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glasswalkerny
04-19-2009, 07:28 AM
I am looking for advice on the following build and have a question.. No matter what i did to try and get Master of Thunder it wouldn't let me take it.. this is in the DDO Character Generator so maybe a glitch? Anyway here's my build (i'd like to swap out enhancements for MoT if it's possible.. also no tomes/drow/1750 yet...


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Khrysis Eternal
Level 16 Lawful Neutral Human Male
(16 Monk)
Hit Points: 274
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 14
Reflex: 15
Will: 16

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 14 14
Dexterity 14 16
Constitution 14 14
Intelligence 12 12
Wisdom 14 21
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 27
Bluff -1 -1
Concentration 6 29
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 5
Hide 2 3
Intimidate -1 -1
Jump 6 21
Listen 2 5
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 3 10.5
Spot 6 27
Swim 2 2
Tumble 6 25
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Search (+2)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Least Dragonmark of Passage
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Enhancement: Human Versatility I
Enhancement: Disciple of Breezes
Enhancement: Disciple of Puddles
Enhancement: Monk Balance I


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Great Fortitude
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Orien Balance I
Enhancement: Monk Spot I
Enhancement: Monk Wisdom I


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Lightning Reflexes
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Enhancement: Way of the Patient Tortiose I
Enhancement: Fists of Darkness
Enhancement: Void Strike


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Monk Spot II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Enhancement: Human Adaptability Dexterity I
Enhancement: Way of the Patient Tortiose II


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Discipline
Feat: (Selected) Lesser Dragonmark of Passage
Enhancement: Monk Wisdom II


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Wholeness of Body
Enhancement: Adept of Wind
Enhancement: Adept of Rain


Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Unbalancing Strike
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Dragonmark of Passage
Feat: (Automatic) Improved Evasion
Enhancement: Monk Concentration I
Enhancement: Monk Tumble III


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Way of the Patient Tortiose III


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Body
Enhancement: Monk Concentration II
Enhancement: Monk Spot III


Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Abundant Step
Enhancement: Master of Sea


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Soul
Enhancement: Human Adaptability Wisdom II


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Monk Balance II


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Quivering Palm
Enhancement: Way of the Patient Tortiose IV


Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Extra Dragonmark I
Enhancement: Monk Wisdom III

Lifespawn
04-19-2009, 08:00 AM
you need a +2 dex tome the builder doesn't show them but the stances have a base ability requirement.

glasswalkerny
04-19-2009, 08:10 AM
right i understand that.. i used 1 human adaptibility and the L8 point to get dex to 16 but it still wouldn't let me take it even with 16dex, 44+ progression and enough APs

captain1z
04-19-2009, 08:34 AM
The human adaptability enhancment does not count towards your base......because its temporary, you can get rid of it at any time and if it were counted towards your base u could qualify for a feat, take said feat, drop the enhancment and put the points elsewhere while keeping the feat. Understand? Basicly only starting score +tomes+level up pionts count towards base because you cant undo them as of yet.

As said above unless you devoted another attribute point to it you will need a +2 dex tome.

Lifespawn
04-19-2009, 09:31 AM
The human adaptability enhancment does not count towards your base......because its temporary, you can get rid of it at any time and if it were counted towards your base u could qualify for a feat, take said feat, drop the enhancment and put the points elsewhere while keeping the feat. Understand? Basicly only starting score +tomes+level up pionts count towards base because you cant undo them as of yet.

As said above unless you devoted another attribute point to it you will need a +2 dex tome.

exactly what he said enhancments don't count for feat prereqs