Coldin
04-30-2009, 06:04 PM
This is a build I've sorta played with ever since Drow were released. It's gone through many iterations, from sword and board to Two Weapon Fighting.
The intent with this build is to be a versatile character. Evasion, Skills, UMD, middling to high AC, and some good DPS to top it all off. He will of course focus on Rapiers as his main weapon of choice, and potentially dabble in shortswords depending on how the enhancements pan out.
As enhancements go, I didn't feel like planning those out, mostly because Kensai currently isn't in the CharGen, but basically one would take the enhancements required for Kensai, and the Drow Weapon enhancements as desired. Dex Enhancements are a good choice as well, and between being drow and the rogue levels, one's dex should be fairly high. Strategy Trip is also good to boost up the DC higher.
Future plan with this build is to go straight rogue from here on out, and branch out into Thief-Acrobat. At level 8 rogue, the character will receive Imp. Uncanny Dodge, and with the extra 2 uses per day granted by Thief-Acrobat, it should be a fairly usable boost for AC and Reflex Saves. Not to mention you can spend these levels furthering broadening out the Swashbuckler's skill set.
Anyway, take a look below. :)
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Swashbuckler V.2
Level 16 Chaotic Good Drow Male
(12 Fighter \ 4 Rogue)
Hit Points: 198
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 14
Will: 5
Starting Ending
Base Stats Base Stats
Abilities (Level 1) (Level 16)
Strength 14 14
Dexterity 18 22
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 10 10
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 8 12
Bluff 4 5
Concentration 1 1
Diplomacy 0 0
Disable Device 6 12
Haggle 4 4
Heal 0 0
Hide 4 6
Intimidate 0 0
Jump 6 21
Listen 0 0
Move Silently 4 6
Open Lock 8 11
Perform n/a n/a
Repair 2 2
Search 6 12
Spot 4 12
Swim 2 2
Tumble 8 16
Use Magic Device 4 18.5
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Level 2 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Finesse
Level 3 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Two Weapon Fighting
Level 4 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Level 6 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Piercing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 7 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Rogue)
Skill: Disable Device (+2)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+5)
Skill: Use Magic Device (+1)
Level 11 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Trip
Level 12 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 14 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Slicing Blow
Level 16 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
The intent with this build is to be a versatile character. Evasion, Skills, UMD, middling to high AC, and some good DPS to top it all off. He will of course focus on Rapiers as his main weapon of choice, and potentially dabble in shortswords depending on how the enhancements pan out.
As enhancements go, I didn't feel like planning those out, mostly because Kensai currently isn't in the CharGen, but basically one would take the enhancements required for Kensai, and the Drow Weapon enhancements as desired. Dex Enhancements are a good choice as well, and between being drow and the rogue levels, one's dex should be fairly high. Strategy Trip is also good to boost up the DC higher.
Future plan with this build is to go straight rogue from here on out, and branch out into Thief-Acrobat. At level 8 rogue, the character will receive Imp. Uncanny Dodge, and with the extra 2 uses per day granted by Thief-Acrobat, it should be a fairly usable boost for AC and Reflex Saves. Not to mention you can spend these levels furthering broadening out the Swashbuckler's skill set.
Anyway, take a look below. :)
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Swashbuckler V.2
Level 16 Chaotic Good Drow Male
(12 Fighter \ 4 Rogue)
Hit Points: 198
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 14
Will: 5
Starting Ending
Base Stats Base Stats
Abilities (Level 1) (Level 16)
Strength 14 14
Dexterity 18 22
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 10 10
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 8 12
Bluff 4 5
Concentration 1 1
Diplomacy 0 0
Disable Device 6 12
Haggle 4 4
Heal 0 0
Hide 4 6
Intimidate 0 0
Jump 6 21
Listen 0 0
Move Silently 4 6
Open Lock 8 11
Perform n/a n/a
Repair 2 2
Search 6 12
Spot 4 12
Swim 2 2
Tumble 8 16
Use Magic Device 4 18.5
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Level 2 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Finesse
Level 3 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Two Weapon Fighting
Level 4 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Level 6 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Piercing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 7 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Rogue)
Skill: Disable Device (+2)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+5)
Skill: Use Magic Device (+1)
Level 11 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Trip
Level 12 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 14 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Slicing Blow
Level 16 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons