Thanimal
05-15-2009, 12:27 PM
(power-gamer version)
UPDATE!
For a few reasons, this build has become obsolete before it even became legal. Now that we know Monk 2's AC will only apply if centered, 13/6/1 becomes the obvious choice. In addition, Dark-Star now offers a very compelling build that uses Paladin Defender instead of Fighter Defender that I think most folks will like better:
http://forums.ddo.com/showthread.php?t=194791
And even if you prefer Fighter (and personally I'm still on the fence), his stats appears to be far better tuned to the power-gaming audience. So go check it out! I leave my original post below for historical reference.
Introduction:
For a while now I've been chasing a high DPS build that can actually hit tank-like AC with pretty decent saves and Evasion, without switching to a low-DPS setup with Shield and/or CE. While I can't claim "victory," I've finally gotten close enough that I think it's worth publishing this.
But first, some caveats:
- I have not built this. All of my evaluation is from analysis.
- This build is aimed at power-gamers. In order for it to really work you need 32 point builds and some high end equipment that requires heavy farming. However, the same basic idea can also be followed in non-power-gamer version, which ends up somewhat different. Non-power-gamers please click here:
http://forums.ddo.com/showthread.php?p=2193062
- This is not a *true* DPS build -- it's primary function is Intimitank. (But I don't want to undersell it's best-case DPS either.)
- This build does not even qualify for Combat Expertise, and will never use a Shield (at least at higher levels). The whole idea is to maintain good DPS even while Intimitanking.
- The intimidate score here is a bit of an afterthought. Intimidate is used on crowds, but against bosses this build holds aggro from the combination of DPS and Hate. My math suggests there is no build in the game that can (unintentionally) permanently hold aggro from this guy (fairly high base DPS then adds +50% hate in stance and 4d6+6 Sneak Attack kicks in if aggro is lost).
- This build is NOT a trap-monkey, but there is room to just barely maintain the key skills so that most traps and locks can be handled with a little help from items and buffs.
Background:
As a general rule, I feel Intimitanks need somewhat of a dual-role -- in other words they need something useful to do in cases where Intimidating is not required, or there is another Intimitank in the party, or they are at the bottom of the level range of the party and can't quite take the heat. In that case, this build offers massive DPS potential by tacking Sneak Attack on top of decent dual-Kophesh Power Attack base. As a handy sidelight, it also can do some traps and locks.
Next, here's a few questions I anticipate:
Why so much Rogue? Amazingly, no other class can compete with the AC potential of Rogue. Not only do you get 3 points of DEX, but you get minutes worth of +6 AC from Uncanny Dodge, and bursts of 2 more from Showtime. The sneak-attack also is a boon for "DPS mode" and for reclaiming boss aggro if the 50% hate bonus isn't enough.
Why 12/6/2 rather than 13/6/1? Two reasons: 1) I ran out of feats! 2) This build is on the hairy edge of enough AC for a true intimitanking, so the 1 point from Monk 2 matters.
And so finally the build!
Warforged Rogue (Acrobat) 8/Fighter (Defender) 6/Monk 2 (after cap goes up: 12/6/2)
STR 16 + 1 Tome + 2 fighter + 3 bumps + 6 item = 28
DEX 16 + 1 Tome + 3 Rogue + 6 item = 26
INT 9 + 1 Tome = 10
CON 11 + 1 Tome + 2 WF + 6 item = 20
WIS 14 + 2 Tome + 1 Monk + 1 bump + 6 item = 24
CHA 6
NOTES:
- By 20, figure on a +2 STR Tome and put the final stat bump there, too, reaching (base) STR 30.
- Even for my "uber" audience, I'm hesitant to assume in +3 Tomes. But if you've got 'em, they can help tremendously on DEX, and CON (probably in that order).
