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tag3rd
05-16-2009, 08:01 PM
This is my first try at making a build so i wanted some others opinion before i actually folled this guy note that his is unequiped and I would also like to know what i should equip this guy with


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(8 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 208
Spell Points: 25
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 15
Will: 4

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 16 21 23
Dexterity 16 17 20
Constitution 14 16 17
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8

Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Constitution used at level 12
+1 Tome of Strength used at level 16

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 8.5 8.5
Bluff -1 -1 -1
Concentration 2 3 3
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 7 7
Hide 3 5 5
Intimidate -1 -1 -1
Jump 7 25 25
Listen 2 2 2
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 11 11
Swim 3 6 6
Tumble 5 16.5 16.5
Use Magic Device 1 13.5 13.5

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Human Bonus) Mobility
Enhancement: Ranger Sprint Boost I


Level 2 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Dexterity I


Level 3 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Desert Lore I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Ranger Sprint Boost II


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Human Adaptability Constitution I


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spring Attack
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I


Level 7 (Rogue)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+3)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Dexterity II


Level 8 (Rogue)
Ability Raise: STR
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+3)


Level 9 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Desert Lore II
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Versatility II


Level 10 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Strength I


Level 11 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery I
Enhancement: Human Versatility III


Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Defense
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II


Level 13 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Dexterity II


Level 14 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Human Versatility IV


Level 15 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Strength II


Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Khopesh Specialization I






I was also wondering if for greensteels if i should go dual min II, lightning strike and min II or a combo with radiance

Noctus
05-16-2009, 08:36 PM
Power Critical = useless feat. dont take it.

Dont split your level up raises around. Your overall attribute distribtuion efficiency will be lowered by that. Focus all your attribute raises in your best attribute.

Swim = useless Skill.

Concentration = useless skill for your build.

UMD = very good skill you should max out.


- 4 WIS --> +1 DEX / +2 INT if you want to wait for GTWF a little bit,a s you will need a +2 tome.
OR
- 4 WIS --> +2 DEX. thats the save bet, as you can easily affort a +1 DEX tome by level 15. So you dont have to waste level ups into DEX.

To cast spells just don a WIS item and you will be fine.



Rest of the build looks okay.