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View Full Version : player set traps



Tomas_Laren
05-09-2009, 07:23 AM
I was thinking it would be kinda cool if rogues could set up traps that triggered when the mobs stepped into them. You could get the trap components out of chests and then combine certain pieces to make different types of traps. higher damage stuff would come out of higher chests obviously.

Implementation into the game could be pretty simple, just like a symbol of flame or fear, a marker hangs in the air for where the trap is and shows an active area, then once mobs enter the animation goes off for the type of trap created, either acid, spikes, fire, fear, paralized, death, etc.

Canopenner
05-09-2009, 07:27 AM
I like it. I like it.

jboyd158
05-09-2009, 08:04 AM
It should be trigger-able on allies. I mean, enemies can trigger their own.

Tomas_Laren
05-09-2009, 12:07 PM
heh yeah, but then you'd get people complaining that you intentionally tried to kill them... oops..

but it'd be helpful in reaver too, rogues could throw some traps down for the ele's and such, create a kill zone to draw back to, might slow some zerging, but i doubt it