05-16-2009, 08:01 PM
This is my first try at making a build so i wanted some others opinion before i actually folled this guy note that his is unequiped and I would also like to know what i should equip this guy with
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Human Male
(8 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 208
Spell Points: 25
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 15
Will: 4
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 16 21 23
Dexterity 16 17 20
Constitution 14 16 17
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Constitution used at level 12
+1 Tome of Strength used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 8.5 8.5
Bluff -1 -1 -1
Concentration 2 3 3
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 7 7
Hide 3 5 5
Intimidate -1 -1 -1
Jump 7 25 25
Listen 2 2 2
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 11 11
Swim 3 6 6
Tumble 5 16.5 16.5
Use Magic Device 1 13.5 13.5
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Human Bonus) Mobility
Enhancement: Ranger Sprint Boost I
Level 2 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Desert Lore I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Ranger Sprint Boost II
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Human Adaptability Constitution I
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spring Attack
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Level 7 (Rogue)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+3)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Dexterity II
Level 8 (Rogue)
Ability Raise: STR
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+3)
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Desert Lore II
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Versatility II
Level 10 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Strength I
Level 11 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery I
Enhancement: Human Versatility III
Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Defense
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Level 13 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Dexterity II
Level 14 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Human Versatility IV
Level 15 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Strength II
Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Khopesh Specialization I
I was also wondering if for greensteels if i should go dual min II, lightning strike and min II or a combo with radiance
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Human Male
(8 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 208
Spell Points: 25
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 15
Will: 4
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 16 21 23
Dexterity 16 17 20
Constitution 14 16 17
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Constitution used at level 12
+1 Tome of Strength used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 8.5 8.5
Bluff -1 -1 -1
Concentration 2 3 3
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 7 7
Hide 3 5 5
Intimidate -1 -1 -1
Jump 7 25 25
Listen 2 2 2
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 11 11
Swim 3 6 6
Tumble 5 16.5 16.5
Use Magic Device 1 13.5 13.5
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Human Bonus) Mobility
Enhancement: Ranger Sprint Boost I
Level 2 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Desert Lore I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Ranger Sprint Boost II
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Human Adaptability Constitution I
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spring Attack
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Level 7 (Rogue)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+3)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Dexterity II
Level 8 (Rogue)
Ability Raise: STR
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+3)
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Desert Lore II
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Versatility II
Level 10 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Strength I
Level 11 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery I
Enhancement: Human Versatility III
Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Defense
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Level 13 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Dexterity II
Level 14 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Human Versatility IV
Level 15 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Strength II
Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Khopesh Specialization I
I was also wondering if for greensteels if i should go dual min II, lightning strike and min II or a combo with radiance