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dormetheus
04-23-2009, 05:45 AM
From D20 srd:


Blind-Fight [General]
Benefit
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.

You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.

Normal
Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.

C'mon, Turbine. It would be easy to implement (it's already pretty much in game), and it's one of my favorite skills/feats.

What's the hold up?

joker922
04-23-2009, 06:25 AM
/Signed. Ive been wanting this feat for a long time.

Shaamis
04-23-2009, 06:54 AM
I agree.

At the cost of a feat, the benefits are negligable (depending on how much a feat is worth to your build) as to whether this feat is worth it.

Fir fighters, definate, but a ranger, who is hungry for feats, maybe not.

Beneficial for both, but a feat that is not rule-breaking or broken in any aspect.

The ONLY downside to this is the lil bit o' lag it will add as teh game rolls twice for every hit, to see if one rolls good enough for the incoporeal hit % (or invis)

but definately /signed

tihocan
04-23-2009, 11:30 AM
That one has my vote :)

dormetheus
04-28-2009, 04:11 AM
I agree.

At the cost of a feat, the benefits are negligable (depending on how much a feat is worth to your build) as to whether this feat is worth it.

Fir fighters, definate, but a ranger, who is hungry for feats, maybe not.

Beneficial for both, but a feat that is not rule-breaking or broken in any aspect.

The ONLY downside to this is the lil bit o' lag it will add as teh game rolls twice for every hit, to see if one rolls good enough for the incoporeal hit % (or invis)

but definately /signed


Yes. I believe this feat is especially balanced. Useful, but not overpowered. It's also quite versatile. There are already spells (true seeing) and items (spectral gloves, blindness immunity) that are actually a bit stronger than this feat. However, I believe this feat would still be worth taking.

I didn't think about the lag issue for the reroll, though. Maybe that's why they haven't implemented it.

All I know is that I Always take this feat on my PnP melee builds, and I'd love to see it in game. Glad to see some fellow supporters!