Feats
EDIT: I've just been blind-sided by the fact that Dodge, TWD, and Shield all stack (thanks Dark!), so "clearly" this build must have TWD. My take is to give up a little Intim score to fit it (again relying on DPS/Hate for the harder to Intim):
Fighter bonus: Focus: Slashing, Specialization: Slashing, Khopesh Proficiency, Dodge
Monk bonus: Toughness, Power Attack
Base: TWF, iTWF, gTWF, oTWF, iCrit: Slashing, TWD, Bullheaded
Rogue Bonus Feat (above current cap): Slippery Mind. (Feel free to take something else here, but personally nothing annoys me more than a failed Will save, and the difference between 1/20 and 1/400 is HUGE.)
Note: Annoyingly, one of these has to wait until 18. My best guess is Bullhead, so I don't count that in my "through 16" numbers below.
DPS
I'm not going to exactly quantify it, but let me just list key things toward DPS:
Fully enhanced PA (-8/+8) always on
Weapon Specialization
dual-weilding Khopesh
STR 28 (30 in Defender stance)
+25% Rogue Haste Boost
4d6+6 Sneak attack if not Intimidating
As mentioned above, we're not competing for kills with the best DPS builds in the game, but this is never-the-less quite a lot of DPS while Intimidating. And if somebody else is doing the Intimidating, I believe this build actually CAN compete for kills with "true" DPS builds.
Note that, since we're eating a -10 to-hit penalty (dual weild + PA), and we don't have Ludicrous Strength, we really do need Oversized TWF and Khopesh Proficiency feats.
AC @ 16 (uber equipment assumed)
10 base
9 DT docent
8 dex
7 wisdom
1 Monk
1 alchemical
2 Chaosgarde
1 Dodge
1 TWD
1 Defender
2 Defender stance
5 deflection
4 Shield (UMDed from wand)
1 Haste
3 Barkskin
3 Dodge on DT docent
4 Insight Khopesh
---
63 "sustainable self-buff"
6 Improved Uncanny Dodge (2:30 of this per rest even at current cap; eventually 4 minutes)
2 Showtime
---
71 "self-buff when needed"
Party help
+2 Recitation
+2 Bark
+5 aura
+4 Bard Song
---
84 "very optimistic"
Uberer equipment
+1 from +3 Dex tome
+1 from +2 Exceptional Wisdom on Docent
---
86 "ridiculously optimistic"
So there's plenty of builds with higher AC potential, but this looks like enough to claim "true intimitank" status.
Enhancements (through 20)
12 Rogue Dex III
6 Rogue Haste Boost III
1 Rogue Faster Sneaking I (acrobat prereq)
3 Rogue Tumble II (acrobat prereq)
3 Rogue Balance II (acrobat prereq)
6 Rogue Acrobat II
3 Fighter Intim II
1 Fighter Armor Boost I (defender prereq)
4 Stalwart Defender I
6 WF PA III
3 WF Toughness II
3 Fighter Toughness II
6 Fighter STR II
6 WF CON II
2 Monk WIS I
3 Rogue Skill Boost II [gonna be a not-so-good trapmonkey and like it]
3 Rogue Sneak Attack Training II
1 Monk Way of the Intimidate Bonus I
2 WF Healer's Friend I
3 WF Hardiness II
3 WF Construct Thinking II
---
80
So that hurt a bit. But when a build is trying to do a lot of things well, the more expensive tiers of enhancements often can't fit. Everything truly critical to the build has made it.
Saves @ 16 (with uber equipment)
Monk 2: 3/3/3
Fighter 6: 5/2/2
Rogue 8: 2/6/2
Stats: 5/8/7
GH: 4/4/4
Resist: 5/5/5
Luck: 2/2/2
Defender Stance: 1/1/1
Enhancements: 2/0/2
---
29/31/28
"Good enough" I think.
Intim score
19 ranks
15 item
1 Monk enh
2 Fighter enh
2 Defender enh
-2 CHA
4 GH
2 luck
2 Bard song
---
45
As previously noted, this is only "OK." Against guys that are tough to Intimidate, we rely on DPS+Hate to hold aggro, with Sneak Attack kicking in to reclaim it if somebody can maintain 150% of this build's DPS.
I think there may be some uberer equipment I'm forgetting, too?
Skills
EDIT: My first pass at skills left out UMD, which I really think is critical (for Shield and Repair wands and many other minor benefits). So it turns out skills are a little ugly. But I just can't justify more INT on this guy. The bar is going to have to be "just barely passable Rogue skills so people don't laugh too hard." :) I would have abandoned Spot except the Monk skill points can't obviously go to anything better!
NOTE: Must eat +1 INT Tome at level 1!
Intimidate: 19 (full) ranks.
UMD: 19 (full) ranks.
Search: 18 ranks.
Spot: 16 ranks. (CAREFUL! You need to put ALL of your Monk skill points into Spot, so don't take Monk 1 until 7 or later nor Monk 2 until 13 or later. That's even true if you abandon Spot and go for Jump instead.)
Disable: 18 ranks.
Open Lock: 4 ranks (taken at Rogue 1)
Jump: 4 ranks (taken at Rogue 1)
Note: No points are available for Balance, but at level 20 we suddenly don't care b/c of Knockdown Immunity from Rogue Acrobat II. So we just rely on decent DEX until then.
Note: Because the last 4 levels are all Rogue, we'll be able to "fix" these skills up above current cap. Those 32 points will allow final totals of Intim/UMD/Search/Spot/Disable: 23 (full) and Open Lock to 13.
Hit points
20: base
48: 8 Rogue
16: 2 Monk
60: 6 Fighter
18: Toughness
40: Toughness Enhancement
30: Greater False Life
20: Minos hat
96: CON bonus (in stance)
45: Shroud item
10: Draconic Vitality
---
403
Again, nobody is going to marvel at your amazing hit points, but most folks seem to quote 400 as the threshold for a true intimitank, and we've eeked over that.
Phew, we've made it to the end of the build! What I think I've done here is hit all the minimum bars for Intimitanking (some barely!) while maintaining some truly meaningful DPS while Intimidating. Hope you've found it interesting and thought-provoking!
UPDATE!
For a few reasons, this build has become obsolete before it even became legal. Now that we know Monk 2's AC will only apply if centered, 13/6/1 becomes the obvious choice. In addition, Dark-Star now offers a very compelling build that uses Paladin Defender instead of Fighter Defender that I think most folks will like better:
http://forums.ddo.com/showthread.php?t=194791
And even if you prefer Fighter (and personally I'm still on the fence), his stats appears to be far better tuned to the power-gaming audience. So go check it out! I leave my original post below for historical reference.
Introduction:
For a while now I've been chasing a high DPS build that can actually hit tank-like AC with pretty decent saves and Evasion, without switching to a low-DPS setup with Shield and/or CE. While I can't claim "victory," I've finally gotten close enough that I think it's worth publishing this.
But first, some caveats:
- I have not built this. All of my evaluation is from analysis.
- This build is aimed at power-gamers. In order for it to really work you need 32 point builds and some high end equipment that requires heavy farming. However, the same basic idea can also be followed in non-power-gamer version, which ends up somewhat different. Non-power-gamers please click here:
http://forums.ddo.com/showthread.php?p=2193062
- This is not a *true* DPS build -- it's primary function is Intimitank. (But I don't want to undersell it's best-case DPS either.)
- This build does not even qualify for Combat Expertise, and will never use a Shield (at least at higher levels). The whole idea is to maintain good DPS even while Intimitanking.
- The intimidate score here is a bit of an afterthought. Intimidate is used on crowds, but against bosses this build holds aggro from the combination of DPS and Hate. My math suggests there is no build in the game that can (unintentionally) permanently hold aggro from this guy (fairly high base DPS then adds +50% hate in stance and 4d6+6 Sneak Attack kicks in if aggro is lost).
- This build is NOT a trap-monkey, but there is room to just barely maintain the key skills so that most traps and locks can be handled with a little help from items and buffs.
