Arovin
04-14-2009, 09:47 AM
Looking for some feedback on my new Arcane Archer. I know she will not have the Ranger Cap stone for the ranger speed buff but I am hoping the extra utility (Buffs, Traps and UMD) along with the ability to be a backup healer with the extra spell points will make me more rounded then a pure DPS ranger.
One concern with the build is that I split Jump and Concentration. Should I focus on one more than the other? I am hoping to spend my time avoiding being hit then having to depend on concentration to get my heals off. I am leaning towards dumping concentration and just putting the extra points in jump.
As an elf with Arcanum and Spellsinger do I have enough spell points to be a good healer and not just a buff bot?
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 True Neutral Elf Female
(2 Rogue \ 1 Wizard \ 13 Bard)
Hit Points: 130
Spell Points: 880
BAB: 10\10\15\20
Fortitude: 5
Reflex: 16
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 16 20
Constitution 12 12
Intelligence 16 16
Wisdom 8 8
Charisma 14 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 9
Bluff 2 5
Concentration 3 13
Diplomacy 6 9
Disable Device 7 22
Haggle 6 9
Heal -1 -1
Hide 3 5
Intimidate 2 5
Jump 3 12
Listen -1 1
Move Silently 3 5
Open Lock 7 9
Perform n/a 24
Repair 3 3
Search 7 24
Spot 3 20
Swim -1 -1
Tumble 7 9
Use Magic Device 6 26
Level 1 (Rogue)
Feat: (Selected) Point Blank Shot
Level 2 (Bard)
Spell (1): Cure Light Wounds
Level 3 (Bard)
Feat: (Selected) Rapid Shot
Spell (1): Focusing Chant
Level 4 (Bard)
Ability Raise: CHA
Spell (1): Expeditious Retreat
Level 5 (Bard)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Level 6 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Precise Shot
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Feather Fall
Level 7 (Bard)
Spell (1): Hypnotism
Spell (2): Heroism
Level 8 (Bard)
Ability Raise: CHA
Level 9 (Bard)
Feat: (Selected) Weapon Focus: Ranged Weapons
Spell (2): Glitterdust
Spell (3): Cure Serious Wounds
Spell (3): Haste
Level 10 (Rogue)
Level 11 (Bard)
Spell (3): Good Hope
Level 12 (Bard)
Ability Raise: DEX
Feat: (Selected) Manyshot
Level 13 (Bard)
Spell (3): Displacement
Spell (4): Cure Critical Wounds
Spell (4): Freedom of Movement
Level 14 (Bard)
Spell (4): Otto's Sphere of Dancing
Level 15 (Bard)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 16 (Bard)
Ability Raise: CHA
Spell (4): Dimension Door
Spell (5): Greater Heroism
Spell (5): Shadow Walk
Enhancement: Rogue Skill Boost I
Enhancement: Spellsinger I
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Force Arrow
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Energy of the Music III
Enhancement: Bard Energy of the Music IV
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Rogue Dexterity I
One concern with the build is that I split Jump and Concentration. Should I focus on one more than the other? I am hoping to spend my time avoiding being hit then having to depend on concentration to get my heals off. I am leaning towards dumping concentration and just putting the extra points in jump.
As an elf with Arcanum and Spellsinger do I have enough spell points to be a good healer and not just a buff bot?
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 True Neutral Elf Female
(2 Rogue \ 1 Wizard \ 13 Bard)
Hit Points: 130
Spell Points: 880
BAB: 10\10\15\20
Fortitude: 5
Reflex: 16
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 16 20
Constitution 12 12
Intelligence 16 16
Wisdom 8 8
Charisma 14 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 9
Bluff 2 5
Concentration 3 13
Diplomacy 6 9
Disable Device 7 22
Haggle 6 9
Heal -1 -1
Hide 3 5
Intimidate 2 5
Jump 3 12
Listen -1 1
Move Silently 3 5
Open Lock 7 9
Perform n/a 24
Repair 3 3
Search 7 24
Spot 3 20
Swim -1 -1
Tumble 7 9
Use Magic Device 6 26
Level 1 (Rogue)
Feat: (Selected) Point Blank Shot
Level 2 (Bard)
Spell (1): Cure Light Wounds
Level 3 (Bard)
Feat: (Selected) Rapid Shot
Spell (1): Focusing Chant
Level 4 (Bard)
Ability Raise: CHA
Spell (1): Expeditious Retreat
Level 5 (Bard)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Level 6 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Precise Shot
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Feather Fall
Level 7 (Bard)
Spell (1): Hypnotism
Spell (2): Heroism
Level 8 (Bard)
Ability Raise: CHA
Level 9 (Bard)
Feat: (Selected) Weapon Focus: Ranged Weapons
Spell (2): Glitterdust
Spell (3): Cure Serious Wounds
Spell (3): Haste
Level 10 (Rogue)
Level 11 (Bard)
Spell (3): Good Hope
Level 12 (Bard)
Ability Raise: DEX
Feat: (Selected) Manyshot
Level 13 (Bard)
Spell (3): Displacement
Spell (4): Cure Critical Wounds
Spell (4): Freedom of Movement
Level 14 (Bard)
Spell (4): Otto's Sphere of Dancing
Level 15 (Bard)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 16 (Bard)
Ability Raise: CHA
Spell (4): Dimension Door
Spell (5): Greater Heroism
Spell (5): Shadow Walk
Enhancement: Rogue Skill Boost I
Enhancement: Spellsinger I
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Force Arrow
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Energy of the Music III
Enhancement: Bard Energy of the Music IV
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Rogue Dexterity I