Background:
As a general rule, I feel Intimitanks need somewhat of a dual-role -- in other words they need something useful to do in cases where Intimidating is not required, or there is another Intimitank in the party, or they are at the bottom of the level range of the party and can't quite take the heat. In that case, this build offers massive DPS potential by tacking Sneak Attack on top of decent dual-Kophesh Power Attack base. As a handy sidelight, it also can do some traps and locks.
Next, here's a few questions I anticipate:
Why so much Rogue? Amazingly, no other class can compete with the AC potential of Rogue. Not only do you get 3 points of DEX, but you get minutes worth of +6 AC from Uncanny Dodge, and bursts of 2 more from Showtime. The sneak-attack also is a boon for "DPS mode" and for reclaiming boss aggro if the 50% hate bonus isn't enough.
Why 12/6/2 rather than 13/6/1? Two reasons: 1) I ran out of feats! 2) This build is on the hairy edge of enough AC for a true intimitanking, so the 1 point from Monk 2 matters.
And so finally the build!
Warforged Rogue (Acrobat) 8/Fighter (Defender) 6/Monk 2 (after cap goes up: 12/6/2)
STR 16 + 1 Tome + 2 fighter + 3 bumps + 6 item = 28
DEX 16 + 1 Tome + 3 Rogue + 6 item = 26
INT 9 + 1 Tome = 10
CON 11 + 1 Tome + 2 WF + 6 item = 20
WIS 14 + 2 Tome + 1 Monk + 1 bump + 6 item = 24
CHA 6
NOTES:
- By 20, figure on a +2 STR Tome and put the final stat bump there, too, reaching (base) STR 30.
- Even for my "uber" audience, I'm hesitant to assume in +3 Tomes. But if you've got 'em, they can help tremendously on DEX, and CON (probably in that order).
Feats
EDIT: I've just been blind-sided by the fact that Dodge, TWD, and Shield all stack (thanks Dark!), so "clearly" this build must have TWD. My take is to give up a little Intim score to fit it (again relying on DPS/Hate for the harder to Intim):
Fighter bonus: Focus: Slashing, Specialization: Slashing, Khopesh Proficiency, Dodge
Monk bonus: Toughness, Power Attack
Base: TWF, iTWF, gTWF, oTWF, iCrit: Slashing, TWD, Bullheaded
Rogue Bonus Feat (above current cap): Slippery Mind. (Feel free to take something else here, but personally nothing annoys me more than a failed Will save, and the difference between 1/20 and 1/400 is HUGE.)
Note: Annoyingly, one of these has to wait until 18. My best guess is Bullhead, so I don't count that in my "through 16" numbers below.
DPS
I'm not going to exactly quantify it, but let me just list key things toward DPS:
Fully enhanced PA (-8/+8) always on
Weapon Specialization
dual-weilding Khopesh
STR 28 (30 in Defender stance)
+25% Rogue Haste Boost
4d6+6 Sneak attack if not Intimidating
As mentioned above, we're not competing for kills with the best DPS builds in the game, but this is never-the-less quite a lot of DPS while Intimidating. And if somebody else is doing the Intimidating, I believe this build actually CAN compete for kills with "true" DPS builds.
Note that, since we're eating a -10 to-hit penalty (dual weild + PA), and we don't have Ludicrous Strength, we really do need Oversized TWF and Khopesh Proficiency feats.
AC @ 16 (uber equipment assumed)
10 base
9 DT docent
8 dex
7 wisdom
1 Monk
1 alchemical
2 Chaosgarde
1 Dodge
1 TWD
1 Defender
2 Defender stance
5 deflection
4 Shield (UMDed from wand)
1 Haste
3 Barkskin
3 Dodge on DT docent
4 Insight Khopesh
---
63 "sustainable self-buff"
6 Improved Uncanny Dodge (2:30 of this per rest even at current cap; eventually 4 minutes)
2 Showtime
---
71 "self-buff when needed"
Party help
+2 Recitation
+2 Bark
+5 aura
+4 Bard Song
---
84 "very optimistic"
Uberer equipment
+1 from +3 Dex tome
+1 from +2 Exceptional Wisdom on Docent
---
86 "ridiculously optimistic"
So there's plenty of builds with higher AC potential, but this looks like enough to claim "true intimitank" status.
Enhancements (through 20)
12 Rogue Dex III
6 Rogue Haste Boost III
1 Rogue Faster Sneaking I (acrobat prereq)
3 Rogue Tumble II (acrobat prereq)
3 Rogue Balance II (acrobat prereq)
6 Rogue Acrobat II
3 Fighter Intim II
1 Fighter Armor Boost I (defender prereq)
4 Stalwart Defender I
6 WF PA III
3 WF Toughness II
3 Fighter Toughness II
6 Fighter STR II
6 WF CON II
2 Monk WIS I
3 Rogue Skill Boost II [gonna be a not-so-good trapmonkey and like it]
3 Rogue Sneak Attack Training II
1 Monk Way of the Intimidate Bonus I
2 WF Healer's Friend I
3 WF Hardiness II
3 WF Construct Thinking II
---
80
So that hurt a bit. But when a build is trying to do a lot of things well, the more expensive tiers of enhancements often can't fit. Everything truly critical to the build has made it.
Saves @ 16 (with uber equipment)
Monk 2: 3/3/3
Fighter 6: 5/2/2
Rogue 8: 2/6/2
Stats: 5/8/7
GH: 4/4/4
Resist: 5/5/5
Luck: 2/2/2
Defender Stance: 1/1/1
Enhancements: 2/0/2
---
29/31/28
"Good enough" I think.
Intim score
19 ranks
15 item
1 Monk enh
2 Fighter enh
2 Defender enh
-2 CHA
4 GH
2 luck
2 Bard song
---
45
As previously noted, this is only "OK." Against guys that are tough to Intimidate, we rely on DPS+Hate to hold aggro, with Sneak Attack kicking in to reclaim it if somebody can maintain 150% of this build's DPS.
I think there may be some uberer equipment I'm forgetting, too?
Skills
EDIT: My first pass at skills left out UMD, which I really think is critical (for Shield and Repair wands and many other minor benefits). So it turns out skills are a little ugly. But I just can't justify more INT on this guy. The bar is going to have to be "just barely passable Rogue skills so people don't laugh too hard." :) I would have abandoned Spot except the Monk skill points can't obviously go to anything better!
NOTE: Must eat +1 INT Tome at level 1!
Intimidate: 19 (full) ranks.
UMD: 19 (full) ranks.
Search: 18 ranks.
Spot: 16 ranks. (CAREFUL! You need to put ALL of your Monk skill points into Spot, so don't take Monk 1 until 7 or later nor Monk 2 until 13 or later. That's even true if you abandon Spot and go for Jump instead.)
Disable: 18 ranks.
Open Lock: 4 ranks (taken at Rogue 1)
Jump: 4 ranks (taken at Rogue 1)
Note: No points are available for Balance, but at level 20 we suddenly don't care b/c of Knockdown Immunity from Rogue Acrobat II. So we just rely on decent DEX until then.
Note: Because the last 4 levels are all Rogue, we'll be able to "fix" these skills up above current cap. Those 32 points will allow final totals of Intim/UMD/Search/Spot/Disable: 23 (full) and Open Lock to 13.
Hit points
20: base
48: 8 Rogue
16: 2 Monk
60: 6 Fighter
18: Toughness
40: Toughness Enhancement
30: Greater False Life
20: Minos hat
96: CON bonus (in stance)
45: Shroud item
10: Draconic Vitality
---
403
Again, nobody is going to marvel at your amazing hit points, but most folks seem to quote 400 as the threshold for a true intimitank, and we've eeked over that.
Phew, we've made it to the end of the build! What I think I've done here is hit all the minimum bars for Intimitanking (some barely!) while maintaining some truly meaningful DPS while Intimidating. Hope you've found it interesting and thought-provoking!